Ryzeal Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Ext Ryzeal
Ext Ryzeal
Ext Ryzeal
LIGHT 4
Ext Ryzeal
  • ATK:

  • 500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.

Ice Ryzeal
Ice Ryzeal
Ice Ryzeal
LIGHT 4
Ice Ryzeal
  • ATK:

  • 1700

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.

Mitsurugi no Mikoto, Aramasa
Mitsurugi no Mikoto, Aramasa
Mitsurugi no Mikoto, Aramasa
DARK 4
Mitsurugi no Mikoto, Aramasa
  • ATK:

  • 1200

  • DEF:

  • 900


If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.

Mitsurugi no Mikoto, Kusanagi
Mitsurugi no Mikoto, Kusanagi
Mitsurugi no Mikoto, Kusanagi
DARK 4
Mitsurugi no Mikoto, Kusanagi
  • ATK:

  • 1600

  • DEF:

  • 400


If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.

Mitsurugi no Mikoto, Saji
Mitsurugi no Mikoto, Saji
Mitsurugi no Mikoto, Saji
DARK 4
Mitsurugi no Mikoto, Saji
  • ATK:

  • 1000

  • DEF:

  • 1700


If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Meowls
Mulcharmy Meowls
Mulcharmy Meowls
EARTH 4
Mulcharmy Meowls
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Night Sword Serpent
Night Sword Serpent
Night Sword Serpent
WATER 4
Night Sword Serpent
  • ATK:

  • 500

  • DEF:

  • 600


If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.

Node Ryzeal
Node Ryzeal
Node Ryzeal
FIRE 4
Node Ryzeal
  • ATK:

  • 1400

  • DEF:

  • 1600


If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn.

Star Ryzeal
Star Ryzeal
Star Ryzeal
LIGHT 4
Star Ryzeal
  • ATK:

  • 1800

  • DEF:

  • 0


You can Special Summon this card (from your hand) by detaching 1 material from a monster you control. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Star Ryzeal" once per turn this way. If this card is Special Summoned: You can Set 1 "Ryzeal" Spell/Trap from your Deck. You can only use this effect of "Star Ryzeal" once per turn.

Sword Ryzeal
Sword Ryzeal
Sword Ryzeal
FIRE 4
Sword Ryzeal
  • ATK:

  • 1500

  • DEF:

  • 200


If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.

Ame no Habakiri no Mitsurugi
Ame no Habakiri no Mitsurugi
Ame no Habakiri no Mitsurugi
DARK 8
Ame no Habakiri no Mitsurugi
  • ATK:

  • 2400

  • DEF:

  • 1800


You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.

Ame no Murakumo no Mitsurugi
Ame no Murakumo no Mitsurugi
Ame no Murakumo no Mitsurugi
DARK 8
Ame no Murakumo no Mitsurugi
  • ATK:

  • 3200

  • DEF:

  • 800


You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Bonfire
Bonfire
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Mitsurugi Prayers
          Mitsurugi Prayers
          Mitsurugi Prayers
          Spell Quick
          Mitsurugi Prayers

            When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.

            Mitsurugi Ritual
            Mitsurugi Ritual
            Mitsurugi Ritual
            Spell Normal
            Mitsurugi Ritual

              This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.

              Ryzeal Cross
              Ryzeal Cross
              Ryzeal Cross
              Spell Field
              Ryzeal Cross

                You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.

                Triple Tactics Talent
                Triple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  Mitsurugi Great Purification
                  Mitsurugi Great Purification
                  Mitsurugi Great Purification
                  Trap Normal
                  Mitsurugi Great Purification

                    When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.

                    Extra Deck

                    Dyna Mondo
                    Dyna Mondo
                    Dyna Mondo
                    EARTH
                    Dyna Mondo
                    • ATK:

                    • 2200

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.

                    Eclipse Twins
                    Eclipse Twins
                    Eclipse Twins
                    LIGHT
                    Eclipse Twins
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.

                    Evilswarm Exciton Knight
                    Evilswarm Exciton Knight
                    Evilswarm Exciton Knight
                    LIGHT
                    Evilswarm Exciton Knight
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                    King of the Feral Imps
                    King of the Feral Imps
                    King of the Feral Imps
                    DARK
                    King of the Feral Imps
                    • ATK:

                    • 2300

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.

                    Mereologic Aggregator
                    Mereologic Aggregator
                    Mereologic Aggregator
                    DARK
                    Mereologic Aggregator
                    • ATK:

                    • 2600

                    • DEF:

                    • 3000


                    2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                    Number 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                    Number 60: Dugares the Timeless
                    Number 60: Dugares the Timeless
                    Number 60: Dugares the Timeless
                    FIRE
                    Number 60: Dugares the Timeless
                    • ATK:

                    • 1200

                    • DEF:

                    • 1200


                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                    Ryzeal Detonator
                    Ryzeal Detonator
                    Ryzeal Detonator
                    LIGHT
                    Ryzeal Detonator
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                    Ryzeal Duo Drive
                    Ryzeal Duo Drive
                    Ryzeal Duo Drive
                    FIRE
                    Ryzeal Duo Drive
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.

                    Vallon, the Super Psy Skyblaster
                    Vallon, the Super Psy Skyblaster
                    Vallon, the Super Psy Skyblaster
                    DARK
                    Vallon, the Super Psy Skyblaster
                    • ATK:

                    • 2500

                    • DEF:

                    • 2200


                    2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.

                    Main: 55 Extra: 15

                    3 cardArtifact Lancea 3 cardArtifact Lancea
                    Artifact Lancea
                    LIGHT 5
                    Artifact Lancea
                    • ATK:

                    • 1700

                    • DEF:

                    • 2300


                    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                    3 cardDodododo Warrior 3 cardDodododo Warrior
                    Dodododo Warrior
                    EARTH 6
                    Dodododo Warrior
                    • ATK:

                    • 2300

                    • DEF:

                    • 900


                    You can send 1 "Dododo" monster from your Deck to the GY; Special Summon this card from your hand (its Level becomes 4, also its ATK becomes 1800), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Zubaba" monster from your Deck to your hand. You can only use each effect of "Dodododo Warrior" once per turn.


                    1 cardDodododwarf Gogogoglove 1 cardDodododwarf Gogogoglove
                    Dodododwarf Gogogoglove
                    EARTH 4
                    Dodododwarf Gogogoglove
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.


                    3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    2 cardExt Ryzeal
                    2 cardExt Ryzeal
                    Ext Ryzeal
                    LIGHT 4
                    Ext Ryzeal
                    • ATK:

                    • 500

                    • DEF:

                    • 2000


                    You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.


                    1 cardGagaga Ganbara Knight 1 cardGagaga Ganbara Knight
                    Gagaga Ganbara Knight
                    LIGHT 4
                    Gagaga Ganbara Knight
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    You can reveal 1 "Gagaga" monster in your Extra Deck; Special Summon this card from your hand, then you can apply 1 of these effects. ● Special Summon 1 "Gagaga" monster from your hand. ● Change the battle position of 1 monster on the field. If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Gogogo" monster from your Deck to your hand. You can only use each effect of "Gagaga Ganbara Knight" once per turn.


                    1 cardGogogo Goblindbergh 1 cardGogogo Goblindbergh
                    Gogogo Goblindbergh
                    EARTH 4
                    Gogogo Goblindbergh
                    • ATK:

                    • 1400

                    • DEF:

                    • 0


                    When this card is Normal Summoned: You can Special Summon 1 non-Warrior "Gogogo" monster from your hand, Deck, or GY, then if this card is in Attack Position, change it to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters. If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Dododo" monster from your Deck to your hand. You can only use each effect of "Gogogo Goblindbergh" once per turn.


                    2 cardIce Ryzeal
                    2 cardIce Ryzeal
                    Ice Ryzeal
                    LIGHT 4
                    Ice Ryzeal
                    • ATK:

                    • 1700

                    • DEF:

                    • 1000


                    You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.


                    3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                    Mulcharmy Purulia
                    WATER 4
                    Mulcharmy Purulia
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    1 cardNode Ryzeal 1 cardNode Ryzeal
                    Node Ryzeal
                    FIRE 4
                    Node Ryzeal
                    • ATK:

                    • 1400

                    • DEF:

                    • 1600


                    If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn.


                    1 cardStar Ryzeal 1 cardStar Ryzeal
                    Star Ryzeal
                    LIGHT 4
                    Star Ryzeal
                    • ATK:

                    • 1800

                    • DEF:

                    • 0


                    You can Special Summon this card (from your hand) by detaching 1 material from a monster you control. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Star Ryzeal" once per turn this way. If this card is Special Summoned: You can Set 1 "Ryzeal" Spell/Trap from your Deck. You can only use this effect of "Star Ryzeal" once per turn.


                    2 cardSword Ryzeal
                    2 cardSword Ryzeal
                    Sword Ryzeal
                    FIRE 4
                    Sword Ryzeal
                    • ATK:

                    • 1500

                    • DEF:

                    • 200


                    If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.


                    1 cardZubababancho Gagagacoat 1 cardZubababancho Gagagacoat
                    Zubababancho Gagagacoat
                    EARTH 4
                    Zubababancho Gagagacoat
                    • ATK:

                    • 1800

                    • DEF:

                    • 100


                    If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn.


                    3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
                    Ghost Ogre & Snow Rabbit
                    LIGHT 3
                    Ghost Ogre & Snow Rabbit
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                    1 cardBonfire
                    1 cardBonfire
                    Bonfire
                    Spell Normal
                    Bonfire

                      Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                      1 cardCalled by the Grave
                      1 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        1 cardCrossout Designator
                        1 cardCrossout Designator
                        Crossout Designator
                        Spell Quick
                        Crossout Designator

                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                          Tag(s):

                          2 cardDark Ruler No More 2 cardDark Ruler No More
                          Dark Ruler No More
                          Spell Normal
                          Dark Ruler No More

                            Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                            Tag(s):

                            1 cardHarpie's Feather Duster
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              3 cardOnomatopaira 3 cardOnomatopaira
                              Onomatopaira
                              Spell Normal
                              Onomatopaira

                                You can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category). ● 1 "Zubaba" monster ● 1 "Gagaga" monster ● 1 "Gogogo" monster ● 1 "Dododo" monster


                                1 cardPot of Prosperity
                                1 cardPot of Prosperity
                                Pot of Prosperity
                                Spell Normal
                                Pot of Prosperity

                                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                  Tag(s):

                                  1 cardRaigeki
                                  1 cardRaigeki
                                  Raigeki
                                  Spell Normal
                                  Raigeki

                                    Destroy all monsters your opponent controls.




                                    Tag(s):

                                    1 cardRyzeal Cross 1 cardRyzeal Cross
                                    Ryzeal Cross
                                    Spell Field
                                    Ryzeal Cross

                                      You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.


                                      1 cardSeventh Tachyon
                                      1 cardSeventh Tachyon
                                      Seventh Tachyon
                                      Spell Normal
                                      Seventh Tachyon

                                        Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                        1 cardTriple Tactics Talent
                                        1 cardTriple Tactics Talent
                                        Triple Tactics Talent
                                        Spell Normal
                                        Triple Tactics Talent

                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                          Tag(s):

                                          2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                          Triple Tactics Thrust
                                          Spell Normal
                                          Triple Tactics Thrust

                                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                            1 cardGravedigger's Trap Hole 1 cardGravedigger's Trap Hole
                                            Gravedigger's Trap Hole
                                            Trap Normal
                                            Gravedigger's Trap Hole

                                              When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                              1 cardHarpie's Feather Storm 1 cardHarpie's Feather Storm
                                              Harpie's Feather Storm
                                              Trap Normal
                                              Harpie's Feather Storm

                                                If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                                                1 cardRyzeal Plasma Hole 1 cardRyzeal Plasma Hole
                                                Ryzeal Plasma Hole
                                                Trap Normal
                                                Ryzeal Plasma Hole

                                                  Target face-up cards your opponent controls, up to the number of "Ryzeal" Xyz Monsters you control; destroy them, then you can attach 1 "Ryzeal" card from your GY to 1 Rank 4 Xyz Monster you control. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control, including a "Ryzeal" monster. You can only use each effect of "Ryzeal Plasma Hole" once per turn.


                                                  2 cardSolemn Judgment 2 cardSolemn Judgment
                                                  Solemn Judgment
                                                  Trap Counter
                                                  Solemn Judgment

                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                                    The Black Goat Laughs
                                                    Trap Normal
                                                    The Black Goat Laughs

                                                      Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                      1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                                                      Castel, the Skyblaster Musketeer
                                                      WIND
                                                      Castel, the Skyblaster Musketeer
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1500


                                                      2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                                      1 cardEclipse Twins 1 cardEclipse Twins
                                                      Eclipse Twins
                                                      LIGHT
                                                      Eclipse Twins
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1200


                                                      2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.


                                                      1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                      Evilswarm Exciton Knight
                                                      LIGHT
                                                      Evilswarm Exciton Knight
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 0


                                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                      1 cardEvilswarm Ouroboros 1 cardEvilswarm Ouroboros
                                                      Evilswarm Ouroboros
                                                      DARK
                                                      Evilswarm Ouroboros
                                                      • ATK:

                                                      • 2750

                                                      • DEF:

                                                      • 1950


                                                      3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target.


                                                      1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                                      Gagaga Cowboy
                                                      EARTH
                                                      Gagaga Cowboy
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 2400


                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                      1 cardInfernal Flame Banshee 1 cardInfernal Flame Banshee
                                                      Infernal Flame Banshee
                                                      FIRE
                                                      Infernal Flame Banshee
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 600


                                                      2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                                                      1 cardLight Dragon @Ignister 1 cardLight Dragon @Ignister
                                                      Light Dragon @Ignister
                                                      LIGHT
                                                      Light Dragon @Ignister
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1500


                                                      2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.


                                                      1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                                      Mereologic Aggregator
                                                      DARK
                                                      Mereologic Aggregator
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 3000


                                                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                      1 cardNumber 102: Star Seraph Sentry 1 cardNumber 102: Star Seraph Sentry
                                                      Number 102: Star Seraph Sentry
                                                      LIGHT
                                                      Number 102: Star Seraph Sentry
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.


                                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                      EARTH
                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                      1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                                      Number 60: Dugares the Timeless
                                                      FIRE
                                                      Number 60: Dugares the Timeless
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 1200


                                                      2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                      1 cardRyzeal Detonator
                                                      1 cardRyzeal Detonator
                                                      Ryzeal Detonator
                                                      LIGHT
                                                      Ryzeal Detonator
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                      1 cardRyzeal Duo Drive 1 cardRyzeal Duo Drive
                                                      Ryzeal Duo Drive
                                                      FIRE
                                                      Ryzeal Duo Drive
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.


                                                      1 cardTraptrix Rafflesia 1 cardTraptrix Rafflesia
                                                      Traptrix Rafflesia
                                                      EARTH
                                                      Traptrix Rafflesia
                                                      • ATK:

                                                      • 300

                                                      • DEF:

                                                      • 2500


                                                      2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.


                                                      1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                                                      Vallon, the Super Psy Skyblaster
                                                      DARK
                                                      Vallon, the Super Psy Skyblaster
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2200


                                                      2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.



                                                      RYZEAL Decks in TCG








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