Instructions for playing and building Mathmech (part 2)

Instructions for playing and building Mathmech (part 2)

Today, we will continue with the next part of the Mathmech guide with Tech, Combo and Decklist for your reference!

Sections covered in this guide:




Tech

 

The goal of I:P Masquerena
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World
LIGHT
Underworld Goddess of the Closed World
  • ATK:

  • 3000

  • LINK-5

Link Arrow:

Bottom

Bottom-Right

Right

Top-Right

Top


4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


UR rarity
Topologic Zeroboros
UR rarity
Topologic Zeroboros
UR rarity
Topologic Zeroboros
DARK
Topologic Zeroboros
  • ATK:

  • 3000

  • LINK-4

Link Arrow:

Top-Left

Bottom-Left

Bottom-Right

Top-Right


2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
DARK
Knightmare Unicorn
  • ATK:

  • 2200

  • LINK-3

Link Arrow:

Left

Bottom

Right


2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
WIND
Apollousa, Bow of the Goddess
  • ATK:

  • 0

  • LINK-4

Link Arrow:

Bottom-Left

Bottom

Bottom-Right

Top


2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
Mekk-Knight Crusadia Avramax
LIGHT
Mekk-Knight Crusadia Avramax
  • ATK:

  • 3000

  • LINK-4

Link Arrow:

Left

Bottom-Left

Bottom-Right

Right


2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


UR rarity
Topologic Trisbaena
UR rarity
Topologic Trisbaena
UR rarity
Topologic Trisbaena
DARK
Topologic Trisbaena
  • ATK:

  • 2500

  • LINK-3

Link Arrow:

Top

Bottom-Left

Bottom-Right


2+ Effect Monsters If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.


Depending on your Extra Deck space, you can run 1 or 2 targets for I:P Masquerena . To put it bluntly, Underworld Goddess of the Closed World and/or Knightmare Unicorn are the most needed for the deck.
  • The Underworld Goddess of the Closed World can provide many forms of disruption. Importantly, this card is a Kaiju that can be link summoned using 1 of your opponent's Monsters.
  • Knightmare Unicorn provides a form of disruption by returning 1 of your opponent's cards from the field to their Deck.
  • Topologic Trisbaena and Topologic Zeroboros can help deal with backrow-heavy decks by banishing all Spell/Trap on the field.
  • Apollousa, Bow of the Goddess can negate many Monster effects.
  • Mekk-Knight Crusadia Avramax is an untargetable Monster that is also protected from destruction by card effects when summoned by Link with I:P Masquerena . Therefore, it is very difficult to remove from the field for many decks. While it does not cause disruption on the field, it has a floating effect that shuffles a non-target card on the field into the Deck.

Salamangreat Sanctuary and Salamangreat Balelynx (Salamangreat Package)
SR rarity
Salamangreat Sanctuary
SR rarity
Salamangreat Sanctuary
SR rarity
Salamangreat Sanctuary
Spell Field
Salamangreat Sanctuary

    If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


    SR rarity
    Salamangreat Balelynx
    SR rarity
    Salamangreat Balelynx
    SR rarity
    Salamangreat Balelynx
    FIRE
    Salamangreat Balelynx
    • ATK:

    • 500

    • LINK-1

    Link Arrow:

    Bottom


    1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


    Salamangreat Balelynx is a Link-1 Monster that replaces the Link Spider. If you have Cyberse Wicckid on the field, you can Link summon Salamangreat Balelynx to an area that Cyberse Wicckid points to. When Cyberse Wicckid's effect to search Mathmech Tuner is activated, you can chain block with Salamangreat Balelynx's effect to search Salamangreat Sanctuary . You can then use Salamangreat Sanctuary to discard cards like Knightmare Unicorn .

    Other useful cards
    UR rarity
    Limited to 1 copy
    Predaplant Verte Anaconda
    UR rarity
    Limited to 1 copy
    Predaplant Verte Anaconda
    UR rarity
    Limited to 1 copy
    Predaplant Verte Anaconda
    DARK
    Predaplant Verte Anaconda
    • ATK:

    • 500

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


    UR rarity
    Limited to 2 copies
    Called by the Grave
    UR rarity
    Limited to 2 copies
    Called by the Grave
    UR rarity
    Limited to 2 copies
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      R rarity
      Forbidden
      Destiny HERO - Celestial
      R rarity
      Forbidden
      Destiny HERO - Celestial
      R rarity
      Forbidden
      Destiny HERO - Celestial
      DARK 4
      Destiny HERO - Celestial
      • ATK:

      • 1600

      • DEF:

      • 1400


      When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


      R rarity
      Destiny HERO - Dasher
      R rarity
      Destiny HERO - Dasher
      R rarity
      Destiny HERO - Dasher
      DARK 6
      Destiny HERO - Dasher
      • ATK:

      • 2100

      • DEF:

      • 1000


      Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


      UR rarity
      Maxx "C"
      UR rarity
      Maxx "C"
      UR rarity
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      UR rarity
      Destiny HERO - Destroyer Phoenix Enforcer
      UR rarity
      Destiny HERO - Destroyer Phoenix Enforcer
      UR rarity
      Destiny HERO - Destroyer Phoenix Enforcer
      DARK 8
      Destiny HERO - Destroyer Phoenix Enforcer
      • ATK:

      • 2500

      • DEF:

      • 2100


      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


      R rarity
      Limited to 2 copies
      Fusion Destiny
      R rarity
      Limited to 2 copies
      Fusion Destiny
      R rarity
      Limited to 2 copies
      Fusion Destiny
      Spell Normal
      Fusion Destiny

        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


        UR rarity
        Ash Blossom & Joyous Spring
        UR rarity
        Ash Blossom & Joyous Spring
        UR rarity
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        These cards have been added to almost every Deck in the meta so far!

        Infinite Impermanence, Nibiru, the Primal Being and Effect Veiler (Other handtraps)
        UR rarity
        Infinite Impermanence
        UR rarity
        Infinite Impermanence
        UR rarity
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


          UR rarity
          Nibiru, the Primal Being
          UR rarity
          Nibiru, the Primal Being
          UR rarity
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          UR rarity
          Effect Veiler
          UR rarity
          Effect Veiler
          UR rarity
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          Other handtraps help prevent opponents from forming up in battle.

          Crossout Designator (2x - included with Called by the Grave)
          UR rarity
          Limited to 1 copy
          Crossout Designator
          UR rarity
          Limited to 1 copy
          Crossout Designator
          UR rarity
          Limited to 1 copy
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            Along with Called by the Grave to deal with handtraps

            The cards follow
            SR rarity
            Evenly Matched
            SR rarity
            Evenly Matched
            SR rarity
            Evenly Matched
            Trap Normal
            Evenly Matched

              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


              UR rarity
              Forbidden Droplet
              UR rarity
              Forbidden Droplet
              UR rarity
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR rarity
                Limited to 2 copies
                Red Reboot
                UR rarity
                Limited to 2 copies
                Red Reboot
                UR rarity
                Limited to 2 copies
                Red Reboot
                Trap Counter
                Red Reboot

                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                  UR rarity
                  Limited to 1 copy
                  Harpie's Feather Duster
                  UR rarity
                  Limited to 1 copy
                  Harpie's Feather Duster
                  UR rarity
                  Limited to 1 copy
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    UR rarity
                    Lightning Storm
                    UR rarity
                    Lightning Storm
                    UR rarity
                    Lightning Storm
                    Spell Normal
                    Lightning Storm

                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                      Tag(s):

                      Very good to use when getting behind the opponent to deal with their monster array or strong backrow.



                      Combo

                      While the deck has the potential to go later and OTK, you usually instead want to go first and set up a field with Cyberse Wicckid , I:P Masquerena / Primathmech Alembertian and Mathmech Superfactorial with 3 Mathmech monsters (ideally include Mathmech Diameter ) in your GY. Then, during your opponent's turn, you can activate Mathmech Superfactorial to Xyz Summon Primathmech Laplacian and send up to 3 of your opponent's cards to their GY. Additionally, I:P Masquerena provides a secondary form of discontinuity, while Mathmech Diameter provides an additional omni-negate. Furthermore, if you Special Summon a Monster to an area that Cyberse Wicckid points to, you can also search for a Mathmech tuner to follow. Once you have successfully simplified your field setup, you can easily OTK the following turn by Summoning Geomathmech Final Sigma or Accesscode Talker .

                      Balancer Lord and Mathmech Diameter (Combo #1)
                      SR rarity
                      Balancer Lord
                      SR rarity
                      Balancer Lord
                      SR rarity
                      Balancer Lord
                      LIGHT 4
                      Balancer Lord
                      • ATK:

                      • 1700

                      • DEF:

                      • 1200


                      Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.


                      R rarity
                      Limited to 1 copy
                      Mathmech Diameter
                      R rarity
                      Limited to 1 copy
                      Mathmech Diameter
                      R rarity
                      Limited to 1 copy
                      Mathmech Diameter
                      LIGHT 4
                      Mathmech Diameter
                      • ATK:

                      • 1000

                      • DEF:

                      • 1500


                      When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


                      Final stage setup: Cyberse Wicckid + I:P Masquerena + Mathmech Superfactorial with 3 Mathmech Monsters in your GY

                      1. Normal summon Balancer Lord and activate its effect.
                      2. Link Summon Link Disciple using Balancer Lord.
                      3. Normal Summon Mathmech Diameter .
                      4. Activate Mathmech Diameter's effect to Special Summon Balancer Lord.
                      5. Xyz Summon Primathmech Alembertian with Mathmech Diameter and Balancer Lord.
                      6. Activate Primathmech Alembertian's effect to search Mathmech Superfactorial .
                      7. Activate Primathmech Alembertian's effect to sacrifice yourself and Special Summon Mathmech Diameter.
                      8. Link Summon Link Devotee using Mathmech Diameter.
                      9. Activate Link Devotee's effect to sacrifice Link Devotee and mulligan.
                      10. Activate Link Devotee's effect to Special Summon 2 Tokens.
                      11. Link Summon Cyberse Wicckid with Devotee Link and 1 Token.
                      12. Link Summon Link Spider using the remaining Token.
                      13. Activate Cyberse Wicckid's effect to banish the Balancer Lord and search for Mathmech Nabla .
                      14. Activate Balancer Lord's effect to Special Summon Mathmech Nabla.
                      15. Activate Mathmech Nabla's effect to Tribute Link Spider and Special Summon Mathmech Sigma .
                      16. Link Summon I:P Masquerena with Mathmech Nabla and Mathmech Sigma.
                      17. Set Mathmech Superfactorial .

                      Balancer Lord, Mathmech Subtraction and Mathmech Diameter (Combo #2)
                      SR rarity
                      Balancer Lord
                      SR rarity
                      Balancer Lord
                      SR rarity
                      Balancer Lord
                      LIGHT 4
                      Balancer Lord
                      • ATK:

                      • 1700

                      • DEF:

                      • 1200


                      Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.


                      R rarity
                      Mathmech Subtraction
                      R rarity
                      Mathmech Subtraction
                      R rarity
                      Mathmech Subtraction
                      FIRE 4
                      Mathmech Subtraction
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


                      R rarity
                      Limited to 1 copy
                      Mathmech Diameter
                      R rarity
                      Limited to 1 copy
                      Mathmech Diameter
                      R rarity
                      Limited to 1 copy
                      Mathmech Diameter
                      LIGHT 4
                      Mathmech Diameter
                      • ATK:

                      • 1000

                      • DEF:

                      • 1500


                      When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


                      Final stage setup: Cyberse Wicckid + Primathmech Alembertian + Mathmech Superfactorial with 3 Mathmech Monsters in your GY

                      1. Normal summon Balancer Lord and activate its effect.
                      2. Activate Mathmech Addition 's effect to Special Summon yourself by targeting the Balancer Lord.
                      3. Link Summon Link Disciple using Balancer Lord.
                      4. Link Summon Link Devotee by Mathmech Addition
                      5. Activate Link Devotee's effect to Special Summon 2 Tokens.
                      6. Link Summon Cyberse Wicckid with Devotee Link and 1 Token.
                      7. Link Summon Link Spider using the remaining Token.
                      8. Activate Cyberse Wicckid's effect to banish the Balancer Lord and search for Mathmech Nabla .
                      9. Activate Balancer Lord's effect to Special Summon Mathmech Nabla.
                      10. Activate Mathmech Nabla's effect to Tribute Link Spider and Special Summon Mathmech Diameter .
                      11. Xyz Summon Primathmech Alembertian using Mathmech Nabla and Mathmech Diameter.
                      12. Activate Primathmech Alembertian's effect to search Mathmech Superfactorial .
                      13. Set Mathmech Superfactorial.

                      Combo #3
                      SR rarity
                      Balancer Lord
                      SR rarity
                      Balancer Lord
                      SR rarity
                      Balancer Lord
                      LIGHT 4
                      Balancer Lord
                      • ATK:

                      • 1700

                      • DEF:

                      • 1200


                      Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.


                      R rarity
                      Mathmech Addition
                      R rarity
                      Mathmech Addition
                      R rarity
                      Mathmech Addition
                      FIRE 4
                      Mathmech Addition
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


                      R rarity
                      Mathmech Subtraction
                      R rarity
                      Mathmech Subtraction
                      R rarity
                      Mathmech Subtraction
                      FIRE 4
                      Mathmech Subtraction
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


                      R rarity
                      Limited to 1 copy
                      Mathmech Diameter
                      R rarity
                      Limited to 1 copy
                      Mathmech Diameter
                      R rarity
                      Limited to 1 copy
                      Mathmech Diameter
                      LIGHT 4
                      Mathmech Diameter
                      • ATK:

                      • 1000

                      • DEF:

                      • 1500


                      When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


                      Final stage set: Cyberse Wicckid + I:P Masquerena + Primathmech Alembertian + Mathmech Superfactorial with 3 Mathmech Monsters in your GY

                      Note: This particular combo is protected from Nibiru, the Primal Being , as your 5th Summon is Primathmech Alembertian with Mathmech Diameter as one of its ingredients.

                      1. Normal summon Balancer Lord and activate its effect.
                      2. Link Summon Link Disciple using Balancer Lord.
                      3. Normal Summon adds Mathmech Diameter .
                      4. Activate Mathmech Diameter's effect to Special Summon Balancer Lord.
                      5. Xyz Summon Primathmech Alembertian with Mathmech Diameter and Balancer Lord.
                      6. Activate Primathmech Alembertian's effect to search Mathmech Superfactorial .
                      7. Activate Mathmech Addition 's effect to Special Summon yourself by targeting Primathmech Alembertian.
                      8. Link Summon Link Devotee by Mathmech Addition.
                      9. Activate Link Disciple 's effect to sacrifice Link Devotee and mulligan.
                      10. Activate Link Devotee's effect to Special Summon 2 Tokens.
                      11. Link Summon Cyberse Wicckid with Devotee Link and 1 Token.
                      12. Link Summon Link Spider using the remaining Token.
                      13. Activate Cyberse Wicckid's effect to banish the Balancer Lord and search for Mathmech Nabla .
                      14. Activate Balancer Lord's effect to Special Summon Mathmech Nabla.
                      15. Activate Mathmech Nabla's effect to Tribute Link Spider and Special Summon Mathmech Sigma .
                      16. Link Summon I:P Masquerena using Mathmech Nabla and Mathmech Sigma.
                      17. Set Mathmech Superfactorial .

                      Parallel eXceed (any Mathmech Monster (except Mathmech Nabla))
                      N rarity
                      Limited to 2 copies
                      Parallel eXceed
                      N rarity
                      Limited to 2 copies
                      Parallel eXceed
                      N rarity
                      Limited to 2 copies
                      Parallel eXceed
                      WIND 8
                      Parallel eXceed
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                      Final stage set: Cyberse Wicckid + Link Spider / Linguriboh + Mathmech Superfactorial with 3 Mathmech Monsters in your GY

                      1. Normal Summon your Mathmech Monster (A).
                      2. Link Summon Link Disciple using Mathmech Monster (A).
                      3. Activate Parallel eXceed 's effect and Special Summon it.
                      4. Activate the effect of Parallel eXceed and Special Summon another Parallel eXceed.
                      5. Link Summon Link Devotee using 1 Parallel eXceed.
                      6. Activate Link Disciple's effect to sacrifice Link Devotee and mulligan.
                      7. Activate Link Devotee's effect to Special Summon 2 Tokens.
                      8. Link Summon Splash Mage with Link Disciple and 1 Token.
                      9. Activate Splash Mage's effect and Special Summon a Mathmech Monster (A) from your GY.
                      10. Link Summon Cyberse Wicckid with Splash Mage and remaining Tokens.
                      11. Xyz Summon Primathmech Alembertian using the remaining Parallel eXceed and Mathmech Monster (A).
                      12. Activate Cyberse Wicckid's effect to search Mathmech Nabla .
                      13. Primathmech Alembertian's effect activation sequence to search for Mathmech Superfactorial .
                      14. Activate Primathmech Alembertian's effect to sacrifice yourself and Special Summon Mathmech Nabla.
                      15. Activate Mathmech Nabla's effect to Tribute itself and Special Summon the Mathmech Monster (B) from your deck. If Mathmech Monster (A) is not Mathmech Diameter , then Mathmech Monster (B) must be Mathmech Diameter. On the other hand, if Mathmech Monster (A) is Mathmech Diameter, then Mathmech Monster (B) can be any Mathmech Monster except Mathmech Nabla/Mathmech Diameter.
                      16. Link Summon Link Spider using the Mathmech Monster (B).
                      17. Set Superfactorial.



                      Decklist mẫu

                       

                      Deck #1

                      Need 23 UR

                      UR rarity
                      Limited to 1 copy
                      Maxx "C"3 copies
                      UR rarity
                      Nibiru, the Primal Being1 copy
                      UR rarity
                      Accesscode Talker1 copy
                      UR rarity
                      I:P Masquerena1 copy
                      UR rarity
                      Underworld Goddess of the Closed World1 copy
                      UR rarity
                      Geomathmech Final Sigma1 copy
                      UR rarity
                      Ash Blossom & Joyous Spring3 copies
                      UR rarity
                      Effect Veiler2 copies
                      UR rarity
                      Primathmech Alembertian3 copies
                      UR rarity
                      Limited to 1 copy
                      Called by the Grave2 copies
                      UR rarity
                      Limited to 1 copy
                      Crossout Designator2 copies
                      UR rarity
                      Infinite Impermanence3 copies

                      Main: 42 Extra: 15

                      SR rarity
                      3 copiesBalancer Lord
                      SR rarity
                      3 copiesBalancer Lord
                      SR rarity
                      Balancer Lord
                      LIGHT 4
                      Balancer Lord
                      • ATK:

                      • 1700

                      • DEF:

                      • 1200


                      Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.


                      R rarity
                      3 copiesMathmech Addition
                      R rarity
                      3 copiesMathmech Addition
                      R rarity
                      Mathmech Addition
                      FIRE 4
                      Mathmech Addition
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


                      N rarity
                      1 copyMathmech Multiplication
                      N rarity
                      1 copyMathmech Multiplication
                      N rarity
                      Mathmech Multiplication
                      EARTH 4
                      Mathmech Multiplication
                      • ATK:

                      • 500

                      • DEF:

                      • 2000


                      You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.


                      R rarity
                      3 copiesMathmech Subtraction
                      R rarity
                      3 copiesMathmech Subtraction
                      R rarity
                      Mathmech Subtraction
                      FIRE 4
                      Mathmech Subtraction
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


                      UR rarity
                      Limited to 1 copy
                      3 copiesMaxx "C"
                      UR rarity
                      Limited to 1 copy
                      3 copiesMaxx "C"
                      UR rarity
                      Limited to 1 copy
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      UR rarity
                      1 copyNibiru, the Primal Being
                      UR rarity
                      1 copyNibiru, the Primal Being
                      UR rarity
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      N rarity
                      3 copiesParallel eXceed
                      N rarity
                      3 copiesParallel eXceed
                      N rarity
                      Parallel eXceed
                      WIND 8
                      Parallel eXceed
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                      UR rarity
                      3 copiesAsh Blossom & Joyous Spring
                      UR rarity
                      3 copiesAsh Blossom & Joyous Spring
                      UR rarity
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      UR rarity
                      2 copiesEffect Veiler
                      UR rarity
                      2 copiesEffect Veiler
                      UR rarity
                      Effect Veiler
                      LIGHT 1
                      Effect Veiler
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                      R rarity
                      3 copiesMathmech Diameter
                      R rarity
                      3 copiesMathmech Diameter
                      R rarity
                      Mathmech Diameter
                      LIGHT 4
                      Mathmech Diameter
                      • ATK:

                      • 1000

                      • DEF:

                      • 1500


                      When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


                      SR rarity
                      2 copiesMathmech Nabla
                      SR rarity
                      2 copiesMathmech Nabla
                      SR rarity
                      Mathmech Nabla
                      DARK 4
                      Mathmech Nabla
                      • ATK:

                      • 1000

                      • DEF:

                      • 1500


                      You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.


                      SR rarity
                      3 copiesMathmech Sigma
                      SR rarity
                      3 copiesMathmech Sigma
                      SR rarity
                      Mathmech Sigma
                      LIGHT 4
                      Mathmech Sigma
                      • ATK:

                      • 1000

                      • DEF:

                      • 1500


                      If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


                      UR rarity
                      Limited to 1 copy
                      2 copiesCalled by the Grave
                      UR rarity
                      Limited to 1 copy
                      2 copiesCalled by the Grave
                      UR rarity
                      Limited to 1 copy
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        UR rarity
                        Limited to 1 copy
                        2 copiesCrossout Designator
                        UR rarity
                        Limited to 1 copy
                        2 copiesCrossout Designator
                        UR rarity
                        Limited to 1 copy
                        Crossout Designator
                        Spell Quick
                        Crossout Designator

                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                          Tag(s):

                          SR rarity
                          3 copiesPot of Desires
                          SR rarity
                          3 copiesPot of Desires
                          SR rarity
                          Pot of Desires
                          Spell Normal
                          Pot of Desires

                            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                            Tag(s):

                            UR rarity
                            3 copiesInfinite Impermanence
                            UR rarity
                            3 copiesInfinite Impermanence
                            UR rarity
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              N rarity
                              2 copiesMathmech Superfactorial
                              N rarity
                              2 copiesMathmech Superfactorial
                              N rarity
                              Mathmech Superfactorial
                              Trap Normal
                              Mathmech Superfactorial

                                Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn.


                                UR rarity
                                1 copyAccesscode Talker
                                UR rarity
                                1 copyAccesscode Talker
                                UR rarity
                                Accesscode Talker
                                DARK
                                Accesscode Talker
                                • ATK:

                                • 2300

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                Tag(s):

                                R rarity
                                1 copyCyberse Wicckid
                                R rarity
                                1 copyCyberse Wicckid
                                R rarity
                                Cyberse Wicckid
                                DARK
                                Cyberse Wicckid
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom

                                Bottom-Right


                                2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                                UR rarity
                                1 copyI:P Masquerena
                                UR rarity
                                1 copyI:P Masquerena
                                UR rarity
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                SR rarity
                                1 copyLinguriboh
                                SR rarity
                                1 copyLinguriboh
                                SR rarity
                                Linguriboh
                                DARK
                                Linguriboh
                                • ATK:

                                • 300

                                • LINK-1

                                Link Arrow:

                                Bottom-Left


                                1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                N rarity
                                1 copyLink Devotee
                                N rarity
                                1 copyLink Devotee
                                N rarity
                                Link Devotee
                                EARTH
                                Link Devotee
                                • ATK:

                                • 500

                                • LINK-1

                                Link Arrow:

                                Top


                                1 Level 4 or lower Cyberse monster If this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn.


                                SR rarity
                                1 copyLink Disciple
                                SR rarity
                                1 copyLink Disciple
                                SR rarity
                                Link Disciple
                                LIGHT
                                Link Disciple
                                • ATK:

                                • 500

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                                SR rarity
                                1 copyLink Spider
                                SR rarity
                                1 copyLink Spider
                                SR rarity
                                Link Spider
                                EARTH
                                Link Spider
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                SR rarity
                                1 copySplash Mage
                                SR rarity
                                1 copySplash Mage
                                SR rarity
                                Splash Mage
                                WATER
                                Splash Mage
                                • ATK:

                                • 1100

                                • LINK-2

                                Link Arrow:

                                Top-Right

                                Bottom-Right


                                2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                SR rarity
                                1 copyTranscode Talker
                                SR rarity
                                1 copyTranscode Talker
                                SR rarity
                                Transcode Talker
                                EARTH
                                Transcode Talker
                                • ATK:

                                • 2300

                                • LINK-3

                                Link Arrow:

                                Top

                                Right

                                Bottom


                                2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                UR rarity
                                1 copyUnderworld Goddess of the Closed World
                                UR rarity
                                1 copyUnderworld Goddess of the Closed World
                                UR rarity
                                Underworld Goddess of the Closed World
                                LIGHT
                                Underworld Goddess of the Closed World
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

                                Top

                                Top-Right

                                Right

                                Bottom

                                Bottom-Right


                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                UR rarity
                                1 copyGeomathmech Final Sigma
                                UR rarity
                                1 copyGeomathmech Final Sigma
                                UR rarity
                                Geomathmech Final Sigma
                                FIRE 12
                                Geomathmech Final Sigma
                                • ATK:

                                • 3000

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.


                                UR rarity
                                3 copiesPrimathmech Alembertian
                                UR rarity
                                3 copiesPrimathmech Alembertian
                                UR rarity
                                Primathmech Alembertian
                                EARTH
                                Primathmech Alembertian
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                                SR rarity
                                1 copyPrimathmech Laplacian
                                SR rarity
                                1 copyPrimathmech Laplacian
                                SR rarity
                                Primathmech Laplacian
                                EARTH
                                Primathmech Laplacian
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.


                                 

                                Deck #2

                                Need 23 UR

                                UR rarity
                                Limited to 1 copy
                                Maxx "C"3 copies
                                UR rarity
                                Nibiru, the Primal Being1 copy
                                UR rarity
                                Accesscode Talker1 copy
                                UR rarity
                                I:P Masquerena1 copy
                                UR rarity
                                Knightmare Unicorn1 copy
                                UR rarity
                                Topologic Zeroboros1 copy
                                UR rarity
                                Geomathmech Final Sigma1 copy
                                UR rarity
                                Ash Blossom & Joyous Spring2 copies
                                UR rarity
                                Primathmech Alembertian3 copies
                                UR rarity
                                Limited to 1 copy
                                Called by the Grave2 copies
                                UR rarity
                                Limited to 1 copy
                                Crossout Designator2 copies
                                UR rarity
                                Forbidden Droplet2 copies
                                UR rarity
                                Infinite Impermanence2 copies
                                UR rarity
                                Limited to 2 copies
                                Red Reboot1 copy

                                Main: 40 Extra: 15

                                SR rarity
                                3 copiesBalancer Lord
                                SR rarity
                                3 copiesBalancer Lord
                                SR rarity
                                Balancer Lord
                                LIGHT 4
                                Balancer Lord
                                • ATK:

                                • 1700

                                • DEF:

                                • 1200


                                Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.


                                R rarity
                                3 copiesMathmech Addition
                                R rarity
                                3 copiesMathmech Addition
                                R rarity
                                Mathmech Addition
                                FIRE 4
                                Mathmech Addition
                                • ATK:

                                • 1000

                                • DEF:

                                • 1000


                                You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


                                N rarity
                                1 copyMathmech Multiplication
                                N rarity
                                1 copyMathmech Multiplication
                                N rarity
                                Mathmech Multiplication
                                EARTH 4
                                Mathmech Multiplication
                                • ATK:

                                • 500

                                • DEF:

                                • 2000


                                You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.


                                R rarity
                                3 copiesMathmech Subtraction
                                R rarity
                                3 copiesMathmech Subtraction
                                R rarity
                                Mathmech Subtraction
                                FIRE 4
                                Mathmech Subtraction
                                • ATK:

                                • 1000

                                • DEF:

                                • 1000


                                You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


                                UR rarity
                                Limited to 1 copy
                                3 copiesMaxx "C"
                                UR rarity
                                Limited to 1 copy
                                3 copiesMaxx "C"
                                UR rarity
                                Limited to 1 copy
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                UR rarity
                                1 copyNibiru, the Primal Being
                                UR rarity
                                1 copyNibiru, the Primal Being
                                UR rarity
                                Nibiru, the Primal Being
                                LIGHT 11
                                Nibiru, the Primal Being
                                • ATK:

                                • 3000

                                • DEF:

                                • 600


                                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                N rarity
                                3 copiesParallel eXceed
                                N rarity
                                3 copiesParallel eXceed
                                N rarity
                                Parallel eXceed
                                WIND 8
                                Parallel eXceed
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                                UR rarity
                                2 copiesAsh Blossom & Joyous Spring
                                UR rarity
                                2 copiesAsh Blossom & Joyous Spring
                                UR rarity
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                R rarity
                                3 copiesMathmech Diameter
                                R rarity
                                3 copiesMathmech Diameter
                                R rarity
                                Mathmech Diameter
                                LIGHT 4
                                Mathmech Diameter
                                • ATK:

                                • 1000

                                • DEF:

                                • 1500


                                When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


                                SR rarity
                                2 copiesMathmech Nabla
                                SR rarity
                                2 copiesMathmech Nabla
                                SR rarity
                                Mathmech Nabla
                                DARK 4
                                Mathmech Nabla
                                • ATK:

                                • 1000

                                • DEF:

                                • 1500


                                You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.


                                SR rarity
                                3 copiesMathmech Sigma
                                SR rarity
                                3 copiesMathmech Sigma
                                SR rarity
                                Mathmech Sigma
                                LIGHT 4
                                Mathmech Sigma
                                • ATK:

                                • 1000

                                • DEF:

                                • 1500


                                If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


                                UR rarity
                                Limited to 1 copy
                                2 copiesCalled by the Grave
                                UR rarity
                                Limited to 1 copy
                                2 copiesCalled by the Grave
                                UR rarity
                                Limited to 1 copy
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  UR rarity
                                  Limited to 1 copy
                                  2 copiesCrossout Designator
                                  UR rarity
                                  Limited to 1 copy
                                  2 copiesCrossout Designator
                                  UR rarity
                                  Limited to 1 copy
                                  Crossout Designator
                                  Spell Quick
                                  Crossout Designator

                                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                    Tag(s):

                                    UR rarity
                                    2 copiesForbidden Droplet
                                    UR rarity
                                    2 copiesForbidden Droplet
                                    UR rarity
                                    Forbidden Droplet
                                    Spell Quick
                                    Forbidden Droplet

                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                      Tag(s):

                                      SR rarity
                                      2 copiesPot of Desires
                                      SR rarity
                                      2 copiesPot of Desires
                                      SR rarity
                                      Pot of Desires
                                      Spell Normal
                                      Pot of Desires

                                        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                        Tag(s):

                                        UR rarity
                                        2 copiesInfinite Impermanence
                                        UR rarity
                                        2 copiesInfinite Impermanence
                                        UR rarity
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          N rarity
                                          2 copiesMathmech Superfactorial
                                          N rarity
                                          2 copiesMathmech Superfactorial
                                          N rarity
                                          Mathmech Superfactorial
                                          Trap Normal
                                          Mathmech Superfactorial

                                            Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn.


                                            UR rarity
                                            Limited to 2 copies
                                            1 copyRed Reboot
                                            UR rarity
                                            Limited to 2 copies
                                            1 copyRed Reboot
                                            UR rarity
                                            Limited to 2 copies
                                            Red Reboot
                                            Trap Counter
                                            Red Reboot

                                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                              UR rarity
                                              1 copyAccesscode Talker
                                              UR rarity
                                              1 copyAccesscode Talker
                                              UR rarity
                                              Accesscode Talker
                                              DARK
                                              Accesscode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                              Tag(s):

                                              R rarity
                                              1 copyCyberse Wicckid
                                              R rarity
                                              1 copyCyberse Wicckid
                                              R rarity
                                              Cyberse Wicckid
                                              DARK
                                              Cyberse Wicckid
                                              • ATK:

                                              • 800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom

                                              Bottom-Right


                                              2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                                              UR rarity
                                              1 copyI:P Masquerena
                                              UR rarity
                                              1 copyI:P Masquerena
                                              UR rarity
                                              I:P Masquerena
                                              DARK
                                              I:P Masquerena
                                              • ATK:

                                              • 800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                              UR rarity
                                              1 copyKnightmare Unicorn
                                              UR rarity
                                              1 copyKnightmare Unicorn
                                              UR rarity
                                              Knightmare Unicorn
                                              DARK
                                              Knightmare Unicorn
                                              • ATK:

                                              • 2200

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                              SR rarity
                                              1 copyLinguriboh
                                              SR rarity
                                              1 copyLinguriboh
                                              SR rarity
                                              Linguriboh
                                              DARK
                                              Linguriboh
                                              • ATK:

                                              • 300

                                              • LINK-1

                                              Link Arrow:

                                              Bottom-Left


                                              1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                              N rarity
                                              1 copyLink Devotee
                                              N rarity
                                              1 copyLink Devotee
                                              N rarity
                                              Link Devotee
                                              EARTH
                                              Link Devotee
                                              • ATK:

                                              • 500

                                              • LINK-1

                                              Link Arrow:

                                              Top


                                              1 Level 4 or lower Cyberse monster If this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn.


                                              SR rarity
                                              1 copyLink Disciple
                                              SR rarity
                                              1 copyLink Disciple
                                              SR rarity
                                              Link Disciple
                                              LIGHT
                                              Link Disciple
                                              • ATK:

                                              • 500

                                              • LINK-1

                                              Link Arrow:

                                              Bottom


                                              1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                                              SR rarity
                                              1 copySplash Mage
                                              SR rarity
                                              1 copySplash Mage
                                              SR rarity
                                              Splash Mage
                                              WATER
                                              Splash Mage
                                              • ATK:

                                              • 1100

                                              • LINK-2

                                              Link Arrow:

                                              Top-Right

                                              Bottom-Right


                                              2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                              UR rarity
                                              1 copyTopologic Zeroboros
                                              UR rarity
                                              1 copyTopologic Zeroboros
                                              UR rarity
                                              Topologic Zeroboros
                                              DARK
                                              Topologic Zeroboros
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Top-Left

                                              Top-Right

                                              Bottom-Left

                                              Bottom-Right


                                              2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                              SR rarity
                                              1 copyTranscode Talker
                                              SR rarity
                                              1 copyTranscode Talker
                                              SR rarity
                                              Transcode Talker
                                              EARTH
                                              Transcode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Right

                                              Bottom


                                              2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                              UR rarity
                                              1 copyGeomathmech Final Sigma
                                              UR rarity
                                              1 copyGeomathmech Final Sigma
                                              UR rarity
                                              Geomathmech Final Sigma
                                              FIRE 12
                                              Geomathmech Final Sigma
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 0


                                              1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.


                                              UR rarity
                                              3 copiesPrimathmech Alembertian
                                              UR rarity
                                              3 copiesPrimathmech Alembertian
                                              UR rarity
                                              Primathmech Alembertian
                                              EARTH
                                              Primathmech Alembertian
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 0


                                              2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                                              SR rarity
                                              1 copyPrimathmech Laplacian
                                              SR rarity
                                              1 copyPrimathmech Laplacian
                                              SR rarity
                                              Primathmech Laplacian
                                              EARTH
                                              Primathmech Laplacian
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 0


                                              3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.


                                               

                                              Deck #3

                                              Need 18 UR

                                              UR rarity
                                              Limited to 1 copy
                                              Maxx "C"3 copies
                                              UR rarity
                                              Accesscode Talker1 copy
                                              UR rarity
                                              I:P Masquerena1 copy
                                              UR rarity
                                              Knightmare Unicorn1 copy
                                              UR rarity
                                              Geomathmech Final Sigma1 copy
                                              UR rarity
                                              Ash Blossom & Joyous Spring3 copies
                                              UR rarity
                                              Effect Veiler2 copies
                                              UR rarity
                                              Primathmech Alembertian2 copies
                                              UR rarity
                                              Limited to 1 copy
                                              Called by the Grave1 copy
                                              UR rarity
                                              Limited to 1 copy
                                              Harpie's Feather Duster1 copy
                                              UR rarity
                                              Infinite Impermanence2 copies

                                              Main: 40 Extra: 15

                                              SR rarity
                                              3 copiesBalancer Lord
                                              SR rarity
                                              3 copiesBalancer Lord
                                              SR rarity
                                              Balancer Lord
                                              LIGHT 4
                                              Balancer Lord
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 1200


                                              Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.


                                              R rarity
                                              3 copiesCode Generator
                                              R rarity
                                              3 copiesCode Generator
                                              R rarity
                                              Code Generator
                                              EARTH 3
                                              Code Generator
                                              • ATK:

                                              • 1300

                                              • DEF:

                                              • 500


                                              If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


                                              SR rarity
                                              1 copyDotscaper
                                              SR rarity
                                              1 copyDotscaper
                                              SR rarity
                                              Dotscaper
                                              EARTH 1
                                              Dotscaper
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2100


                                              If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


                                              R rarity
                                              3 copiesMathmech Addition
                                              R rarity
                                              3 copiesMathmech Addition
                                              R rarity
                                              Mathmech Addition
                                              FIRE 4
                                              Mathmech Addition
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1000


                                              You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


                                              N rarity
                                              1 copyMathmech Multiplication
                                              N rarity
                                              1 copyMathmech Multiplication
                                              N rarity
                                              Mathmech Multiplication
                                              EARTH 4
                                              Mathmech Multiplication
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 2000


                                              You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.


                                              R rarity
                                              3 copiesMathmech Subtraction
                                              R rarity
                                              3 copiesMathmech Subtraction
                                              R rarity
                                              Mathmech Subtraction
                                              FIRE 4
                                              Mathmech Subtraction
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1000


                                              You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


                                              UR rarity
                                              Limited to 1 copy
                                              3 copiesMaxx "C"
                                              UR rarity
                                              Limited to 1 copy
                                              3 copiesMaxx "C"
                                              UR rarity
                                              Limited to 1 copy
                                              Maxx "C"
                                              EARTH 2
                                              Maxx "C"
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 200


                                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                              N rarity
                                              3 copiesParallel eXceed
                                              N rarity
                                              3 copiesParallel eXceed
                                              N rarity
                                              Parallel eXceed
                                              WIND 8
                                              Parallel eXceed
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2000


                                              If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                                              UR rarity
                                              3 copiesAsh Blossom & Joyous Spring
                                              UR rarity
                                              3 copiesAsh Blossom & Joyous Spring
                                              UR rarity
                                              Ash Blossom & Joyous Spring
                                              FIRE 3
                                              Ash Blossom & Joyous Spring
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 1800


                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                              UR rarity
                                              2 copiesEffect Veiler
                                              UR rarity
                                              2 copiesEffect Veiler
                                              UR rarity
                                              Effect Veiler
                                              LIGHT 1
                                              Effect Veiler
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                              R rarity
                                              3 copiesMathmech Diameter
                                              R rarity
                                              3 copiesMathmech Diameter
                                              R rarity
                                              Mathmech Diameter
                                              LIGHT 4
                                              Mathmech Diameter
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1500


                                              When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


                                              SR rarity
                                              1 copyMathmech Nabla
                                              SR rarity
                                              1 copyMathmech Nabla
                                              SR rarity
                                              Mathmech Nabla
                                              DARK 4
                                              Mathmech Nabla
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1500


                                              You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.


                                              SR rarity
                                              3 copiesMathmech Sigma
                                              SR rarity
                                              3 copiesMathmech Sigma
                                              SR rarity
                                              Mathmech Sigma
                                              LIGHT 4
                                              Mathmech Sigma
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1500


                                              If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


                                              UR rarity
                                              Limited to 1 copy
                                              1 copyCalled by the Grave
                                              UR rarity
                                              Limited to 1 copy
                                              1 copyCalled by the Grave
                                              UR rarity
                                              Limited to 1 copy
                                              Called by the Grave
                                              Spell Quick
                                              Called by the Grave

                                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                Tag(s):

                                                SR rarity
                                                2 copiesCosmic Cyclone
                                                SR rarity
                                                2 copiesCosmic Cyclone
                                                SR rarity
                                                Cosmic Cyclone
                                                Spell Quick
                                                Cosmic Cyclone

                                                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                  UR rarity
                                                  Limited to 1 copy
                                                  1 copyHarpie's Feather Duster
                                                  UR rarity
                                                  Limited to 1 copy
                                                  1 copyHarpie's Feather Duster
                                                  UR rarity
                                                  Limited to 1 copy
                                                  Harpie's Feather Duster
                                                  Spell Normal
                                                  Harpie's Feather Duster

                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                    Tag(s):

                                                    UR rarity
                                                    2 copiesInfinite Impermanence
                                                    UR rarity
                                                    2 copiesInfinite Impermanence
                                                    UR rarity
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      N rarity
                                                      2 copiesMathmech Superfactorial
                                                      N rarity
                                                      2 copiesMathmech Superfactorial
                                                      N rarity
                                                      Mathmech Superfactorial
                                                      Trap Normal
                                                      Mathmech Superfactorial

                                                        Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn.


                                                        UR rarity
                                                        1 copyAccesscode Talker
                                                        UR rarity
                                                        1 copyAccesscode Talker
                                                        UR rarity
                                                        Accesscode Talker
                                                        DARK
                                                        Accesscode Talker
                                                        • ATK:

                                                        • 2300

                                                        • LINK-4

                                                        Link Arrow:

                                                        Top

                                                        Left

                                                        Right

                                                        Bottom


                                                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                        Tag(s):

                                                        SR rarity
                                                        1 copyCode Talker Inverted
                                                        SR rarity
                                                        1 copyCode Talker Inverted
                                                        SR rarity
                                                        Code Talker Inverted
                                                        LIGHT
                                                        Code Talker Inverted
                                                        • ATK:

                                                        • 1300

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


                                                        R rarity
                                                        1 copyCyberse Wicckid
                                                        R rarity
                                                        1 copyCyberse Wicckid
                                                        R rarity
                                                        Cyberse Wicckid
                                                        DARK
                                                        Cyberse Wicckid
                                                        • ATK:

                                                        • 800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom

                                                        Bottom-Right


                                                        2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                                                        UR rarity
                                                        1 copyI:P Masquerena
                                                        UR rarity
                                                        1 copyI:P Masquerena
                                                        UR rarity
                                                        I:P Masquerena
                                                        DARK
                                                        I:P Masquerena
                                                        • ATK:

                                                        • 800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                        UR rarity
                                                        1 copyKnightmare Unicorn
                                                        UR rarity
                                                        1 copyKnightmare Unicorn
                                                        UR rarity
                                                        Knightmare Unicorn
                                                        DARK
                                                        Knightmare Unicorn
                                                        • ATK:

                                                        • 2200

                                                        • LINK-3

                                                        Link Arrow:

                                                        Left

                                                        Right

                                                        Bottom


                                                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                        SR rarity
                                                        1 copyLinguriboh
                                                        SR rarity
                                                        1 copyLinguriboh
                                                        SR rarity
                                                        Linguriboh
                                                        DARK
                                                        Linguriboh
                                                        • ATK:

                                                        • 300

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom-Left


                                                        1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                                        N rarity
                                                        1 copyLink Devotee
                                                        N rarity
                                                        1 copyLink Devotee
                                                        N rarity
                                                        Link Devotee
                                                        EARTH
                                                        Link Devotee
                                                        • ATK:

                                                        • 500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top


                                                        1 Level 4 or lower Cyberse monster If this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn.


                                                        SR rarity
                                                        1 copyLink Disciple
                                                        SR rarity
                                                        1 copyLink Disciple
                                                        SR rarity
                                                        Link Disciple
                                                        LIGHT
                                                        Link Disciple
                                                        • ATK:

                                                        • 500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom


                                                        1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                                                        SR rarity
                                                        1 copySplash Mage
                                                        SR rarity
                                                        1 copySplash Mage
                                                        SR rarity
                                                        Splash Mage
                                                        WATER
                                                        Splash Mage
                                                        • ATK:

                                                        • 1100

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top-Right

                                                        Bottom-Right


                                                        2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                                        SR rarity
                                                        1 copyTranscode Talker
                                                        SR rarity
                                                        1 copyTranscode Talker
                                                        SR rarity
                                                        Transcode Talker
                                                        EARTH
                                                        Transcode Talker
                                                        • ATK:

                                                        • 2300

                                                        • LINK-3

                                                        Link Arrow:

                                                        Top

                                                        Right

                                                        Bottom


                                                        2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                                        UR rarity
                                                        1 copyGeomathmech Final Sigma
                                                        UR rarity
                                                        1 copyGeomathmech Final Sigma
                                                        UR rarity
                                                        Geomathmech Final Sigma
                                                        FIRE 12
                                                        Geomathmech Final Sigma
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 0


                                                        1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.


                                                        UR rarity
                                                        2 copiesPrimathmech Alembertian
                                                        UR rarity
                                                        2 copiesPrimathmech Alembertian
                                                        UR rarity
                                                        Primathmech Alembertian
                                                        EARTH
                                                        Primathmech Alembertian
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 0


                                                        2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                                                        SR rarity
                                                        2 copiesPrimathmech Laplacian
                                                        SR rarity
                                                        2 copiesPrimathmech Laplacian
                                                        SR rarity
                                                        Primathmech Laplacian
                                                        EARTH
                                                        Primathmech Laplacian
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 0


                                                        3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.


                                                         




                                                        master-duel
                                                        226
                                                        5




                                                        https://ygovietnam.com/
                                                        Toparrow_upward