Nobleman of Crossout
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Deck Devastation Virus
Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
Mage Power
The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
Swords of Revealing Light
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
United We Stand
The equipped monster gains 800 ATK/DEF for each face-up monster you control.
Yata-Garasu
ATK:
200
DEF:
100
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.
Witch of the Black Forest
ATK:
1100
DEF:
1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
Exodia the Forbidden One
ATK:
1000
DEF:
1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Cyber Jar
ATK:
900
DEF:
900
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
Magic Cylinder
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
Mirror Force
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Sinister Serpent
ATK:
300
DEF:
250
During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
Level Limit - Area B
Change all face-up Level 4 or higher monsters to Defense Position.
Creature Swap
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Mystical Space Typhoon
Target 1 Spell/Trap on the field; destroy that target.
The Forceful Sentry
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
Dark Scorpion - Chick the Yellow
ATK:
1000
DEF:
1000
When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Target 1 card on the field; return that target to the hand. ● Look at the top card of their Deck, then return it to the top or bottom of the Deck.
Marauding Captain
ATK:
1200
DEF:
400
Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
Confiscation
Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.
D.D. Warrior Lady
ATK:
1500
DEF:
1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
Monster Reborn
Target 1 monster in either GY; Special Summon it.
Mirage of Nightmare
Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
Ceasefire
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
Pot of Greed
Draw 2 cards.
Night Assailant
ATK:
200
DEF:
500
FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.
Twin-Headed Behemoth
ATK:
1500
DEF:
1200
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
Painful Choice
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
Reinforcement of the Army
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Torrential Tribute
When a monster(s) is Summoned: Destroy all monsters on the field.
Heavy Storm
Destroy all Spell and Trap Cards on the field.
Breaker the Magical Warrior
ATK:
1600
DEF:
1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
Last Turn
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
Makyura the Destructor
ATK:
1600
DEF:
1200
If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.
Ring of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
Jinzo
ATK:
2400
DEF:
1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Tribe-Infecting Virus
ATK:
1600
DEF:
1000
Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
Morphing Jar
ATK:
700
DEF:
600
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
Manticore of Darkness
ATK:
2300
DEF:
1000
During the End Phase of the turn this card was sent to the Graveyard: You can send to the Graveyard 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or your side of the field; Special Summon this card from your Graveyard.
Emergency Provisions
Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.
Premature Burial
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Call of the Haunted
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Card Destruction
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
Delinquent Duo
Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.
Graceful Charity
Draw 3 cards, then discard 2 cards.
Right Arm of the Forbidden One
ATK:
200
DEF:
300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
Dark Magician of Chaos
ATK:
2800
DEF:
2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
Change of Heart
Target 1 monster your opponent controls; take control of it until the End Phase.
Good Goblin Housekeeping
Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.
Magical Scientist
ATK:
300
DEF:
300
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn.
Sacred Phoenix of Nephthys
ATK:
2400
DEF:
1600
Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
Imperial Order
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
Chaos Emperor Dragon - Envoy of the End
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
Black Luster Soldier - Envoy of the Beginning
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Left Arm of the Forbidden One
ATK:
200
DEF:
300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
Abyss Soldier
ATK:
1800
DEF:
1300
Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
Exiled Force
ATK:
1000
DEF:
1000
You can Tribute this card to target 1 monster on the field; destroy that target.
Left Leg of the Forbidden One
ATK:
200
DEF:
300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
Right Leg of the Forbidden One
ATK:
200
DEF:
300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
Harpie's Feather Duster
Destroy all Spell and Trap Cards your opponent controls.
Reflect Bounder
ATK:
1700
DEF:
1000
Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.
Raigeki
Destroy all monsters your opponent controls.
Sangan
ATK:
1000
DEF:
600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Vampire Lord
ATK:
2000
DEF:
1500
If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
Injection Fairy Lily
ATK:
400
DEF:
1500
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.
Protector of the Sanctuary
ATK:
1100
DEF:
1900
Your opponent cannot draw cards except during Draw Phases.
Butterfly Dagger - Elma
The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.
Snatch Steal
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
Fiber Jar
ATK:
500
DEF:
500
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
Lightning Vortex
Discard 1 card; destroy all face-up monsters your opponent controls.