Instructions for playing and building Synchrons
Sections covered in this guide:
overview
Junk Speeder (Core)
Junk Speeder
ATK:
1800
DEF:
1000
1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
Core Main Deck
Junk Synchron (3x)
Caligo Claw Crow, Doppelwarrior and Junk Converter (Mục tiêu của Junk Synchron)
Doppelwarrior
ATK:
800
DEF:
800
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
Junk Converter
ATK:
400
DEF:
200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
- Junk Converter acts as a level 2 air tuner as well as a searcher for Junk Synchron . This is a good target to special summon with Junk Synchron as its effect can bring back a tuner from the grave if it is sent to the grave as Synchro material, this also allows us to block chain helping Junk Speeder when we need to make sure its effect works at all costs.
- Doppelwarrior is a level 2 non-tuner, it special summons two level 1 doppel tokens to the field if used as Synchro materials. It is the main target to be special summoned by Junk Synchron 's effect because creating Junk Speeder with it allows you to have three Synchron tuners based on two level 1 materials. Its effect also block chains for Junk Speeder and is often more useful than Junk Converter 's effect to activate.
- Caligo Claw Crow is considered the worst of the three, however, its effect is also extremely useful when your Junk Synchron is disabled. Once per turn, it can special summon itself if you control a DARK monster, usually Junk Synchron . The drawback is that it cannot block chain for Junk Speeder and it does not special summon anything after being used as a Synchro material (cannot be used as an extender).
Fleur Synchron, Cyberse Synchron and Jet Synchron (Mục tiêu của Junk Speeder)
Cyberse Synchron
ATK:
100
DEF:
100
Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.
Jet Synchron
ATK:
500
DEF:
0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
- Jet Synchron is a prime target for special summoning as a level 1 tuner from Junk Speeder 's effect and is arguably the best Synchron monster we currently have. It has two effects, the first is when it is used as Synchro material, you can add 1 "Junk" monster from your deck to your hand. This can search for Junk Converter or Junk Servant if you use them, which is useful because both can be special summoned to extend your combo (With Junk Converter , you can special summon it using the effect of Fleur Synchron ). Its second effect allows it to special summon itself by discarding a card from its hand, which it then banishes when it leaves the field. This is useful for trying to extend your combo and also trigger Doppelwarrior . You can only use one of these effects once per turn, so you shouldn't always activate its first effect. Therefore, you usually only want to use one or two copies of this card and should instead use a Cyberse Synchron
- Cyberse Synchron is another level 1 tuner that you can special summon if you already have Jet Synchron in your grave. Its effect allows you to double the level of a level 4 or lower monster. In GY, you can banish this card to prevent the destruction of a monster in the Extra Monster zone. It can also be used to summon Synchro Junk Speeder by doubling the level of the level 2 tuner on the field.
- Fleur Synchron is a level 2 tuner that can special summon a level 2 or lower monster from your hand if it is used as a Synchro material. This effect is not once per turn. It helps prolong combos, but you'll rarely want to initiate or Normal summon with it.
Reinforcement of the Army (1x)
Foolish Burial (1x)
Some other great options
Steam Synchron, Quickdraw Synchron and Satellite Synchron (Tất cả đều nên chơi từ 0-1x)
Quickdraw Synchron
ATK:
700
DEF:
1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.
Satellite Synchron
ATK:
700
DEF:
100
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
- Satellite Synchron is another lvl 2 tuner, however, Fleur Synchron is better for special summoning from Junk Speeder if you can. Its effect on special summons can be useful at times, but it comes up against Doppelwarrior 's special summons since you can only special summon one of them at a time. It can also become level 4 if there are Synchro monsters with "Warrior", "Synchron" or "Stardust" in their name on the field or your GY, which can be done consistently using Stardust Charge Warrior . The main reason you'll want to use Satellite Synchron is so you have more objectives with Allure of Darkness .
- Quickdraw Synchron is a level 5 tuner, however, it can only be used as a Synchro material for a Synchro monster that lists a Synchron tuner as a material. Quickdraw Synchron is only used to easily craft Ultimaya Tzolkin with Junk Speeder , a card that can be quite a cheat, getting Crystal Wing Synchro Dragon . Personally, I don't recommend Quickdraw Synchron and Ultimaya Tzolkin because you can easily create Crystal Wing Synchro Dragon with your main Synchron tuner.
- Steam Synchron is the only main deck Synchron tuner with a quick effect to summon Synchro during your opponent's Main Phase. It is mainly used to easily Synchro Summon Hot Red Dragon Archfiend King Calamity during your opponent's turn.
Quillbolt Hedgehog and Synchron Carrier (0-1x)
Synchron Carrier
ATK:
0
DEF:
1000
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
- Synchron Carrier is one of the few Synchron monsters that is not a tuner. You can search this card with Junk Converter if you already have Junk Synchron in your hand. You can Normal Summon this card as well as an unusual Synchron tuner, Junk Synchron, to create a Junk Speeder . When a "Synchron" monster is sent to the GY as Synchro material for a Warrior or a Machine-type Synchro monster, you can special summon a level 2 non-tuner Synchro Token.
- Quillbolt Hedgehog can be special summoned if you control a tuner. This is useful if Junk Synchron 's effect is disabled as you can special summon it from the grave to create Junk Speeder .
Boost Warrior and Jester Confit (Các lvl 1)
Jester Confit
ATK:
0
DEF:
0
You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.
Recommended ratio: 0-1x
Junk Servant (0-1)
Engine
Fire Ant Ascator, Ascator and Dawnwalker (Ascator Engine)
Ascator, Dawnwalker
ATK:
2300
DEF:
1500
You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.
Recommended ratio: 3 Ascator, Dawnwalker , 1 Fire Ant Ascator
Assault Mode
Psi-Reflector
ATK:
400
DEF:
300
If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.
- Activate Emergency Teleport .
- Special Summon Psi-Reflector .
- Activate Psi-Reflector 's effect to add Assault Beast to your hand.
- Activate Assault Beast 's effect to send it to the GY and add Assault Mode Activate to your hand.
- From here, you can spawn your Synchro from level 6 to 9, although generally you will Synchro out Chaos Ruler, the level 8 Chaotic Magical Dragon . Activate the effect of Psi-Reflector , revealing Assault Mode Activate in hand to special summon Assault Beast from GY as well as increase its level from 1 to 4 (So if you want to create a level 8 Synchro monster, you will increase its level to 3).
- Synchro out your monsters.
Recommended ratio: 2 Emergency Teleport , 2-3 Psi-Reflector, 1 Assault Beast , 1 Assault Mode Activate
Rose Token, Black Garden and Garden Rose Maiden (Garden Engine)
Black Garden
If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.
Garden Rose Maiden
ATK:
1600
DEF:
2400
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.
Recommended ratio: 1 Garden Rose Maiden , 1 Garden Black
Extra Deck
Core Card
Celestial Double Star Shaman (1x)
Celestial Double Star Shaman
ATK:
100
DEF:
800
1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.
Martial Metal Marcher (1x)
Martial Metal Marcher
ATK:
500
DEF:
2200
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.
Junk Speeder (1x)
Junk Speeder
ATK:
1800
DEF:
1000
1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
T.G. Hyper Librarian (1x)
Accel Synchron (1x)
Accel Synchron
ATK:
500
DEF:
2100
1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
Stardust Charge Warrior (1x)
Stardust Charge Warrior
ATK:
2000
DEF:
1300
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
Satellite Warrior (1x)
Satellite Warrior
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
Final stage
Herald of the Arc Light (1x)
Herald of the Arc Light
ATK:
600
DEF:
1000
1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
F.A. Dawn Dragster (1x)
F.A. Dawn Dragster
ATK:
0
DEF:
2000
1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.
Crystal Wing Synchro Dragon (1x)
Crystal Wing Synchro Dragon
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
Chaos Ruler, the Chaotic Magical Dragon and Hot Red Dragon Archfiend Abyss (Package 01)
Chaos Ruler, the Chaotic Magical Dragon
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
Hot Red Dragon Archfiend Abyss
ATK:
3200
DEF:
2500
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
- Chaos Ruler, Chaotic Magical Dragon is a level 8 synchro monster that is usually how you start your turn. When this card is synchro summoned, you can flip and view the top 5 cards of your deck and add 1 LIGHT/DARK monster, then send the rest to the graveyard. This effect is great because it can send your level 2 non-tuners or Jet Synchron / Cyberse Synchron to the grave, it can add extenders to your hand like Doppelwarrior , Caligo Claw Crow or Jester Confit , it can also add your handtrap such as Effect Veiler or Nibiru, Primal Being and finally it can add Junk Synchron to your hand. It can also special summon itself from the GY by banishing one LIGHT and one DARK. This sets up for a follow-up kill and can also be used as material for Satellite Warrior .
- Hot Red Dragon Archfiend Abyss is a level 9 synchro monster that negates the effects of a face-up card on the field for the rest of the turn. This is pretty awesome because it can negate monster, Spell & Trap effects. Its limitation is that you need to use the non-tuner DARK Dragon synchro monster as the Synchro Material, but luckily we have the Chaos Ruler, Chaotic Magical Dragon . The second effect allows it to special summon a tuner from GY if it deals damage in combat, which can allow you to set up some negation during Main Phase 2.
PSY-Framelord Omega and Virtual World Kyubi - Shenshen (Package 2)
PSY-Framelord Omega
ATK:
2800
DEF:
2200
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
Virtual World Kyubi - Shenshen
ATK:
2800
DEF:
2400
1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.
- PSY-Framelord Omega is a level 8 synchro monster that can delay banishing monsters during your opponent's Standby Phase. Its second effect allows it to banish itself and a random card from your opponent's hand, after which you can return that card and PSY-Framelord Omega during the next Standby Phase. Not only does this remove a card to worry about, it also removes face up and allows you to take a look at the deck you'll be facing on turn 1.
- Virtual World Kyubi - Shenshen is a level 9 synchro monster that comes with its own advantages and disadvantages. However, this card can delay banishing a monster when a monster you control declares an attack, which means you cannot use this effect on turn 1. It also acts as a Macro Cosmos as it banishes all monsters sent from the field to the Graveyard. However, it can also evict your cards, so be careful. It can also special summon itself from the grave except the turn it is sent to the grave.
Package Boss
Red Supernova Dragon
ATK:
4000
DEF:
3000
3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.
Hot Red Dragon Archfiend King Calamity
ATK:
4000
DEF:
3500
2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.
Shooting Quasar Dragon
ATK:
4000
DEF:
4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
Cosmic Blazar Dragon
ATK:
4000
DEF:
4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
- Cosmic Blazar Dragon is my personal favorite level 12 and requires one Synchro tuner monster and two non-tuner Synchro monsters as Synchro materials. While it may not be the most efficient use of resources, it is an Omni-Negate with 4000 ATK/DEF. It can negate the activation of a card or effect, the summoning of a monster, a monster attack, as well as the end of the Battle Phase.
- Shooting Quasar Dragon is another level 12, requiring one Synchro tuner and two non-tuner Synchro as Synchro Materials. It has similar effects to Cosmic Blazar Drago n, however, it loses in terms of the ability to negate attacks and summoning it is quite beneficial since its ATK is the amount of non-tuner Synchro used as a resource. materials (at least 2). This card can also float into Shooting Star Dragon , but it cannot be special summoned when it banishes itself because it is not synchro summoned properly, so you can cast Shooting Quasar Dragon without it. This card is more aggressive than Cosmic Blazar Drago because it can attack multiple times and it doesn't banish itself to negate the effect, so it can easily finish off the opponent on the second turn.
- Red Supernova Dragon is level 12 and requires 3 tuners as well as 1 non-tuner synchro monster. This can be easily done with just Junk Speeder by using Cyberse Synchron 's effect to raise it to level 2. Only through this, it will have 6000 ATK and cannot be destroyed by your opponent's card effects . It also has the effect of banishing itself along with the entire field in response to the monster's effect, after which it can Special Summon itself during the next End Phase. The problem with this card is that we don't use cards like Red Reign that are needed to protect it.
- Hot Red Dragon Archfiend King Calamity is a level 12 Synchro that prevents your opponent from activating cards and causing effects when it is Synchro Summoned. Your opponent cannot activate cards or effects in response to this effect, so this can end their turn if they don't have Forbidden Droplet to counter it. You mainly summon it with Steam Synchron or Accel Synchron to Synchro summon it during your opponent's turn. This card can also miss time due to the effects of your own TG Hyper Librarian .
Other Extra Deck options
Old Entity Hastorr (1x)
Old Entity Hastorr
ATK:
2300
DEF:
1000
1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
Flower Cardian Boardefly and Flower Cardian Moonflowerviewing (Package Flower Cardian)
Flower Cardian Boardefly
ATK:
2000
DEF:
2000
1 Tuner + 2 non-Tuner monsters If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard.
Flower Cardian Moonflowerviewing
ATK:
2000
DEF:
2000
1 Tuner + 2 non-Tuner monsters Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
Mare Mare, Yazi and Evil of the Yang Zing (Yang Zing Package)
Mare Mare
ATK:
2100
DEF:
1400
Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.
Yazi, Evil of the Yang Zing
ATK:
2600
DEF:
2100
1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.
Ravenous Crocodragon Archethys (1x)
Ravenous Crocodragon Archethys
ATK:
1000
DEF:
1000
1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
Crystron Phoenix (1x)
Crystron Phoenix
ATK:
2800
DEF:
2000
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.
Stardust Warrior (1x)
Stardust Warrior
ATK:
3000
DEF:
2500
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
Engine draws cards
Allure of Darkness (0-3x)
Black Dragon Collapserpent, White Dragon Wyverburster and Chaos Space (Chaos Engine)
Black Dragon Collapserpent
ATK:
1800
DEF:
1700
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
White Dragon Wyverburster
ATK:
1700
DEF:
1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
Chaos Space
Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.
Pot of Avarice (0-1x)
Maxx "C" (3x)
The removal
Loại bỏ backrow
- Harpie's Feather Duster is similar to Raigeki backrow as it destroys all Spells & Traps the opponent controls and is also limited to one.
- The next best form of backrow removal is Twin Twisters , by discarding a card you can destroy up to 2 Spells/Traps on the field. It is also a Quick-Play Spell so it can be cast during your opponent's turn.
- Cosmic Cyclone can banish Spells or Traps by paying 1000 Life Points. This is very useful against Sky Striker or Eldlich, decks that can benefit from having Spell and Trap in the graveyard. This is also a Quick-Play Spell so you can activate it during your opponent's turn.
- Mystical Space Typhoon can destroy 1 Spell or Trap on the field. This is a budget option that comes with the Synchro of Unity Starter Deck. This is also a Quick-Play Spell so it can be used during your opponent's turn.
Lightning Storm (0-2x)
Evenly Matched (0-3x)
Destroy the yard
Forbidden Droplet (0-3x)
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Forbidden Chalice (0-3x)
Dark Ruler No More (0-3x)
Dark Ruler No More
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
Gadarla, the Mystery Dust Kaiju, Radian and the Multidimensional Kaiju (Nên có ít nhất 1 Kaiju trong bộ bài)
Gadarla, the Mystery Dust Kaiju
ATK:
2700
DEF:
1600
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.
Radian, the Multidimensional Kaiju
ATK:
2800
DEF:
2500
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.
Handtrap
Ash Blossom & Joyous Spring (2-3x)
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Ghost Ogre & Snow Rabbit (0-1x)
Ghost Ogre & Snow Rabbit
ATK:
0
DEF:
1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
PSY-Frame Driver and PSY-Framegear Gamma (0-2x PSY-Framegear Gamma, 0-1x PSY-Frame Driver)
PSY-Framegear Gamma
ATK:
1000
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
Effect Veiler (0-3x)
Nibiru the Primal Being (0-1x)
Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
Prevent Disrupts
Called by the Grave (2x)
Crossout Designator (0-3x)
Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Sky Striker Mecha - Eagle Booster and Sky Striker Mobilize - Engage! (0-3x Sky Striker Mecha - Eagle Booster, 0-2x Sky Striker Mobilize - Engage!)
Combo Extender
Living Fossil (0-3x)
Living Fossil
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
Side Deck
Droll & Lock Bird (3x)
Artifact Lancea (3x)
Artifact Lancea
ATK:
1700
DEF:
2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
Gravity Collapse (3x)
Some sample Decks
Deck mẫu 01
Main: 40 Extra: 15
Ascator, Dawnwalker
ATK:
2300
DEF:
1500
You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.
Doppelwarrior
ATK:
800
DEF:
800
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
Junk Converter
ATK:
400
DEF:
200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
Synchron Carrier
ATK:
0
DEF:
1000
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Cyberse Synchron
ATK:
100
DEF:
100
Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.
Jet Synchron
ATK:
500
DEF:
0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Chaos Ruler, the Chaotic Magical Dragon
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
Cosmic Blazar Dragon
ATK:
4000
DEF:
4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
Crystal Wing Synchro Dragon
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
F.A. Dawn Dragster
ATK:
0
DEF:
2000
1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.
Garden Rose Maiden
ATK:
1600
DEF:
2400
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.
Herald of the Arc Light
ATK:
600
DEF:
1000
1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Hot Red Dragon Archfiend Abyss
ATK:
3200
DEF:
2500
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
Junk Speeder
ATK:
1800
DEF:
1000
1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
PSY-Framelord Omega
ATK:
2800
DEF:
2200
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
Satellite Warrior
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
Stardust Charge Warrior
ATK:
2000
DEF:
1300
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
Accel Synchron
ATK:
500
DEF:
2100
1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
Celestial Double Star Shaman
ATK:
100
DEF:
800
1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.
Martial Metal Marcher
ATK:
500
DEF:
2200
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.
Combo
Basic Combos
Maxx "C" and Junk Synchron (Có thể với bất kỳ non-tuner cấp 2 khác)
- Activating Maxx "C" effect sends it to the grave.
- Normal Summon Junk Synchron .
- Special Summon Maxx "C" from the grave.
- Junk Synchron (level 3 tuner) + Maxx "C" (level 2 non-tuner) = Junk Speeder (level 5 non-tuner).
- Activate Junk Speeder 's effect to Special Summon Jet Synchron (level 1 tuner), Fleur Synchron (level 2 tuner) and Junk Synchron (level 3 tuner) from the deck.
- Jet Synchron (tuner level 1) + Junk Speeder (non-tuner level 5) = Stardust Charge Warrior (non-tuner level 6).
- Chain Link 1: Activate Stardust Charge Warrior 's effect to draw 1 card. Chain Link 2: Activate Jet Synchron 's effect to add Junk Converter to hand.
- Fleur Synchron (tuner level 2) + Stardust Charge Warrior (non-tuner level 6) = Chaos Ruler, Chaotic Magical Dragon (non-tuner level 8)
- Chain Link 1: Activate Chaos Ruler, Chaotic Magical Dragon to flip and view the top 5 cards of your deck. Let's assume we won't get anything from the above. Chain Link 2: Activate Fleur Synchron 's effect to Special Summon Junk Converter from hand.
- Junk Synchron (level 3 tuner) + Junk Converter (level 2 non-tuner) = Accel Synchron (level 5 tuner)
- Activate Junk Converter 's effect to Special Summon Jet Synchron from the grave.
- Jet Synchron (tuner level 1) + Chaos Ruler, Chaotic Magical Dragon (non-tuner level 8) = Hot Red Dragon Archfiend Abyss (negate level 9)
- Special summon Chaos Ruler, Chaotic Magical Dragon from the grave by banishing Fleur Synchron and Junk Synchron .
- Reduce Accel Synchron 's level to 3 by sending Junk Synchron from the deck to the grave. ( Accel Synchron is now level 2)
- During your opponent's turn: Accel Synchron (level 2 tuner) + Chaos Ruler, Chaotic Magical Dragon (level 8 non-tuner) = Satellite Warrior (level 10 with destructive effect)
- Activate the Satellite Warrior effect to destroy up to 3 cards on your opponent's field.
This is a very basic Synchro Combo. Combos will vary significantly with what you draw and what you run in your extra deck. I highly encourage you to get creative and experiment with your own combos.
Final words
Thanks for reading.