Millennium Deck Breakdown

Cards Usage Statistic

Main Deck

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Extra Deck

S:P Little Knight
S:P Little Knight
S:P Little Knight
DARK
S:P Little Knight
  • ATK:

  • 1600

  • LINK-2

Link Arrow:

Left

Right


2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

Main: 55 Extra: 15

1 cardBlackwing - Zephyros the Elite 1 cardBlackwing - Zephyros the Elite
Blackwing - Zephyros the Elite
DARK 4
Blackwing - Zephyros the Elite
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


1 cardDragunity Legatus 1 cardDragunity Legatus
Dragunity Legatus
WIND 4
Dragunity Legatus
  • ATK:

  • 1800

  • DEF:

  • 1200


If you control "Dragon Ravine" or a "Dragunity" monster: You can Special Summon this card from your hand. If a "Dragunity" Monster Card(s) is in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Dragunity Legatus" once per turn.


3 cardDragunity Quirinus 3 cardDragunity Quirinus
Dragunity Quirinus
WIND 4
Dragunity Quirinus
  • ATK:

  • 1200

  • DEF:

  • 1200


Your "Dragunity" monsters cannot be destroyed by battle while this card is equipped with an Equip Card. You can only use each of the following effects of "Dragunity Quirinus" once per turn. If this card is Normal or Special Summoned: You can add 1 "Dragunity" Spell/Trap from your Deck to your hand. You can target 1 other "Dragunity" Monster Card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Dragunity" monster from your hand.


3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardGolem that Guards the Millennium Treasures
3 cardGolem that Guards the Millennium Treasures
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardSengenjin Wakes from a Millennium 3 cardSengenjin Wakes from a Millennium
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


2 cardAsh Blossom & Joyous Spring
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardDestrudo the Lost Dragon's Frisson 3 cardDestrudo the Lost Dragon's Frisson
Destrudo the Lost Dragon's Frisson
DARK 7
Destrudo the Lost Dragon's Frisson
  • ATK:

  • 1000

  • DEF:

  • 3000


If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


1 cardDragunity Couse 1 cardDragunity Couse
Dragunity Couse
WIND 2
Dragunity Couse
  • ATK:

  • 1000

  • DEF:

  • 200


Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as a Level 4 monster when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card.


2 cardDragunity Falchion 2 cardDragunity Falchion
Dragunity Falchion
WIND 2
Dragunity Falchion
  • ATK:

  • 1300

  • DEF:

  • 1200


You can banish this card from your hand or GY, then target 1 "Dragunity" monster you control; equip 1 Dragon "Dragunity" monster from your Deck or GY to it as an Equip Spell. You can send this card equipped to a "Dragunity" monster to the GY, then target 1 face-up card your opponent controls; banish it. You can only use each effect of "Dragunity Falchion" once per turn.


1 cardDragunity Guisarme 1 cardDragunity Guisarme
Dragunity Guisarme
WIND 3
Dragunity Guisarme
  • ATK:

  • 600

  • DEF:

  • 1600


When this card is Normal Summoned: You can target 1 Level 4 or lower WIND Dragon or Winged Beast monster in your GY; Special Summon it, but negate its effects. If this card is currently equipped to a monster: You can Special Summon this equipped card. You can only use each effect of "Dragunity Guisarme" once per turn.


2 cardDragunity Phalanx 2 cardDragunity Phalanx
Dragunity Phalanx
WIND 2
Dragunity Phalanx
  • ATK:

  • 500

  • DEF:

  • 1100


Once per turn, while this card is equipped to a monster: You can Special Summon this equipped card.


3 cardDragunity Remus 3 cardDragunity Remus
Dragunity Remus
WIND 2
Dragunity Remus
  • ATK:

  • 800

  • DEF:

  • 800


Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. You can discard this card; add 1 "Dragon Ravine" from your Deck to your hand. If you control a "Dragunity" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use each effect of "Dragunity Remus" once per turn.


1 cardRingowurm, the Dragon Guarding the Hundred Apples 1 cardRingowurm, the Dragon Guarding the Hundred Apples
Ringowurm, the Dragon Guarding the Hundred Apples
LIGHT 2
Ringowurm, the Dragon Guarding the Hundred Apples
  • ATK:

  • 100

  • DEF:

  • 1100


If a face-up non-Effect Monster is on the field: You can Special Summon this card from your hand. During your Main Phase, if you Synchro Summoned this turn: You can banish this card from your GY; Special Summon 1 "Hundred Apples Token" (Wyrm/LIGHT/Level 2/ATK 100/DEF 100). The player who Summoned it can treat it as a Tuner for a Synchro Summon. You can only use each effect of "Ringowurm, the Dragon Guarding the Hundred Apples" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      3 cardDragon Ravine 3 cardDragon Ravine
      Dragon Ravine
      Spell Field
      Dragon Ravine

        Once per turn: You can discard 1 card, then activate 1 of these effects; ● Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ● Send 1 Dragon monster from your Deck to the GY.


        1 cardDragunity Divine Lance 1 cardDragunity Divine Lance
        Dragunity Divine Lance
        Spell Equip
        Dragunity Divine Lance

          Equip only to a "Dragunity" monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type "Dragunity" Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of "Dragunity Divine Lance" once per turn.


          1 cardDragunity Divine Wind 1 cardDragunity Divine Wind
          Dragunity Divine Wind
          Spell Field
          Dragunity Divine Wind

            During your Main Phase: You can apply 1 of these effects, or if "Dragon Ravine" is in your GY, you can apply both, in sequence. ● Add 1 Dragon or Winged Beast monster from your GY to your hand. ● Special Summon 1 "Dragunity" monster from your hand, then you can equip 1 Dragon "Dragunity" monster from your Deck to it. You can only use this effect of "Dragunity Divine Wind" once per turn.


            3 cardDragunity Whirlwind 3 cardDragunity Whirlwind
            Dragunity Whirlwind
            Spell Quick
            Dragunity Whirlwind

              If only your opponent controls a monster: You can Special Summon 1 "Dragunity" Tuner and 1 Winged Beast "Dragunity" monster from your Deck, but negate their effects, then if your opponent controls a monster that was Special Summoned from the Extra Deck, immediately after this effect resolves you can Synchro Summon 1 Dragon Synchro Monster using only "Dragunity" monsters you control. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon monsters. You can only activate 1 "Dragunity Whirlwind" per turn.


              3 cardForbidden Droplet 3 cardForbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                1 cardHarpie's Feather Duster
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  1 cardHeavy Storm
                  1 cardHeavy Storm
                  Heavy Storm
                  Spell Normal
                  Heavy Storm

                    Destroy all Spell and Trap Cards on the field.


                    1 cardTerraforming
                    1 cardTerraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.




                      Tag(s):

                      1 cardWedju Temple 1 cardWedju Temple
                      Wedju Temple
                      Spell Field
                      Wedju Temple

                        During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                        1 cardDragunity Oubliette 1 cardDragunity Oubliette
                        Dragunity Oubliette
                        Trap Counter
                        Dragunity Oubliette

                          When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn.


                          1 cardRed Reboot
                          1 cardRed Reboot
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                            1 cardSnake-Eyes Doomed Dragon 1 cardSnake-Eyes Doomed Dragon
                            Snake-Eyes Doomed Dragon
                            FIRE 8
                            Snake-Eyes Doomed Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                            1 cardCrystron Halqifibrax Prism 1 cardCrystron Halqifibrax Prism
                            Crystron Halqifibrax Prism
                            WATER
                            Crystron Halqifibrax Prism
                            • ATK:

                            • 1500

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Tuner from your Extra Deck in Defense Position, with a Level less than or equal to the total original Levels of the monsters used as material. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 3 "Crystron Tokens" (Machine/WATER/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You can only use each effect of "Crystron Halqifibrax Prism" once per turn.


                            1 cardDragunity Knight - Romulus 1 cardDragunity Knight - Romulus
                            Dragunity Knight - Romulus
                            WIND
                            Dragunity Knight - Romulus
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Dragon and/or Winged Beast monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.


                            1 cardDragunity Lord - Georgius 1 cardDragunity Lord - Georgius
                            Dragunity Lord - Georgius
                            WIND
                            Dragunity Lord - Georgius
                            • ATK:

                            • 2400

                            • LINK-4

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left

                            Bottom-Right


                            2+ monsters, including a Tuner Your opponent cannot activate the effects of monsters in the GY while this card is equipped with a "Dragunity" card. You can only use each of the following effects of "Dragunity Lord - Georgius" once per turn. If this card is Link Summoned, or your opponent Special Summons a monster(s): You can Special Summon 1 Level 5 or higher "Dragunity" monster from your Extra Deck or GY. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.


                            1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                            Accel Synchro Stardust Dragon
                            WIND 8
                            Accel Synchro Stardust Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                            1 cardAncient Fairy Dragon
                            1 cardAncient Fairy Dragon
                            Ancient Fairy Dragon
                            LIGHT 7
                            Ancient Fairy Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                            1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                            Black Rose Dragon
                            FIRE 7
                            Black Rose Dragon
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                            1 cardBystial Dis Pater 1 cardBystial Dis Pater
                            Bystial Dis Pater
                            DARK 10
                            Bystial Dis Pater
                            • ATK:

                            • 3500

                            • DEF:

                            • 3500


                            1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                            1 cardCrystal Wing Synchro Dragon
                            1 cardCrystal Wing Synchro Dragon
                            Crystal Wing Synchro Dragon
                            WIND 8
                            Crystal Wing Synchro Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                            1 cardDragunity Knight - Areadbhair 1 cardDragunity Knight - Areadbhair
                            Dragunity Knight - Areadbhair
                            WIND 10
                            Dragunity Knight - Areadbhair
                            • ATK:

                            • 3300

                            • DEF:

                            • 3200


                            1 "Dragunity" Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 "Dragunity" monster from your GY; negate the activation, and if you do, banish that card. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can destroy all Spells and Traps your opponent controls. You can only use each effect of "Dragunity Knight - Areadbhair" once per turn.


                            1 cardDragunity Knight - Ascalon 1 cardDragunity Knight - Ascalon
                            Dragunity Knight - Ascalon
                            WIND 10
                            Dragunity Knight - Ascalon
                            • ATK:

                            • 3300

                            • DEF:

                            • 3200


                            1 "Dragunity" Tuner + 1+ non-Tuner monsters You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Dragunity Knight - Ascalon" once per turn.


                            1 cardDragunity Knight - Barcha 1 cardDragunity Knight - Barcha
                            Dragunity Knight - Barcha
                            WIND 8
                            Dragunity Knight - Barcha
                            • ATK:

                            • 2000

                            • DEF:

                            • 1200


                            1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard, and equip them to this card. This card gains 300 ATK for each "Dragunity" card equipped to this card.


                            1 cardDragunity Knight - Gae Dearg 1 cardDragunity Knight - Gae Dearg
                            Dragunity Knight - Gae Dearg
                            WIND 6
                            Dragunity Knight - Gae Dearg
                            • ATK:

                            • 2400

                            • DEF:

                            • 800


                            1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters Once per turn: You can add 1 Level 4 or lower Dragon or Winged Beast monster from your Deck to your hand, then discard 1 Dragon or Winged Beast monster.


                            1 cardDragunity Knight - Luin 1 cardDragunity Knight - Luin
                            Dragunity Knight - Luin
                            WIND 6
                            Dragunity Knight - Luin
                            • ATK:

                            • 1200

                            • DEF:

                            • 1900


                            1 "Dragunity" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of "Dragunity Knight - Luin" once per turn.


                            1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                            The Zombie Vampire
                            DARK
                            The Zombie Vampire
                            • ATK:

                            • 3000

                            • DEF:

                            • 2800


                            2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


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                            Millennium
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