Radiant Typhoon Gameplay Guide

Radiant Typhoon Gameplay Guide

After more than 36 years, MST has finally been negated and now has an entire origin/class system centered around it. Currently in Master Duel, it's a very strong deck with incredibly annoying minion recovery abilities, as well as a single card that pushes the entire enemy field (monsters or spells/traps). Although it doesn't have "Radiant Typhoon" in its name, it integrates very well with other decks.

Sections covered in this guide:




Radiant Typhoon

MST = Mystical Space Typhoon


Small monsters share the following effect: if the enemy has no spells/traps on the field (you play on turn 1 or after clearing all enemy spells/traps), they can automatically jump. Or they will automatically jump from your hand if you have MST in your graveyard.

Magic spells will share the same effect: if this card is destroyed by MST's effect, it will either return itself to the field or search for an MST.

Radiant Typhoon Eldam (x3)

 Rarity
Radiant Typhoon Eldam
 Rarity
Radiant Typhoon Eldam
Radiant Typhoon Eldam
WIND 3
Radiant Typhoon Eldam
  • ATK:

  • 1300

  • DEF:

  • 800


If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Eldam" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" monster (except "Radiant Typhoon Eldam") or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Eldam" once per turn.


Searcher, 1 card combo from the deck, searches for 1 Radiant Typhoon or MST monster from the deck. Bring 3 to increase deck stability.

Radiant Typhoon Swen (x3)

 Rarity
Radiant Typhoon Swen
 Rarity
Radiant Typhoon Swen
Radiant Typhoon Swen
WIND 3
Radiant Typhoon Swen
  • ATK:

  • 1600

  • DEF:

  • 400


If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Swen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" Spell/Trap or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Swen" once per turn.


Starter of the deck, search for the spell/trap Radiant Typhoon or MST from the deck, bring 3 of them to increase stability.

Radiant Typhoon Krosea (x3)

 Rarity
Radiant Typhoon Krosea
 Rarity
Radiant Typhoon Krosea
Radiant Typhoon Krosea
WIND 6
Radiant Typhoon Krosea
  • ATK:

  • 2200

  • DEF:

  • 1200


Cannot be destroyed by battle or card effects while your opponent controls no Spells/Traps. You can only use each of the following effects of "Radiant Typhoon Krosea" once per turn. If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" card (except "Radiant Typhoon Krosea") and/or 1 "Mystical Space Typhoon" from your Deck and/or GY to your hand, also you cannot Special Summon for the rest of this turn, except WIND monsters.


Search 2!

It has the ability to search for monsters/spells/traps like Radiant Typhoon and/or MST , jumps from hand when instant spells are activated, and is a pretty good punching bag on the field. Its body is Winged Beast, so upgrading it to Simorgh will definitely triple its stats.

Radiant Typhoon Meghala (x1)

 Rarity
Radiant Typhoon Meghala
 Rarity
Radiant Typhoon Meghala
Radiant Typhoon Meghala
WIND 3
Radiant Typhoon Meghala
  • ATK:

  • 500

  • DEF:

  • 1500


If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Meghala" once per turn this way. If a "Radiant Typhoon" Quick-Play Spell Card or "Mystical Space Typhoon" is activated (except during the Damage Step): You can Special Summon 1 "Radiant Typhoon" monster from your Deck with a different name than the monsters you control, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Radiant Typhoon Meghala" once per turn.


It has the ability to summon another Radiant Typhoon from your deck onto the field (with a different name than the monsters already on your field) when Radiant Typhoon Instant Spell or MST is activated.



Since this card needs another card to activate its effect, and can also be searched by another card, x1 is sufficient.

Radiant Typhoon Fonix the Great Flame (x1)

 Rarity
Radiant Typhoon Fonix, the Great Flame
 Rarity
Radiant Typhoon Fonix, the Great Flame
Radiant Typhoon Fonix, the Great Flame
WIND 9
Radiant Typhoon Fonix, the Great Flame
  • ATK:

  • 3000

  • DEF:

  • 0


If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If a Quick-Play Spell Card is activated (except during the Damage Step): You can target up to 2 cards your opponent controls; shuffle them into the Deck. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Fonix, the Great Flame" once per turn.


He jumped from the hands and into the grave.


Hand: Jump when instant magic is activated.

Graveyard: When MST is activated, this card will automatically jump from the graveyard.

Not only does this card possess an extremely annoying self-jumping ability, but it also has an even more annoying effect: pushing 2 cards back into the deck. Simply activating the spell will push 2 cards from your opponent's deck. It's your turn to push 2, and your opponent's turn to push 2. In total, this subtracts 4 resources from your opponent's field.

Radiant Typhoon Varuroon the Vibrant Vortex (x1)

 Rarity
Radiant Typhoon Varuroon, the Vibrant Vortex
 Rarity
Radiant Typhoon Varuroon, the Vibrant Vortex
Radiant Typhoon Varuroon, the Vibrant Vortex
WIND 9
Radiant Typhoon Varuroon, the Vibrant Vortex
  • ATK:

  • 0

  • DEF:

  • 3000


If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. When your opponent activates a monster effect and you have "Mystical Space Typhoon" in your GY (Quick Effect): You can negate that effect, then if you have 2 or more "Mystical Space Typhoon" in your GY, you can destroy that monster. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Varuroon, the Vibrant Vortex" once per turn.


It also jumps from hand to hand and grave like Fonix


Instead of pushing cards like Fonix , this card negates and destroys monsters.

Mystical Space Typhoon (x3)

R Rarity
Mystical Space Typhoon
R Rarity
Mystical Space Typhoon
Mystical Space Typhoon
Spell Quick
Mystical Space Typhoon

    Target 1 Spell/Trap on the field; destroy that target.


    classic, respectful

    Radiant Typhoon Vision (x3)

     Rarity
    Radiant Typhoon Vision
     Rarity
    Radiant Typhoon Vision
    Radiant Typhoon Vision
    Spell Quick
    Radiant Typhoon Vision

      If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


      Draw 2 cards, then discard 1 Radiant Typhoon or any instant spell. This card can be used to repair bricks or draw 2 cards to find a handtrap after a combo.

      Radiant Typhoon Chant (x3)

       Rarity
      Radiant Typhoon Chant
       Rarity
      Radiant Typhoon Chant
      Radiant Typhoon Chant
      Spell Quick
      Radiant Typhoon Chant

        If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Chant" once per turn); ● Add 1 Level 4 or lower "Radiant Typhoon" monster from your Deck to your hand. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


        I found a card combo, so I tripled it to increase the deck's stability.

        Radiant Typhoon Ascendance (x1)

         Rarity
        Radiant Typhoon Ascendance
         Rarity
        Radiant Typhoon Ascendance
        Radiant Typhoon Ascendance
        Spell Quick
        Radiant Typhoon Ascendance

          If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Ascendance" once per turn); ● Special Summon 1 Level 6 or lower "Radiant Typhoon" monster from your GY. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


          Recall your monster by pulling a Level 6 or lower Radiant Typhoon monster from your graveyard to obtain resources for the next turn, or pull a monster from your deck by pulling Meghala.

          Radiant Typhoon Mandate (x1)

           Rarity
          Radiant Typhoon Mandate
           Rarity
          Radiant Typhoon Mandate
          Radiant Typhoon Mandate
          Trap Continuous
          Radiant Typhoon Mandate

            Once per turn: You can target 3 Quick-Play Spells in your GY, including a "Radiant Typhoon" card; apply the following effects in sequence. ● Shuffle them into the Deck, then draw 1 card. ● All WIND monsters you control gain 300 ATK/DEF this turn. Once per Chain, when "Mystical Space Typhoon" is activated: You can target 1 face-up card your opponent controls; negate its effects. If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card.


            MST could have been negated!


            Once per turn, when MST is activated, you can choose 1 face-up card on your opponent's field, blocking the effect of the card you choose!

            And of course, this card in a persistent deck will have a recovery effect, instantly recalling any 3 spell cards from the graveyard (including staples like Called by the Graveyard , as long as those 3 cards include a Radiant Typhoon monster/spell/trap).

            After the items are returned, you will get to draw 1.


            As for the 300 ATK/DEF boost, I rarely use it; opponents usually surreptit before you even hit them (lmao).

            Radiant Typhoon Varuroon the Marine Eidolon (x2)

             Rarity
            Radiant Typhoon Varuroon, the Marine Eidolon
             Rarity
            Radiant Typhoon Varuroon, the Marine Eidolon
            Radiant Typhoon Varuroon, the Marine Eidolon
            WIND
            Radiant Typhoon Varuroon, the Marine Eidolon
            • ATK:

            • 0

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 "Radiant Typhoon" monsters If this card is Link Summoned: You can add 1 "Mystical Space Typhoon" from your Deck or GY to your hand. You can target 2 face-up monsters on the field, including 1 "Radiant Typhoon" monster you control; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. If a Quick-Play Spell Card is activated (except during the Damage Step): You can place 1 "Radiant Typhoon" Continuous Trap from your Deck or GY, face-up on your field. You can only use each effect of "Radiant Typhoon Varuroon, the Marine Eidolon" once per turn.


            Easy to get with just 2 Radiant Typhoon monsters.


            It has the ability to search MST and place the monster in the spell/trap zone, an extremely annoying effect. Instead of shuffling it back to the deck, sending it to the graveyard, or banishing it (which might still work), placing it in the spell & trap zone is practically a cook, and it also takes up a spell & trap slot.


            Additionally, this card has the effect of directly placing a trap card, allowing MST to negate cards from the deck or graveyard onto the field!



            Staple

             

            Shiina Twin Tempests of Celestial Thunder (x3)

             Rarity
            Shiina, Twin Tempests of Celestial Thunder
             Rarity
            Shiina, Twin Tempests of Celestial Thunder
            Shiina, Twin Tempests of Celestial Thunder
            WIND 9
            Shiina, Twin Tempests of Celestial Thunder
            • ATK:

            • 2900

            • DEF:

            • 1500


            The first time this card would be destroyed by battle each turn, it is not destroyed. When your opponent activates a card or effect, while you control a WIND monster (Quick Effect): You can Special Summon this card from your hand, then apply the following effect based on what was activated. ● Monster: Return all face-up monsters on the field to the hand, except "Shiina, Twin Tempests of Celestial Thunder". ● Spell/Trap: Return all Spells/Traps on the field to the hand. You can only use this effect of "Shiina, Twin Tempests of Celestial Thunder" once per turn.


            It doesn't have the words "Radiant Typhoon" on it, but it fits the deck and is incredibly powerful.



            If your opponent activates a card or effect and you have a WIND monster, this card can automatically jump from your hand (quick effect means it can jump on both your opponent's and your turn).

            Opponent's Monster Summoning: Sends all monsters on the field to your hand (except this card).

            Opponent activates spell/trap: Returns all spells/traps on the field to their hand.

            This is an extremely annoying disruption; after the opponent's combo is almost complete, it pushes everything back to their hand, hard once-per-turn effects cannot be activated, and if the opponent has already used a normal summon, it's very difficult to continue, especially if the opponent is using extra decks.

            Noble Knight's Shield-Bearer (x0-3)

            R Rarity
            Noble Knight's Shield-Bearer
            R Rarity
            Noble Knight's Shield-Bearer
            Noble Knight's Shield-Bearer
            LIGHT 4
            Noble Knight's Shield-Bearer
            • ATK:

            • 800

            • DEF:

            • 1300


            If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.


            This is an ancient card, but it's still usable today. You can search for your one-card combo simply by banishing it from your hand or field.

            Mist Valley Thunderbird and Mist Valley Apex Avian (x0-1)

            R Rarity
            Mist Valley Thunderbird
            R Rarity
            Mist Valley Thunderbird
            Mist Valley Thunderbird
            WIND 3
            Mist Valley Thunderbird
            • ATK:

            • 1100

            • DEF:

            • 700


            When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect.


            UR Rarity
            Mist Valley Apex Avian
            UR Rarity
            Mist Valley Apex Avian
            Mist Valley Apex Avian
            WIND 7
            Mist Valley Apex Avian
            • ATK:

            • 2700

            • DEF:

            • 2000


            Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


            Negate doesn't happen once per turn; if you have this card, you can summon this card or Mist Valley onto the field repeatedly, which is a real nightmare.


            In the past, there were cults who played with Thunderbird ; it's still usable now, but it's much more prone to bricking and spinning.

            Number 75: Bamboozling Gossip Shadow and Totem Bird (negate)

            R Rarity
            Number 75: Bamboozling Gossip Shadow
            R Rarity
            Number 75: Bamboozling Gossip Shadow
            Number 75: Bamboozling Gossip Shadow
            WIND
            Number 75: Bamboozling Gossip Shadow
            • ATK:

            • 1000

            • DEF:

            • 2600


            2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


            SR Rarity
            Totem Bird
            SR Rarity
            Totem Bird
            Totem Bird
            WIND
            Totem Bird
            • ATK:

            • 1900

            • DEF:

            • 1400


            2 Level 3 WIND monsters During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.


            2 Level 3 monsters = negate spell/trap or "negate" type 2 spells override monsters.



            You can build it at the end of the combo to get Disrupt, or if you have ample resources, build it earlier to block Handtrap, ensuring the combo is easier to execute.

            Phantom Fortress Enterblathnir (x2)

            SR Rarity
            Phantom Fortress Enterblathnir
            SR Rarity
            Phantom Fortress Enterblathnir
            Phantom Fortress Enterblathnir
            WIND
            Phantom Fortress Enterblathnir
            • ATK:

            • 2900

            • DEF:

            • 2500


            2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.


            Dirty locks and snatching hands will always prevail.
            A brain-draining combo, a lifetime of misery.



            This card's effect is a soft once-per-turn effect, meaning if you have 2 copies on the field, you can use it twice, or you can remove the card from the field and drag it back to activate it again (as long as you have Xyz materials).

            And since this card's effect has no target and is banish, it's extremely annoying.

            handtrap & staple

            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                SR Rarity
                Droll & Lock Bird
                SR Rarity
                Droll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                Mulcharmy Purulia
                UR Rarity
                Mulcharmy Purulia
                Mulcharmy Purulia
                WATER 4
                Mulcharmy Purulia
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                UR Rarity
                Called by the Grave
                UR Rarity
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  Mulcharmy Fuwalos
                  UR Rarity
                  Mulcharmy Fuwalos
                  Mulcharmy Fuwalos
                  WIND 4
                  Mulcharmy Fuwalos
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  Play whatever you like; this deck allows for one-card combos and also has a draw 2 feature to easily find handtraps, making it very easy to dig up handtrap and staple pieces from the deck.

                  Forbidden Droplet and Super Polymerization (the Dinh Cong Menh)

                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    UR Rarity
                    Super Polymerization
                    UR Rarity
                    Super Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      Yeah, the trap card restores inventory, it picks up the enemy's spells instantly. If cards that breakboard on turn 2 and are set face down on turn 1 to make things difficult for the enemy keep restoring inventory like this, it's a game for dogs.

                      Number 49: Fortune Tune, Downerd Magician and Divine Arsenal AA-ZEUS - Sky Thunder (ancient stamping machine)

                      R Rarity
                      Number 49: Fortune Tune
                      R Rarity
                      Number 49: Fortune Tune
                      Number 49: Fortune Tune
                      LIGHT
                      Number 49: Fortune Tune
                      • ATK:

                      • 400

                      • DEF:

                      • 900


                      2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                      SR Rarity
                      Downerd Magician
                      SR Rarity
                      Downerd Magician
                      Downerd Magician
                      DARK
                      Downerd Magician
                      • ATK:

                      • 2100

                      • DEF:

                      • 200


                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                      Tag(s):

                      Xyz monster punch -> Zeus -> detact 2 materials, send all cards (not once per turn). You can add more materials by summoning other cards like Downerd Magician and then summoning Zeus.

                      Super Starslayer TY-PHON - Sky Crisis (x0-1)

                      UR Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                      UR Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                      This super staple breakboard is great for dealing with large-bodied monsters, or those that stay on the field for too long and flood the field. You'll control them with spells, traps, and handtraps :)

                      Simorgh Bird of Sovereignty (The bird was huge, fat, and very feathered.)

                      UR Rarity
                      Simorgh, Bird of Sovereignty
                      UR Rarity
                      Simorgh, Bird of Sovereignty
                      Simorgh, Bird of Sovereignty
                      WIND
                      Simorgh, Bird of Sovereignty
                      • ATK:

                      • 2400

                      • LINK-3

                      Link Arrow:

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters, including a Winged Beast monster Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn.


                      The Winged Beast's mercenary boss, super easy to obtain, you only need one Winged Beast ( Radiant Typhoon Krosea ) as materials.


                      This card protects the target and also pulls a Winged Beast from your hand or Deck onto the field (Level equal to or lower than the number of unused spell/trap slots on the field). Because of this effect, you can pull any monster you want, even the most evil ones. This is also why this card is popular in TCG.

                      Pot of Extravagance (x1)

                      SR Rarity
                      Pot of Extravagance
                      SR Rarity
                      Pot of Extravagance
                      Pot of Extravagance
                      Spell Normal
                      Pot of Extravagance

                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                        Tag(s):

                         draw 2 go brrrrrrrrrrrr

                        Harpie's Feather Storm (utterly immoral and wicked.)

                        UR Rarity
                        Harpie's Feather Storm
                        UR Rarity
                        Harpie's Feather Storm
                        Harpie's Feather Storm
                        Trap Normal
                        Harpie's Feather Storm

                          If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                          Give me three of them, this card is very unsightly (and the brick rate is high too).

                          Hraesvelgr the Desperate Doom Eagle (x1)

                          R Rarity
                          Hraesvelgr, the Desperate Doom Eagle
                          R Rarity
                          Hraesvelgr, the Desperate Doom Eagle
                          Hraesvelgr, the Desperate Doom Eagle
                          WIND
                          Hraesvelgr, the Desperate Doom Eagle
                          • ATK:

                          • 2400

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ WIND monsters Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn.


                          Link 3 specializes in dealing with grave robbers.


                          If the enemy deck has few minions and is full of spells/traps, this card can easily reach 4800 attack power!



                          Cumbo

                           

                          Mulcharmy Fuwalos (Super basic combo, accepting 3612018 Fuwalos)

                          UR Rarity
                          Mulcharmy Fuwalos
                          UR Rarity
                          Mulcharmy Fuwalos
                          Mulcharmy Fuwalos
                          WIND 4
                          Mulcharmy Fuwalos
                          • ATK:

                          • 100

                          • DEF:

                          • 600


                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                          Eldam jumped straight from Krosea's search results.


                          Krosea search, Chat and MST .

                          Chat search Swen , Swen automatically jumps to search Ascendance.

                          Link 2 goes to Marine Eilodon , search for MST , click Ascendance to search for MST , then chain link 2 MST to fire Ascendance.

                          Marine Eilodon places a trap card on the field, returns draw 1.


                          Combo completion: 2 negate, draw 1 + 1 (one more draw on the opponent's turn), Ascendance pulls Krosea back from the graveyard, searches for 1 MST and 1 other card to play again on the next turn.

                          Forbidden Droplet (break da board)

                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            Prioritize using Droplet to send Fonix to the graveyard, then continuously fire instant spells at the Radiant Typhoon using MST . Both MST and the Radiant Typhoon card are once-per-turn in that they automatically flip themselves over from the graveyard after being hit.


                            This allows Fonix to jump up from the graveyard and continuously push away enemy cards.

                            Radiant Typhoon's instant spell cards can also search for MST.

                            This trick is useful if you use MST chain link 2 to instantly cast Radiant Typhoon spell (chain link 1) and then use droplet chain link 3 to instantly cast Radiant Typhoon spell (chain link 1). Something magical will happen; your opponent will be so shocked they'll surrender. Highly recommended in ranked matches 🐧

                            Radiant Typhoon Swen (Start with Swen)

                             Rarity
                            Radiant Typhoon Swen
                             Rarity
                            Radiant Typhoon Swen
                            Radiant Typhoon Swen
                            WIND 3
                            Radiant Typhoon Swen
                            • ATK:

                            • 1600

                            • DEF:

                            • 400


                            If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Swen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" Spell/Trap or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Swen" once per turn.


                            Swen goes onto the field, searches for Chant , Chant searches for Krosea , then executes the combo as described above.

                            S:P Little Knight and I:P Masquerena (Hands like shit)

                            UR Rarity
                            S:P Little Knight
                            UR Rarity
                            S:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            UR Rarity
                            I:P Masquerena
                            UR Rarity
                            I:P Masquerena
                            I:P Masquerena
                            DARK
                            I:P Masquerena
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                            If you don't have the MST , and link 2 is negated when searching for MST , then go to one of these two sites.


                            At this point, you can consider whether to place the trap card face down or keep it in your hand, because placing it face down without using any effect risks getting shot in the next turn, so it's not advisable. However, if there are 3 instant spells in the graveyard to draw 1, you can place it face down.




                            Companion unit:

                            - Yu-Gi-Oh! Guidance Vietnam

                            master-duel
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