meme deck, simply throw a bunch of cards into the grave and fuse in the grave, Fiendsmith can fuse into Cubic boss

Cubic Tearlaments Fiendsmith 60 cards gameplay guide
Sections covered in this guide:
Cubic
Vijam the Cubic Seed (x1-3)








Vijam the Cubic Seed
ATK:
0
DEF:
0
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone.
quite fun, not destroyed by combat, after punching the enemy monster, attach yourself to the spell & trap zone and place a Cubic Counter on the enemy monster, any monster with counter cannot be punched or use effects
Duza the Meteor Cubic Vessel (x3)








Duza the Meteor Cubic Vessel
ATK:
1600
DEF:
1600
If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn.
has the effect of milling 1 Cubic monster/spell/trap from the deck to the grave
Crimson Nova the Dark Cubic Lord (x3)








Crimson Nova the Dark Cubic Lord
ATK:
3000
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of "Crimson Nova the Dark Cubic Lord" once per turn.
Must be special summoned by showing your opponent 3 Cubic monsters/spells/traps of different names in hand
Indiora Doom Volt the Cubic Emperor and Buster Gundil the Cubic Behemoth (x0-1)








Indiora Doom Volt the Cubic Emperor
ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.








Buster Gundil the Cubic Behemoth
ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.
inDIOra : burn 800, 2400 ATK, draw 3 monsters and search 1 monster/spell/trap from deck or graveyard if sent to graveyard by opponent's card
Cubic Karma (x3)








Cubic Karma
When this card is activated: You can target 1 "Cubic" monster you control, except "Vijam the Cubic Seed"; send any number of "Vijam the Cubic Seed" from your hand and/or Deck to the Graveyard, then that monster gains 800 ATK for each (even if this card leaves the field). During your opponent's turn, if "Vijam the Cubic Seed" is Special Summoned by the effect of a "Cubic" monster: Send this card to the Graveyard, and if you do, halve your opponent's LP. You can banish this card from your Graveyard; add 1 "Cubic" monster from your Deck to your hand.
You can banish this card from the grave and search any Cubic monster from your deck.
Cubic Dharma (x1-3)








Cubic Dharma
You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase: ● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card. ● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.
Protect Cubic monsters from taking combat damage when punching each other. Combined with Vijam the Cubic Seed, they are quite annoying.
Unification of the Cubic Lords (x1-3)








Unification of the Cubic Lords
Fusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up "Cubic" monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Cubic" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn.
If a Cubic monster is destroyed by battle and leaves the field, you can banish it from the graveyard and jump 1 Level 4 or lower Cubic monster from your hand or deck to the field, ignoring summoning conditions, that monster cannot be destroyed by battle or effects, you can jump Duza and Duza mills 1 Cubic card to extend the combo if you want
Crimson Nova Trinity the Dark Cubic Lord (x1-2 ?)








Crimson Nova Trinity the Dark Cubic Lord
ATK:
4500
DEF:
3000
3 x "Crimson Nova the Dark Cubic Lord" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. When this card declares an attack: Halve your opponent's LP. When this card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict damage to your opponent equal to the damage you took.
ommm x1 is fine, if you like to play 2 copies is also fine
Fiendsmith
Fiendsmith's Sequence (x1)







Fiendsmith's Sequence
ATK:
1200
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.
easy to level up, need 2 monsters including 1 LIGHT Fiend
Fiendsmith Engraver (x2 (due to semi-limit))








Fiendsmith Engraver
ATK:
1800
DEF:
2400
You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.
searcher, jumps from grave by returning to the queue, one card combo from Fiendsmith, has board breaking effect or baits enemy effects, is a necessary material for Desirae
Lacrima the Crimson Tears (x1)








Lacrima the Crimson Tears
ATK:
1200
DEF:
1200
(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.
Although normal summons can also combo, they are not the deck's main normal summons.
Fabled Lurrie and Fiendsmith's Tract (x1-3)








Fiendsmith's Tract
Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.
Search for a LIGHT Fiend monster then send 1 card from hand to graveyard, synergizes well with "Fiendsmith" monster Lurrie
Fiendsmith's Requiem (x1)







Fiendsmith's Requiem
ATK:
600
LINK-1
Link Arrow:
Bottom
1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.
This card can only be special summoned once per turn.
Fiendsmith in Paradise (x0-1)








Fiendsmith in Paradise
Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.
Combine with Lacrima (or accidentally get milled to the grave) to disrupt when sending Desirae to the grave
Fiendsmith's Lacrima (x1)








Fiendsmith's Lacrima
ATK:
2400
DEF:
2400
2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.
easy to level up, only need 2 LIGHT Fiend monsters, has the ability to pick up 1 Light Fiend monster from the grave or banish or special summon that monster (very important effect because pulling 1 more body = full combo fiendsmith)
Fiendsmith's Desirae (x1)








Fiendsmith's Desirae
ATK:
2800
DEF:
2400
"Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.
Can negate multiple cards at once by targeting and negating, the number of times negated is equal to the Link Rating of the monster equipped to this card
Fiendsmith's Rextremende and Fiendsmith's Agnumday (x0-1)








Fiendsmith's Rextremende
ATK:
3000
DEF:
3600
1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.







Fiendsmith's Agnumday
ATK:
1800
LINK-3
Link Arrow:
Top
Bottom-Left
Bottom-Right
2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
OTK, support to end the match, however Cubic carried very well in this aspect
Moon of the Closed Heaven (x1)







Moon of the Closed Heaven
ATK:
1200
LINK-2
Link Arrow:
Top
Top-Right
2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.
2 effect monsters can link to this card.
Tears
Tearlaments Reinoheart (x3)








Tearlaments Reinoheart
ATK:
1500
DEF:
2100
If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.
Send a Tearlament monster from the deck to the grave, which makes these Tearlaments extremely fierce, and even fiercer with luck
Tearlaments Havnis (x1 (due to limit))








Tearlaments Havnis
ATK:
1600
DEF:
1000
When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.
which turn? whose?
Tearlaments Scheiren (x2 (due to semi-limit))








Tearlaments Scheiren
ATK:
1800
DEF:
1300
During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.
level 4, very good for Xyz
Tearlaments Grief (x3)








Tearlaments Grief
Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.
Jump 1 Tearlaments or Visas StarBUCK monster from the deck or graveyard to the field, then send 1 monster you control to the graveyard, with the same Type or Attribute as the special summoned monster (yep, this is sent by effect so it will trigger the Tearlaments' effect)
Tearlaments Scream (x3)








Tearlaments Scream
If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.
When a friendly or enemy monster is summoned and you control a Tearlaments or Visas StarBUCK monster, mill 3 top decks, then reduce all enemy monsters' ATK by 500
Tearlaments Sulliek (x1)








Tearlaments Sulliek
If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.
permanently negate monsters on the enemy field, and then send 1 monster you control to the graveyard (this is sent by effect) while you control a Tearlaments or Visas StarBUCK monster
Tearlaments Metanoise (x1)








Tearlaments Metanoise
If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.
book of moon and send 1 Tearlaments monster from deck to grave (this is sent by effect) if you are controlling Tearlaments monster or Visas StarBUCK, this disrupt and fusion helps you play very well in the opponent's turn, or put Winda :)
Tearlaments Cryme (x1)








Tearlaments Cryme
When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.
counter trap, omni-negate, negate then shuffle the card straight to the deck and send 1 monster from hand to graveyard (when you have Tearlaments or Visas StarBUCK monster)
Trivikarma (x1)








Trivikarma
Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn.
This card has nothing to do with Tearlaments, it only has to do with Visas StarBUCK, and the Tearlaments' cards say Visas StarBUCK so it can still be used.
Tearlaments Kitkallos (wife)








Tearlaments Kitkallos
ATK:
2300
DEF:
1200
1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.
easy to level up, just need 1 Tearlaments monster + 1 Aqua monster, because of this you can mix in other Aqua mercenary cards
Tearlaments Rulkallos (x1)








Tearlaments Rulkallos
ATK:
3000
DEF:
2500
"Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.
need Kitkallos above and 1 Tearlaments monster (if Kitkallos is banned you can bring in King of the Swamp :))
Tearlaments Kaleido-Heart (x1)








Tearlaments Kaleido-Heart
ATK:
3000
DEF:
3000
"Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.
please don't NTR me
Staple
Shaddoll








Helshaddoll Hollow
ATK:
2900
DEF:
2900
FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.








Shaddoll Squamata
ATK:
1800
DEF:
1000
FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.








El Shaddoll Winda
ATK:
2200
DEF:
800
1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
Winda has 2 extremely powerful mercenary effects
That Grass Looks Greener (x1 (because of limit))
If your deck has more cards than your opponent's, send your top deck to the grave, so that both decks are equal, you have 60 cards, your opponent has 40 cards, so if you draw this card in your hand, you will send 20 cards to the grave, which is very effective in baiting Ash Blossom.
Card Destruction (x1 (because of limit))
Maxx "C" destroyer, both players throw all their cards to the grave and draw cards equal to the number thrown, and this deck uses the grave so even if the enemy also benefits, then forget it, you won, so what's there to be afraid of (unless opp draws 5 handtrap or floodgay banish card)
and Foolish Burial Goods and Foolish Burial (x1 (due to limit))
Spell/trap or monster touching the grave, tear in particular and cubic can all be cooked
Reinforcement of the Army (x1 (due to limit))
Search for a tearlaments combo card ( Tearlaments Reinoheart ) and when tearlament combo will mill a bunch of top deck to grave, help have more resources for combo
Fairy Tail - Snow (x1)








Fairy Tail - Snow
ATK:
1850
DEF:
1000
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.
book of moon, auto jump and no once per turn effect, level 4 xyz, all types of links are accepted
Keldo the Sacred Protector and Mudora the Sword Oracle (EARTH Fairy)








Keldo the Sacred Protector
ATK:
1200
DEF:
1600
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.








Mudora the Sword Oracle
ATK:
1500
DEF:
1800
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.
These guys before cooking helped tear mill a bunch of cards as well as control and recover resources from both players' graves very well.
Number 60: Dugares the Timeless and Number 41: Bagooska the Terribly Tired Tapir (Xyz Rank 4)








Number 60: Dugares the Timeless
ATK:
1200
DEF:
1200
2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.








Number 41: Bagooska the Terribly Tired Tapir
ATK:
2100
DEF:
2000
2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
Play whatever you like, I recommend:
Pilgrim Reaper (x0-1)








Pilgrim Reaper
ATK:
-1
DEF:
-1
2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
Fiendsmith can be a good deck builder, not only for fusion but also for Xyz, you can build this card, mill 5 cards and you add resources to the combo
Underworld Goddess of the Closed World, S:P Little Knight, Apollousa and Bow of the Goddess (Link)







Underworld Goddess of the Closed World
ATK:
3000
LINK-5
Link Arrow:
Top
Top-Right
Right
Bottom
Bottom-Right
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.







S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.







Apollousa, Bow of the Goddess
ATK:
-1
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
S:P Little Knight : banish card, very good when both players are weak
Maxx "C", Artifact Lancea and Mulcharmy Fuwalos (handtrap & staple)








Artifact Lancea
ATK:
1700
DEF:
2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.








Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
The deck wants to mill a lot of cards and 60 cards makes it easy to brick if you hold too many hadntraps and can't combo if you mill all handtraps to the grave, so you should play less handtraps.