Instructions for combos and building a sample Decklist for Tech Genus - OCG (July 2023)

Instructions for combos and building a sample Decklist for Tech Genus - OCG (July 2023)

What's up everyone! After a period of absence, we will be back with the support of a line of cards specializing in Synchro Summon - Tech Genus .

Known for his extremely advanced and brain-hacking playing techniques, and with new supports (new 2-star synchro tuner, lvl 1 searcher, lvl 5 synchro restock, lvl 12 field-lock boss, and a bunch of spells/traps with can support synchro and negate), the deck has been evolved with the combo that is buzzing on the internet these days: Combo TG lock + Calamity

Deck features:
  • Cloud dancing is fun
  • Difficulty: very difficult :D
  • Negate: quite a few, like a Salamangreat deck - only 1 Counter Trap
  • Extra Deck: will rely entirely on TG Synchro + TG Link (depending)
  • Go first or last: Going first is always better
  • Strengths: good dancing, good lock
  • Weaknesses: handtrap, GY lock, banish, Nibiru, billions of things that prevent you from comboing...

Sections covered in this guide:




Decklist

I will briefly introduce what our July 2023 version will have!

Old TGs

T.G. Warwolf T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


T.G. Jet Falcon T.G. Jet Falcon
T.G. Jet Falcon
WIND 3
T.G. Jet Falcon
  • ATK:

  • 1400

  • DEF:

  • 1200


If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.


T.G. Screw Serpent T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


T.G. Tank Grub T.G. Tank Grub
T.G. Tank Grub
EARTH 1
T.G. Tank Grub
  • ATK:

  • 0

  • DEF:

  • 0


If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.


T.G. Booster Raptor T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


T.G. Gear Zombie T.G. Gear Zombie
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


T.G. Drill Fish T.G. Drill Fish
T.G. Drill Fish
WATER 1
T.G. Drill Fish
  • ATK:

  • 100

  • DEF:

  • 800


This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


T.G. Striker T.G. Striker
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


Of course, new supports will not be enough to build a complete Deck and they will supplement the old cards, and we have the following members:
  • Drill Fish: extender level 1 - Rate: 1x
  • Raptor: second level 1 extender - Rate: 1x
  • Tank Grub: extender token, key to easier access to synchro tuner level 2 - Rate: 2x
  • Zombie: 3rd level 1 extender + tuner - Rate: 1-3x
  • Warwolf: extender level 3 - Rate: 1x
  • Serpent: GY extender level 4 and has the ability to freely adjust the level of 1 TG + tuner - Rate: 2-3x
  • Jet Falcon: level 3 tuner, causes eff damage when using synchro, mainly used for Baronne - Rate: 1x
  • Striker: extender level 2 + tuner - Rate: 1x

T.G. Rocket Salamander (3x)

T.G. Rocket Salamander T.G. Rocket Salamander
T.G. Rocket Salamander
FIRE 1
T.G. Rocket Salamander
  • ATK:

  • 600

  • DEF:

  • 600


You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.


The new support gives us the ability to access most of the TGs in the deck just by sacrificing 1 TG on the field. In addition, there is also the ability to extend level 4 or lower TGs below GY to continue synchro. Simply, we will have a continuous extender for us to synchro summon

T.G. Limiter Removal (3x)

T.G. Limiter Removal T.G. Limiter Removal
T.G. Limiter Removal
Spell Normal
T.G. Limiter Removal

    Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


    Spell support just came out and it's really helpful:
    • Searcher => Main reason to x3
    • Restore only when the monster on the field is a Machine World

    T.G. All Clear (x2-3)

    T.G. All Clear T.G. All Clear
    T.G. All Clear
    Spell Continuous
    T.G. All Clear

      All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.


      The second support spell has just been released, providing continuous support for new supports (continuous spell helps TGs become Machine clan ), extending 1 Normal summon . Additionally, being a searcher costs 1 TG in your hand or field (helps with good reloads).

      => From now on, every card that comes into hand is very difficult to brick, so the rate of bricking hands is quite low

      T.G. Close (x1-2)

      T.G. Close T.G. Close
      T.G. Close
      Trap Counter
      T.G. Close

        When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.


        New trap support, acting as a counter trap specifically for the archetype, we can see similar counter traps through the Salamangreat, Stardust, Code Talker lines,...

        * A small note : For it to work smoothly, the necessary and necessary condition is that you must have a TG Machine located on the field ~~ Please read the text card carefully!!!

        Old Extra Deck

        T.G. Star Guardian T.G. Star Guardian
        T.G. Star Guardian
        LIGHT 5
        T.G. Star Guardian
        • ATK:

        • 100

        • DEF:

        • 2200


        1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


        T.G. Recipro Dragonfly T.G. Recipro Dragonfly
        T.G. Recipro Dragonfly
        WIND 2
        T.G. Recipro Dragonfly
        • ATK:

        • 300

        • DEF:

        • 300


        1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.


        T.G. Blade Blaster T.G. Blade Blaster
        T.G. Blade Blaster
        EARTH 10
        T.G. Blade Blaster
        • ATK:

        • 3300

        • DEF:

        • 2200


        1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.


        T.G. Power Gladiator T.G. Power Gladiator
        T.G. Power Gladiator
        EARTH 5
        T.G. Power Gladiator
        • ATK:

        • 2300

        • DEF:

        • 1000


        1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.


        Shooting Star Dragon T.G. EX Shooting Star Dragon T.G. EX
        Shooting Star Dragon T.G. EX
        WIND 10
        Shooting Star Dragon T.G. EX
        • ATK:

        • 3300

        • DEF:

        • 2500


        1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


        T.G. Halberd Cannon T.G. Halberd Cannon
        T.G. Halberd Cannon
        EARTH 12
        T.G. Halberd Cannon
        • ATK:

        • 4000

        • DEF:

        • 4000


        1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.


        T.G. Hyper Librarian
        T.G. Hyper Librarian
        T.G. Hyper Librarian
        DARK 5
        T.G. Hyper Librarian
        • ATK:

        • 2400

        • DEF:

        • 1800


        1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


        T.G. Trident Launcher T.G. Trident Launcher
        T.G. Trident Launcher
        EARTH
        T.G. Trident Launcher
        • ATK:

        • 2200

        • LINK-3

        Link Arrow:

        Bottom-Left

        Bottom

        Bottom-Right


        2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.


        Based on the level of need and support for the new escalation synchro combo to boss + Calamity , the following old Extra Deck TG cards will be the most trusted:
        • Dragonfly : synchro level 2 has the ability to restock by giving a certain high level synchro body to get back a bunch of other small level bodies => Synchro climbs to a new one => Quite situational and not much related to the main combo line => Rate: 0-1x
        • Power Gladiator : synchro level 5, gives 1 body to climb => can take advantage of destruction ability to receive 1 more free card => Rate: 1x
        • Star Guardian : restore + extender => synchro eff right in opp turn is also quite useful => but itself is a level 5 synchro tuner => Rate: 1x
        • Hyper Librarian : Maxx "C" for yourself each time you synchro summon (whether opp or you) => Rate: 1x
        • Blade Blaster : good negate => much easier to summon due to new support => combo with new support to Calamity is super easy => ocela rate will be 1x
        • Shooting Star Dragon TG : negate well => trigger new support => defend the field well => Rate: 1x
        • Halberd : locks the field once per turn => big damage => recovers 1 TG under GY => 2nd boss => Rate: 1x
        • Trident Launcher : Eliminate 3 unused TGs on the field to search for 3 TGs that can be coordinated from: hand, deck, GY => protect the synchro TG => quite situational but also quite necessary => Rate: 1x

        T.G. Over Dragonar, T.G. Mighty Striker and T.G. Glaive Blaster (New Extra Deck)

        T.G. Over Dragonar T.G. Over Dragonar
        T.G. Over Dragonar
        DARK 5
        T.G. Over Dragonar
        • ATK:

        • 2100

        • DEF:

        • 1900


        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.


        T.G. Mighty Striker T.G. Mighty Striker
        T.G. Mighty Striker
        EARTH 2
        T.G. Mighty Striker
        • ATK:

        • 1800

        • DEF:

        • 0


        1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.


        T.G. Glaive Blaster T.G. Glaive Blaster
        T.G. Glaive Blaster
        EARTH 12
        T.G. Glaive Blaster
        • ATK:

        • 4000

        • DEF:

        • 4000


        1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.


        The new Support will give you a new aspect of the Deck and give you an extremely diverse choice of bosses in the Extra Deck:
        • Mighty Striker : level 2 synchro tuner, acts as a Formula Synchron => searcher spell/trap => if sent from the yard to the GY, easily accesses the TG trap's eff => works quite well with the new boss to continue Reach other bosses => Rate: 2-3x
        • Dragner : body level 5, more diverse activities than Dragonfly without cost => can take advantage of canceled eff to get 1 free draw => Rate: 1-2x
        • Glaive Blaster : main boss and should always be prioritized on the field to take advantage of the ability to lock the field, restore goods, defend the field with super high damage => combine with Mighty Striker to quickly reach 1 level 10 - 12 => Rate : 1x

        Crimson Dragon (1x (REQUIRED))

        Crimson Dragon Crimson Dragon
        Crimson Dragon
        LIGHT 12
        Crimson Dragon
        • ATK:

        • 0

        • DEF:

        • 0


        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


        The main thing to put Crimson Dragon in is to easily reach Calamity or any level 10-12 Dragon boss you can think of.

        Bonfire (1-3x)

        Bonfire Bonfire
        Bonfire
        Spell Normal
        Bonfire

          Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


          Support searcher is good, can search Salamander or any level 4 Pryo you can think of to have a good body on the field

          Handtraps (Of course ~~)

          Triple Tactics Thrust Triple Tactics Thrust
          Triple Tactics Thrust
          Spell Normal
          Triple Tactics Thrust

            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


            Crossout Designator
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              Called by the Grave
              Called by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                Infinite Impermanence Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  Triple Tactics Talent Triple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    Dark Ruler No More Dark Ruler No More
                    Dark Ruler No More
                    Spell Normal
                    Dark Ruler No More

                      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                      Tag(s):

                      Nibiru, the Primal Being Nibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      Sauravis, the Ancient and Ascended Sauravis, the Ancient and Ascended
                      Sauravis, the Ancient and Ascended
                      LIGHT 7
                      Sauravis, the Ancient and Ascended
                      • ATK:

                      • 2600

                      • DEF:

                      • 2800


                      You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                      Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      Effect Veiler Effect Veiler
                      Effect Veiler
                      LIGHT 1
                      Effect Veiler
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                      The weakness of the Deck is the cards above :v and they will help you get into some situations that are easier to handle or breathe easier ~~



                      Sample deck

                      Here is an overview of the Deck

                      Sample deck #1

                      Main: 40 Extra: 15

                      1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      1 cardT.G. Booster Raptor 1 cardT.G. Booster Raptor
                      T.G. Booster Raptor
                      WIND 1
                      T.G. Booster Raptor
                      • ATK:

                      • 400

                      • DEF:

                      • 300


                      If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


                      1 cardT.G. Drill Fish 1 cardT.G. Drill Fish
                      T.G. Drill Fish
                      WATER 1
                      T.G. Drill Fish
                      • ATK:

                      • 100

                      • DEF:

                      • 800


                      This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


                      3 cardT.G. Rocket Salamander 3 cardT.G. Rocket Salamander
                      T.G. Rocket Salamander
                      FIRE 1
                      T.G. Rocket Salamander
                      • ATK:

                      • 600

                      • DEF:

                      • 600


                      You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.


                      1 cardT.G. Warwolf 1 cardT.G. Warwolf
                      T.G. Warwolf
                      DARK 3
                      T.G. Warwolf
                      • ATK:

                      • 1200

                      • DEF:

                      • 0


                      When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


                      2 cardSauravis, the Ancient and Ascended 2 cardSauravis, the Ancient and Ascended
                      Sauravis, the Ancient and Ascended
                      LIGHT 7
                      Sauravis, the Ancient and Ascended
                      • ATK:

                      • 2600

                      • DEF:

                      • 2800


                      You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                      3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      1 cardEffect Veiler 1 cardEffect Veiler
                      Effect Veiler
                      LIGHT 1
                      Effect Veiler
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                      3 cardT.G. Gear Zombie 3 cardT.G. Gear Zombie
                      T.G. Gear Zombie
                      DARK 1
                      T.G. Gear Zombie
                      • ATK:

                      • 600

                      • DEF:

                      • 0


                      You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


                      2 cardT.G. Screw Serpent 2 cardT.G. Screw Serpent
                      T.G. Screw Serpent
                      WATER 4
                      T.G. Screw Serpent
                      • ATK:

                      • 1300

                      • DEF:

                      • 500


                      If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


                      1 cardT.G. Striker 1 cardT.G. Striker
                      T.G. Striker
                      EARTH 2
                      T.G. Striker
                      • ATK:

                      • 800

                      • DEF:

                      • 0


                      If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


                      2 cardT.G. Tank Grub 2 cardT.G. Tank Grub
                      T.G. Tank Grub
                      EARTH 1
                      T.G. Tank Grub
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.


                      3 cardBonfire
                      3 cardBonfire
                      Bonfire
                      Spell Normal
                      Bonfire

                        Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                        2 cardCalled by the Grave
                        2 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardCrossout Designator
                          1 cardCrossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                            3 cardDark Ruler No More 3 cardDark Ruler No More
                            Dark Ruler No More
                            Spell Normal
                            Dark Ruler No More

                              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                              Tag(s):

                              1 cardMonster Reborn
                              1 cardMonster Reborn
                              Monster Reborn
                              Spell Normal
                              Monster Reborn

                                Target 1 monster in either GY; Special Summon it.




                                Tag(s):

                                2 cardT.G. All Clear 2 cardT.G. All Clear
                                T.G. All Clear
                                Spell Continuous
                                T.G. All Clear

                                  All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.


                                  3 cardT.G. Limiter Removal
                                  3 cardT.G. Limiter Removal
                                  T.G. Limiter Removal
                                  Spell Normal
                                  T.G. Limiter Removal

                                    Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                                    3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      1 cardT.G. Close 1 cardT.G. Close
                                      T.G. Close
                                      Trap Counter
                                      T.G. Close

                                        When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.


                                        1 cardT.G. Trident Launcher 1 cardT.G. Trident Launcher
                                        T.G. Trident Launcher
                                        EARTH
                                        T.G. Trident Launcher
                                        • ATK:

                                        • 2200

                                        • LINK-3

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom

                                        Bottom-Right


                                        2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.


                                        1 cardCrimson Dragon 1 cardCrimson Dragon
                                        Crimson Dragon
                                        LIGHT 12
                                        Crimson Dragon
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                        1 cardHot Red Dragon Archfiend King Calamity
                                        1 cardHot Red Dragon Archfiend King Calamity
                                        Hot Red Dragon Archfiend King Calamity
                                        DARK 12
                                        Hot Red Dragon Archfiend King Calamity
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 3500


                                        2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.


                                        1 cardShooting Star Dragon T.G. EX 1 cardShooting Star Dragon T.G. EX
                                        Shooting Star Dragon T.G. EX
                                        WIND 10
                                        Shooting Star Dragon T.G. EX
                                        • ATK:

                                        • 3300

                                        • DEF:

                                        • 2500


                                        1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


                                        1 cardT.G. Blade Blaster 1 cardT.G. Blade Blaster
                                        T.G. Blade Blaster
                                        EARTH 10
                                        T.G. Blade Blaster
                                        • ATK:

                                        • 3300

                                        • DEF:

                                        • 2200


                                        1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.


                                        1 cardT.G. Glaive Blaster 1 cardT.G. Glaive Blaster
                                        T.G. Glaive Blaster
                                        EARTH 12
                                        T.G. Glaive Blaster
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 4000


                                        1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.


                                        1 cardT.G. Halberd Cannon 1 cardT.G. Halberd Cannon
                                        T.G. Halberd Cannon
                                        EARTH 12
                                        T.G. Halberd Cannon
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 4000


                                        1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.


                                        1 cardT.G. Hyper Librarian
                                        1 cardT.G. Hyper Librarian
                                        T.G. Hyper Librarian
                                        DARK 5
                                        T.G. Hyper Librarian
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1800


                                        1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                        2 cardT.G. Over Dragonar 2 cardT.G. Over Dragonar
                                        T.G. Over Dragonar
                                        DARK 5
                                        T.G. Over Dragonar
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1900


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.


                                        1 cardT.G. Power Gladiator 1 cardT.G. Power Gladiator
                                        T.G. Power Gladiator
                                        EARTH 5
                                        T.G. Power Gladiator
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1000


                                        1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.


                                        1 cardT.G. Recipro Dragonfly 1 cardT.G. Recipro Dragonfly
                                        T.G. Recipro Dragonfly
                                        WIND 2
                                        T.G. Recipro Dragonfly
                                        • ATK:

                                        • 300

                                        • DEF:

                                        • 300


                                        1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.


                                        2 cardT.G. Mighty Striker 2 cardT.G. Mighty Striker
                                        T.G. Mighty Striker
                                        EARTH 2
                                        T.G. Mighty Striker
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 0


                                        1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.


                                        1 cardT.G. Star Guardian 1 cardT.G. Star Guardian
                                        T.G. Star Guardian
                                        LIGHT 5
                                        T.G. Star Guardian
                                        • ATK:

                                        • 100

                                        • DEF:

                                        • 2200


                                        1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.



                                        This deck will focus a lot on combo lock Calamity

                                        Sample deck 2

                                        Main: 40 Extra: 15

                                        3 cardDiabellstar the Black Witch
                                        3 cardDiabellstar the Black Witch
                                        Diabellstar the Black Witch
                                        DARK 7
                                        Diabellstar the Black Witch
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                        3 cardMaxx "C"
                                        3 cardMaxx "C"
                                        Maxx "C"
                                        EARTH 2
                                        Maxx "C"
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 200


                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                        1 cardSnake-Eye Ash
                                        1 cardSnake-Eye Ash
                                        Snake-Eye Ash
                                        FIRE 1
                                        Snake-Eye Ash
                                        • ATK:

                                        • 800

                                        • DEF:

                                        • 1000


                                        If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


                                        1 cardT.G. Booster Raptor 1 cardT.G. Booster Raptor
                                        T.G. Booster Raptor
                                        WIND 1
                                        T.G. Booster Raptor
                                        • ATK:

                                        • 400

                                        • DEF:

                                        • 300


                                        If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


                                        1 cardT.G. Drill Fish 1 cardT.G. Drill Fish
                                        T.G. Drill Fish
                                        WATER 1
                                        T.G. Drill Fish
                                        • ATK:

                                        • 100

                                        • DEF:

                                        • 800


                                        This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


                                        3 cardT.G. Rocket Salamander 3 cardT.G. Rocket Salamander
                                        T.G. Rocket Salamander
                                        FIRE 1
                                        T.G. Rocket Salamander
                                        • ATK:

                                        • 600

                                        • DEF:

                                        • 600


                                        You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.


                                        3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                        Ash Blossom & Joyous Spring
                                        FIRE 3
                                        Ash Blossom & Joyous Spring
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                        1 cardT.G. Gear Zombie 1 cardT.G. Gear Zombie
                                        T.G. Gear Zombie
                                        DARK 1
                                        T.G. Gear Zombie
                                        • ATK:

                                        • 600

                                        • DEF:

                                        • 0


                                        You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


                                        1 cardT.G. Jet Falcon 1 cardT.G. Jet Falcon
                                        T.G. Jet Falcon
                                        WIND 3
                                        T.G. Jet Falcon
                                        • ATK:

                                        • 1400

                                        • DEF:

                                        • 1200


                                        If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.


                                        1 cardT.G. Screw Serpent 1 cardT.G. Screw Serpent
                                        T.G. Screw Serpent
                                        WATER 4
                                        T.G. Screw Serpent
                                        • ATK:

                                        • 1300

                                        • DEF:

                                        • 500


                                        If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


                                        2 cardT.G. Tank Grub 2 cardT.G. Tank Grub
                                        T.G. Tank Grub
                                        EARTH 1
                                        T.G. Tank Grub
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.


                                        3 cardBonfire
                                        3 cardBonfire
                                        Bonfire
                                        Spell Normal
                                        Bonfire

                                          Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                                          2 cardCalled by the Grave
                                          2 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            1 cardCrossout Designator
                                            1 cardCrossout Designator
                                            Crossout Designator
                                            Spell Quick
                                            Crossout Designator

                                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                              Tag(s):

                                              1 cardOne for One
                                              1 cardOne for One
                                              One for One
                                              Spell Normal
                                              One for One

                                                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                1 cardOriginal Sinful Spoils - Snake-Eye 1 cardOriginal Sinful Spoils - Snake-Eye
                                                Original Sinful Spoils - Snake-Eye
                                                Spell Normal
                                                Original Sinful Spoils - Snake-Eye

                                                  Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                                  1 cardT.G. All Clear 1 cardT.G. All Clear
                                                  T.G. All Clear
                                                  Spell Continuous
                                                  T.G. All Clear

                                                    All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.


                                                    3 cardT.G. Limiter Removal
                                                    3 cardT.G. Limiter Removal
                                                    T.G. Limiter Removal
                                                    Spell Normal
                                                    T.G. Limiter Removal

                                                      Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                                                      3 cardWANTED: Seeker of Sinful Spoils
                                                      3 cardWANTED: Seeker of Sinful Spoils
                                                      WANTED: Seeker of Sinful Spoils
                                                      Spell Quick
                                                      WANTED: Seeker of Sinful Spoils

                                                        Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                        1 cardWhere Arf Thou? 1 cardWhere Arf Thou?
                                                        Where Arf Thou?
                                                        Spell Normal
                                                        Where Arf Thou?

                                                          If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.


                                                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                          Infinite Impermanence
                                                          Trap Normal
                                                          Infinite Impermanence

                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                            1 cardT.G. Close 1 cardT.G. Close
                                                            T.G. Close
                                                            Trap Counter
                                                            T.G. Close

                                                              When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.


                                                              1 cardT.G. Trident Launcher 1 cardT.G. Trident Launcher
                                                              T.G. Trident Launcher
                                                              EARTH
                                                              T.G. Trident Launcher
                                                              • ATK:

                                                              • 2200

                                                              • LINK-3

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom

                                                              Bottom-Right


                                                              2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.


                                                              1 cardBaronne de Fleur
                                                              1 cardBaronne de Fleur
                                                              Baronne de Fleur
                                                              WIND 10
                                                              Baronne de Fleur
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 2400


                                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                              1 cardCrimson Dragon 1 cardCrimson Dragon
                                                              Crimson Dragon
                                                              LIGHT 12
                                                              Crimson Dragon
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                                              1 cardHot Red Dragon Archfiend King Calamity
                                                              1 cardHot Red Dragon Archfiend King Calamity
                                                              Hot Red Dragon Archfiend King Calamity
                                                              DARK 12
                                                              Hot Red Dragon Archfiend King Calamity
                                                              • ATK:

                                                              • 4000

                                                              • DEF:

                                                              • 3500


                                                              2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.


                                                              1 cardShooting Star Dragon T.G. EX 1 cardShooting Star Dragon T.G. EX
                                                              Shooting Star Dragon T.G. EX
                                                              WIND 10
                                                              Shooting Star Dragon T.G. EX
                                                              • ATK:

                                                              • 3300

                                                              • DEF:

                                                              • 2500


                                                              1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


                                                              1 cardT.G. Blade Blaster 1 cardT.G. Blade Blaster
                                                              T.G. Blade Blaster
                                                              EARTH 10
                                                              T.G. Blade Blaster
                                                              • ATK:

                                                              • 3300

                                                              • DEF:

                                                              • 2200


                                                              1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.


                                                              2 cardT.G. Glaive Blaster 2 cardT.G. Glaive Blaster
                                                              T.G. Glaive Blaster
                                                              EARTH 12
                                                              T.G. Glaive Blaster
                                                              • ATK:

                                                              • 4000

                                                              • DEF:

                                                              • 4000


                                                              1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.


                                                              1 cardT.G. Hyper Librarian
                                                              1 cardT.G. Hyper Librarian
                                                              T.G. Hyper Librarian
                                                              DARK 5
                                                              T.G. Hyper Librarian
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 1800


                                                              1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                              2 cardT.G. Over Dragonar 2 cardT.G. Over Dragonar
                                                              T.G. Over Dragonar
                                                              DARK 5
                                                              T.G. Over Dragonar
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 1900


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.


                                                              1 cardT.G. Recipro Dragonfly 1 cardT.G. Recipro Dragonfly
                                                              T.G. Recipro Dragonfly
                                                              WIND 2
                                                              T.G. Recipro Dragonfly
                                                              • ATK:

                                                              • 300

                                                              • DEF:

                                                              • 300


                                                              1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.


                                                              1 cardT.G. Mighty Striker 1 cardT.G. Mighty Striker
                                                              T.G. Mighty Striker
                                                              EARTH 2
                                                              T.G. Mighty Striker
                                                              • ATK:

                                                              • 1800

                                                              • DEF:

                                                              • 0


                                                              1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.


                                                              1 cardT.G. Star Guardian 1 cardT.G. Star Guardian
                                                              T.G. Star Guardian
                                                              LIGHT 5
                                                              T.G. Star Guardian
                                                              • ATK:

                                                              • 100

                                                              • DEF:

                                                              • 2200


                                                              1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


                                                              1 cardT.G. Wonder Magician 1 cardT.G. Wonder Magician
                                                              T.G. Wonder Magician
                                                              LIGHT 5
                                                              T.G. Wonder Magician
                                                              • ATK:

                                                              • 1900

                                                              • DEF:

                                                              • 0


                                                              1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.



                                                              This deck will focus on making it easier for you to avoid handtraps and kicks. Combining Salamander with Diabellestarr is an extremely good idea to reach the full potential of the Deck.



                                                              Combo

                                                              T.G. Warwolf and T.G. Limiter Removal (2 card combo => Calamity Combo)

                                                              T.G. Warwolf T.G. Warwolf
                                                              T.G. Warwolf
                                                              DARK 3
                                                              T.G. Warwolf
                                                              • ATK:

                                                              • 1200

                                                              • DEF:

                                                              • 0


                                                              When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


                                                              T.G. Limiter Removal T.G. Limiter Removal
                                                              T.G. Limiter Removal
                                                              Spell Normal
                                                              T.G. Limiter Removal

                                                                Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                                                                The optimal hand will have Break Limiter + Warwolf to drop to GY:
                                                                1. Click Break Limiter: Leave Warwolf in hand, search Salamander + 1 extender tuner level 1
                                                                2. Normal Salamander
                                                                3. Salamander sacrifices himself to bring Serpent onto the field => Serpent brings Salamander onto the field again but the eff negates
                                                                4. Special extender tuner level 1 => synchro to Mighty Striker using Salamander and level 1 => Mighty Striker puts All Clear on hand
                                                                5. Click All Clear => destroy Mighty Striker => put Tank Grub in hand => Might Striker brings Close to the GY
                                                                6. Normal Tank Grub thanks to All Clear's eff => Synchro on Dragner => Dragner when on the field will bring back Tank Grub, Serpent, Mighty Striker, extender tuner level 1 and Salamander ( almost everything in GY )
                                                                7. Synchro to Librarian ( Serpent + Tank Grub ) => activate Tank Grub eff, sum 1 Token level 1
                                                                8. Synchro to the 2nd Mighty Striker thanks to token + extender tuner level 1 => Librarian gives you 1 draw
                                                                9. Activating the Salamander eff brings the Serpent under GY back up => Synchro to Star Guardian => Librarian lets you draw 1 => Star Guardian lets you restore the Warwolf to your hand => Star Guardian lets you special summon the Warwolf again
                                                                10. Synchro up 1 synchro level 5 ( Warwolf + Mighty Striker ) => Librarian lets you draw 1
                                                                11. Synchro to boss TG Glaive Blaster ( synchro level 5 + Dragner + Mighty Striker ) => Librarian gives you a draw 1 (4th time)
                                                                12. Activate TG Glaive Blaster eff => Banish Star Guardian => Activate Close's eff under GY => set Close on the field => Chain ends, TG Glaive Blaster brings Star Guardian back to the field
                                                                13. Synchro to Blade Blaster ( Star Guardian + Librarian )
                                                                End Phase: Blade Blaster (1 negate) + TG Glaive Blaster (locked Extra Deck) + Close (1 negate) + 4 cards with potential handtraps, and you think it's over? Not yet :v

                                                                At opp turn:
                                                                1. Opp's Draw Phase : Blade Blaster banish Mighty Striker under GY to banish itself => activate TG Glaive Blaster 's eff to summon Mighty Striker back to the field
                                                                2. Standby Phase: Blade Blaster returns to the field
                                                                3. You can do something stupid to interrupt opp or you can also do this: click eff Mighty Striker => synchro on Crimson Dragon => eff Mighty Striker sends 1 Spell/Trap to GY (your choice) => Crimson Dragon eff puts Calamity on the field => in this situation we can lock opp in activating eff, lock opp in summing from Extra Deck (simply can clear opp's monster field), have goods to recover next turn...
                                                                To see more TG combos in July 2023, you can see them here !

                                                                T.G. Jet Falcon, Diabellstar the Black Witch and T.G. Limiter Removal (Combo of 3 cards is super expensive :D - Ver many negates + anti Nibiru, handtrap)

                                                                T.G. Jet Falcon T.G. Jet Falcon
                                                                T.G. Jet Falcon
                                                                WIND 3
                                                                T.G. Jet Falcon
                                                                • ATK:

                                                                • 1400

                                                                • DEF:

                                                                • 1200


                                                                If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.


                                                                Diabellstar the Black Witch Diabellstar the Black Witch
                                                                Diabellstar the Black Witch
                                                                DARK 7
                                                                Diabellstar the Black Witch
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                                                T.G. Limiter Removal T.G. Limiter Removal
                                                                T.G. Limiter Removal
                                                                Spell Normal
                                                                T.G. Limiter Removal

                                                                  Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                                                                  The main combo will give you Baronne an extra prestigious beater and negate. To do that, we can use Diabellestarr the Dark Witch and Jet Falcon .

                                                                  Starting hand includes: Break Limiter + Diabellestarr the Dark Witch + Jet Falcon and 2 cards to fold:
                                                                  1. Special Summon Diabellestarr , discard 1 card => set The Original Sinful Spoils - Snake-Eye
                                                                  2. Click Break Limiter , discard 1 card, add 2 TG extenders level 1 ( including Zombies )
                                                                  3. Normal Falcon => Special both level 1 extenders because there is 1 TG on the field => Synchro to Baronne ( Falcon + Diabellestarr ) => Falcon deals 500 eff damage to opp
                                                                  4. Click The Original Sinful Spoils - Snake-Eye is set => send 1 level 1 extender to GY => put Salamander on the field
                                                                  5. Salamander activates eff => puts the remaining level 1 extender => puts Tank Grub on the field
                                                                  6. Synchro to Mighty Striker ( Salamander + Tank Grub ) => Tank Grub eff, put 1 level 1 Token on the field => Mighty Striker search All Clear
                                                                  7. Click All Clear => all TGs on the field become Machine => destroy Mighty Striker, search for Serpent => Might Striker takes Close to GY
                                                                  8. Normal Serpent thanks to All Clear => Synchro to Dragner (Serpent + Token)
                                                                  9. Dragner brings back Serpent, Mighty Striker, Salamander, and Tank Grub to the field
                                                                  10. Synchro to Librarian ( Serpent + Tank Grub )
                                                                  11. Salamander puts Tank Grub under GY back on the field => Synchro onto Dragonfly ( Salamander + Tank Grub ) => Librarian gives draw 1
                                                                  12. Synchro to TG Glaive Blaster ( Librarian + Mighty Striker + Dragner )
                                                                  13. Serpent self-banishes, adjusts Dragonfly's level to 1 => TG Glaive Blaster brings Serpent back to the field
                                                                  14. Dragonfly moves TG Glaive Blaster to GY and returns Librarian + Mighty Striker + Dragner to the field
                                                                  15. Synchro to Star Guardian ( Serpent + Dragonfly ) => Librarian gives draw 1 => Star Guardian brings Serpent to hand
                                                                  16. Synchro again TG Glaive Blaster ( Librarian + Mighty Striker + Dragner )
                                                                  17. Star Guardian puts Serpent back on the field => Serpent now activates eff, takes Salamander back on the field => Synchro on Dragner again ( Serpent + Salamander )
                                                                  18. Synchro to Blade Blaster ( Star Guardian + Dragner )
                                                                  19. TG Glaive Blaster banish Blade Blaster => Close eff, set automatically => TG Glaive Blaster returns Blade Blaster to the field
                                                                  End Phase: field layout includes: Baronne (1 negate anti-kick + handtrap) + Blade Blaster (1 negate) + TG Glaive Blaster (lock Extra Deck) + Close (1 negate) + 2 hand cards containing potential handtraps

                                                                  On opp's turn, we will do the same thing as the combo introduced before to get Calamity

                                                                  => So through both combos, what can we conclude?
                                                                  • The new support Salamander has a close relationship with the Deck and makes the Deck smoother thanks to search and coordination with tech support cards for Pryo.
                                                                  • Synchro to high-level bosses is completely easy with Mighty Striker
                                                                  • The combo will definitely be continuously interrupted and kicked => overcome by using the 2nd combo (Deck sample 2) where you will bring Baronne to the field very easily.
                                                                  To see more TG combos in July 2023, you can see them here !




                                                                  Companion unit:

                                                                  - Yu-Gi-Oh! Guidance Vietnam





                                                                  https://ygovietnam.com/
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