Earthbound Deck Breakdown

Cards Usage Statistic

Main Deck

Bone Archfiend
Bone Archfiend
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

Earthbound Prisoner Stone Sweeper
Earthbound Prisoner Stone Sweeper
Earthbound Prisoner Stone Sweeper
DARK 5
Earthbound Prisoner Stone Sweeper
  • ATK:

  • 1600

  • DEF:

  • 1600


If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Crimson Resonator
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.

Obsessive Uvualoop
Obsessive Uvualoop
Obsessive Uvualoop
EARTH 4
Obsessive Uvualoop
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.

Soul Resonator
Soul Resonator
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

Synkron Resonator
Synkron Resonator
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.

Vision Resonator
Vision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crimson Gaia
    Crimson Gaia
    Crimson Gaia
    Spell Continuous
    Crimson Gaia

      During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Resonator Call
        Resonator Call
        Resonator Call
        Spell Normal
        Resonator Call

          Add 1 "Resonator" monster from your Deck to your hand.

          Infinite Impermanence
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Red Zone
            Red Zone
            Red Zone
            Trap Continuous
            Red Zone

              When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.

              Extra Deck

              Bystial Dis Pater
              Bystial Dis Pater
              Bystial Dis Pater
              DARK 10
              Bystial Dis Pater
              • ATK:

              • 3500

              • DEF:

              • 3500


              1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

              Hot Red Dragon Archfiend Abyss
              Hot Red Dragon Archfiend Abyss
              Hot Red Dragon Archfiend Abyss
              DARK 9
              Hot Red Dragon Archfiend Abyss
              • ATK:

              • 3200

              • DEF:

              • 2500


              1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

              Hot Red Dragon Archfiend Bane
              Hot Red Dragon Archfiend Bane
              Hot Red Dragon Archfiend Bane
              DARK 10
              Hot Red Dragon Archfiend Bane
              • ATK:

              • 3500

              • DEF:

              • 3000


              1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.

              Kuibelt the Blade Dragon
              Kuibelt the Blade Dragon
              Kuibelt the Blade Dragon
              DARK 7
              Kuibelt the Blade Dragon
              • ATK:

              • 2500

              • DEF:

              • 1900


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.

              Red Dragon Archfiend
              Red Dragon Archfiend
              Red Dragon Archfiend
              DARK 8
              Red Dragon Archfiend
              • ATK:

              • 3000

              • DEF:

              • 2000


              1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

              Red Nova Dragon
              Red Nova Dragon
              Red Nova Dragon
              DARK 12
              Red Nova Dragon
              • ATK:

              • 3500

              • DEF:

              • 3000


              2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

              Red Rising Dragon
              Red Rising Dragon
              Red Rising Dragon
              DARK 6
              Red Rising Dragon
              • ATK:

              • 2100

              • DEF:

              • 1600


              1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

              Red Supernova Dragon
              Red Supernova Dragon
              Red Supernova Dragon
              DARK 12
              Red Supernova Dragon
              • ATK:

              • 4000

              • DEF:

              • 3000


              3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

              Scarlight Red Dragon Archfiend
              Scarlight Red Dragon Archfiend
              Scarlight Red Dragon Archfiend
              DARK 8
              Scarlight Red Dragon Archfiend
              • ATK:

              • 3000

              • DEF:

              • 2500


              1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.

              Scarred Dragon Archfiend
              Scarred Dragon Archfiend
              Scarred Dragon Archfiend
              DARK 8
              Scarred Dragon Archfiend
              • ATK:

              • 3000

              • DEF:

              • 2500


              1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.

              Main: 56 Extra: 16

              3 cardArtifact Lancea 3 cardArtifact Lancea
              Artifact Lancea
              LIGHT 5
              Artifact Lancea
              • ATK:

              • 1700

              • DEF:

              • 2300


              You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


              2 cardBone Archfiend 2 cardBone Archfiend
              Bone Archfiend
              DARK 4
              Bone Archfiend
              • ATK:

              • 1800

              • DEF:

              • 0


              If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


              2 cardBystial Baldrake 2 cardBystial Baldrake
              Bystial Baldrake
              DARK 6
              Bystial Baldrake
              • ATK:

              • 2500

              • DEF:

              • 2000


              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


              1 cardBystial Druiswurm
              1 cardBystial Druiswurm
              Bystial Druiswurm
              DARK 6
              Bystial Druiswurm
              • ATK:

              • 2500

              • DEF:

              • 2000


              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


              1 cardBystial Magnamhut
              1 cardBystial Magnamhut
              Bystial Magnamhut
              DARK 6
              Bystial Magnamhut
              • ATK:

              • 2500

              • DEF:

              • 2000


              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


              2 cardDroll & Lock Bird
              2 cardDroll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              1 cardEarthbound Immortal Red Nova 1 cardEarthbound Immortal Red Nova
              Earthbound Immortal Red Nova
              DARK 12
              Earthbound Immortal Red Nova
              • ATK:

              • 3500

              • DEF:

              • 3000


              There can only be 1 "Earthbound Immortal" monster on the field. During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 "Earthbound Immortal" monster or "Red Dragon Archfiend" from your hand or face-up Monster Zone to the GY, then you can apply 1 of these effects. ● Special Summon 1 "Earthbound" monster from your Deck or Extra Deck. ● Special Summon 1 "Red Nova Dragon" from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Earthbound Immortal Red Nova" once per turn.


              2 cardEarthbound Prisoner Stone Sweeper 2 cardEarthbound Prisoner Stone Sweeper
              Earthbound Prisoner Stone Sweeper
              DARK 5
              Earthbound Prisoner Stone Sweeper
              • ATK:

              • 1600

              • DEF:

              • 1600


              If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.


              2 cardMulcharmy Purulia 2 cardMulcharmy Purulia
              Mulcharmy Purulia
              WATER 4
              Mulcharmy Purulia
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              2 cardThe Bystial Lubellion
              2 cardThe Bystial Lubellion
              The Bystial Lubellion
              LIGHT 8
              The Bystial Lubellion
              • ATK:

              • 2500

              • DEF:

              • 3000


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


              3 cardAsh Blossom & Joyous Spring
              3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              2 cardCrimson Resonator 2 cardCrimson Resonator
              Crimson Resonator
              DARK 2
              Crimson Resonator
              • ATK:

              • 800

              • DEF:

              • 300


              If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


              2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
              Ghost Belle & Haunted Mansion
              EARTH 3
              Ghost Belle & Haunted Mansion
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


              1 cardObsessive Uvualoop 1 cardObsessive Uvualoop
              Obsessive Uvualoop
              EARTH 4
              Obsessive Uvualoop
              • ATK:

              • 1200

              • DEF:

              • 1800


              If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.


              3 cardSoul Resonator 3 cardSoul Resonator
              Soul Resonator
              FIRE 3
              Soul Resonator
              • ATK:

              • 500

              • DEF:

              • 200


              If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


              1 cardSynkron Resonator 1 cardSynkron Resonator
              Synkron Resonator
              DARK 1
              Synkron Resonator
              • ATK:

              • 100

              • DEF:

              • 100


              If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


              2 cardVision Resonator 2 cardVision Resonator
              Vision Resonator
              DARK 2
              Vision Resonator
              • ATK:

              • 400

              • DEF:

              • 400


              If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


              1 cardCalled by the Grave
              1 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                1 cardChaos Space
                1 cardChaos Space
                Chaos Space
                Spell Normal
                Chaos Space

                  Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                  3 cardCrimson Gaia 3 cardCrimson Gaia
                  Crimson Gaia
                  Spell Continuous
                  Crimson Gaia

                    During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                    1 cardCrossout Designator
                    1 cardCrossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                      2 cardDark Ruler No More 2 cardDark Ruler No More
                      Dark Ruler No More
                      Spell Normal
                      Dark Ruler No More

                        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                        Tag(s):

                        1 cardFoolish Burial
                        1 cardFoolish Burial
                        Foolish Burial
                        Spell Normal
                        Foolish Burial

                          Send 1 monster from your Deck to the GY.




                          Tag(s):

                          3 cardResonator Call 3 cardResonator Call
                          Resonator Call
                          Spell Normal
                          Resonator Call

                            Add 1 "Resonator" monster from your Deck to your hand.


                            1 cardResonator Command 1 cardResonator Command
                            Resonator Command
                            Spell Quick
                            Resonator Command

                              Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn.


                              1 cardTriple Tactics Talent
                              1 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    1 cardRed Zone 1 cardRed Zone
                                    Red Zone
                                    Trap Continuous
                                    Red Zone

                                      When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                                      1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                      The Black Goat Laughs
                                      Trap Normal
                                      The Black Goat Laughs

                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                        1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                        Bystial Dis Pater
                                        DARK 10
                                        Bystial Dis Pater
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 3500


                                        1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                        2 cardHot Red Dragon Archfiend Abyss 2 cardHot Red Dragon Archfiend Abyss
                                        Hot Red Dragon Archfiend Abyss
                                        DARK 9
                                        Hot Red Dragon Archfiend Abyss
                                        • ATK:

                                        • 3200

                                        • DEF:

                                        • 2500


                                        1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                        1 cardHot Red Dragon Archfiend Bane 1 cardHot Red Dragon Archfiend Bane
                                        Hot Red Dragon Archfiend Bane
                                        DARK 10
                                        Hot Red Dragon Archfiend Bane
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                                        1 cardKuibelt the Blade Dragon 1 cardKuibelt the Blade Dragon
                                        Kuibelt the Blade Dragon
                                        DARK 7
                                        Kuibelt the Blade Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1900


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.


                                        2 cardRed Dragon Archfiend 2 cardRed Dragon Archfiend
                                        Red Dragon Archfiend
                                        DARK 8
                                        Red Dragon Archfiend
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                        1 cardRed Nova Dragon 1 cardRed Nova Dragon
                                        Red Nova Dragon
                                        DARK 12
                                        Red Nova Dragon
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 3000


                                        2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                                        3 cardRed Rising Dragon 3 cardRed Rising Dragon
                                        Red Rising Dragon
                                        DARK 6
                                        Red Rising Dragon
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1600


                                        1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                        1 cardRed Supernova Dragon 1 cardRed Supernova Dragon
                                        Red Supernova Dragon
                                        DARK 12
                                        Red Supernova Dragon
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 3000


                                        3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                        1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                                        Scarlight Red Dragon Archfiend
                                        DARK 8
                                        Scarlight Red Dragon Archfiend
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                        2 cardScarred Dragon Archfiend 2 cardScarred Dragon Archfiend
                                        Scarred Dragon Archfiend
                                        DARK 8
                                        Scarred Dragon Archfiend
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                                        1 cardZalen the Shackled Dragon 1 cardZalen the Shackled Dragon
                                        Zalen the Shackled Dragon
                                        DARK 7
                                        Zalen the Shackled Dragon
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2100


                                        1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.


                                        ocg
                                        Earthbound
                                        5







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