Therions Deck Breakdown

Cards Usage Statistic

Main Deck

Therion "King" Regulus
Therion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Infinite Impermanence
    Infinite Impermanence
    Infinite Impermanence
    Trap Normal
    Infinite Impermanence

      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

      Extra Deck

      Clockwork Knight
      Clockwork Knight
      Clockwork Knight
      EARTH
      Clockwork Knight
      • ATK:

      • 500

      • LINK-1

      Link Arrow:

      Left


      1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

      Main: 57 Extra: 15

      2 copiesArtifact Lancea 2 copiesArtifact Lancea
      Artifact Lancea
      LIGHT 5
      Artifact Lancea
      • ATK:

      • 1700

      • DEF:

      • 2300


      You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


      1 copyCyber Dragon 1 copyCyber Dragon
      Cyber Dragon
      LIGHT 5
      Cyber Dragon
      • ATK:

      • 2100

      • DEF:

      • 1600


      If only your opponent controls a monster, you can Special Summon this card (from your hand).


      3 copiesCyber Dragon Core 3 copiesCyber Dragon Core
      Cyber Dragon Core
      LIGHT 2
      Cyber Dragon Core
      • ATK:

      • 400

      • DEF:

      • 1500


      When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


      2 copiesCyber Dragon Herz 2 copiesCyber Dragon Herz
      Cyber Dragon Herz
      LIGHT 1
      Cyber Dragon Herz
      • ATK:

      • 100

      • DEF:

      • 100


      This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


      1 copyCyber Dragon Nachster 1 copyCyber Dragon Nachster
      Cyber Dragon Nachster
      LIGHT 1
      Cyber Dragon Nachster
      • ATK:

      • 200

      • DEF:

      • 200


      This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


      1 copyCyberdark Cannon 1 copyCyberdark Cannon
      Cyberdark Cannon
      DARK 3
      Cyberdark Cannon
      • ATK:

      • 1600

      • DEF:

      • 800


      If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.


      2 copiesCyberdark Chimera 2 copiesCyberdark Chimera
      Cyberdark Chimera
      DARK 4
      Cyberdark Chimera
      • ATK:

      • 800

      • DEF:

      • 2100


      You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


      3 copiesCyberdark Claw 3 copiesCyberdark Claw
      Cyberdark Claw
      DARK 3
      Cyberdark Claw
      • ATK:

      • 1600

      • DEF:

      • 800


      If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.


      1 copyCyberdark Edge 1 copyCyberdark Edge
      Cyberdark Edge
      DARK 4
      Cyberdark Edge
      • ATK:

      • 800

      • DEF:

      • 800


      If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


      1 copyCyberdark Horn 1 copyCyberdark Horn
      Cyberdark Horn
      DARK 4
      Cyberdark Horn
      • ATK:

      • 800

      • DEF:

      • 800


      If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


      1 copyCyberdark Wurm 1 copyCyberdark Wurm
      Cyberdark Wurm
      DARK 5
      Cyberdark Wurm
      • ATK:

      • 800

      • DEF:

      • 2100


      This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.


      2 copiesD.D. Crow 2 copiesD.D. Crow
      D.D. Crow
      DARK 1
      D.D. Crow
      • ATK:

      • 100

      • DEF:

      • 100


      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


      1 copyGizmek Orochi, the Serpentron Sky Slasher 1 copyGizmek Orochi, the Serpentron Sky Slasher
      Gizmek Orochi, the Serpentron Sky Slasher
      DARK 8
      Gizmek Orochi, the Serpentron Sky Slasher
      • ATK:

      • 2450

      • DEF:

      • 2450


      If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


      1 copyTherion "King" Regulus
      1 copyTherion "King" Regulus
      Therion "King" Regulus
      EARTH 8
      Therion "King" Regulus
      • ATK:

      • 2800

      • DEF:

      • 1600


      You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


      1 copyPSY-Frame Driver 1 copyPSY-Frame Driver
      PSY-Frame Driver
      LIGHT 6
      PSY-Frame Driver
      • ATK:

      • 2500

      • DEF:

      • 0


      A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


      2 copiesGhost Belle & Haunted Mansion 2 copiesGhost Belle & Haunted Mansion
      Ghost Belle & Haunted Mansion
      EARTH 3
      Ghost Belle & Haunted Mansion
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


      1 copyPSY-Framegear Gamma
      1 copyPSY-Framegear Gamma
      PSY-Framegear Gamma
      LIGHT 2
      PSY-Framegear Gamma
      • ATK:

      • 1000

      • DEF:

      • 0


      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


      1 copyCalled by the Grave
      1 copyCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        3 copiesClockwork Night 3 copiesClockwork Night
        Clockwork Night
        Spell Continuous
        Clockwork Night

          All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


          3 copiesCosmic Cyclone 3 copiesCosmic Cyclone
          Cosmic Cyclone
          Spell Quick
          Cosmic Cyclone

            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


            3 copiesCyber Emergency 3 copiesCyber Emergency
            Cyber Emergency
            Spell Normal
            Cyber Emergency

              Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


              1 copyCyber Eternal 1 copyCyber Eternal
              Cyber Eternal
              Spell Quick
              Cyber Eternal

                Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.


                1 copyCyberdark Realm 1 copyCyberdark Realm
                Cyberdark Realm
                Spell Continuous
                Cyberdark Realm

                  When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


                  3 copiesCybernetic Horizon 3 copiesCybernetic Horizon
                  Cybernetic Horizon
                  Spell Normal
                  Cybernetic Horizon

                    (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


                    2 copiesDark Ruler No More 2 copiesDark Ruler No More
                    Dark Ruler No More
                    Spell Normal
                    Dark Ruler No More

                      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                      Tag(s):

                      1 copyHarpie's Feather Duster
                      1 copyHarpie's Feather Duster
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        3 copiesLightning Storm 3 copiesLightning Storm
                        Lightning Storm
                        Spell Normal
                        Lightning Storm

                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                          Tag(s):

                          1 copyOverload Fusion 1 copyOverload Fusion
                          Overload Fusion
                          Spell Normal
                          Overload Fusion

                            Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                            2 copiesPower Bond 2 copiesPower Bond
                            Power Bond
                            Spell Normal
                            Power Bond

                              Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                              1 copyRaigeki
                              1 copyRaigeki
                              Raigeki
                              Spell Normal
                              Raigeki

                                Destroy all monsters your opponent controls.




                                Tag(s):

                                2 copiesSales Ban 2 copiesSales Ban
                                Sales Ban
                                Spell Normal
                                Sales Ban

                                  Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                                  1 copyCyberdark Invasion 1 copyCyberdark Invasion
                                  Cyberdark Invasion
                                  Trap Continuous
                                  Cyberdark Invasion

                                    Once per turn: You can activate 1 of these effects; ● Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ● Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn.


                                    3 copiesInfinite Impermanence 3 copiesInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      2 copiesChimeratech Fortress Dragon 2 copiesChimeratech Fortress Dragon
                                      Chimeratech Fortress Dragon
                                      DARK 8
                                      Chimeratech Fortress Dragon
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                      2 copiesChimeratech Megafleet Dragon 2 copiesChimeratech Megafleet Dragon
                                      Chimeratech Megafleet Dragon
                                      DARK 10
                                      Chimeratech Megafleet Dragon
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                      2 copiesChimeratech Rampage Dragon 2 copiesChimeratech Rampage Dragon
                                      Chimeratech Rampage Dragon
                                      DARK 5
                                      Chimeratech Rampage Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1600


                                      2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                                      1 copyCyber End Dragon 1 copyCyber End Dragon
                                      Cyber End Dragon
                                      LIGHT 10
                                      Cyber End Dragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 2800


                                      "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                      1 copyCyber Eternity Dragon 1 copyCyber Eternity Dragon
                                      Cyber Eternity Dragon
                                      LIGHT 10
                                      Cyber Eternity Dragon
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 4000


                                      1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                      1 copyCyberdark Dragon 1 copyCyberdark Dragon
                                      Cyberdark Dragon
                                      DARK 8
                                      Cyberdark Dragon
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1000


                                      "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.


                                      2 copiesCyberdark End Dragon 2 copiesCyberdark End Dragon
                                      Cyberdark End Dragon
                                      DARK 12
                                      Cyberdark End Dragon
                                      • ATK:

                                      • 5000

                                      • DEF:

                                      • 3800


                                      "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.


                                      1 copyCyberdarkness Dragon 1 copyCyberdarkness Dragon
                                      Cyberdarkness Dragon
                                      DARK 10
                                      Cyberdarkness Dragon
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.


                                      1 copyBarricadeborg Blocker 1 copyBarricadeborg Blocker
                                      Barricadeborg Blocker
                                      DARK
                                      Barricadeborg Blocker
                                      • ATK:

                                      • 1000

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                      1 copyClockwork Knight 1 copyClockwork Knight
                                      Clockwork Knight
                                      EARTH
                                      Clockwork Knight
                                      • ATK:

                                      • 500

                                      • LINK-1

                                      Link Arrow:

                                      Left


                                      1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                      1 copyCyber Dragon Sieger 1 copyCyber Dragon Sieger
                                      Cyber Dragon Sieger
                                      LIGHT
                                      Cyber Dragon Sieger
                                      • ATK:

                                      • 2100

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                                      ocg
                                      Therions
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