Cynet Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Evil★Twins Ki-sikil & Lil-la
Evil★Twins Ki-sikil & Lil-la
Evil★Twins Ki-sikil & Lil-la
DARK 8
Evil★Twins Ki-sikil & Lil-la
  • ATK:

  • 2200

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.

Live☆Twin Ki-sikil
Live☆Twin Ki-sikil
Live☆Twin Ki-sikil
LIGHT 2
Live☆Twin Ki-sikil
  • ATK:

  • 500

  • DEF:

  • 0


Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.

Live☆Twin Ki-sikil Frost
Live☆Twin Ki-sikil Frost
Live☆Twin Ki-sikil Frost
LIGHT 2
Live☆Twin Ki-sikil Frost
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.

Live☆Twin Lil-la
Live☆Twin Lil-la
Live☆Twin Lil-la
DARK 2
Live☆Twin Lil-la
  • ATK:

  • 500

  • DEF:

  • 0


Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.

Live☆Twin Lil-la Sweet
Live☆Twin Lil-la Sweet
Live☆Twin Lil-la Sweet
DARK 2
Live☆Twin Lil-la Sweet
  • ATK:

  • 500

  • DEF:

  • 0


When your opponent activates a card or effect in response to your "Live☆Twin" card or effect activation (Quick Effect): You can discard this card; negate that opponent's effect. If you control a "Ki-sikil" monster and this card is in your GY: You can Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use each effect of "Live☆Twin Lil-la Sweet" once per turn.

Live☆Twin Lil-la Treat
Live☆Twin Lil-la Treat
Live☆Twin Lil-la Treat
DARK 2
Live☆Twin Lil-la Treat
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Trickstar Lycoris
Trickstar Lycoris
Trickstar Lycoris
LIGHT 3
Trickstar Lycoris
  • ATK:

  • 1600

  • DEF:

  • 1200


(Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.

Trickstar Narkissus
Trickstar Narkissus
Trickstar Narkissus
LIGHT 4
Trickstar Narkissus
  • ATK:

  • 1000

  • DEF:

  • 1800


If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Angel of Blue Tears
Angel of Blue Tears
Angel of Blue Tears
Spell Normal
Angel of Blue Tears

    Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Cynet Mining
        Cynet Mining
        Cynet Mining
        Spell Normal
        Cynet Mining

          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

          Forbidden Droplet
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            Lightning Storm
            Lightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



              Tag(s):

              Live☆Twin Sunny's Snitch
              Live☆Twin Sunny's Snitch
              Live☆Twin Sunny's Snitch
              Spell Continuous
              Live☆Twin Sunny's Snitch

                When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.

                Secret Password
                Secret Password
                Secret Password
                Spell Normal
                Secret Password

                  Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.

                  Trickstar Light Stage
                  Trickstar Light Stage
                  Trickstar Light Stage
                  Spell Field
                  Trickstar Light Stage

                    When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.

                    Triple Tactics Talent
                    Triple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                      Triple Tactics Thrust
                      Triple Tactics Thrust
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                        Infinite Impermanence
                        Infinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                          Maiden of Blue Tears
                          Maiden of Blue Tears
                          Maiden of Blue Tears
                          Trap Normal
                          Maiden of Blue Tears

                            If your opponent Special Summons a monster(s) and you control a Link Monster (except during the Damage Step): Target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If effect damage is inflicted while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Normal Spell in your GY or banishment; Set it, but it cannot be activated this turn. You can only use 1 "Maiden of Blue Tears" effect per turn, and only once that turn.

                            Red Reboot
                            Red Reboot
                            Red Reboot
                            Trap Counter
                            Red Reboot

                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                              Trickstar Reincarnation
                              Trickstar Reincarnation
                              Trickstar Reincarnation
                              Trap Normal
                              Trickstar Reincarnation

                                Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.

                                Extra Deck

                                A Bao A Qu, the Lightless Shadow
                                A Bao A Qu, the Lightless Shadow
                                A Bao A Qu, the Lightless Shadow
                                DARK
                                A Bao A Qu, the Lightless Shadow
                                • ATK:

                                • 2800

                                • LINK-4

                                Link Arrow:

                                Left

                                Right

                                Bottom-Left

                                Bottom-Right


                                2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.

                                Accesscode Talker
                                Accesscode Talker
                                Accesscode Talker
                                DARK
                                Accesscode Talker
                                • ATK:

                                • 2300

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                Tag(s):

                                Evil★Twin Ki-sikil
                                Evil★Twin Ki-sikil
                                Evil★Twin Ki-sikil
                                LIGHT
                                Evil★Twin Ki-sikil
                                • ATK:

                                • 1100

                                • LINK-2

                                Link Arrow:

                                Right

                                Bottom


                                2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.

                                Evil★Twin Ki-sikil Deal
                                Evil★Twin Ki-sikil Deal
                                Evil★Twin Ki-sikil Deal
                                LIGHT
                                Evil★Twin Ki-sikil Deal
                                • ATK:

                                • 100

                                • LINK-1

                                Link Arrow:

                                Right


                                1 "Ki-sikil" monster You can only Link Summon "Evil★Twin Ki-sikil Deal" once per turn. You can send 1 "Lil-la" monster from your Deck or Extra Deck to the GY; apply this effect this turn. ● Each time your opponent activates a card or effect in response to your "Ki-sikil" or "Lil-la" monster effect activation, draw 1 card when that card/effect resolves. You can only use this effect of "Evil★Twin Ki-sikil Deal" once per turn.

                                Evil★Twin Lil-la
                                Evil★Twin Lil-la
                                Evil★Twin Lil-la
                                DARK
                                Evil★Twin Lil-la
                                • ATK:

                                • 1100

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom


                                2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.

                                Evil★Twin's Trouble Sunny
                                Evil★Twin's Trouble Sunny
                                Evil★Twin's Trouble Sunny
                                LIGHT
                                Evil★Twin's Trouble Sunny
                                • ATK:

                                • 3300

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.

                                Gorgon of Zilofthonia
                                Gorgon of Zilofthonia
                                Gorgon of Zilofthonia
                                DARK
                                Gorgon of Zilofthonia
                                • ATK:

                                • 100

                                • LINK-3

                                Link Arrow:

                                Top-Left

                                Top

                                Top-Right


                                2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.

                                I:P Masquerena
                                I:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                Knightmare Goblin
                                Knightmare Goblin
                                Knightmare Goblin
                                WIND
                                Knightmare Goblin
                                • ATK:

                                • 1300

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 monsters with different names If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects.

                                Knightmare Gryphon
                                Knightmare Gryphon
                                Knightmare Gryphon
                                LIGHT
                                Knightmare Gryphon
                                • ATK:

                                • 2500

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

                                Knightmare Unicorn
                                Knightmare Unicorn
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                                S:P Little Knight
                                S:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                Main: 54 Extra: 15

                                2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                                Droll & Lock Bird
                                WIND 1
                                Droll & Lock Bird
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                1 cardEvil★Twins Ki-sikil & Lil-la 1 cardEvil★Twins Ki-sikil & Lil-la
                                Evil★Twins Ki-sikil & Lil-la
                                DARK 8
                                Evil★Twins Ki-sikil & Lil-la
                                • ATK:

                                • 2200

                                • DEF:

                                • 2200


                                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.


                                3 cardLive☆Twin Ki-sikil 3 cardLive☆Twin Ki-sikil
                                Live☆Twin Ki-sikil
                                LIGHT 2
                                Live☆Twin Ki-sikil
                                • ATK:

                                • 500

                                • DEF:

                                • 0


                                Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


                                1 cardLive☆Twin Ki-sikil Frost 1 cardLive☆Twin Ki-sikil Frost
                                Live☆Twin Ki-sikil Frost
                                LIGHT 2
                                Live☆Twin Ki-sikil Frost
                                • ATK:

                                • 500

                                • DEF:

                                • 0


                                If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.


                                3 cardLive☆Twin Lil-la 3 cardLive☆Twin Lil-la
                                Live☆Twin Lil-la
                                DARK 2
                                Live☆Twin Lil-la
                                • ATK:

                                • 500

                                • DEF:

                                • 0


                                Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


                                2 cardLive☆Twin Lil-la Sweet 2 cardLive☆Twin Lil-la Sweet
                                Live☆Twin Lil-la Sweet
                                DARK 2
                                Live☆Twin Lil-la Sweet
                                • ATK:

                                • 500

                                • DEF:

                                • 0


                                When your opponent activates a card or effect in response to your "Live☆Twin" card or effect activation (Quick Effect): You can discard this card; negate that opponent's effect. If you control a "Ki-sikil" monster and this card is in your GY: You can Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use each effect of "Live☆Twin Lil-la Sweet" once per turn.


                                1 cardLive☆Twin Lil-la Treat 1 cardLive☆Twin Lil-la Treat
                                Live☆Twin Lil-la Treat
                                DARK 2
                                Live☆Twin Lil-la Treat
                                • ATK:

                                • 500

                                • DEF:

                                • 0


                                If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.


                                2 cardMaxx "C"
                                2 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                                Nibiru, the Primal Being
                                LIGHT 11
                                Nibiru, the Primal Being
                                • ATK:

                                • 3000

                                • DEF:

                                • 600


                                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                1 cardTrickstar Lycoris 1 cardTrickstar Lycoris
                                Trickstar Lycoris
                                LIGHT 3
                                Trickstar Lycoris
                                • ATK:

                                • 1600

                                • DEF:

                                • 1200


                                (Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.


                                2 cardTrickstar Narkissus 2 cardTrickstar Narkissus
                                Trickstar Narkissus
                                LIGHT 4
                                Trickstar Narkissus
                                • ATK:

                                • 1000

                                • DEF:

                                • 1800


                                If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.


                                3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                2 cardEffect Veiler 2 cardEffect Veiler
                                Effect Veiler
                                LIGHT 1
                                Effect Veiler
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                                Ghost Belle & Haunted Mansion
                                EARTH 3
                                Ghost Belle & Haunted Mansion
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                2 cardAngel of Blue Tears 2 cardAngel of Blue Tears
                                Angel of Blue Tears
                                Spell Normal
                                Angel of Blue Tears

                                  Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn.


                                  2 cardCalled by the Grave
                                  2 cardCalled by the Grave
                                  Called by the Grave
                                  Spell Quick
                                  Called by the Grave

                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                    Tag(s):

                                    1 cardCrossout Designator
                                    1 cardCrossout Designator
                                    Crossout Designator
                                    Spell Quick
                                    Crossout Designator

                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                      Tag(s):

                                      3 cardCynet Mining 3 cardCynet Mining
                                      Cynet Mining
                                      Spell Normal
                                      Cynet Mining

                                        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                        2 cardForbidden Droplet 2 cardForbidden Droplet
                                        Forbidden Droplet
                                        Spell Quick
                                        Forbidden Droplet

                                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                          Tag(s):

                                          1 cardLightning Storm
                                          1 cardLightning Storm
                                          Lightning Storm
                                          Spell Normal
                                          Lightning Storm

                                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                            Tag(s):

                                            2 cardLive☆Twin Sunny's Snitch 2 cardLive☆Twin Sunny's Snitch
                                            Live☆Twin Sunny's Snitch
                                            Spell Continuous
                                            Live☆Twin Sunny's Snitch

                                              When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


                                              3 cardSecret Password 3 cardSecret Password
                                              Secret Password
                                              Spell Normal
                                              Secret Password

                                                Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.


                                                2 cardTrickstar Light Stage
                                                2 cardTrickstar Light Stage
                                                Trickstar Light Stage
                                                Spell Field
                                                Trickstar Light Stage

                                                  When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.


                                                  2 cardTriple Tactics Talent
                                                  2 cardTriple Tactics Talent
                                                  Triple Tactics Talent
                                                  Spell Normal
                                                  Triple Tactics Talent

                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                    Tag(s):

                                                    1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                                    Triple Tactics Thrust
                                                    Spell Normal
                                                    Triple Tactics Thrust

                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                      Infinite Impermanence
                                                      Trap Normal
                                                      Infinite Impermanence

                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                        1 cardMaiden of Blue Tears 1 cardMaiden of Blue Tears
                                                        Maiden of Blue Tears
                                                        Trap Normal
                                                        Maiden of Blue Tears

                                                          If your opponent Special Summons a monster(s) and you control a Link Monster (except during the Damage Step): Target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If effect damage is inflicted while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Normal Spell in your GY or banishment; Set it, but it cannot be activated this turn. You can only use 1 "Maiden of Blue Tears" effect per turn, and only once that turn.


                                                          1 cardRed Reboot
                                                          1 cardRed Reboot
                                                          Red Reboot
                                                          Trap Counter
                                                          Red Reboot

                                                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                            1 cardTrickstar Reincarnation
                                                            1 cardTrickstar Reincarnation
                                                            Trickstar Reincarnation
                                                            Trap Normal
                                                            Trickstar Reincarnation

                                                              Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.


                                                              1 cardA Bao A Qu, the Lightless Shadow 1 cardA Bao A Qu, the Lightless Shadow
                                                              A Bao A Qu, the Lightless Shadow
                                                              DARK
                                                              A Bao A Qu, the Lightless Shadow
                                                              • ATK:

                                                              • 2800

                                                              • LINK-4

                                                              Link Arrow:

                                                              Left

                                                              Right

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                                              1 cardAccesscode Talker 1 cardAccesscode Talker
                                                              Accesscode Talker
                                                              DARK
                                                              Accesscode Talker
                                                              • ATK:

                                                              • 2300

                                                              • LINK-4

                                                              Link Arrow:

                                                              Top

                                                              Left

                                                              Right

                                                              Bottom


                                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                              Tag(s):

                                                              2 cardEvil★Twin Ki-sikil 2 cardEvil★Twin Ki-sikil
                                                              Evil★Twin Ki-sikil
                                                              LIGHT
                                                              Evil★Twin Ki-sikil
                                                              • ATK:

                                                              • 1100

                                                              • LINK-2

                                                              Link Arrow:

                                                              Right

                                                              Bottom


                                                              2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                                                              1 cardEvil★Twin Ki-sikil Deal 1 cardEvil★Twin Ki-sikil Deal
                                                              Evil★Twin Ki-sikil Deal
                                                              LIGHT
                                                              Evil★Twin Ki-sikil Deal
                                                              • ATK:

                                                              • 100

                                                              • LINK-1

                                                              Link Arrow:

                                                              Right


                                                              1 "Ki-sikil" monster You can only Link Summon "Evil★Twin Ki-sikil Deal" once per turn. You can send 1 "Lil-la" monster from your Deck or Extra Deck to the GY; apply this effect this turn. ● Each time your opponent activates a card or effect in response to your "Ki-sikil" or "Lil-la" monster effect activation, draw 1 card when that card/effect resolves. You can only use this effect of "Evil★Twin Ki-sikil Deal" once per turn.


                                                              2 cardEvil★Twin Lil-la 2 cardEvil★Twin Lil-la
                                                              Evil★Twin Lil-la
                                                              DARK
                                                              Evil★Twin Lil-la
                                                              • ATK:

                                                              • 1100

                                                              • LINK-2

                                                              Link Arrow:

                                                              Left

                                                              Bottom


                                                              2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                                                              2 cardEvil★Twin's Trouble Sunny 2 cardEvil★Twin's Trouble Sunny
                                                              Evil★Twin's Trouble Sunny
                                                              LIGHT
                                                              Evil★Twin's Trouble Sunny
                                                              • ATK:

                                                              • 3300

                                                              • LINK-4

                                                              Link Arrow:

                                                              Top

                                                              Left

                                                              Right

                                                              Bottom


                                                              2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                                                              1 cardGorgon of Zilofthonia 1 cardGorgon of Zilofthonia
                                                              Gorgon of Zilofthonia
                                                              DARK
                                                              Gorgon of Zilofthonia
                                                              • ATK:

                                                              • 100

                                                              • LINK-3

                                                              Link Arrow:

                                                              Top-Left

                                                              Top

                                                              Top-Right


                                                              2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.


                                                              1 cardI:P Masquerena 1 cardI:P Masquerena
                                                              I:P Masquerena
                                                              DARK
                                                              I:P Masquerena
                                                              • ATK:

                                                              • 800

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                              1 cardKnightmare Goblin
                                                              1 cardKnightmare Goblin
                                                              Knightmare Goblin
                                                              WIND
                                                              Knightmare Goblin
                                                              • ATK:

                                                              • 1300

                                                              • LINK-2

                                                              Link Arrow:

                                                              Left

                                                              Right


                                                              2 monsters with different names If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects.


                                                              1 cardKnightmare Gryphon
                                                              1 cardKnightmare Gryphon
                                                              Knightmare Gryphon
                                                              LIGHT
                                                              Knightmare Gryphon
                                                              • ATK:

                                                              • 2500

                                                              • LINK-4

                                                              Link Arrow:

                                                              Top

                                                              Left

                                                              Right

                                                              Bottom


                                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                                              1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                              Knightmare Unicorn
                                                              DARK
                                                              Knightmare Unicorn
                                                              • ATK:

                                                              • 2200

                                                              • LINK-3

                                                              Link Arrow:

                                                              Left

                                                              Right

                                                              Bottom


                                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                              1 cardS:P Little Knight
                                                              1 cardS:P Little Knight
                                                              S:P Little Knight
                                                              DARK
                                                              S:P Little Knight
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Left

                                                              Right


                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                              ocg
                                                              Cynet
                                                              5







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