Batteryman Deck Breakdown
Cards Usage Statistic
Main Deck
x3 in 100%
x3 in 100%

LIGHT
3ATK:
0
DEF:
0
If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
x3 in 100%
x3 in 100%

LIGHT
4ATK:
0
DEF:
0
When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
x3 in 100%
x3 in 100%

LIGHT
5ATK:
1800
DEF:
1200
When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
x2 in 100%
x2 in 100%

LIGHT
1ATK:
0
DEF:
1900
Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").
x2 in 100%
x2 in 100%

LIGHT
6ATK:
2100
DEF:
0
If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand.
x2 in 100%
x2 in 100%

LIGHT
8ATK:
2600
DEF:
0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
x1 in 100%
x1 in 100%

DARK
7ATK:
2700
DEF:
2500
When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.
x1 in 100%
x1 in 100%

LIGHT
4ATK:
1100
DEF:
1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
x1 in 100%
x1 in 100%

LIGHT
5ATK:
2400
DEF:
1000
If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect: ● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● Batteryman AA: This card gains 1000 ATK.
x3 in 100%
x3 in 100%

LIGHT
1ATK:
100
DEF:
100
FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
x3 in 100%
x3 in 100%

Spell
NormalPay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.
x3 in 100%
x3 in 100%

Spell
QuickWhen exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.
x2 in 100%
x2 in 100%

Spell
QuickTarget 1 Spell/Trap on the field; destroy that target.
x3 in 100%
x3 in 100%

Spell
NormalExcavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
x2 in 100%
x2 in 100%

Spell
QuickAdd 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
x2 in 100%
x2 in 100%

Spell
NormalActivate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.
x2 in 100%
x2 in 100%

Trap
NormalWhen your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
x2 in 100%
x2 in 100%

Trap
NormalDiscard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.
x2 in 100%
x2 in 100%

Trap
NormalWhen an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
x1 in 100%
x1 in 100%

Trap
NormalWhen an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
x2 in 100%
x2 in 100%

Trap
ContinuousSelect 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
x3 in 100%
x3 in 100%

Trap
NormalDiscard 1 card, then target 1 card on the field; destroy it.
Extra Deck
x2 in 100%
x2 in 100%

WATER
ATK:
2000
DEF:
0
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
x3 in 100%
x3 in 100%

LIGHT
ATK:
1800
DEF:
1800
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.
x2 in 100%
x2 in 100%

LIGHT
ATK:
2500
DEF:
2000
2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
Main: 49 Extra: 7



LIGHT
8ATK:
2600
DEF:
0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.



DARK
7ATK:
2700
DEF:
2500
When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.



LIGHT
4ATK:
1100
DEF:
1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.



LIGHT
5ATK:
2400
DEF:
1000
If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect: ● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● Batteryman AA: This card gains 1000 ATK.



Spell
QuickWhen exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.






























