Melffy Deck Breakdown

Cards Usage Statistic

Main Deck

Cerynemesia, Mystical Beast of the Forest
Cerynemesia, Mystical Beast of the Forest
Cerynemesia, Mystical Beast of the Forest
EARTH 2
Cerynemesia, Mystical Beast of the Forest
  • ATK:

  • 0

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can banish (face-up) 1 Beast monster from your hand or face-up field until the End Phase; Special Summon 1 EARTH Beast monster from your Deck or GY, with an equal or lower Level than that monster's original Level, then your opponent can Special Summon 1 monster from their hand. You can only use this effect of "Cerynemesia, Mystical Beast of the Forest" once per turn. Your opponent's monsters that can attack must attack the monster you control with the highest ATK (their choice, if tied).

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Kalantosa, Mystical Beast of the Forest
Kalantosa, Mystical Beast of the Forest
Kalantosa, Mystical Beast of the Forest
EARTH 2
Kalantosa, Mystical Beast of the Forest
  • ATK:

  • 200

  • DEF:

  • 1400


If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.

Melffy Catty
Melffy Catty
Melffy Catty
EARTH 2
Melffy Catty
  • ATK:

  • 200

  • DEF:

  • 200


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.

Melffy Puppy
Melffy Puppy
Melffy Puppy
EARTH 2
Melffy Puppy
  • ATK:

  • 300

  • DEF:

  • 100


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.

Melffy Wally
Melffy Wally
Melffy Wally
EARTH 2
Melffy Wally
  • ATK:

  • 0

  • DEF:

  • 400


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Melffy Rabby
Melffy Rabby
Melffy Rabby
EARTH 2
Melffy Rabby
  • ATK:

  • 0

  • DEF:

  • 2100


''Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!''

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Hop Ear Squadron
Hop Ear Squadron
Hop Ear Squadron
WIND 2
Hop Ear Squadron
  • ATK:

  • 300

  • DEF:

  • 600


During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.

Melffy Pinny
Melffy Pinny
Melffy Pinny
WATER 2
Melffy Pinny
  • ATK:

  • 300

  • DEF:

  • 100


If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.

Melffy Rabbys
Melffy Rabbys
Melffy Rabbys
EARTH 2
Melffy Rabbys
  • ATK:

  • 300

  • DEF:

  • 100


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can Fusion Summon 1 "Melffy" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is Normal or Special Summoned: You can add 1 "Melffy" monster from your Deck to your hand, then if you added a Normal Monster, you can Special Summon any number of Beast monsters from your hand. You can only use 1 "Melffy Rabbys" effect per turn, and only once that turn.

Melffy Footsteps
Melffy Footsteps
Melffy Footsteps
Spell Normal
Melffy Footsteps

    Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Footsteps"; add 1 of them to your hand, and if you do, place the other on the bottom of your Deck. You can only use this effect of "Melffy Footsteps" once per turn. You cannot Special Summon the turn you activate this card, except "Melffy" monsters.

    Melffy Hide-and-Seek
    Melffy Hide-and-Seek
    Melffy Hide-and-Seek
    Spell Continuous
    Melffy Hide-and-Seek

      The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.

      Extra Deck

      Garura, Wings of Resonant Life
      Garura, Wings of Resonant Life
      Garura, Wings of Resonant Life
      DARK 6
      Garura, Wings of Resonant Life
      • ATK:

      • 1500

      • DEF:

      • 2400


      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

      Melffys' Joyful Surprise
      Melffys' Joyful Surprise
      Melffys' Joyful Surprise
      EARTH 4
      Melffys' Joyful Surprise
      • ATK:

      • 0

      • DEF:

      • 2500


      1 "Melffy" monster + 1 Beast monster If this card is Fusion Summoned: You can target an equal number of "Melffy" cards you control and cards your opponent controls; return them to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can target 1 Beast monster in your GY; reduce this card's Level by exactly 2, and if you do, Special Summon that target. You can only use each effect of "Melffys' Joyful Surprise" once per turn.

      Accel Synchro Stardust Dragon
      Accel Synchro Stardust Dragon
      Accel Synchro Stardust Dragon
      WIND 8
      Accel Synchro Stardust Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

      Merry Melffys
      Merry Melffys
      Merry Melffys
      EARTH 4
      Merry Melffys
      • ATK:

      • 1500

      • DEF:

      • 1000


      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.

      Satellite Warrior
      Satellite Warrior
      Satellite Warrior
      DARK 10
      Satellite Warrior
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.

      Stardust Dragon
      Stardust Dragon
      Stardust Dragon
      WIND 8
      Stardust Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

      Desert Locusts
      Desert Locusts
      Desert Locusts
      EARTH 6
      Desert Locusts
      • ATK:

      • 1500

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

      Silvera, Wolf Tamer of the White Forest
      Silvera, Wolf Tamer of the White Forest
      Silvera, Wolf Tamer of the White Forest
      LIGHT 6
      Silvera, Wolf Tamer of the White Forest
      • ATK:

      • 1900

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.

      Divine Arsenal AA-ZEUS - Sky Thunder
      Divine Arsenal AA-ZEUS - Sky Thunder
      Divine Arsenal AA-ZEUS - Sky Thunder
      LIGHT
      Divine Arsenal AA-ZEUS - Sky Thunder
      • ATK:

      • 3000

      • DEF:

      • 3000


      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



      Tag(s):

      Joyous Melffys
      Joyous Melffys
      Joyous Melffys
      EARTH
      Joyous Melffys
      • ATK:

      • 2000

      • DEF:

      • 500


      2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.

      Melffy of the Forest
      Melffy of the Forest
      Melffy of the Forest
      EARTH
      Melffy of the Forest
      • ATK:

      • 500

      • DEF:

      • 2000


      2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.

      Main: 55 Extra: 15

      3 copiesCerynemesia, Mystical Beast of the Forest 3 copiesCerynemesia, Mystical Beast of the Forest
      Cerynemesia, Mystical Beast of the Forest
      EARTH 2
      Cerynemesia, Mystical Beast of the Forest
      • ATK:

      • 0

      • DEF:

      • 1600


      If this card is Normal or Special Summoned: You can banish (face-up) 1 Beast monster from your hand or face-up field until the End Phase; Special Summon 1 EARTH Beast monster from your Deck or GY, with an equal or lower Level than that monster's original Level, then your opponent can Special Summon 1 monster from their hand. You can only use this effect of "Cerynemesia, Mystical Beast of the Forest" once per turn. Your opponent's monsters that can attack must attack the monster you control with the highest ATK (their choice, if tied).


      1 copyDimension Shifter
      1 copyDimension Shifter
      Dimension Shifter
      DARK 6
      Dimension Shifter
      • ATK:

      • 1200

      • DEF:

      • 2200


      If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


      2 copiesDroll & Lock Bird
      2 copiesDroll & Lock Bird
      Droll & Lock Bird
      WIND 1
      Droll & Lock Bird
      • ATK:

      • 0

      • DEF:

      • 0


      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


      1 copyKalantosa, Mystical Beast of the Forest 1 copyKalantosa, Mystical Beast of the Forest
      Kalantosa, Mystical Beast of the Forest
      EARTH 2
      Kalantosa, Mystical Beast of the Forest
      • ATK:

      • 200

      • DEF:

      • 1400


      If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.


      1 copyMelffy Catty 1 copyMelffy Catty
      Melffy Catty
      EARTH 2
      Melffy Catty
      • ATK:

      • 200

      • DEF:

      • 200


      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.


      2 copiesMelffy Puppy 2 copiesMelffy Puppy
      Melffy Puppy
      EARTH 2
      Melffy Puppy
      • ATK:

      • 300

      • DEF:

      • 100


      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.


      3 copiesMelffy Wally 3 copiesMelffy Wally
      Melffy Wally
      EARTH 2
      Melffy Wally
      • ATK:

      • 0

      • DEF:

      • 400


      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.


      3 copiesMulcharmy Fuwalos 3 copiesMulcharmy Fuwalos
      Mulcharmy Fuwalos
      WIND 4
      Mulcharmy Fuwalos
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      3 copiesMulcharmy Purulia 3 copiesMulcharmy Purulia
      Mulcharmy Purulia
      WATER 4
      Mulcharmy Purulia
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      1 copyMelffy Rabby 1 copyMelffy Rabby
      Melffy Rabby
      EARTH 2
      Melffy Rabby
      • ATK:

      • 0

      • DEF:

      • 2100


      ''Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!''


      3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      3 copiesGhost Belle & Haunted Mansion 3 copiesGhost Belle & Haunted Mansion
      Ghost Belle & Haunted Mansion
      EARTH 3
      Ghost Belle & Haunted Mansion
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


      3 copiesGhost Ogre & Snow Rabbit 3 copiesGhost Ogre & Snow Rabbit
      Ghost Ogre & Snow Rabbit
      LIGHT 3
      Ghost Ogre & Snow Rabbit
      • ATK:

      • 0

      • DEF:

      • 1800


      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


      1 copyHop Ear Squadron 1 copyHop Ear Squadron
      Hop Ear Squadron
      WIND 2
      Hop Ear Squadron
      • ATK:

      • 300

      • DEF:

      • 600


      During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


      1 copyMelffy Pinny 1 copyMelffy Pinny
      Melffy Pinny
      WATER 2
      Melffy Pinny
      • ATK:

      • 300

      • DEF:

      • 100


      If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.


      3 copiesMelffy Rabbys 3 copiesMelffy Rabbys
      Melffy Rabbys
      EARTH 2
      Melffy Rabbys
      • ATK:

      • 300

      • DEF:

      • 100


      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can Fusion Summon 1 "Melffy" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is Normal or Special Summoned: You can add 1 "Melffy" monster from your Deck to your hand, then if you added a Normal Monster, you can Special Summon any number of Beast monsters from your hand. You can only use 1 "Melffy Rabbys" effect per turn, and only once that turn.


      3 copiesBook of Eclipse 3 copiesBook of Eclipse
      Book of Eclipse
      Spell Quick
      Book of Eclipse

        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


        1 copyCalled by the Grave
        1 copyCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          2 copiesCattle Call 2 copiesCattle Call
          Cattle Call
          Spell Quick
          Cattle Call

            Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.


            3 copiesDimensional Fissure 3 copiesDimensional Fissure
            Dimensional Fissure
            Spell Continuous
            Dimensional Fissure

              Any monster sent to the Graveyard is banished instead.


              1 copyHarpie's Feather Duster
              1 copyHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                2 copiesLightning Storm 2 copiesLightning Storm
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                  Tag(s):

                  3 copiesMelffy Footsteps 3 copiesMelffy Footsteps
                  Melffy Footsteps
                  Spell Normal
                  Melffy Footsteps

                    Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Footsteps"; add 1 of them to your hand, and if you do, place the other on the bottom of your Deck. You can only use this effect of "Melffy Footsteps" once per turn. You cannot Special Summon the turn you activate this card, except "Melffy" monsters.


                    1 copyMelffy Hide-and-Seek 1 copyMelffy Hide-and-Seek
                    Melffy Hide-and-Seek
                    Spell Continuous
                    Melffy Hide-and-Seek

                      The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.


                      1 copyObedience Schooled
                      1 copyObedience Schooled
                      Obedience Schooled
                      Spell Normal
                      Obedience Schooled

                        If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


                        3 copiesInfinite Impermanence 3 copiesInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          1 copySolemn Judgment
                          1 copySolemn Judgment
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            2 copiesMelffys' Joyful Surprise 2 copiesMelffys' Joyful Surprise
                            Melffys' Joyful Surprise
                            EARTH 4
                            Melffys' Joyful Surprise
                            • ATK:

                            • 0

                            • DEF:

                            • 2500


                            1 "Melffy" monster + 1 Beast monster If this card is Fusion Summoned: You can target an equal number of "Melffy" cards you control and cards your opponent controls; return them to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can target 1 Beast monster in your GY; reduce this card's Level by exactly 2, and if you do, Special Summon that target. You can only use each effect of "Melffys' Joyful Surprise" once per turn.


                            1 copyAccel Synchro Stardust Dragon 1 copyAccel Synchro Stardust Dragon
                            Accel Synchro Stardust Dragon
                            WIND 8
                            Accel Synchro Stardust Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                            1 copyMerry Melffys 1 copyMerry Melffys
                            Merry Melffys
                            EARTH 4
                            Merry Melffys
                            • ATK:

                            • 1500

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                            1 copySatellite Warrior
                            1 copySatellite Warrior
                            Satellite Warrior
                            DARK 10
                            Satellite Warrior
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                            1 copyStardust Dragon 1 copyStardust Dragon
                            Stardust Dragon
                            WIND 8
                            Stardust Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                            1 copyDesert Locusts 1 copyDesert Locusts
                            Desert Locusts
                            EARTH 6
                            Desert Locusts
                            • ATK:

                            • 1500

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                            1 copySilvera, Wolf Tamer of the White Forest 1 copySilvera, Wolf Tamer of the White Forest
                            Silvera, Wolf Tamer of the White Forest
                            LIGHT 6
                            Silvera, Wolf Tamer of the White Forest
                            • ATK:

                            • 1900

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                            1 copyDivine Arsenal AA-ZEUS - Sky Thunder 1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                            Tag(s):

                            1 copyJoyous Melffys 1 copyJoyous Melffys
                            Joyous Melffys
                            EARTH
                            Joyous Melffys
                            • ATK:

                            • 2000

                            • DEF:

                            • 500


                            2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.


                            2 copiesMelffy Godmommy 2 copiesMelffy Godmommy
                            Melffy Godmommy
                            EARTH
                            Melffy Godmommy
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            3+ Level 2 Beast monsters Once per turn, you can also Xyz Summon "Melffy Godmommy" by using "Melffy Mommy" you control (transfer its materials). If this card is Special Summoned: You can add 1 "Melffy" Spell/Trap from your Deck or GY to your hand. Gains ATK equal to the combined ATK and DEF of "Melffy" monsters attached to it. You can detach 5 materials from this card; return all cards your opponent controls to the hand.


                            1 copyMelffy Mommy 1 copyMelffy Mommy
                            Melffy Mommy
                            EARTH
                            Melffy Mommy
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            2+ Level 2 Beast monsters Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it. ● 3+: Cannot be destroyed by battle. ● 4+: You take no damage from battles involving this card. ● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.


                            1 copyMelffy of the Forest 1 copyMelffy of the Forest
                            Melffy of the Forest
                            EARTH
                            Melffy of the Forest
                            • ATK:

                            • 500

                            • DEF:

                            • 2000


                            2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.


                            1 copySuper Starslayer TY-PHON - Sky Crisis 1 copySuper Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                            ocg
                            Melffy
                            5







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