Endymion Deck Breakdown

Cards Usage Statistic

Main Deck

Cosmo Queen the Queen of Prayers
Cosmo Queen the Queen of Prayers
Cosmo Queen the Queen of Prayers
DARK 8
Cosmo Queen the Queen of Prayers
  • ATK:

  • 2900

  • DEF:

  • 2450


If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.

Crowley, the Gifted Magistus
Crowley, the Gifted Magistus
Crowley, the Gifted Magistus
DARK 4
Crowley, the Gifted Magistus
  • ATK:

  • 1800

  • DEF:

  • 1000


If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.

Limited to 2 copies
Droll & Lock Bird
Limited to 2 copies
Droll & Lock Bird
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Fairy Tail - Luna
Fairy Tail - Luna
Fairy Tail - Luna
LIGHT 4
Fairy Tail - Luna
  • ATK:

  • 1850

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.

Limited to 1 copy
Fairy Tail - Snow
Limited to 1 copy
Fairy Tail - Snow
Limited to 1 copy
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.

Genia of the Ring
Genia of the Ring
Genia of the Ring
EARTH 4
Genia of the Ring
  • ATK:

  • 1850

  • DEF:

  • 1850


If this card is in your hand: You can target 1 face-up monster on the field; Special Summon this card, also that target becomes a Spellcaster monster. The next time that target would be destroyed by card effect this turn, it is not destroyed, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Spellcaster monsters. If this card is Tributed, or banished, to activate a Spellcaster monster's effect: You can add this card to your hand. You can only use each effect of "Genia of the Ring" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Rilliona, the Magistus of Verre
Rilliona, the Magistus of Verre
Rilliona, the Magistus of Verre
LIGHT 4
Rilliona, the Magistus of Verre
  • ATK:

  • 800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.

Spenta, the Magistus Sealer
Spenta, the Magistus Sealer
Spenta, the Magistus Sealer
LIGHT 4
Spenta, the Magistus Sealer
  • ATK:

  • 1000

  • DEF:

  • 1000


You can discard this card, then activate 1 of these effects; ● Add 1 "Magistus" monster from your Deck to your hand, except "Spenta, the Magistus Sealer". ● Halve the ATK of 1 monster your opponent controls until the end of this turn. You can banish this card from your GY, then target 1 face-up monster you control; equip 1 "Magistus" monster from your Extra Deck or GY to it as an Equip Spell. You can only use each effect of "Spenta, the Magistus Sealer" once per turn.

Witchcrafter Genni
Witchcrafter Genni
Witchcrafter Genni
WIND 1
Witchcrafter Genni
  • ATK:

  • 300

  • DEF:

  • 500


During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Zoroa, the Magistus of Flame
Zoroa, the Magistus of Flame
Zoroa, the Magistus of Flame
FIRE 4
Zoroa, the Magistus of Flame
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.

Limited to 1 copy
Called by the Grave
Limited to 1 copy
Called by the Grave
Limited to 1 copy
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Endymion Empire
    Endymion Empire
    Endymion Empire
    Spell Continuous
    Endymion Empire

      When this card is activated: Add 1 "Regulus, the Prince of Endymion" or 1 monster that mentions it from your Deck to your hand, then if your opponent controls a monster, you can Special Summon 1 Spellcaster monster from your hand. If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Regulus, the Prince of Endymion" in your hand or face-up Monster Zone instead. You can only use this effect of "Endymion Empire" once per turn. You can only activate 1 "Endymion Empire" per turn.

      Limited to 1 copy
      Harpie's Feather Duster
      Limited to 1 copy
      Harpie's Feather Duster
      Limited to 1 copy
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Limited to 1 copy
        Instant Fusion
        Limited to 1 copy
        Instant Fusion
        Limited to 1 copy
        Instant Fusion
        Spell Normal
        Instant Fusion

          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

          Once Upon a Fairy Tail
          Once Upon a Fairy Tail
          Once Upon a Fairy Tail
          Spell Quick
          Once Upon a Fairy Tail

            Special Summon up to 1 LIGHT "Fairy Tail" monster each from your hand, GY, and banishment, with different names, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is banished, or sent to the GY except from the field: You can Set this card, but it cannot be activated unless you control a "Fairy Tail" monster. You can only use each effect of "Once Upon a Fairy Tail" once per turn.

            Secret Village of the Spellcasters
            Secret Village of the Spellcasters
            Secret Village of the Spellcasters
            Spell Field
            Secret Village of the Spellcasters

              If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

              Super Polymerization
              Super Polymerization
              Super Polymerization
              Spell Quick
              Super Polymerization

                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                Tag(s):

                Tails of the Fairy Tails
                Tails of the Fairy Tails
                Tails of the Fairy Tails
                Spell Equip
                Tails of the Fairy Tails

                  The equipped monster gains 1000 ATK. Once per turn, during your Main Phase: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or "Prince of Fairies" your opponent controls as material. If this card is in your GY: You can equip this card to 1 "Fairy Tail" monster on the field, then immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster with 1850 ATK. You can only use this effect of "Tails of the Fairy Tails" once per turn.

                  Limited to 1 copy
                  Triple Tactics Talent
                  Limited to 1 copy
                  Triple Tactics Talent
                  Limited to 1 copy
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    Verre Magic - Lacrima of Light
                    Verre Magic - Lacrima of Light
                    Verre Magic - Lacrima of Light
                    Spell Quick
                    Verre Magic - Lacrima of Light

                      (This card is always treated as a "Magistus" and "Witchcrafter" card.) Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn); ● If you control a "Magistus" or "Witchcrafter" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY. ● When your opponent activates a card or effect: Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck.

                      Evenly Matched
                      Evenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                        Limited to 1 copy
                        Solemn Judgment
                        Limited to 1 copy
                        Solemn Judgment
                        Limited to 1 copy
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                          Tag(s):

                          Extra Deck

                          Aiwass, the Magistus Spell Spirit
                          Aiwass, the Magistus Spell Spirit
                          Aiwass, the Magistus Spell Spirit
                          WIND 8
                          Aiwass, the Magistus Spell Spirit
                          • ATK:

                          • 2000

                          • DEF:

                          • 2800


                          1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.

                          Garura, Wings of Resonant Life
                          Garura, Wings of Resonant Life
                          Garura, Wings of Resonant Life
                          DARK 6
                          Garura, Wings of Resonant Life
                          • ATK:

                          • 1500

                          • DEF:

                          • 2400


                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                          Magistus Chorozo
                          Magistus Chorozo
                          Magistus Chorozo
                          DARK 4
                          Magistus Chorozo
                          • ATK:

                          • 1000

                          • DEF:

                          • 2800


                          1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.

                          Mudragon of the Swamp
                          Mudragon of the Swamp
                          Mudragon of the Swamp
                          WATER 4
                          Mudragon of the Swamp
                          • ATK:

                          • 1900

                          • DEF:

                          • 1600


                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                          Weaver of Fairy Tails
                          Weaver of Fairy Tails
                          Weaver of Fairy Tails
                          EARTH 4
                          Weaver of Fairy Tails
                          • ATK:

                          • 1850

                          • DEF:

                          • 1000


                          1 "Fairy Tail" monster + 1 Spellcaster monster All "Prince of Fairies" on the field become Spellcaster monsters. During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tails" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster, while this card is in your Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies".

                          Zoroa, the Magistus Verethragna
                          Zoroa, the Magistus Verethragna
                          Zoroa, the Magistus Verethragna
                          FIRE 8
                          Zoroa, the Magistus Verethragna
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          1 "Magistus" monster + 1 Fusion, Synchro, Xyz, or Link Monster You can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up "Magistus" Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of "Zoroa, the Magistus Verethragna" once per turn.

                          Artemis, the Magistus Moon Maiden
                          Artemis, the Magistus Moon Maiden
                          Artemis, the Magistus Moon Maiden
                          LIGHT
                          Artemis, the Magistus Moon Maiden
                          • ATK:

                          • 800

                          • LINK-1

                          Link Arrow:

                          Top


                          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                          Charmer Quartet in Bloom
                          Charmer Quartet in Bloom
                          Charmer Quartet in Bloom
                          LIGHT
                          Charmer Quartet in Bloom
                          • ATK:

                          • 1850

                          • LINK-4

                          Link Arrow:

                          Left

                          Right

                          Bottom-Left

                          Bottom-Right


                          2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.

                          Endymion, the Crescent Magistus
                          Endymion, the Crescent Magistus
                          Endymion, the Crescent Magistus
                          LIGHT
                          Endymion, the Crescent Magistus
                          • ATK:

                          • 1850

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom-Right


                          2 monsters, including a Level 4 Spellcaster monster If this card is Link Summoned: You can target 1 "Magistus" monster you control; equip it with 1 Spellcaster monster from your GY or banishment as an Equip Spell. During the Main Phase (Quick Effect): You can target 1 Spellcaster Monster Card in your Spell & Trap Zone treated as an Equip Spell; return it to the hand. You can only use 1 "Endymion, the Crescent Magistus" effect per turn, and only once that turn.

                          Selene, Queen of the Master Magicians
                          Selene, Queen of the Master Magicians
                          Selene, Queen of the Master Magicians
                          LIGHT
                          Selene, Queen of the Master Magicians
                          • ATK:

                          • 1850

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                          Limited to 1 copy
                          Summon Sorceress
                          Limited to 1 copy
                          Summon Sorceress
                          Limited to 1 copy
                          Summon Sorceress
                          DARK
                          Summon Sorceress
                          • ATK:

                          • 2400

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ monsters with the same Type, except Tokens If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck in Defense Position, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn.

                          Fairy Tail - Wiccat
                          Fairy Tail - Wiccat
                          Fairy Tail - Wiccat
                          DARK
                          Fairy Tail - Wiccat
                          • ATK:

                          • 1850

                          • DEF:

                          • 1000


                          2 Level 4 Spellcaster monsters Each "Fairy Tail" monster you control whose original Attribute is LIGHT, is unaffected by your opponent's activated effects. You can only use each of the following effects of "Fairy Tail - Wiccat" once per turn. You can detach up to 2 materials from this card; send "Fairy Tail" cards from your Deck to the GY, equal to the number detached. If this card is in your GY (Quick Effect): You can target 1 "Fairy Tail" monster you control whose original Attribute is LIGHT; Special Summon this card, and if you do, send that monster to the GY.

                          Main: 55 Extra: 15

                          1 copyCosmo Queen the Queen of Prayers 1 copyCosmo Queen the Queen of Prayers
                          Cosmo Queen the Queen of Prayers
                          DARK 8
                          Cosmo Queen the Queen of Prayers
                          • ATK:

                          • 2900

                          • DEF:

                          • 2450


                          If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.


                          1 copyCrowley, the Gifted Magistus 1 copyCrowley, the Gifted Magistus
                          Crowley, the Gifted Magistus
                          DARK 4
                          Crowley, the Gifted Magistus
                          • ATK:

                          • 1800

                          • DEF:

                          • 1000


                          If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.


                          Limited to 2 copies
                          2 copiesDroll & Lock Bird
                          Limited to 2 copies
                          2 copiesDroll & Lock Bird
                          Limited to 2 copies
                          Droll & Lock Bird
                          WIND 1
                          Droll & Lock Bird
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                          1 copyGenni, the Maid of Endymion 1 copyGenni, the Maid of Endymion
                          Genni, the Maid of Endymion
                          WIND 1
                          Genni, the Maid of Endymion
                          • ATK:

                          • 300

                          • DEF:

                          • 500


                          (This card is always treated as a "Witchcrafter" card.) If you control a Spellcaster monster: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can target 1 Spellcaster monster you control; banish it, and if you do, Special Summon 1 "Witchcrafter" monster from your Deck, except "Genni, the Maid of Endymion". You can only use each effect of "Genni, the Maid of Endymion" once per turn.


                          3 copiesMulcharmy Fuwalos 3 copiesMulcharmy Fuwalos
                          Mulcharmy Fuwalos
                          WIND 4
                          Mulcharmy Fuwalos
                          • ATK:

                          • 100

                          • DEF:

                          • 600


                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                          3 copiesMulcharmy Purulia 3 copiesMulcharmy Purulia
                          Mulcharmy Purulia
                          WATER 4
                          Mulcharmy Purulia
                          • ATK:

                          • 100

                          • DEF:

                          • 600


                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                          1 copyRilliona, the Magistus of Verre 1 copyRilliona, the Magistus of Verre
                          Rilliona, the Magistus of Verre
                          LIGHT 4
                          Rilliona, the Magistus of Verre
                          • ATK:

                          • 800

                          • DEF:

                          • 1800


                          If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.


                          3 copiesSpenta, the Magistus Sealer 3 copiesSpenta, the Magistus Sealer
                          Spenta, the Magistus Sealer
                          LIGHT 4
                          Spenta, the Magistus Sealer
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          You can discard this card, then activate 1 of these effects; ● Add 1 "Magistus" monster from your Deck to your hand, except "Spenta, the Magistus Sealer". ● Halve the ATK of 1 monster your opponent controls until the end of this turn. You can banish this card from your GY, then target 1 face-up monster you control; equip 1 "Magistus" monster from your Extra Deck or GY to it as an Equip Spell. You can only use each effect of "Spenta, the Magistus Sealer" once per turn.


                          1 copyVerre, the Maid of Endymion 1 copyVerre, the Maid of Endymion
                          Verre, the Maid of Endymion
                          LIGHT 4
                          Verre, the Maid of Endymion
                          • ATK:

                          • 500

                          • DEF:

                          • 1400


                          (This card is always treated as a "Witchcrafter" card.) Gains 2300 ATK while you have "Regulus, the Prince of Endymion" in your field or GY. You can only use each of the following effects of "Verre, the Maid of Endymion" once per turn. During your Main Phase, if a Spell Card or effect was activated this turn: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Witchcrafter" Spell/Trap or "Magical Dimension" from your Deck to your hand.


                          1 copyWitchcrafter Genni 1 copyWitchcrafter Genni
                          Witchcrafter Genni
                          WIND 1
                          Witchcrafter Genni
                          • ATK:

                          • 300

                          • DEF:

                          • 500


                          During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.


                          1 copyWitchcrafter Haine 1 copyWitchcrafter Haine
                          Witchcrafter Haine
                          DARK 7
                          Witchcrafter Haine
                          • ATK:

                          • 2400

                          • DEF:

                          • 1000


                          Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.


                          3 copiesWitchcrafter Marka 3 copiesWitchcrafter Marka
                          Witchcrafter Marka
                          DARK 6
                          Witchcrafter Marka
                          • ATK:

                          • 2500

                          • DEF:

                          • 0


                          You can Tribute this card from your hand or field; add 1 "Witchcrafter" Field or Continuous Spell from your Deck to your hand. If a face-up "Witchcrafter" monster(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card (but banish it when it leaves the field), and if you do, Tribute 1 monster your opponent controls. You can only use each effect of "Witchcrafter Marka" once per turn.


                          1 copyWitchcrafter Schmietta 1 copyWitchcrafter Schmietta
                          Witchcrafter Schmietta
                          FIRE 4
                          Witchcrafter Schmietta
                          • ATK:

                          • 1800

                          • DEF:

                          • 600


                          During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.


                          1 copyWitchcrafter Terracottan 1 copyWitchcrafter Terracottan
                          Witchcrafter Terracottan
                          EARTH 2
                          Witchcrafter Terracottan
                          • ATK:

                          • 0

                          • DEF:

                          • 2000


                          If this card is in your hand: You can target 1 "Witchcrafter" card in your GY, except "Witchcrafter Terracottan"; add it to your hand, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Witchcrafter" monsters. During your Main Phase: You can Fusion Summon 1 "Witchcrafter" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Witchcrafter Terracottan" once per turn.


                          1 copyPSY-Frame Driver 1 copyPSY-Frame Driver
                          PSY-Frame Driver
                          LIGHT 6
                          PSY-Frame Driver
                          • ATK:

                          • 2500

                          • DEF:

                          • 0


                          A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                          3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          1 copyPSY-Framegear Delta 1 copyPSY-Framegear Delta
                          PSY-Framegear Delta
                          LIGHT 2
                          PSY-Framegear Delta
                          • ATK:

                          • 1200

                          • DEF:

                          • 0


                          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                          Limited to 1 copy
                          1 copyPSY-Framegear Gamma
                          Limited to 1 copy
                          1 copyPSY-Framegear Gamma
                          Limited to 1 copy
                          PSY-Framegear Gamma
                          LIGHT 2
                          PSY-Framegear Gamma
                          • ATK:

                          • 1000

                          • DEF:

                          • 0


                          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                          Limited to 1 copy
                          1 copyCalled by the Grave
                          Limited to 1 copy
                          1 copyCalled by the Grave
                          Limited to 1 copy
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            Limited to 1 copy
                            1 copyCrossout Designator
                            Limited to 1 copy
                            1 copyCrossout Designator
                            Limited to 1 copy
                            Crossout Designator
                            Spell Quick
                            Crossout Designator

                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                              Tag(s):

                              3 copiesMistaken Arrest 3 copiesMistaken Arrest
                              Mistaken Arrest
                              Spell Quick
                              Mistaken Arrest

                                Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.


                                2 copiesPot of Sloth 2 copiesPot of Sloth
                                Pot of Sloth
                                Spell Normal
                                Pot of Sloth

                                  Draw cards equal to the number of cards your opponent controls, then if you drew 2 or more cards, place cards from your hand on the bottom of the Deck in any order, equal to the number you drew -1. For the rest of this turn after this card resolves, you cannot activate "Pot of Sloth".


                                  1 copySecret Village of the Spellcasters
                                  1 copySecret Village of the Spellcasters
                                  Secret Village of the Spellcasters
                                  Spell Field
                                  Secret Village of the Spellcasters

                                    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                    2 copiesSpatial Trunade 2 copiesSpatial Trunade
                                    Spatial Trunade
                                    Spell Normal
                                    Spatial Trunade

                                      Return up to 2 cards on the field to the hand, then each player places cards from their hand on the bottom of the Deck in any order equal to the number returned to their hand. You can only activate 1 "Spatial Trunade" per turn.


                                      1 copySpell Power Mastery 1 copySpell Power Mastery
                                      Spell Power Mastery
                                      Spell Normal
                                      Spell Power Mastery

                                        Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.


                                        Limited to 1 copy
                                        1 copyTerraforming
                                        Limited to 1 copy
                                        1 copyTerraforming
                                        Limited to 1 copy
                                        Terraforming
                                        Spell Normal
                                        Terraforming

                                          Add 1 Field Spell from your Deck to your hand.




                                          Tag(s):

                                          1 copyThe Gaze of Timaeus 1 copyThe Gaze of Timaeus
                                          The Gaze of Timaeus
                                          Spell Quick
                                          The Gaze of Timaeus

                                            Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                                            2 copiesVerre Magic - Lacrima of Light 2 copiesVerre Magic - Lacrima of Light
                                            Verre Magic - Lacrima of Light
                                            Spell Quick
                                            Verre Magic - Lacrima of Light

                                              (This card is always treated as a "Magistus" and "Witchcrafter" card.) Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn); ● If you control a "Magistus" or "Witchcrafter" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY. ● When your opponent activates a card or effect: Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck.


                                              2 copiesWitchcrafter Celebration 2 copiesWitchcrafter Celebration
                                              Witchcrafter Celebration
                                              Spell Quick
                                              Witchcrafter Celebration

                                                Activate 1 of these effects; ● Destroy 1 "Witchcrafter" monster you control and 1 card your opponent controls. ● Fusion Summon 1 "Witchcrafter" Fusion Monster from your Extra Deck, by shuffling Spellcaster monsters from your GY and/or banishment into the Deck. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Celebration" effect per turn, and only once that turn.


                                                3 copiesWitchcrafter Creation 3 copiesWitchcrafter Creation
                                                Witchcrafter Creation
                                                Spell Normal
                                                Witchcrafter Creation

                                                  Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.


                                                  3 copiesWitchcrafter Walpurgis 3 copiesWitchcrafter Walpurgis
                                                  Witchcrafter Walpurgis
                                                  Spell Field
                                                  Witchcrafter Walpurgis

                                                    During your Main Phase: You can add 1 "Witchcrafter" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Witchcrafter Walpurgis" once per turn. During your turn, if you would discard to activate the effect of a "Witchcrafter" monster you control, you can send 1 "Witchcrafter" Spell/Trap from your Deck to the GY instead, except "Witchcrafter Walpurgis".


                                                    1 copySolemn Accusation 1 copySolemn Accusation
                                                    Solemn Accusation
                                                    Trap Counter
                                                    Solemn Accusation

                                                      You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                                                      Limited to 1 copy
                                                      1 copySolemn Judgment
                                                      Limited to 1 copy
                                                      1 copySolemn Judgment
                                                      Limited to 1 copy
                                                      Solemn Judgment
                                                      Trap Counter
                                                      Solemn Judgment

                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        1 copyWitchcrafter Distortion 1 copyWitchcrafter Distortion
                                                        Witchcrafter Distortion
                                                        Trap Counter
                                                        Witchcrafter Distortion

                                                          When a Spell/Trap Card, or monster effect, is activated and you control a Level 5 or higher "Witchcrafter" monster: Negate the activation, and if you do, destroy that card. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 5 or higher Spellcaster monster from your Deck to your hand, then discard 1 card. You can only use each effect of "Witchcrafter Distortion" once per turn.


                                                          1 copyAiwass, the Magistus Spell Spirit 1 copyAiwass, the Magistus Spell Spirit
                                                          Aiwass, the Magistus Spell Spirit
                                                          WIND 8
                                                          Aiwass, the Magistus Spell Spirit
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 2800


                                                          1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.


                                                          1 copyDark Magician of Destruction 1 copyDark Magician of Destruction
                                                          Dark Magician of Destruction
                                                          DARK 8
                                                          Dark Magician of Destruction
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2600


                                                          "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                                          1 copyInvoked Caliga 1 copyInvoked Caliga
                                                          Invoked Caliga
                                                          DARK 4
                                                          Invoked Caliga
                                                          • ATK:

                                                          • 1000

                                                          • DEF:

                                                          • 1800


                                                          "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                                          1 copyRed-Eyes Dark Dragoon 1 copyRed-Eyes Dark Dragoon
                                                          Red-Eyes Dark Dragoon
                                                          DARK 8
                                                          Red-Eyes Dark Dragoon
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2500


                                                          "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                          1 copyWitchcrafter Pupils 1 copyWitchcrafter Pupils
                                                          Witchcrafter Pupils
                                                          FIRE 8
                                                          Witchcrafter Pupils
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 2100


                                                          1 "Witchcrafter" monster + 1 Spellcaster monster During the Main or Battle Phase (Quick Effect): You can activate 1 of these effects; ● Add 1 "Witchcrafter" Spell from your Deck to your hand. ● Reveal 1 "Witchcrafter" Normal or Quick-Play Spell in your hand; apply that Spell's activation effect. During your End Phase: You can return 1 of your banished "Witchcrafter" cards to the GY. You can only use each effect of "Witchcrafter Pupils" once per turn.


                                                          2 copiesWitchcrafter Vice-Madame 2 copiesWitchcrafter Vice-Madame
                                                          Witchcrafter Vice-Madame
                                                          DARK 8
                                                          Witchcrafter Vice-Madame
                                                          • ATK:

                                                          • 2700

                                                          • DEF:

                                                          • 2800


                                                          1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ● Destroy 1 card on the field. ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.


                                                          1 copyZoroa, the Magistus Verethragna 1 copyZoroa, the Magistus Verethragna
                                                          Zoroa, the Magistus Verethragna
                                                          FIRE 8
                                                          Zoroa, the Magistus Verethragna
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 2900


                                                          1 "Magistus" monster + 1 Fusion, Synchro, Xyz, or Link Monster You can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up "Magistus" Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of "Zoroa, the Magistus Verethragna" once per turn.


                                                          1 copyArtemis, the Magistus Moon Maiden 1 copyArtemis, the Magistus Moon Maiden
                                                          Artemis, the Magistus Moon Maiden
                                                          LIGHT
                                                          Artemis, the Magistus Moon Maiden
                                                          • ATK:

                                                          • 800

                                                          • LINK-1

                                                          Link Arrow:

                                                          Top


                                                          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                          1 copyCharmer Quartet in Bloom 1 copyCharmer Quartet in Bloom
                                                          Charmer Quartet in Bloom
                                                          LIGHT
                                                          Charmer Quartet in Bloom
                                                          • ATK:

                                                          • 1850

                                                          • LINK-4

                                                          Link Arrow:

                                                          Left

                                                          Right

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.


                                                          1 copyCross-Sheep 1 copyCross-Sheep
                                                          Cross-Sheep
                                                          EARTH
                                                          Cross-Sheep
                                                          • ATK:

                                                          • 700

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                          1 copyEndymion, the Crescent Magistus 1 copyEndymion, the Crescent Magistus
                                                          Endymion, the Crescent Magistus
                                                          LIGHT
                                                          Endymion, the Crescent Magistus
                                                          • ATK:

                                                          • 1850

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Bottom-Right


                                                          2 monsters, including a Level 4 Spellcaster monster If this card is Link Summoned: You can target 1 "Magistus" monster you control; equip it with 1 Spellcaster monster from your GY or banishment as an Equip Spell. During the Main Phase (Quick Effect): You can target 1 Spellcaster Monster Card in your Spell & Trap Zone treated as an Equip Spell; return it to the hand. You can only use 1 "Endymion, the Crescent Magistus" effect per turn, and only once that turn.


                                                          1 copyS:P Little Knight 1 copyS:P Little Knight
                                                          S:P Little Knight
                                                          DARK
                                                          S:P Little Knight
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Right


                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                          1 copySelene, Queen of the Master Magicians 1 copySelene, Queen of the Master Magicians
                                                          Selene, Queen of the Master Magicians
                                                          LIGHT
                                                          Selene, Queen of the Master Magicians
                                                          • ATK:

                                                          • 1850

                                                          • LINK-3

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom

                                                          Bottom-Right


                                                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                          1 copyW:P Fancy Ball 1 copyW:P Fancy Ball
                                                          W:P Fancy Ball
                                                          DARK
                                                          W:P Fancy Ball
                                                          • ATK:

                                                          • 2400

                                                          • LINK-3

                                                          Link Arrow:

                                                          Top

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                                                          tcg
                                                          Endymion
                                                          5







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