Labrynth Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

N Rarity
Labrynth Chandraglier
N Rarity
Labrynth Chandraglier
N Rarity
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.

R Rarity
Labrynth Cooclock
R Rarity
Labrynth Cooclock
R Rarity
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.

N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Big Welcome Labrynth
UR Rarity
Big Welcome Labrynth
UR Rarity
Big Welcome Labrynth
Trap Normal
Big Welcome Labrynth

    Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

    UR Rarity
    Destructive Daruma Karma Cannon
    UR Rarity
    Destructive Daruma Karma Cannon
    UR Rarity
    Destructive Daruma Karma Cannon
    Trap Normal
    Destructive Daruma Karma Cannon

      Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

      SR Rarity
      Dimensional Barrier
      SR Rarity
      Dimensional Barrier
      SR Rarity
      Dimensional Barrier
      Trap Normal
      Dimensional Barrier

        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

        UR Rarity
        Dominus Impulse
        UR Rarity
        Dominus Impulse
        UR Rarity
        Dominus Impulse
        Trap Normal
        Dominus Impulse

          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            UR Rarity
            Transaction Rollback
            UR Rarity
            Transaction Rollback
            UR Rarity
            Transaction Rollback
            Trap Normal
            Transaction Rollback

              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

              SR Rarity
              Trap Trick
              SR Rarity
              Trap Trick
              SR Rarity
              Trap Trick
              Trap Normal
              Trap Trick

                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                UR Rarity
                Welcome Labrynth
                UR Rarity
                Welcome Labrynth
                UR Rarity
                Welcome Labrynth
                Trap Normal
                Welcome Labrynth

                  Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

                  Extra Deck

                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  DARK
                  Super Starslayer TY-PHON - Sky Crisis
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                  Need 49 UR

                  UR Rarity
                  Arias the Labrynth Butler3 card
                  UR Rarity
                  Fiendsmith Engraver2 card
                  UR Rarity
                  Lacrima the Crimson Tears2 card
                  UR Rarity
                  Lady Labrynth of the Silver Castle2 card
                  UR Rarity
                  Lovely Labrynth of the Silver Castle1 card
                  UR Rarity
                  Maxx "C"1 card
                  UR Rarity
                  Mulcharmy Fuwalos3 card
                  UR Rarity
                  Mulcharmy Purulia3 card
                  UR Rarity
                  Nibiru, the Primal Being3 card
                  UR Rarity
                  Unchained Soul of Sharvara1 card
                  UR Rarity
                  Fiendsmith's Desirae1 card
                  UR Rarity
                  Fiendsmith's Lacrima1 card
                  UR Rarity
                  Necroquip Princess1 card
                  UR Rarity
                  A Bao A Qu, the Lightless Shadow1 card
                  UR Rarity
                  Moon of the Closed Heaven1 card
                  UR Rarity
                  Unchained Soul Lord of Yama1 card
                  UR Rarity
                  Chaos Angel1 card
                  UR Rarity
                  Evilswarm Exciton Knight1 card
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis1 card
                  UR Rarity
                  Fiendsmith's Tract3 card
                  UR Rarity
                  Triple Tactics Thrust1 card
                  UR Rarity
                  Big Welcome Labrynth3 card
                  UR Rarity
                  Destructive Daruma Karma Cannon3 card
                  UR Rarity
                  Infinite Impermanence3 card
                  UR Rarity
                  Transaction Rollback3 card
                  UR Rarity
                  Welcome Labrynth3 card

                  Main: 60 Extra: 15

                  SR Rarity
                  2 cardAriane the Labrynth Servant
                  SR Rarity
                  2 cardAriane the Labrynth Servant
                  Ariane the Labrynth Servant
                  DARK 4
                  Ariane the Labrynth Servant
                  • ATK:

                  • 1800

                  • DEF:

                  • 1100


                  You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


                  SR Rarity
                  3 cardArianna the Labrynth Servant
                  SR Rarity
                  3 cardArianna the Labrynth Servant
                  Arianna the Labrynth Servant
                  DARK 4
                  Arianna the Labrynth Servant
                  • ATK:

                  • 1600

                  • DEF:

                  • 2100


                  If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


                  UR Rarity
                  3 cardArias the Labrynth Butler
                  UR Rarity
                  3 cardArias the Labrynth Butler
                  Arias the Labrynth Butler
                  DARK 6
                  Arias the Labrynth Butler
                  • ATK:

                  • 1500

                  • DEF:

                  • 2500


                  During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


                  SR Rarity
                  2 cardDroll & Lock Bird
                  SR Rarity
                  2 cardDroll & Lock Bird
                  Droll & Lock Bird
                  WIND 1
                  Droll & Lock Bird
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                  N Rarity
                  2 cardFabled Lurrie
                  N Rarity
                  2 cardFabled Lurrie
                  Fabled Lurrie
                  LIGHT 1
                  Fabled Lurrie
                  • ATK:

                  • 200

                  • DEF:

                  • 400


                  If this card is discarded to the GY: Special Summon it.


                  UR Rarity
                  2 cardFiendsmith Engraver
                  UR Rarity
                  2 cardFiendsmith Engraver
                  Fiendsmith Engraver
                  LIGHT 6
                  Fiendsmith Engraver
                  • ATK:

                  • 1800

                  • DEF:

                  • 2400


                  You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                  N Rarity
                  3 cardLabrynth Chandraglier
                  N Rarity
                  3 cardLabrynth Chandraglier
                  Labrynth Chandraglier
                  DARK 3
                  Labrynth Chandraglier
                  • ATK:

                  • 1500

                  • DEF:

                  • 0


                  (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


                  R Rarity
                  2 cardLabrynth Cooclock
                  R Rarity
                  2 cardLabrynth Cooclock
                  Labrynth Cooclock
                  DARK 1
                  Labrynth Cooclock
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


                  N Rarity
                  3 cardLabrynth Stovie Torbie
                  N Rarity
                  3 cardLabrynth Stovie Torbie
                  Labrynth Stovie Torbie
                  DARK 2
                  Labrynth Stovie Torbie
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


                  UR Rarity
                  2 cardLacrima the Crimson Tears
                  UR Rarity
                  2 cardLacrima the Crimson Tears
                  Lacrima the Crimson Tears
                  LIGHT 4
                  Lacrima the Crimson Tears
                  • ATK:

                  • 1200

                  • DEF:

                  • 1200


                  (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                  UR Rarity
                  2 cardLady Labrynth of the Silver Castle
                  UR Rarity
                  2 cardLady Labrynth of the Silver Castle
                  Lady Labrynth of the Silver Castle
                  DARK 8
                  Lady Labrynth of the Silver Castle
                  • ATK:

                  • 3000

                  • DEF:

                  • 2900


                  While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                  UR Rarity
                  1 cardLovely Labrynth of the Silver Castle
                  UR Rarity
                  1 cardLovely Labrynth of the Silver Castle
                  Lovely Labrynth of the Silver Castle
                  DARK 8
                  Lovely Labrynth of the Silver Castle
                  • ATK:

                  • 2900

                  • DEF:

                  • 1900


                  Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                  UR Rarity
                  1 cardMaxx "C"
                  UR Rarity
                  1 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  UR Rarity
                  3 cardMulcharmy Fuwalos
                  UR Rarity
                  3 cardMulcharmy Fuwalos
                  Mulcharmy Fuwalos
                  WIND 4
                  Mulcharmy Fuwalos
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  UR Rarity
                  3 cardMulcharmy Purulia
                  UR Rarity
                  3 cardMulcharmy Purulia
                  Mulcharmy Purulia
                  WATER 4
                  Mulcharmy Purulia
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  UR Rarity
                  3 cardNibiru, the Primal Being
                  UR Rarity
                  3 cardNibiru, the Primal Being
                  Nibiru, the Primal Being
                  LIGHT 11
                  Nibiru, the Primal Being
                  • ATK:

                  • 3000

                  • DEF:

                  • 600


                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                  UR Rarity
                  1 cardUnchained Soul of Sharvara
                  UR Rarity
                  1 cardUnchained Soul of Sharvara
                  Unchained Soul of Sharvara
                  FIRE 6
                  Unchained Soul of Sharvara
                  • ATK:

                  • 2000

                  • DEF:

                  • 1500


                  During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.


                  UR Rarity
                  3 cardFiendsmith's Tract
                  UR Rarity
                  3 cardFiendsmith's Tract
                  Fiendsmith's Tract
                  Spell Normal
                  Fiendsmith's Tract

                    Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                    UR Rarity
                    1 cardTriple Tactics Thrust
                    UR Rarity
                    1 cardTriple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                      UR Rarity
                      3 cardBig Welcome Labrynth
                      UR Rarity
                      3 cardBig Welcome Labrynth
                      Big Welcome Labrynth
                      Trap Normal
                      Big Welcome Labrynth

                        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                        UR Rarity
                        3 cardDestructive Daruma Karma Cannon
                        UR Rarity
                        3 cardDestructive Daruma Karma Cannon
                        Destructive Daruma Karma Cannon
                        Trap Normal
                        Destructive Daruma Karma Cannon

                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                          N Rarity
                          1 cardEscape of the Unchained
                          N Rarity
                          1 cardEscape of the Unchained
                          Escape of the Unchained
                          Trap Normal
                          Escape of the Unchained

                            Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.


                            N Rarity
                            1 cardFiendsmith in Paradise
                            N Rarity
                            1 cardFiendsmith in Paradise
                            Fiendsmith in Paradise
                            Trap Normal
                            Fiendsmith in Paradise

                              Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.


                              SR Rarity
                              1 cardFull Force Virus
                              SR Rarity
                              1 cardFull Force Virus
                              Full Force Virus
                              Trap Normal
                              Full Force Virus

                                Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.


                                UR Rarity
                                3 cardInfinite Impermanence
                                UR Rarity
                                3 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  UR Rarity
                                  3 cardTransaction Rollback
                                  UR Rarity
                                  3 cardTransaction Rollback
                                  Transaction Rollback
                                  Trap Normal
                                  Transaction Rollback

                                    Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                    UR Rarity
                                    3 cardWelcome Labrynth
                                    UR Rarity
                                    3 cardWelcome Labrynth
                                    Welcome Labrynth
                                    Trap Normal
                                    Welcome Labrynth

                                      Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                      UR Rarity
                                      1 cardFiendsmith's Desirae
                                      UR Rarity
                                      1 cardFiendsmith's Desirae
                                      Fiendsmith's Desirae
                                      LIGHT 9
                                      Fiendsmith's Desirae
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                      UR Rarity
                                      1 cardFiendsmith's Lacrima
                                      UR Rarity
                                      1 cardFiendsmith's Lacrima
                                      Fiendsmith's Lacrima
                                      LIGHT 6
                                      Fiendsmith's Lacrima
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                      UR Rarity
                                      1 cardNecroquip Princess
                                      UR Rarity
                                      1 cardNecroquip Princess
                                      Necroquip Princess
                                      DARK 6
                                      Necroquip Princess
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                                      UR Rarity
                                      1 cardA Bao A Qu, the Lightless Shadow
                                      UR Rarity
                                      1 cardA Bao A Qu, the Lightless Shadow
                                      A Bao A Qu, the Lightless Shadow
                                      DARK
                                      A Bao A Qu, the Lightless Shadow
                                      • ATK:

                                      • 2800

                                      • LINK-4

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                      SR Rarity
                                      1 cardFiendsmith's Agnumday
                                      SR Rarity
                                      1 cardFiendsmith's Agnumday
                                      Fiendsmith's Agnumday
                                      LIGHT
                                      Fiendsmith's Agnumday
                                      • ATK:

                                      • 1800

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                      SR Rarity
                                      1 cardFiendsmith's Requiem
                                      SR Rarity
                                      1 cardFiendsmith's Requiem
                                      Fiendsmith's Requiem
                                      LIGHT
                                      Fiendsmith's Requiem
                                      • ATK:

                                      • 600

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                      SR Rarity
                                      1 cardFiendsmith's Sequence
                                      SR Rarity
                                      1 cardFiendsmith's Sequence
                                      Fiendsmith's Sequence
                                      LIGHT
                                      Fiendsmith's Sequence
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                      UR Rarity
                                      1 cardMoon of the Closed Heaven
                                      UR Rarity
                                      1 cardMoon of the Closed Heaven
                                      Moon of the Closed Heaven
                                      LIGHT
                                      Moon of the Closed Heaven
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Top-Right


                                      2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                      UR Rarity
                                      1 cardUnchained Soul Lord of Yama
                                      UR Rarity
                                      1 cardUnchained Soul Lord of Yama
                                      Unchained Soul Lord of Yama
                                      DARK
                                      Unchained Soul Lord of Yama
                                      • ATK:

                                      • 2000

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                                      SR Rarity
                                      1 cardUnchained Soul of Anguish
                                      SR Rarity
                                      1 cardUnchained Soul of Anguish
                                      Unchained Soul of Anguish
                                      DARK
                                      Unchained Soul of Anguish
                                      • ATK:

                                      • 2400

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.


                                      SR Rarity
                                      1 cardUnchained Soul of Rage
                                      SR Rarity
                                      1 cardUnchained Soul of Rage
                                      Unchained Soul of Rage
                                      DARK
                                      Unchained Soul of Rage
                                      • ATK:

                                      • 1800

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                                      UR Rarity
                                      1 cardChaos Angel
                                      UR Rarity
                                      1 cardChaos Angel
                                      Chaos Angel
                                      DARK 10
                                      Chaos Angel
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 2800


                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                      R Rarity
                                      1 cardD/D/D Wave High King Caesar
                                      R Rarity
                                      1 cardD/D/D Wave High King Caesar
                                      D/D/D Wave High King Caesar
                                      WATER
                                      D/D/D Wave High King Caesar
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1800


                                      2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                      UR Rarity
                                      1 cardEvilswarm Exciton Knight
                                      UR Rarity
                                      1 cardEvilswarm Exciton Knight
                                      Evilswarm Exciton Knight
                                      LIGHT
                                      Evilswarm Exciton Knight
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                      UR Rarity
                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                      UR Rarity
                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                      Super Starslayer TY-PHON - Sky Crisis
                                      DARK
                                      Super Starslayer TY-PHON - Sky Crisis
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2900


                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                      master-duel
                                      Labrynth
                                      5







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