Gadgets Deck Breakdown

Cards Usage Statistic

Main Deck

Green Gadget
Green Gadget
Green Gadget
EARTH 4
Green Gadget
  • ATK:

  • 1400

  • DEF:

  • 600


When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.

Kuriboh
Kuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

Red Gadget
Red Gadget
Red Gadget
EARTH 4
Red Gadget
  • ATK:

  • 1300

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Yellow Gadget
Yellow Gadget
Yellow Gadget
EARTH 4
Yellow Gadget
  • ATK:

  • 1200

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.

Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
DARK 4
Dekoichi the Battlechanted Locomotive
  • ATK:

  • 1400

  • DEF:

  • 1000


FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Graceful Charity
Graceful Charity
Graceful Charity
Spell Normal
Graceful Charity

    Draw 3 cards, then discard 2 cards.

    Heavy Storm
    Heavy Storm
    Heavy Storm
    Spell Normal
    Heavy Storm

      Destroy all Spell and Trap Cards on the field.

      Limiter Removal
      Limiter Removal
      Limiter Removal
      Spell Quick
      Limiter Removal

        Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

        Nobleman of Crossout
        Nobleman of Crossout
        Nobleman of Crossout
        Spell Normal
        Nobleman of Crossout

          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

          Smashing Ground
          Smashing Ground
          Smashing Ground
          Spell Normal
          Smashing Ground

            Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).

            Snatch Steal
            Snatch Steal
            Snatch Steal
            Spell Equip
            Snatch Steal

              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

              Wave-Motion Cannon
              Wave-Motion Cannon
              Wave-Motion Cannon
              Spell Continuous
              Wave-Motion Cannon

                During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.

                Mirror Force
                Mirror Force
                Mirror Force
                Trap Normal
                Mirror Force

                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                  Sakuretsu Armor
                  Sakuretsu Armor
                  Sakuretsu Armor
                  Trap Normal
                  Sakuretsu Armor

                    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

                    Solemn Judgment
                    Solemn Judgment
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                      Tag(s):

                      Extra Deck

                      Alligator's Sword Dragon
                      Alligator's Sword Dragon
                      Alligator's Sword Dragon
                      WIND 5
                      Alligator's Sword Dragon
                      • ATK:

                      • 1700

                      • DEF:

                      • 1500


                      "Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.

                      Blue-Eyes Ultimate Dragon
                      Blue-Eyes Ultimate Dragon
                      Blue-Eyes Ultimate Dragon
                      LIGHT 12
                      Blue-Eyes Ultimate Dragon
                      • ATK:

                      • 4500

                      • DEF:

                      • 3800


                      "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

                      Dark Balter the Terrible
                      Dark Balter the Terrible
                      Dark Balter the Terrible
                      DARK 5
                      Dark Balter the Terrible
                      • ATK:

                      • 2000

                      • DEF:

                      • 1200


                      "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

                      Dark Blade the Dragon Knight
                      Dark Blade the Dragon Knight
                      Dark Blade the Dragon Knight
                      DARK 6
                      Dark Blade the Dragon Knight
                      • ATK:

                      • 2200

                      • DEF:

                      • 1500


                      "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

                      Fiend Skull Dragon
                      Fiend Skull Dragon
                      Fiend Skull Dragon
                      WIND 5
                      Fiend Skull Dragon
                      • ATK:

                      • 2000

                      • DEF:

                      • 1200


                      "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

                      Gatling Dragon
                      Gatling Dragon
                      Gatling Dragon
                      DARK 8
                      Gatling Dragon
                      • ATK:

                      • 2600

                      • DEF:

                      • 1200


                      "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.

                      King Dragun
                      King Dragun
                      King Dragun
                      DARK 7
                      King Dragun
                      • ATK:

                      • 2400

                      • DEF:

                      • 1100


                      "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.

                      Reaper on the Nightmare
                      Reaper on the Nightmare
                      Reaper on the Nightmare
                      DARK 5
                      Reaper on the Nightmare
                      • ATK:

                      • 800

                      • DEF:

                      • 600


                      "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.

                      Ryu Senshi
                      Ryu Senshi
                      Ryu Senshi
                      EARTH 6
                      Ryu Senshi
                      • ATK:

                      • 2000

                      • DEF:

                      • 1200


                      "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

                      The Last Warrior from Another Planet
                      The Last Warrior from Another Planet
                      The Last Warrior from Another Planet
                      EARTH 7
                      The Last Warrior from Another Planet
                      • ATK:

                      • 2350

                      • DEF:

                      • 2300


                      "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

                      Thousand-Eyes Restrict
                      Thousand-Eyes Restrict
                      Thousand-Eyes Restrict
                      DARK 1
                      Thousand-Eyes Restrict
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                      Main: 55 Extra: 15

                      1 cardBreaker the Magical Warrior
                      1 cardBreaker the Magical Warrior
                      Breaker the Magical Warrior
                      DARK 4
                      Breaker the Magical Warrior
                      • ATK:

                      • 1600

                      • DEF:

                      • 1000


                      If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                      2 cardCyber Dragon 2 cardCyber Dragon
                      Cyber Dragon
                      LIGHT 5
                      Cyber Dragon
                      • ATK:

                      • 2100

                      • DEF:

                      • 1600


                      If only your opponent controls a monster, you can Special Summon this card (from your hand).


                      3 cardD.D. Warrior 3 cardD.D. Warrior
                      D.D. Warrior
                      EARTH 4
                      D.D. Warrior
                      • ATK:

                      • 1200

                      • DEF:

                      • 1000


                      After damage calculation, when this card battles a monster: Banish that monster, also banish this card.


                      1 cardD.D. Warrior Lady
                      1 cardD.D. Warrior Lady
                      D.D. Warrior Lady
                      LIGHT 4
                      D.D. Warrior Lady
                      • ATK:

                      • 1500

                      • DEF:

                      • 1600


                      After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                      1 cardExiled Force
                      1 cardExiled Force
                      Exiled Force
                      EARTH 4
                      Exiled Force
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      You can Tribute this card to target 1 monster on the field; destroy that target.


                      3 cardGreen Gadget 3 cardGreen Gadget
                      Green Gadget
                      EARTH 4
                      Green Gadget
                      • ATK:

                      • 1400

                      • DEF:

                      • 600


                      When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


                      3 cardKuriboh 3 cardKuriboh
                      Kuriboh
                      DARK 1
                      Kuriboh
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                      3 cardRed Gadget 3 cardRed Gadget
                      Red Gadget
                      EARTH 4
                      Red Gadget
                      • ATK:

                      • 1300

                      • DEF:

                      • 1500


                      When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


                      1 cardSangan
                      1 cardSangan
                      Sangan
                      DARK 3
                      Sangan
                      • ATK:

                      • 1000

                      • DEF:

                      • 600


                      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                      3 cardYellow Gadget 3 cardYellow Gadget
                      Yellow Gadget
                      EARTH 4
                      Yellow Gadget
                      • ATK:

                      • 1200

                      • DEF:

                      • 1200


                      When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


                      2 cardDekoichi the Battlechanted Locomotive 2 cardDekoichi the Battlechanted Locomotive
                      Dekoichi the Battlechanted Locomotive
                      DARK 4
                      Dekoichi the Battlechanted Locomotive
                      • ATK:

                      • 1400

                      • DEF:

                      • 1000


                      FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


                      1 cardMagician of Faith 1 cardMagician of Faith
                      Magician of Faith
                      LIGHT 1
                      Magician of Faith
                      • ATK:

                      • 300

                      • DEF:

                      • 400


                      FLIP: Target 1 Spell in your GY; add that target to your hand.


                      1 cardConfiscation
                      1 cardConfiscation
                      Confiscation
                      Spell Normal
                      Confiscation

                        Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                        3 cardEnemy Controller
                        3 cardEnemy Controller
                        Enemy Controller
                        Spell Quick
                        Enemy Controller

                          Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                          1 cardGraceful Charity
                          1 cardGraceful Charity
                          Graceful Charity
                          Spell Normal
                          Graceful Charity

                            Draw 3 cards, then discard 2 cards.


                            1 cardHeavy Storm
                            1 cardHeavy Storm
                            Heavy Storm
                            Spell Normal
                            Heavy Storm

                              Destroy all Spell and Trap Cards on the field.


                              1 cardLimiter Removal 1 cardLimiter Removal
                              Limiter Removal
                              Spell Quick
                              Limiter Removal

                                Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                                1 cardNobleman of Crossout
                                1 cardNobleman of Crossout
                                Nobleman of Crossout
                                Spell Normal
                                Nobleman of Crossout

                                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                  1 cardReinforcement of the Army
                                  1 cardReinforcement of the Army
                                  Reinforcement of the Army
                                  Spell Normal
                                  Reinforcement of the Army

                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                    3 cardSmashing Ground 3 cardSmashing Ground
                                    Smashing Ground
                                    Spell Normal
                                    Smashing Ground

                                      Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                      1 cardSnatch Steal
                                      1 cardSnatch Steal
                                      Snatch Steal
                                      Spell Equip
                                      Snatch Steal

                                        Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                        2 cardWave-Motion Cannon 2 cardWave-Motion Cannon
                                        Wave-Motion Cannon
                                        Spell Continuous
                                        Wave-Motion Cannon

                                          During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.


                                          2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                          Bottomless Trap Hole
                                          Trap Normal
                                          Bottomless Trap Hole

                                            When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                            2 cardMind Crush 2 cardMind Crush
                                            Mind Crush
                                            Trap Normal
                                            Mind Crush

                                              Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                              1 cardMirror Force
                                              1 cardMirror Force
                                              Mirror Force
                                              Trap Normal
                                              Mirror Force

                                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                2 cardRaigeki Break 2 cardRaigeki Break
                                                Raigeki Break
                                                Trap Normal
                                                Raigeki Break

                                                  Discard 1 card, then target 1 card on the field; destroy it.


                                                  3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                                  Sakuretsu Armor
                                                  Trap Normal
                                                  Sakuretsu Armor

                                                    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                    3 cardSolemn Judgment
                                                    3 cardSolemn Judgment
                                                    Solemn Judgment
                                                    Trap Counter
                                                    Solemn Judgment

                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      3 cardTrap Dustshoot
                                                      3 cardTrap Dustshoot
                                                      Trap Dustshoot
                                                      Trap Normal
                                                      Trap Dustshoot

                                                        Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                        1 cardAlligator's Sword Dragon 1 cardAlligator's Sword Dragon
                                                        Alligator's Sword Dragon
                                                        WIND 5
                                                        Alligator's Sword Dragon
                                                        • ATK:

                                                        • 1700

                                                        • DEF:

                                                        • 1500


                                                        "Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.


                                                        1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                        Blue-Eyes Ultimate Dragon
                                                        LIGHT 12
                                                        Blue-Eyes Ultimate Dragon
                                                        • ATK:

                                                        • 4500

                                                        • DEF:

                                                        • 3800


                                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                        2 cardCyber End Dragon 2 cardCyber End Dragon
                                                        Cyber End Dragon
                                                        LIGHT 10
                                                        Cyber End Dragon
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 2800


                                                        "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                        2 cardCyber Twin Dragon 2 cardCyber Twin Dragon
                                                        Cyber Twin Dragon
                                                        LIGHT 8
                                                        Cyber Twin Dragon
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2100


                                                        "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                        1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                        Dark Balter the Terrible
                                                        DARK 5
                                                        Dark Balter the Terrible
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1200


                                                        "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                        1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                        Dark Blade the Dragon Knight
                                                        DARK 6
                                                        Dark Blade the Dragon Knight
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1500


                                                        "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                        1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                        Fiend Skull Dragon
                                                        WIND 5
                                                        Fiend Skull Dragon
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1200


                                                        "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                        1 cardGatling Dragon 1 cardGatling Dragon
                                                        Gatling Dragon
                                                        DARK 8
                                                        Gatling Dragon
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 1200


                                                        "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                        1 cardKing Dragun 1 cardKing Dragun
                                                        King Dragun
                                                        DARK 7
                                                        King Dragun
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1100


                                                        "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                        1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                        Reaper on the Nightmare
                                                        DARK 5
                                                        Reaper on the Nightmare
                                                        • ATK:

                                                        • 800

                                                        • DEF:

                                                        • 600


                                                        "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                        1 cardRyu Senshi 1 cardRyu Senshi
                                                        Ryu Senshi
                                                        EARTH 6
                                                        Ryu Senshi
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1200


                                                        "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                        1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                        The Last Warrior from Another Planet
                                                        EARTH 7
                                                        The Last Warrior from Another Planet
                                                        • ATK:

                                                        • 2350

                                                        • DEF:

                                                        • 2300


                                                        "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                        1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                        Thousand-Eyes Restrict
                                                        DARK 1
                                                        Thousand-Eyes Restrict
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                        tcg
                                                        Gadgets
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