Rule Book: Part 6: Guide to Negate types

Rule Book: Part 6: Guide to Negate types

Are you a newbie? Are you players from the 2000s until now??? This will be an article for you to understand more about what happens in the game that you have been passionate about since childhood!

More specifically, in this article, you will touch on the concept of "Negate", which prevents big guns from using effects or performing any actions... In this article, the You will better understand the types of Negate and understand why some of your cards are not allowed to use effects by the game :v Please join me through this article! Let's goooooo




Concept

"Negate" is a term for preventing an action from succeeding or negating the effect of a card. Actions that can be negated include activating cards and effects, Summoning, and attacking.

While most of these actions can be "successfully" prevented from occurring otherwise, only an effect with the specific status of "Negate" causes them to be negated.

Even if any of these actions are negated, the Cost, or the right to re-do it, will not be returned to the owner of the negated action. (Talked about in part 5 )



Negate Effects

 

Negate Case-specific effects
SR rarity
Chain Hole
SR rarity
Chain Hole
UR rarity
Ghost Belle & Haunted Mansion
UR rarity
Ghost Belle & Haunted Mansion
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
N rarity
Call of the Grave
N rarity
Call of the Grave

This form of negate is used in response to an activated effect , and although similar to negating the result of a wise activation, this form of negate causes the effect it responds to resolve to fail. have effect ; meaning the card is resolved but nothing will be done (causing opp to miss timing - See Part 7).

Destroying a card is different from negating its effects; Even if a card is destroyed, its activated effect can still resolve , unless otherwise specified or implemented. (Such as Continuous Magic)

These effects MUST be directly linked to the effect you want to negate.

Negate Targeted/continuous effect
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
SR rarity
Limited to 1 copy
Skill Drain
SR rarity
Limited to 1 copy
Skill Drain
UR rarity
Effect Veiler
UR rarity
Effect Veiler
N rarity
Jinzo
N rarity
Jinzo

This form of negation will continuously cause the card to have its effect(s) negated. Effects negated in this form can still be activated - unless the negate state requires otherwise - but will resolve without effect, just like the first form. However, this type of negate may require targeting, which will fail if the target leaves the field before the negate itself can resolve. Persistent Effects or Unclassified Effects can only be negated in this way, and if they are, they simply no longer apply.



Negate Activation

Disabling the activation of a card or effect means causing it to be considered never activated . If the activation of a card or effect is negated, because it cannot resolve, then the last action of the previous Chain Link is considered the last thing that happened (miss timing).

If the activation of a Spell or Trap is negated, that card is sent to the Graveyard after the entire Chain it activated resolves if it has not already been sent somewhere, but it is not considered sent from the field. GY - even if it is placed on the field before activating .

For example
R rarity
True Draco Apocalypse
R rarity
True Draco Apocalypse
UR rarity
Solemn Judgment
UR rarity
Solemn Judgment
N rarity
Forbidden
Tearlaments Merrli
N rarity
Forbidden
Tearlaments Merrli
N rarity
Divine Wrath
N rarity
Divine Wrath

If the activation of True Draco Apocalypse is negated by Solemn Judgment , it is not considered sent from the field to the GY , its effect in the GY will not activate .

If the activation of a card effect is negated, that card remains in its current position unless the card effect indicates otherwise (such as Divine Wrath indicating that the monster is destroyed).

If a card or effect has a limit on how often it can be activated, the specific wording of that limit will affect whether negated activations count toward this limit. .

Remember, negating the activation of a card/effect will treat it as if it had never been activated.

However, there will still be exceptions. For example, summoning Merrli or activating its effect when its summon is negated by Solemn Judgment, when going down to GY, Merrli's GY effect is still activated . Because in its text it says " sent to GY thanks to eff ", negating and destroying Solemn's card accidentally activated Merrli's eff.

Fun fact : Negate is also considered an effect :D



Negate the Summoning

Negate Summoning prevents a monster from being successfully Summoned . If a monster(s)'s Summon is negated, that monster(s) is not considered to have been on the field at the time its Summon was negated (even if it was being Flip Summoned or a monster Gemini is being Normal Summoned again). Additionally, if the Summon is negated, the monster is considered not to have been successfully Summoned , so monsters that are only Special Summoned cannot be Special Summoned with effects other than the method indicated. their determination.

Only Summons that occur outside the Chain can be negated, and even then only Special Summons and Summons built into game mechanics (Normal Summons, Flip Summons, Synchro Summons, Xyz Summons, Pendulum Summons and Link Summons) may be disabled.

Some card effects, such as I:P Masquerena , cause the player to perform a Summon according to game mechanics and specify that the Summon be performed "immediately after this card/effect resolves" to do so. It is clear that the Summon occurs beyond the ability of the effect to resolve , so if that card or effect resolves to Chain Link 1 then the Summon can be negated .

Ultimate Offering and Solemn Judgment (For example)
Card rarity
Forbidden
Ultimate Offering
Card rarity
Forbidden
Ultimate Offering
UR rarity
Solemn Judgment
UR rarity
Solemn Judgment

The Normal Summon of a monster with Ultimate Offering cannot be negated if it was activated in Chain Link 2 or later (because the monster is Summoned while the Chain is resolving), but it can be negated by Solemn Judgment if Ultimate Offering is activated as Chain Link 1 (because the monster is Summoned immediately after Ultimate Offering's effect resolves).

A negated Normal Summon still counts as a Normal/Set Summon per turn, and a negated Pendulum Summon still counts as a Pendulum Summon per turn. If a monster can only be Summoned once per turn in a specific way, and that Summon is negated, you can try to Summon that monster again.

If a monster can only be Special Summoned once during the turn in which its Summon is negated, it is considered not Summoned .

This means if its Summon is negated and you can try again , if possible.

Solemn Strike and Sky Striker Ace - Shizuku (For example)
UR rarity
Solemn Strike
UR rarity
Solemn Strike
SR rarity
Sky Striker Ace - Shizuku
SR rarity
Sky Striker Ace - Shizuku

If the Link Summon of Sky Striker Ace - Shizuku is negated by Solemn Strike , you can attempt to Special Summon Sky Striker Ace - Shizuku again in the same turn.

NOTE : This does not apply if the negated Summon starts a Chain Link, such as Monster Reborn due to the effect of the card in the negated Chain, not the Summon itself.



Negate Attack

To negate an attack is to prevent a battle from taking place after an attack has been declared .

An attack can only be negated during a Battle Step and if it is negated, the Damage Step will not occur. Even if an attack is negated, that monster is still considered to have declared an attack that turn, so it cannot declare another attack and cannot change its battle position during Main Phase 2.

Cards like Mirror Force and Dimensional Prison do not negate attacks ; instead, the attacking monster leaves the field during the Battle Step and that attack ends. If the monster does not leave the field, the attack will continue.

For example
SR rarity
Mirror Force
SR rarity
Mirror Force
SR rarity
Dimensional Prison
SR rarity
Dimensional Prison
R rarity
Total Defense Shogun
R rarity
Total Defense Shogun
R rarity
Counterforce
R rarity
Counterforce

If Total Defense Shogun attacks while in Defense position and the opponent activates Mirror Force , the attack will continue while Total Defense Shogun is still on the field . Likewise, even if an attacking monster is banished by Dimensional Prison , Counterforce cannot be activated because its attack is not negated .



summary

Cre: Yu-Gi-Oh! Rule Book v10, YGOrganization, Yu-Gi-Oh! Official Website, Yugipedia

Hopefully this article can help you in the current meta as well as help newbies while struggling to enter the game! See you next time!!!








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