Created by: YGO Mod (20517634)

Created On: 07/17/2025

Need 16 UR

UR Rarity
Elder Entity N'tss
UR Rarity
Elder Entity N'tss
UR Rarity
Elder Entity N'tss
UR Rarity
Evilswarm Exciton Knight
UR Rarity
Big Welcome Labrynth
UR Rarity
Big Welcome Labrynth
UR Rarity
Big Welcome Labrynth
 Rarity
Dominus Impulse
 Rarity
Dominus Impulse
 Rarity
Dominus Impulse
UR Rarity
Infinite Impermanence
UR Rarity
Infinite Impermanence
UR Rarity
Infinite Impermanence
UR Rarity
Welcome Labrynth
UR Rarity
Welcome Labrynth
UR Rarity
Welcome Labrynth

Main: 40 Extra: 15

SR Rarity
3 cardAbsolute King Back Jack
SR Rarity
3 cardAbsolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


SR Rarity
3 cardArianna the Labrynth Servant
SR Rarity
3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


N Rarity
2 cardLabrynth Chandraglier
N Rarity
2 cardLabrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


N Rarity
2 cardLabrynth Stovie Torbie
N Rarity
2 cardLabrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


SR Rarity
1 cardLabrynth Labyrinth
SR Rarity
1 cardLabrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


    N Rarity
    1 cardLabrynth Set-Up
    N Rarity
    1 cardLabrynth Set-Up
    Labrynth Set-Up
    Spell Quick
    Labrynth Set-Up

      Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn.


      SR Rarity
      1 cardPot of Extravagance
      SR Rarity
      1 cardPot of Extravagance
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




        Tag(s):

        SR Rarity
        3 cardArchfiend's Ghastly Glitch
        SR Rarity
        3 cardArchfiend's Ghastly Glitch
        Archfiend's Ghastly Glitch
        Trap Normal
        Archfiend's Ghastly Glitch

          If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.


          UR Rarity
          3 cardBig Welcome Labrynth
          UR Rarity
          3 cardBig Welcome Labrynth
          Big Welcome Labrynth
          Trap Normal
          Big Welcome Labrynth

            Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


            R Rarity
            2 cardCompulsory Evacuation Device
            R Rarity
            2 cardCompulsory Evacuation Device
            Compulsory Evacuation Device
            Trap Normal
            Compulsory Evacuation Device

              Target 1 monster on the field; return that target to the hand.


              R Rarity
              3 cardDogmatika Punishment
              R Rarity
              3 cardDogmatika Punishment
              Dogmatika Punishment
              Trap Normal
              Dogmatika Punishment

                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                 Rarity
                3 cardDominus Impulse
                 Rarity
                3 cardDominus Impulse
                Dominus Impulse
                Trap Normal
                Dominus Impulse

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                  SR Rarity
                  2 cardIce Dragon's Prison
                  SR Rarity
                  2 cardIce Dragon's Prison
                  Ice Dragon's Prison
                  Trap Normal
                  Ice Dragon's Prison

                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                    UR Rarity
                    3 cardInfinite Impermanence
                    UR Rarity
                    3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      R Rarity
                      2 cardTorrential Tribute
                      R Rarity
                      2 cardTorrential Tribute
                      Torrential Tribute
                      Trap Normal
                      Torrential Tribute

                        When a monster(s) is Summoned: Destroy all monsters on the field.


                        SR Rarity
                        3 cardTrap Trick
                        SR Rarity
                        3 cardTrap Trick
                        Trap Trick
                        Trap Normal
                        Trap Trick

                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                          UR Rarity
                          3 cardWelcome Labrynth
                          UR Rarity
                          3 cardWelcome Labrynth
                          Welcome Labrynth
                          Trap Normal
                          Welcome Labrynth

                            Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                            UR Rarity
                            3 cardElder Entity N'tss
                            UR Rarity
                            3 cardElder Entity N'tss
                            Elder Entity N'tss
                            LIGHT 4
                            Elder Entity N'tss
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                            N Rarity
                            2 cardDigvorzhak, King of Heavy Industry
                            N Rarity
                            2 cardDigvorzhak, King of Heavy Industry
                            Digvorzhak, King of Heavy Industry
                            EARTH
                            Digvorzhak, King of Heavy Industry
                            • ATK:

                            • 3200

                            • DEF:

                            • 2000


                            3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.


                            UR Rarity
                            1 cardEvilswarm Exciton Knight
                            UR Rarity
                            1 cardEvilswarm Exciton Knight
                            Evilswarm Exciton Knight
                            LIGHT
                            Evilswarm Exciton Knight
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                            R Rarity
                            2 cardEvilswarm Nightmare
                            R Rarity
                            2 cardEvilswarm Nightmare
                            Evilswarm Nightmare
                            DARK
                            Evilswarm Nightmare
                            • ATK:

                            • 950

                            • DEF:

                            • 1950


                            2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                            R Rarity
                            1 cardExosister Asophiel
                            R Rarity
                            1 cardExosister Asophiel
                            Exosister Asophiel
                            LIGHT
                            Exosister Asophiel
                            • ATK:

                            • 2100

                            • DEF:

                            • 1800


                            2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.


                            R Rarity
                            1 cardNumber 45: Crumble Logos the Prophet of Demolition
                            R Rarity
                            1 cardNumber 45: Crumble Logos the Prophet of Demolition
                            Number 45: Crumble Logos the Prophet of Demolition
                            EARTH
                            Number 45: Crumble Logos the Prophet of Demolition
                            • ATK:

                            • 2200

                            • DEF:

                            • 0


                            2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                            R Rarity
                            1 cardNumber 50: Blackship of Corn
                            R Rarity
                            1 cardNumber 50: Blackship of Corn
                            Number 50: Blackship of Corn
                            DARK
                            Number 50: Blackship of Corn
                            • ATK:

                            • 2100

                            • DEF:

                            • 1500


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                            R Rarity
                            1 cardNumber 52: Diamond Crab King
                            R Rarity
                            1 cardNumber 52: Diamond Crab King
                            Number 52: Diamond Crab King
                            EARTH
                            Number 52: Diamond Crab King
                            • ATK:

                            • 0

                            • DEF:

                            • 3000


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".


                            SR Rarity
                            1 cardNumber 60: Dugares the Timeless
                            SR Rarity
                            1 cardNumber 60: Dugares the Timeless
                            Number 60: Dugares the Timeless
                            FIRE
                            Number 60: Dugares the Timeless
                            • ATK:

                            • 1200

                            • DEF:

                            • 1200


                            2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                            R Rarity
                            1 cardNumber 65: Djinn Buster
                            R Rarity
                            1 cardNumber 65: Djinn Buster
                            Number 65: Djinn Buster
                            DARK
                            Number 65: Djinn Buster
                            • ATK:

                            • 1300

                            • DEF:

                            • 0


                            2 Level 2 DARK monsters During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.


                            SR Rarity
                            1 cardSteelswarm Roach
                            SR Rarity
                            1 cardSteelswarm Roach
                            Steelswarm Roach
                            DARK
                            Steelswarm Roach
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.




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