Ojama Deck Breakdown

Cards Usage Statistic

Main Deck

Armed Dragon LV10
Armed Dragon LV10
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.

Armed Dragon LV3
Armed Dragon LV3
Armed Dragon LV3
WIND 3
Armed Dragon LV3
  • ATK:

  • 1200

  • DEF:

  • 900


During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

Armed Dragon LV5
Armed Dragon LV5
Armed Dragon LV5
WIND 5
Armed Dragon LV5
  • ATK:

  • 2400

  • DEF:

  • 1700


You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

Armed Dragon LV7
Armed Dragon LV7
Armed Dragon LV7
WIND 7
Armed Dragon LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

Cyber Dragon Vier
Cyber Dragon Vier
Cyber Dragon Vier
LIGHT 4
Cyber Dragon Vier
  • ATK:

  • 1100

  • DEF:

  • 1600


This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.

Ojama Blue
Ojama Blue
Ojama Blue
LIGHT 2
Ojama Blue
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.

Ojama Red
Ojama Red
Ojama Red
LIGHT 2
Ojama Red
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.

Proto-Cyber Dragon
Proto-Cyber Dragon
Proto-Cyber Dragon
LIGHT 3
Proto-Cyber Dragon
  • ATK:

  • 1100

  • DEF:

  • 600


This card's name becomes "Cyber Dragon" while on the field.

Ojama Black
Ojama Black
Ojama Black
LIGHT 2
Ojama Black
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Ojama Green
Ojama Green
Ojama Green
LIGHT 2
Ojama Green
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Ojama Yellow
Ojama Yellow
Ojama Yellow
LIGHT 2
Ojama Yellow
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Fusion Recovery
Fusion Recovery
Fusion Recovery
Spell Normal
Fusion Recovery

    Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.

    Fusion Substitute
    Fusion Substitute
    Fusion Substitute
    Spell Normal
    Fusion Substitute

      (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Level Up!
        Level Up!
        Level Up!
        Spell Normal
        Level Up!

          Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.

          Ojama Country
          Ojama Country
          Ojama Country
          Spell Field
          Ojama Country

            Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)

            Ojama Delta Hurricane!!
            Ojama Delta Hurricane!!
            Ojama Delta Hurricane!!
            Spell Normal
            Ojama Delta Hurricane!!

              You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.

              Ojamatch
              Ojamatch
              Ojamatch
              Spell Quick
              Ojamatch

                Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.

                Polymerization
                Polymerization
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                  Ojama Duo
                  Ojama Duo
                  Ojama Duo
                  Trap Normal
                  Ojama Duo

                    Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.

                    Ojama Pajama
                    Ojama Pajama
                    Ojama Pajama
                    Trap Continuous
                    Ojama Pajama

                      If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.

                      Extra Deck

                      Cyber Eternity Dragon
                      Cyber Eternity Dragon
                      Cyber Eternity Dragon
                      LIGHT 10
                      Cyber Eternity Dragon
                      • ATK:

                      • 2800

                      • DEF:

                      • 4000


                      1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

                      Ojama King
                      Ojama King
                      Ojama King
                      LIGHT 6
                      Ojama King
                      • ATK:

                      • 0

                      • DEF:

                      • 3000


                      "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.

                      Ojama Knight
                      Ojama Knight
                      Ojama Knight
                      LIGHT 5
                      Ojama Knight
                      • ATK:

                      • 0

                      • DEF:

                      • 2500


                      1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.

                      Main: 48 Extra: 7

                      1 cardArmed Dragon LV10 1 cardArmed Dragon LV10
                      Armed Dragon LV10
                      WIND 10
                      Armed Dragon LV10
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.


                      1 cardArmed Dragon LV3 1 cardArmed Dragon LV3
                      Armed Dragon LV3
                      WIND 3
                      Armed Dragon LV3
                      • ATK:

                      • 1200

                      • DEF:

                      • 900


                      During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.


                      1 cardArmed Dragon LV5 1 cardArmed Dragon LV5
                      Armed Dragon LV5
                      WIND 5
                      Armed Dragon LV5
                      • ATK:

                      • 2400

                      • DEF:

                      • 1700


                      You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.


                      1 cardArmed Dragon LV7 1 cardArmed Dragon LV7
                      Armed Dragon LV7
                      WIND 7
                      Armed Dragon LV7
                      • ATK:

                      • 2800

                      • DEF:

                      • 1000


                      Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.


                      3 cardCyber Dragon 3 cardCyber Dragon
                      Cyber Dragon
                      LIGHT 5
                      Cyber Dragon
                      • ATK:

                      • 2100

                      • DEF:

                      • 1600


                      If only your opponent controls a monster, you can Special Summon this card (from your hand).


                      3 cardCyber Dragon Vier 3 cardCyber Dragon Vier
                      Cyber Dragon Vier
                      LIGHT 4
                      Cyber Dragon Vier
                      • ATK:

                      • 1100

                      • DEF:

                      • 1600


                      This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.


                      2 cardOjama Blue 2 cardOjama Blue
                      Ojama Blue
                      LIGHT 2
                      Ojama Blue
                      • ATK:

                      • 0

                      • DEF:

                      • 1000


                      When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


                      3 cardOjama Red 3 cardOjama Red
                      Ojama Red
                      LIGHT 2
                      Ojama Red
                      • ATK:

                      • 0

                      • DEF:

                      • 1000


                      When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.


                      3 cardProto-Cyber Dragon 3 cardProto-Cyber Dragon
                      Proto-Cyber Dragon
                      LIGHT 3
                      Proto-Cyber Dragon
                      • ATK:

                      • 1100

                      • DEF:

                      • 600


                      This card's name becomes "Cyber Dragon" while on the field.


                      3 cardOjama Black 3 cardOjama Black
                      Ojama Black
                      LIGHT 2
                      Ojama Black
                      • ATK:

                      • 0

                      • DEF:

                      • 1000


                      He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                      3 cardOjama Green 3 cardOjama Green
                      Ojama Green
                      LIGHT 2
                      Ojama Green
                      • ATK:

                      • 0

                      • DEF:

                      • 1000


                      He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                      3 cardOjama Yellow 3 cardOjama Yellow
                      Ojama Yellow
                      LIGHT 2
                      Ojama Yellow
                      • ATK:

                      • 0

                      • DEF:

                      • 1000


                      He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                      3 cardFusion Recovery 3 cardFusion Recovery
                      Fusion Recovery
                      Spell Normal
                      Fusion Recovery

                        Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


                        1 cardFusion Substitute 1 cardFusion Substitute
                        Fusion Substitute
                        Spell Normal
                        Fusion Substitute

                          (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


                          1 cardHarpie's Feather Duster
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            3 cardLevel Up! 3 cardLevel Up!
                            Level Up!
                            Spell Normal
                            Level Up!

                              Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.


                              2 cardOjama Country 2 cardOjama Country
                              Ojama Country
                              Spell Field
                              Ojama Country

                                Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


                                2 cardOjama Delta Hurricane!! 2 cardOjama Delta Hurricane!!
                                Ojama Delta Hurricane!!
                                Spell Normal
                                Ojama Delta Hurricane!!

                                  You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.


                                  2 cardOjamatch 2 cardOjamatch
                                  Ojamatch
                                  Spell Quick
                                  Ojamatch

                                    Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.


                                    3 cardPolymerization 3 cardPolymerization
                                    Polymerization
                                    Spell Normal
                                    Polymerization

                                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                      2 cardOjama Duo 2 cardOjama Duo
                                      Ojama Duo
                                      Trap Normal
                                      Ojama Duo

                                        Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                                        2 cardOjama Pajama 2 cardOjama Pajama
                                        Ojama Pajama
                                        Trap Continuous
                                        Ojama Pajama

                                          If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.


                                          3 cardCyber Eternity Dragon 3 cardCyber Eternity Dragon
                                          Cyber Eternity Dragon
                                          LIGHT 10
                                          Cyber Eternity Dragon
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 4000


                                          1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                          1 cardOjama King 1 cardOjama King
                                          Ojama King
                                          LIGHT 6
                                          Ojama King
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 3000


                                          "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                          3 cardOjama Knight 3 cardOjama Knight
                                          Ojama Knight
                                          LIGHT 5
                                          Ojama Knight
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2500


                                          1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.



                                          OJAMA Decks in OCG








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