Timelord Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Kashtira Ogre
R Rarity
Kashtira Ogre
R Rarity
Kashtira Ogre
WATER 7
Kashtira Ogre
  • ATK:

  • 2800

  • DEF:

  • 1000


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.

R Rarity
Kazejin
R Rarity
Kazejin
R Rarity
Kazejin
WIND 7
Kazejin
  • ATK:

  • 2400

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

R Rarity
Labrynth Archfiend
R Rarity
Labrynth Archfiend
R Rarity
Labrynth Archfiend
DARK 7
Labrynth Archfiend
  • ATK:

  • 2000

  • DEF:

  • 2800


Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.

R Rarity
Labyrinth Heavy Tank
R Rarity
Labyrinth Heavy Tank
R Rarity
Labyrinth Heavy Tank
DARK 7
Labyrinth Heavy Tank
  • ATK:

  • 2400

  • DEF:

  • 2400


You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

R Rarity
Metaion, the Timelord
R Rarity
Metaion, the Timelord
R Rarity
Metaion, the Timelord
FIRE 10
Metaion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

N Rarity
Michion, the Timelord
N Rarity
Michion, the Timelord
N Rarity
Michion, the Timelord
FIRE 10
Michion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.

R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
LIGHT 7
Sanga of the Thunder
  • ATK:

  • 2600

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

R Rarity
Suijin
R Rarity
Suijin
R Rarity
Suijin
WATER 7
Suijin
  • ATK:

  • 2500

  • DEF:

  • 2400


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

R Rarity
Zaphion, the Timelord
R Rarity
Zaphion, the Timelord
R Rarity
Zaphion, the Timelord
WATER 10
Zaphion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

N Rarity
Double Attack! Wind and Thunder!!
N Rarity
Double Attack! Wind and Thunder!!
N Rarity
Double Attack! Wind and Thunder!!
Spell Quick
Double Attack! Wind and Thunder!!

    If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.

    UR Rarity
    Fusion Deployment
    UR Rarity
    Fusion Deployment
    UR Rarity
    Fusion Deployment
    Spell Normal
    Fusion Deployment

      Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.

      SR Rarity
      Galaxy Cyclone
      SR Rarity
      Galaxy Cyclone
      SR Rarity
      Galaxy Cyclone
      Spell Normal
      Galaxy Cyclone

        Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.

        N Rarity
        Labyrinth Wall Shadow
        N Rarity
        Labyrinth Wall Shadow
        N Rarity
        Labyrinth Wall Shadow
        Spell Field
        Labyrinth Wall Shadow

          Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.

          UR Rarity
          Raigeki
          UR Rarity
          Raigeki
          UR Rarity
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.



            Tag(s):

            SR Rarity
            Riryoku Guardian
            SR Rarity
            Riryoku Guardian
            SR Rarity
            Riryoku Guardian
            Spell Normal
            Riryoku Guardian

              If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.

              R Rarity
              Swords of Concealing Light
              R Rarity
              Swords of Concealing Light
              R Rarity
              Swords of Concealing Light
              Spell Continuous
              Swords of Concealing Light

                Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.

                SR Rarity
                Swords of Revealing Light
                SR Rarity
                Swords of Revealing Light
                SR Rarity
                Swords of Revealing Light
                Spell Normal
                Swords of Revealing Light

                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                  R Rarity
                  Floodgate Trap Hole
                  R Rarity
                  Floodgate Trap Hole
                  R Rarity
                  Floodgate Trap Hole
                  Trap Normal
                  Floodgate Trap Hole

                    When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      R Rarity
                      Lost Wind
                      R Rarity
                      Lost Wind
                      R Rarity
                      Lost Wind
                      Trap Normal
                      Lost Wind

                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                        N Rarity
                        Prey of the Jirai Gumo
                        N Rarity
                        Prey of the Jirai Gumo
                        N Rarity
                        Prey of the Jirai Gumo
                        Trap Continuous
                        Prey of the Jirai Gumo

                          Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.

                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                            Tag(s):

                            R Rarity
                            Torrential Tribute
                            R Rarity
                            Torrential Tribute
                            R Rarity
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.

                              N Rarity
                              Wall of Disruption
                              N Rarity
                              Wall of Disruption
                              N Rarity
                              Wall of Disruption
                              Trap Normal
                              Wall of Disruption

                                When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

                                Extra Deck

                                SR Rarity
                                Gate Guardian of Thunder and Wind
                                SR Rarity
                                Gate Guardian of Thunder and Wind
                                SR Rarity
                                Gate Guardian of Thunder and Wind
                                LIGHT 9
                                Gate Guardian of Thunder and Wind
                                • ATK:

                                • 2500

                                • DEF:

                                • 2200


                                "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".

                                SR Rarity
                                Gate Guardian of Water and Thunder
                                SR Rarity
                                Gate Guardian of Water and Thunder
                                SR Rarity
                                Gate Guardian of Water and Thunder
                                WATER 9
                                Gate Guardian of Water and Thunder
                                • ATK:

                                • 2550

                                • DEF:

                                • 2300


                                "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".

                                SR Rarity
                                Gate Guardian of Wind and Water
                                SR Rarity
                                Gate Guardian of Wind and Water
                                SR Rarity
                                Gate Guardian of Wind and Water
                                WIND 9
                                Gate Guardian of Wind and Water
                                • ATK:

                                • 2450

                                • DEF:

                                • 2300


                                "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".

                                UR Rarity
                                Gate Guardians Combined
                                UR Rarity
                                Gate Guardians Combined
                                UR Rarity
                                Gate Guardians Combined
                                DARK 12
                                Gate Guardians Combined
                                • ATK:

                                • 3750

                                • DEF:

                                • 3400


                                "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.

                                UR Rarity
                                Black Luster Soldier - Soldier of Chaos
                                UR Rarity
                                Black Luster Soldier - Soldier of Chaos
                                UR Rarity
                                Black Luster Soldier - Soldier of Chaos
                                EARTH
                                Black Luster Soldier - Soldier of Chaos
                                • ATK:

                                • 3000

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.

                                N Rarity
                                Pitknight Earlie
                                N Rarity
                                Pitknight Earlie
                                N Rarity
                                Pitknight Earlie
                                FIRE
                                Pitknight Earlie
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Top-Right

                                Right


                                2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.

                                N Rarity
                                Shinobi Insect Hagakuremino
                                N Rarity
                                Shinobi Insect Hagakuremino
                                N Rarity
                                Shinobi Insect Hagakuremino
                                WIND
                                Shinobi Insect Hagakuremino
                                • ATK:

                                • 1000

                                • LINK-2

                                Link Arrow:

                                Top-Left

                                Bottom


                                2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.

                                R Rarity
                                Number 74: Master of Blades
                                R Rarity
                                Number 74: Master of Blades
                                R Rarity
                                Number 74: Master of Blades
                                EARTH
                                Number 74: Master of Blades
                                • ATK:

                                • 2700

                                • DEF:

                                • 2100


                                2 Level 7 monsters During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.

                                R Rarity
                                Number 76: Harmonizer Gradielle
                                R Rarity
                                Number 76: Harmonizer Gradielle
                                R Rarity
                                Number 76: Harmonizer Gradielle
                                LIGHT
                                Number 76: Harmonizer Gradielle
                                • ATK:

                                • 2700

                                • DEF:

                                • 2100


                                2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.

                                Need 14 UR

                                UR Rarity
                                Dogoran, the Mad Flame Kaiju1 card
                                UR Rarity
                                Sandaion, the Timelord1 card
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder2 card
                                UR Rarity
                                Number 81: Superdreadnought Rail Cannon Super Dora2 card
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis2 card
                                UR Rarity
                                Superdreadnought Rail Cannon Gustav Max3 card
                                UR Rarity
                                Superdreadnought Rail Cannon Juggernaut Liebe2 card
                                UR Rarity
                                One for One1 card

                                Main: 40 Extra: 15

                                UR Rarity
                                1 cardDogoran, the Mad Flame Kaiju
                                UR Rarity
                                1 cardDogoran, the Mad Flame Kaiju
                                Dogoran, the Mad Flame Kaiju
                                FIRE 8
                                Dogoran, the Mad Flame Kaiju
                                • ATK:

                                • 3000

                                • DEF:

                                • 1200


                                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                                R Rarity
                                2 cardJizukiru, the Star Destroying Kaiju
                                R Rarity
                                2 cardJizukiru, the Star Destroying Kaiju
                                Jizukiru, the Star Destroying Kaiju
                                LIGHT 10
                                Jizukiru, the Star Destroying Kaiju
                                • ATK:

                                • 3300

                                • DEF:

                                • 2600


                                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                                N Rarity
                                1 cardKamion, the Timelord
                                N Rarity
                                1 cardKamion, the Timelord
                                Kamion, the Timelord
                                EARTH 10
                                Kamion, the Timelord
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                                N Rarity
                                1 cardLazion, the Timelord
                                N Rarity
                                1 cardLazion, the Timelord
                                Lazion, the Timelord
                                FIRE 10
                                Lazion, the Timelord
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                                R Rarity
                                1 cardMetaion, the Timelord
                                R Rarity
                                1 cardMetaion, the Timelord
                                Metaion, the Timelord
                                FIRE 10
                                Metaion, the Timelord
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                                N Rarity
                                3 cardMichion, the Timelord
                                N Rarity
                                3 cardMichion, the Timelord
                                Michion, the Timelord
                                FIRE 10
                                Michion, the Timelord
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                                N Rarity
                                3 cardRaphion, the Timelord
                                N Rarity
                                3 cardRaphion, the Timelord
                                Raphion, the Timelord
                                WIND 10
                                Raphion, the Timelord
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                                UR Rarity
                                1 cardSandaion, the Timelord
                                UR Rarity
                                1 cardSandaion, the Timelord
                                Sandaion, the Timelord
                                LIGHT 10
                                Sandaion, the Timelord
                                • ATK:

                                • 4000

                                • DEF:

                                • 4000


                                Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. Neither player takes battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                                R Rarity
                                2 cardThunder King, the Lightningstrike Kaiju
                                R Rarity
                                2 cardThunder King, the Lightningstrike Kaiju
                                Thunder King, the Lightningstrike Kaiju
                                LIGHT 9
                                Thunder King, the Lightningstrike Kaiju
                                • ATK:

                                • 3300

                                • DEF:

                                • 2100


                                You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                                SR Rarity
                                3 cardTime Maiden
                                SR Rarity
                                3 cardTime Maiden
                                Time Maiden
                                LIGHT 1
                                Time Maiden
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect.


                                R Rarity
                                1 cardZaphion, the Timelord
                                R Rarity
                                1 cardZaphion, the Timelord
                                Zaphion, the Timelord
                                WATER 10
                                Zaphion, the Timelord
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                                R Rarity
                                3 cardCelestial Transformation
                                R Rarity
                                3 cardCelestial Transformation
                                Celestial Transformation
                                Spell Quick
                                Celestial Transformation

                                  Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.


                                  N Rarity
                                  3 cardDuel Tower
                                  N Rarity
                                  3 cardDuel Tower
                                  Duel Tower
                                  Spell Field
                                  Duel Tower

                                    At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field.


                                    UR Rarity
                                    1 cardOne for One
                                    UR Rarity
                                    1 cardOne for One
                                    One for One
                                    Spell Normal
                                    One for One

                                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                      SR Rarity
                                      3 cardPot of Extravagance
                                      SR Rarity
                                      3 cardPot of Extravagance
                                      Pot of Extravagance
                                      Spell Normal
                                      Pot of Extravagance

                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                        Tag(s):

                                        R Rarity
                                        3 cardEmpty Machine
                                        R Rarity
                                        3 cardEmpty Machine
                                        Empty Machine
                                        Trap Continuous
                                        Empty Machine

                                          The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. ● Discard 1 Level 10 monster; draw 1 card. ● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck.


                                          N Rarity
                                          1 cardInfinite Light
                                          N Rarity
                                          1 cardInfinite Light
                                          Infinite Light
                                          Trap Continuous
                                          Infinite Light

                                            Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions.


                                            N Rarity
                                            1 cardInfinite Machine
                                            N Rarity
                                            1 cardInfinite Machine
                                            Infinite Machine
                                            Trap Continuous
                                            Infinite Machine

                                              Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects. ● During the Main Phase: Special Summon 1 "Timelord" monster from your hand. ● You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck.


                                              SR Rarity
                                              3 cardMagic Cylinder
                                              SR Rarity
                                              3 cardMagic Cylinder
                                              Magic Cylinder
                                              Trap Normal
                                              Magic Cylinder

                                                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                R Rarity
                                                3 cardTorrential Tribute
                                                R Rarity
                                                3 cardTorrential Tribute
                                                Torrential Tribute
                                                Trap Normal
                                                Torrential Tribute

                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                  UR Rarity
                                                  2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                  UR Rarity
                                                  2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  LIGHT
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                  Tag(s):

                                                  N Rarity
                                                  2 cardNumber 35: Ravenous Tarantula
                                                  N Rarity
                                                  2 cardNumber 35: Ravenous Tarantula
                                                  Number 35: Ravenous Tarantula
                                                  DARK
                                                  Number 35: Ravenous Tarantula
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  2 Level 10 monsters All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's.


                                                  R Rarity
                                                  1 cardNumber 77: The Seven Sins
                                                  R Rarity
                                                  1 cardNumber 77: The Seven Sins
                                                  Number 77: The Seven Sins
                                                  DARK
                                                  Number 77: The Seven Sins
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.


                                                  UR Rarity
                                                  2 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                                  UR Rarity
                                                  2 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                                  Number 81: Superdreadnought Rail Cannon Super Dora
                                                  EARTH
                                                  Number 81: Superdreadnought Rail Cannon Super Dora
                                                  • ATK:

                                                  • 3200

                                                  • DEF:

                                                  • 4000


                                                  2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                                  N Rarity
                                                  1 cardNumber 84: Pain Gainer
                                                  N Rarity
                                                  1 cardNumber 84: Pain Gainer
                                                  Number 84: Pain Gainer
                                                  DARK
                                                  Number 84: Pain Gainer
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  2 Level 11 monsters You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.


                                                  UR Rarity
                                                  2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                  UR Rarity
                                                  2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  DARK
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2900


                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                  UR Rarity
                                                  3 cardSuperdreadnought Rail Cannon Gustav Max
                                                  UR Rarity
                                                  3 cardSuperdreadnought Rail Cannon Gustav Max
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  EARTH
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                  UR Rarity
                                                  2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                  UR Rarity
                                                  2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  EARTH
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 4000


                                                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



                                                  TIMELORD Decks in MASTER DUEL








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