Simorgh Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Raider's Wing
Raider's Wing
Raider's Wing
DARK 4
Raider's Wing
  • ATK:

  • 0

  • DEF:

  • 2000


(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ● Your opponent cannot target this card with card effects.

Raidraptor - Bloom Vulture
Raidraptor - Bloom Vulture
Raidraptor - Bloom Vulture
DARK 4
Raidraptor - Bloom Vulture
  • ATK:

  • 300

  • DEF:

  • 1900


If you do not control any face-up monsters, other than Winged Beast monsters: You can Special Summon both this card and 1 "Raidraptor" monster from your hand. If you control no monsters: You can target 2 Level 4 or lower "Raidraptor" monsters in your GY, including this card; Special Summon them in Defense Position. You can only use 1 "Raidraptor - Bloom Vulture" effect per turn, and only once that turn, also you cannot Special Summon monsters the turn you activate either of these effects, except DARK monsters.

Raidraptor - Fuzzy Lanius
Raidraptor - Fuzzy Lanius
Raidraptor - Fuzzy Lanius
DARK 4
Raidraptor - Fuzzy Lanius
  • ATK:

  • 500

  • DEF:

  • 1500


If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptor" monsters.

Raidraptor - Heel Eagle
Raidraptor - Heel Eagle
Raidraptor - Heel Eagle
DARK 3
Raidraptor - Heel Eagle
  • ATK:

  • 700

  • DEF:

  • 700


If all monsters you control are "Raidraptor" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Raidraptor - Heel Eagle" once per turn.

Raidraptor - Mimicry Lanius
Raidraptor - Mimicry Lanius
Raidraptor - Mimicry Lanius
DARK 4
Raidraptor - Mimicry Lanius
  • ATK:

  • 1100

  • DEF:

  • 1900


Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.

Raidraptor - Noir Lanius
Raidraptor - Noir Lanius
Raidraptor - Noir Lanius
DARK 4
Raidraptor - Noir Lanius
  • ATK:

  • 1600

  • DEF:

  • 500


During your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 "Raidraptor" monster you control; add 1 "Raidraptor" monster with a different Level than that monster from your Deck to your hand. You can banish this card from your GY; increase or decrease the Levels of all "Raidraptor" monsters you currently control by 1. You can only use each effect of "Raidraptor - Noir Lanius" once per turn.

Raidraptor - Strangle Lanius
Raidraptor - Strangle Lanius
Raidraptor - Strangle Lanius
DARK 4
Raidraptor - Strangle Lanius
  • ATK:

  • 1600

  • DEF:

  • 1100


If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If you control an Xyz Monster with a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but its effects are negated. You can only use each effect of "Raidraptor - Strangle Lanius" once per turn.

Raidraptor - Tribute Lanius
Raidraptor - Tribute Lanius
Raidraptor - Tribute Lanius
DARK 4
Raidraptor - Tribute Lanius
  • ATK:

  • 1800

  • DEF:

  • 400


During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.

Simorgh, Bird of Perfection
Simorgh, Bird of Perfection
Simorgh, Bird of Perfection
DARK 4
Simorgh, Bird of Perfection
  • ATK:

  • 1800

  • DEF:

  • 500


While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Lightning Storm
          Lightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



            Tag(s):

            Raidraptor - Roost
            Raidraptor - Roost
            Raidraptor - Roost
            Spell Continuous
            Raidraptor - Roost

              If a "Raidraptor" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can add 1 "Raidraptor" Spell/Trap from your Deck to your hand, except "Raidraptor - Roost". You can target 3 of your "Raidraptor" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card. You can only use each effect of "Raidraptor - Roost" once per turn.

              Rank-Up-Magic Skip Force
              Rank-Up-Magic Skip Force
              Rank-Up-Magic Skip Force
              Spell Normal
              Rank-Up-Magic Skip Force

                Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Raidraptor" monster from your Graveyard, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it.

                Rise Rank-Up-Magic Raidraptor's Force
                Rise Rank-Up-Magic Raidraptor's Force
                Rise Rank-Up-Magic Raidraptor's Force
                Spell Quick
                Rise Rank-Up-Magic Raidraptor's Force

                  During the Main Phase or your opponent's Battle Phase: Target 2 or more "Raidraptor" Xyz Monsters you control and/or in your GY, including a monster on the field; if at least 2 remain face-up at resolution, Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck with a Rank equal to their combined Ranks, and if you do, attach the targeted monsters to it as material. (This is treated as an Xyz Summon. Transfer their materials to the Summoned monster.) You can only activate 1 "Rise Rank-Up-Magic Raidraptor's Force" per turn.

                  Triple Tactics Talent
                  Triple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    Triple Tactics Thrust
                    Triple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                      Dominus Impulse
                      Dominus Impulse
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                        Infinite Impermanence
                        Infinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                          Raidraptor - Glorious Bright
                          Raidraptor - Glorious Bright
                          Raidraptor - Glorious Bright
                          Trap Normal
                          Raidraptor - Glorious Bright

                            If you control a "Raidraptor" monster: Target 1 face-up monster your opponent controls, or if you control a "Raidraptor" Xyz Monster, you can target 1 face-up card your opponent controls; negate that card's effects until the end of this turn. You can banish this card from your GY, then target 1 of your "Raidraptor" monsters that is banished or in your GY; add it to your hand. You can only use 1 "Raidraptor - Glorious Bright" effect per turn, and only once that turn.

                            Extra Deck

                            Raidraptor - Wise Strix
                            Raidraptor - Wise Strix
                            Raidraptor - Wise Strix
                            DARK
                            Raidraptor - Wise Strix
                            • ATK:

                            • 1400

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 DARK Winged Beast monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.

                            Arc Rebellion Xyz Dragon
                            Arc Rebellion Xyz Dragon
                            Arc Rebellion Xyz Dragon
                            DARK
                            Arc Rebellion Xyz Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.

                            Raider's Knight
                            Raider's Knight
                            Raider's Knight
                            DARK
                            Raider's Knight
                            • ATK:

                            • 2000

                            • DEF:

                            • 0


                            2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.

                            Raidraptor - Arsenal Falcon
                            Raidraptor - Arsenal Falcon
                            Raidraptor - Arsenal Falcon
                            DARK
                            Raidraptor - Arsenal Falcon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of "Raidraptor" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a "Raidraptor" monster as material: You can Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck, except "Raidraptor - Arsenal Falcon", and if you do, attach this card from your GY to it as material.

                            Raidraptor - Brave Strix
                            Raidraptor - Brave Strix
                            Raidraptor - Brave Strix
                            DARK
                            Raidraptor - Brave Strix
                            • ATK:

                            • 2000

                            • DEF:

                            • 2500


                            2 Level 5 monsters A "Raidraptor" Xyz Monster that has this card as material gains this effect. ● This card gains ATK equal to its Rank x 100. You can only use 1 of the following effects of "Raidraptor - Brave Strix" per turn, and only once that turn. You can detach 1 material from this card; Set 1 "Raidraptor" Spell/Trap from your Deck. If this card has a Winged Beast monster as material: You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand.

                            Raidraptor - Force Strix
                            Raidraptor - Force Strix
                            Raidraptor - Force Strix
                            DARK
                            Raidraptor - Force Strix
                            • ATK:

                            • 100

                            • DEF:

                            • 2000


                            2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast monster you control (other than this card). Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.

                            Raidraptor - Rising Rebellion Falcon
                            Raidraptor - Rising Rebellion Falcon
                            Raidraptor - Rising Rebellion Falcon
                            DARK
                            Raidraptor - Rising Rebellion Falcon
                            • ATK:

                            • 4000

                            • DEF:

                            • 3500


                            5 Level 13 Winged Beast monsters Unaffected by other cards' effects. If this card is Xyz Summoned: You can destroy as many cards your opponent controls as possible, then if this card has 3 or more "Raidraptor" Xyz Monsters with different names as material, inflict damage to your opponent equal to the combined original ATK of the destroyed monsters. Once per turn: You can detach 3 materials from this card, then target 1 "Raidraptor" Xyz Monster in your GY; this card gains that monster's effects until the End Phase.

                            Raidraptor - Satellite Cannon Falcon
                            Raidraptor - Satellite Cannon Falcon
                            Raidraptor - Satellite Cannon Falcon
                            DARK
                            Raidraptor - Satellite Cannon Falcon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2000


                            2 Level 8 Winged Beast monsters If this card is Xyz Summoned by using a "Raidraptor" monster as material: You can destroy all Spells and Traps your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. Quick Effect: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your GY.

                            Raidraptor - Ultimate Falcon
                            Raidraptor - Ultimate Falcon
                            Raidraptor - Ultimate Falcon
                            DARK
                            Raidraptor - Ultimate Falcon
                            • ATK:

                            • 3500

                            • DEF:

                            • 2000


                            3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.

                            Main: 54 Extra: 15

                            1 cardBlack Luster Soldier - Envoy of the Beginning
                            1 cardBlack Luster Soldier - Envoy of the Beginning
                            Black Luster Soldier - Envoy of the Beginning
                            LIGHT 8
                            Black Luster Soldier - Envoy of the Beginning
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                            1 cardCaius the Shadow Monarch 1 cardCaius the Shadow Monarch
                            Caius the Shadow Monarch
                            DARK 6
                            Caius the Shadow Monarch
                            • ATK:

                            • 2400

                            • DEF:

                            • 1000


                            If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


                            2 cardCyber Dragon 2 cardCyber Dragon
                            Cyber Dragon
                            LIGHT 5
                            Cyber Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 1600


                            If only your opponent controls a monster, you can Special Summon this card (from your hand).


                            2 cardD.D. Crow 2 cardD.D. Crow
                            D.D. Crow
                            DARK 1
                            D.D. Crow
                            • ATK:

                            • 100

                            • DEF:

                            • 100


                            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                            3 cardDark Simorgh 3 cardDark Simorgh
                            Dark Simorgh
                            DARK 7
                            Dark Simorgh
                            • ATK:

                            • 2700

                            • DEF:

                            • 1000


                            While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.


                            1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                            Gorz the Emissary of Darkness
                            DARK 7
                            Gorz the Emissary of Darkness
                            • ATK:

                            • 2700

                            • DEF:

                            • 2500


                            When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                            1 cardLevel Eater
                            1 cardLevel Eater
                            Level Eater
                            DARK 1
                            Level Eater
                            • ATK:

                            • 600

                            • DEF:

                            • 0


                            If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.


                            3 cardReborn Tengu 3 cardReborn Tengu
                            Reborn Tengu
                            WIND 4
                            Reborn Tengu
                            • ATK:

                            • 1700

                            • DEF:

                            • 600


                            If this face-up card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck.


                            1 cardSangan
                            1 cardSangan
                            Sangan
                            DARK 3
                            Sangan
                            • ATK:

                            • 1000

                            • DEF:

                            • 600


                            If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                            2 cardSkull Meister 2 cardSkull Meister
                            Skull Meister
                            DARK 4
                            Skull Meister
                            • ATK:

                            • 1700

                            • DEF:

                            • 400


                            When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


                            3 cardThunder King Rai-Oh 3 cardThunder King Rai-Oh
                            Thunder King Rai-Oh
                            LIGHT 4
                            Thunder King Rai-Oh
                            • ATK:

                            • 1900

                            • DEF:

                            • 800


                            Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


                            3 cardTour Guide From the Underworld 3 cardTour Guide From the Underworld
                            Tour Guide From the Underworld
                            DARK 3
                            Tour Guide From the Underworld
                            • ATK:

                            • 1000

                            • DEF:

                            • 600


                            When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


                            1 cardTragoedia 1 cardTragoedia
                            Tragoedia
                            DARK 10
                            Tragoedia
                            • ATK:

                            • -1

                            • DEF:

                            • -1


                            When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


                            3 cardEffect Veiler 3 cardEffect Veiler
                            Effect Veiler
                            LIGHT 1
                            Effect Veiler
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                            2 cardGenex Ally Birdman 2 cardGenex Ally Birdman
                            Genex Ally Birdman
                            DARK 3
                            Genex Ally Birdman
                            • ATK:

                            • 1400

                            • DEF:

                            • 400


                            You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.


                            2 cardMist Valley Baby Roc 2 cardMist Valley Baby Roc
                            Mist Valley Baby Roc
                            WIND 2
                            Mist Valley Baby Roc
                            • ATK:

                            • 400

                            • DEF:

                            • 600


                            When this card is sent directly from the hand to the Graveyard, you can Special Summon it.


                            2 cardQuickdraw Synchron 2 cardQuickdraw Synchron
                            Quickdraw Synchron
                            WIND 5
                            Quickdraw Synchron
                            • ATK:

                            • 700

                            • DEF:

                            • 1400


                            You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


                            1 cardAllure of Darkness
                            1 cardAllure of Darkness
                            Allure of Darkness
                            Spell Normal
                            Allure of Darkness

                              Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                              1 cardDark Hole
                              1 cardDark Hole
                              Dark Hole
                              Spell Normal
                              Dark Hole

                                Destroy all monsters on the field.


                                1 cardFoolish Burial
                                1 cardFoolish Burial
                                Foolish Burial
                                Spell Normal
                                Foolish Burial

                                  Send 1 monster from your Deck to the GY.




                                  Tag(s):

                                  1 cardHeavy Storm
                                  1 cardHeavy Storm
                                  Heavy Storm
                                  Spell Normal
                                  Heavy Storm

                                    Destroy all Spell and Trap Cards on the field.


                                    1 cardMonster Reborn
                                    1 cardMonster Reborn
                                    Monster Reborn
                                    Spell Normal
                                    Monster Reborn

                                      Target 1 monster in either GY; Special Summon it.




                                      Tag(s):

                                      1 cardMystical Space Typhoon
                                      1 cardMystical Space Typhoon
                                      Mystical Space Typhoon
                                      Spell Quick
                                      Mystical Space Typhoon

                                        Target 1 Spell/Trap on the field; destroy that target.


                                        1 cardPot of Avarice 1 cardPot of Avarice
                                        Pot of Avarice
                                        Spell Normal
                                        Pot of Avarice

                                          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                          Tag(s):

                                          2 cardPot of Duality
                                          2 cardPot of Duality
                                          Pot of Duality
                                          Spell Normal
                                          Pot of Duality

                                            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                            Tag(s):

                                            3 cardAnti-Spell Fragrance
                                            3 cardAnti-Spell Fragrance
                                            Anti-Spell Fragrance
                                            Trap Continuous
                                            Anti-Spell Fragrance

                                              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                              2 cardDebunk 2 cardDebunk
                                              Debunk
                                              Trap Counter
                                              Debunk

                                                When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                                1 cardMirror Force
                                                1 cardMirror Force
                                                Mirror Force
                                                Trap Normal
                                                Mirror Force

                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                  2 cardPhoenix Wing Wind Blast 2 cardPhoenix Wing Wind Blast
                                                  Phoenix Wing Wind Blast
                                                  Trap Normal
                                                  Phoenix Wing Wind Blast

                                                    Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                                                    1 cardSolemn Judgment
                                                    1 cardSolemn Judgment
                                                    Solemn Judgment
                                                    Trap Counter
                                                    Solemn Judgment

                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      2 cardSolemn Warning 2 cardSolemn Warning
                                                      Solemn Warning
                                                      Trap Counter
                                                      Solemn Warning

                                                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                        Tag(s):

                                                        1 cardTrap Dustshoot
                                                        1 cardTrap Dustshoot
                                                        Trap Dustshoot
                                                        Trap Normal
                                                        Trap Dustshoot

                                                          Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                          1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                          Chimeratech Fortress Dragon
                                                          DARK 8
                                                          Chimeratech Fortress Dragon
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 0


                                                          "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                          1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                          Black Rose Dragon
                                                          FIRE 7
                                                          Black Rose Dragon
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 1800


                                                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                          1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                          Brionac, Dragon of the Ice Barrier
                                                          WATER 6
                                                          Brionac, Dragon of the Ice Barrier
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 1400


                                                          1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                          1 cardChevalier de Fleur 1 cardChevalier de Fleur
                                                          Chevalier de Fleur
                                                          WIND 8
                                                          Chevalier de Fleur
                                                          • ATK:

                                                          • 2700

                                                          • DEF:

                                                          • 2300


                                                          "Fleur Synchron" + 1 or more non-Tuner monsters Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.


                                                          1 cardDrill Warrior 1 cardDrill Warrior
                                                          Drill Warrior
                                                          EARTH 6
                                                          Drill Warrior
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 2000


                                                          "Drill Synchron" + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand.


                                                          1 cardJunk Archer 1 cardJunk Archer
                                                          Junk Archer
                                                          EARTH 7
                                                          Junk Archer
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 2000


                                                          "Junk Synchron" + 1 or more non-Tuner monsters Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.


                                                          1 cardJunk Destroyer 1 cardJunk Destroyer
                                                          Junk Destroyer
                                                          EARTH 8
                                                          Junk Destroyer
                                                          • ATK:

                                                          • 2600

                                                          • DEF:

                                                          • 2500


                                                          "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.


                                                          1 cardJunk Warrior 1 cardJunk Warrior
                                                          Junk Warrior
                                                          DARK 5
                                                          Junk Warrior
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 1300


                                                          "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                                          1 cardOrient Dragon 1 cardOrient Dragon
                                                          Orient Dragon
                                                          WIND 6
                                                          Orient Dragon
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 1000


                                                          1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.


                                                          1 cardScrap Dragon 1 cardScrap Dragon
                                                          Scrap Dragon
                                                          EARTH 8
                                                          Scrap Dragon
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2000


                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                                                          1 cardStardust Dragon 1 cardStardust Dragon
                                                          Stardust Dragon
                                                          WIND 8
                                                          Stardust Dragon
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                          1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                                          Trishula, Dragon of the Ice Barrier
                                                          WATER 9
                                                          Trishula, Dragon of the Ice Barrier
                                                          • ATK:

                                                          • 2700

                                                          • DEF:

                                                          • 2000


                                                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                          1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                                          Leviair the Sea Dragon
                                                          WIND
                                                          Leviair the Sea Dragon
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 1600


                                                          2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                                          1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                                          Number 17: Leviathan Dragon
                                                          WATER
                                                          Number 17: Leviathan Dragon
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 0


                                                          2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                                          1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                                          Steelswarm Roach
                                                          DARK
                                                          Steelswarm Roach
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 0


                                                          2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                                          ocg
                                                          Simorgh
                                                          5







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