Stardust Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Cooky☆Yummy
 Rarity
Cooky☆Yummy
 Rarity
Cooky☆Yummy
LIGHT 1
Cooky☆Yummy
  • ATK:

  • 1000

  • DEF:

  • 0


If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cooky☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by the effect of a Synchro Monster, you can destroy that monster instead. You can only use this effect of "Cooky☆Yummy" once per turn.

 Rarity
Crossroad Sonic Chick
 Rarity
Crossroad Sonic Chick
 Rarity
Crossroad Sonic Chick
EARTH 1
Crossroad Sonic Chick
  • ATK:

  • 300

  • DEF:

  • 300


If a Tuner(s) is sent to your GY, even during the Damage Step: You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field, then if "Junk Warrior" or a monster that mentions it (except this card) is on the field, you can change all monsters your opponent controls with 1900 or more ATK to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use this effect of "Crossroad Sonic Chick" once per turn.

 Rarity
Cupsy☆Yummy
 Rarity
Cupsy☆Yummy
 Rarity
Cupsy☆Yummy
LIGHT 1
Cupsy☆Yummy
  • ATK:

  • 0

  • DEF:

  • 1600


If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cupsy☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Yummy" card from your Deck to your hand, except "Cupsy☆Yummy", or, if this card was Special Summoned by the effect of a Synchro Monster, you can draw 1 card instead. You can only use this effect of "Cupsy☆Yummy" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

N Rarity
Kuribon the Fairy Spirit
N Rarity
Kuribon the Fairy Spirit
N Rarity
Kuribon the Fairy Spirit
LIGHT 1
Kuribon the Fairy Spirit
  • ATK:

  • 300

  • DEF:

  • 200


If you control "Ancient Fairy Dragon" or a LIGHT monster (Beast, Plant, or Fairy): You can Special Summon this card from your hand, and if you do, it is treated as a Tuner. If another card(s) you control, that is "Ancient Fairy Dragon" or a monster(s) that mentions it, would be destroyed by card effect, you can return this card you control to the hand instead. You can only use each effect of "Kuribon the Fairy Spirit" once per turn.

 Rarity
Lollipo☆Yummy
 Rarity
Lollipo☆Yummy
 Rarity
Lollipo☆Yummy
LIGHT 1
Lollipo☆Yummy
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Lollipo☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 card in your opponent's GY; shuffle it into the Deck, or, if this card was Special Summoned by the effect of a Synchro Monster, you can banish that card instead. You can only use this effect of "Lollipo☆Yummy" once per turn.

 Rarity
Marshmao☆Yummy
 Rarity
Marshmao☆Yummy
 Rarity
Marshmao☆Yummy
LIGHT 1
Marshmao☆Yummy
  • ATK:

  • 800

  • DEF:

  • 600


If you control no monsters, or all monsters you control are LIGHT Beast monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Yummy" Spell/Trap from your GY to your hand, or, if this card was Special Summoned by the effect of a Synchro Monster, you can place 1 "Yummy" Field Spell or 1 "Yummy" Continuous Spell/Trap from your Deck or banishment, face-up on your field instead. You can only use each effect of "Marshmao☆Yummy" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

N Rarity
Nemeses Corridor
N Rarity
Nemeses Corridor
N Rarity
Nemeses Corridor
WIND 4
Nemeses Corridor
  • ATK:

  • 1900

  • DEF:

  • 600


You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.

SR Rarity
Stardust Wurm
SR Rarity
Stardust Wurm
SR Rarity
Stardust Wurm
LIGHT 1
Stardust Wurm
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

N Rarity
Spore the Fairy Seed
N Rarity
Spore the Fairy Seed
N Rarity
Spore the Fairy Seed
LIGHT 1
Spore the Fairy Seed
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Special Summoned: You can count the number of monsters you control, and have this card gain up to that many Levels. If you control "Ancient Fairy Dragon", or a LIGHT monster (Beast, Plant, or Fairy), and this card is in your GY: You can Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Spore the Fairy Seed" once per turn.

SR Rarity
Stardust Synchron
SR Rarity
Stardust Synchron
SR Rarity
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.

SR Rarity
Black Garden
SR Rarity
Black Garden
SR Rarity
Black Garden
Spell Field
Black Garden

    If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.

     Rarity
    Junk Signal
     Rarity
    Junk Signal
     Rarity
    Junk Signal
    Spell Quick
    Junk Signal

      Activate 1 of these effects, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. ● Tribute 1 monster; Special Summon 1 "Junk Warrior", 1 "Stardust Dragon", or 1 monster that mentions either of them from your hand, Deck, or GY, except the Tributed monster. ● When your opponent activates a card or effect in response to the activation of your Synchro Monster's effect: Negate that opponent's effect. You can only activate 1 "Junk Signal" per turn.

      SR Rarity
      Stardust Illumination
      SR Rarity
      Stardust Illumination
      SR Rarity
      Stardust Illumination
      Spell Normal
      Stardust Illumination

        Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.

         Rarity
        Synchro Fellowship
         Rarity
        Synchro Fellowship
         Rarity
        Synchro Fellowship
        Spell Normal
        Synchro Fellowship

          Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn.

          UR Rarity
          Tuning
          UR Rarity
          Tuning
          UR Rarity
          Tuning
          Spell Normal
          Tuning

            Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.

            SR Rarity
            World of Spirits
            SR Rarity
            World of Spirits
            SR Rarity
            World of Spirits
            Spell Field
            World of Spirits

              When this card is activated: You can add 1 monster that mentions "Ancient Fairy Dragon" from your Deck to your hand. You can only activate the following effects while you control a Level 7 or higher LIGHT Dragon Synchro Monster. Each time a monster(s) is Special Summoned in Attack Position: Change it to Defense Position. Once per turn, during the End Phase: Destroy all Attack Position monsters on the turn player's field. You can only activate 1 "World of Spirits" per turn.

               Rarity
              Yummy☆Surprise
               Rarity
              Yummy☆Surprise
               Rarity
              Yummy☆Surprise
              Spell Quick
              Yummy☆Surprise

                Activate 1 of these effects (but you can only use each effect of "Yummy☆Surprise" once per turn); ● Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand. ● Special Summon 1 "Yummy" monster from your hand or GY, but it cannot attack directly this turn. ● Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 "Yummy" Field Spell from your hand, face-up on your field.

                 Rarity
                Yummyusment☆Mignon
                 Rarity
                Yummyusment☆Mignon
                 Rarity
                Yummyusment☆Mignon
                Spell Field
                Yummyusment☆Mignon

                  "Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of "Yummyusment☆Mignon" once per turn. If you control a Link-1 monster: You can target 1 Level 1 "Yummy" monster in your GY; Special Summon it. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order.

                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Extra Deck

                    UR Rarity
                    Linkuriboh
                    UR Rarity
                    Linkuriboh
                    UR Rarity
                    Linkuriboh
                    DARK
                    Linkuriboh
                    • ATK:

                    • 300

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                     Rarity
                    Yummy★Snatchy
                     Rarity
                    Yummy★Snatchy
                     Rarity
                    Yummy★Snatchy
                    LIGHT
                    Yummy★Snatchy
                    • ATK:

                    • 600

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 4 or lower LIGHT Beast monster If this card is Special Summoned: You can place 1 "Yummy" Field Spell from your hand or Deck, face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. You can only use this effect of "Yummy★Snatchy" once per turn. Once per Chain, during the Main Phase or your opponent's Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using monsters you control as material, including a "Yummy" monster.

                    UR Rarity
                    Accel Synchro Stardust Dragon
                    UR Rarity
                    Accel Synchro Stardust Dragon
                    UR Rarity
                    Accel Synchro Stardust Dragon
                    WIND 8
                    Accel Synchro Stardust Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                    UR Rarity
                    Ancient Fairy Dragon
                    UR Rarity
                    Ancient Fairy Dragon
                    UR Rarity
                    Ancient Fairy Dragon
                    LIGHT 7
                    Ancient Fairy Dragon
                    • ATK:

                    • 2100

                    • DEF:

                    • 3000


                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                    UR Rarity
                    Ancient Fairy Life Dragon
                    UR Rarity
                    Ancient Fairy Life Dragon
                    UR Rarity
                    Ancient Fairy Life Dragon
                    LIGHT 8
                    Ancient Fairy Life Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 3300


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).

                    UR Rarity
                    Bystial Dis Pater
                    UR Rarity
                    Bystial Dis Pater
                    UR Rarity
                    Bystial Dis Pater
                    DARK 10
                    Bystial Dis Pater
                    • ATK:

                    • 3500

                    • DEF:

                    • 3500


                    1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                    SR Rarity
                    Garden Rose Maiden
                    SR Rarity
                    Garden Rose Maiden
                    SR Rarity
                    Garden Rose Maiden
                    DARK 5
                    Garden Rose Maiden
                    • ATK:

                    • 1600

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.

                    UR Rarity
                    PSY-Framelord Omega
                    UR Rarity
                    PSY-Framelord Omega
                    UR Rarity
                    PSY-Framelord Omega
                    LIGHT 8
                    PSY-Framelord Omega
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

                     Rarity
                    THE Star Ham
                     Rarity
                    THE Star Ham
                     Rarity
                    THE Star Ham
                    LIGHT 3
                    THE Star Ham
                    • ATK:

                    • 1000

                    • DEF:

                    • 1200


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "THE Star Ham" once per turn.

                    UR Rarity
                    XX-Saber Gottoms
                    UR Rarity
                    XX-Saber Gottoms
                    UR Rarity
                    XX-Saber Gottoms
                    EARTH 9
                    XX-Saber Gottoms
                    • ATK:

                    • 3100

                    • DEF:

                    • 2600


                    1 Tuner + 1 or more EARTH monsters You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.

                    R Rarity
                    Accel Synchron
                    R Rarity
                    Accel Synchron
                    R Rarity
                    Accel Synchron
                    DARK 5
                    Accel Synchron
                    • ATK:

                    • 500

                    • DEF:

                    • 2100


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.

                     Rarity
                    Cooky★Yummy Way
                     Rarity
                    Cooky★Yummy Way
                     Rarity
                    Cooky★Yummy Way
                    LIGHT 2
                    Cooky★Yummy Way
                    • ATK:

                    • 1600

                    • DEF:

                    • 0


                    1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cooky★Yummy Way" once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.

                    R Rarity
                    Cupid Pitch
                    R Rarity
                    Cupid Pitch
                    R Rarity
                    Cupid Pitch
                    LIGHT 4
                    Cupid Pitch
                    • ATK:

                    • 0

                    • DEF:

                    • 600


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.

                     Rarity
                    Cupsy★Yummy Way
                     Rarity
                    Cupsy★Yummy Way
                     Rarity
                    Cupsy★Yummy Way
                    LIGHT 2
                    Cupsy★Yummy Way
                    • ATK:

                    • 0

                    • DEF:

                    • 2200


                    1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cupsy★Yummy Way" once per turn. If this card is Synchro Summoned: You can add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.

                     Rarity
                    Lollipo★Yummy Way
                     Rarity
                    Lollipo★Yummy Way
                     Rarity
                    Lollipo★Yummy Way
                    LIGHT 2
                    Lollipo★Yummy Way
                    • ATK:

                    • 1200

                    • DEF:

                    • 1200


                    1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Lollipo★Yummy Way" once per turn. If this card is Synchro Summoned: You can Special Summon 2 "Yummy" monsters from your GY, but negate their effects. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.

                    Need 31 UR

                    UR Rarity
                    Bystial Magnamhut1 card
                     Rarity
                    Junk Armor1 card
                     Rarity
                    Junk Meister3 card
                    UR Rarity
                    Maxx "C"1 card
                    UR Rarity
                    The Bystial Lubellion2 card
                    UR Rarity
                    Hieratic Seal of the Heavenly Spheres1 card
                    UR Rarity
                    S:P Little Knight1 card
                    UR Rarity
                    Salamangreat Almiraj1 card
                    UR Rarity
                    Baronne de Fleur1 card
                    UR Rarity
                    Black Rose Dragon1 card
                    UR Rarity
                    Bystial Dis Pater1 card
                    UR Rarity
                    Centur-Ion Auxila1 card
                    UR Rarity
                    Centur-Ion Legatia1 card
                    UR Rarity
                    Chaos Angel1 card
                    UR Rarity
                    Crimson Dragon1 card
                    UR Rarity
                    Shooting Majestic Star Dragon1 card
                    UR Rarity
                    Centur-Ion Primera Primus1 card
                    UR Rarity
                    Ash Blossom & Joyous Spring3 card
                    UR Rarity
                    Centur-Ion Primera2 card
                    UR Rarity
                    M-X-Saber Invoker1 card
                    UR Rarity
                    Called by the Grave1 card
                    UR Rarity
                    Emblema Oath1 card
                     Rarity
                    Junk Signal2 card
                    UR Rarity
                    Reinforcement of the Army1 card

                    Main: 44 Extra: 15

                    SR Rarity
                    3 cardBystial Baldrake
                    SR Rarity
                    3 cardBystial Baldrake
                    Bystial Baldrake
                    DARK 6
                    Bystial Baldrake
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                    SR Rarity
                    3 cardBystial Druiswurm
                    SR Rarity
                    3 cardBystial Druiswurm
                    Bystial Druiswurm
                    DARK 6
                    Bystial Druiswurm
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                    UR Rarity
                    1 cardBystial Magnamhut
                    UR Rarity
                    1 cardBystial Magnamhut
                    Bystial Magnamhut
                    DARK 6
                    Bystial Magnamhut
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                    SR Rarity
                    3 cardBystial Saronir
                    SR Rarity
                    3 cardBystial Saronir
                    Bystial Saronir
                    DARK 6
                    Bystial Saronir
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                    R Rarity
                    1 cardCentur-Ion Gargoyle II
                    R Rarity
                    1 cardCentur-Ion Gargoyle II
                    Centur-Ion Gargoyle II
                    DARK 8
                    Centur-Ion Gargoyle II
                    • ATK:

                    • 2000

                    • DEF:

                    • 3000


                    You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn.


                    SR Rarity
                    2 cardCentur-Ion Trudea
                    SR Rarity
                    2 cardCentur-Ion Trudea
                    Centur-Ion Trudea
                    DARK 4
                    Centur-Ion Trudea
                    • ATK:

                    • 1000

                    • DEF:

                    • 2000


                    During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.


                     Rarity
                    1 cardJunk Armor
                     Rarity
                    1 cardJunk Armor
                    Junk Armor
                    EARTH 2
                    Junk Armor
                    • ATK:

                    • 600

                    • DEF:

                    • 1200


                    Your opponent cannot target Synchro Monsters you control with "Warrior" or "Stardust" in their original names with card effects. You can only use each of the following effects of "Junk Armor" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. You can Tribute this card; Special Summon 1 "Junk" or "Synchron" monster from your Deck in Defense Position, except "Junk Armor".


                     Rarity
                    3 cardJunk Meister
                     Rarity
                    3 cardJunk Meister
                    Junk Meister
                    EARTH 4
                    Junk Meister
                    • ATK:

                    • 100

                    • DEF:

                    • 2300


                    You can reveal 1 "Warrior" or "Stardust" Synchro Monster in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 "Junk" card from your Deck to your hand, except "Junk Meister". You can target 1 "Junk" monster you control; decrease its Level by up to 2. You can only use each effect of "Junk Meister" once per turn.


                    UR Rarity
                    1 cardMaxx "C"
                    UR Rarity
                    1 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    R Rarity
                    1 cardOmni Dragon Brotaur
                    R Rarity
                    1 cardOmni Dragon Brotaur
                    Omni Dragon Brotaur
                    DARK 1
                    Omni Dragon Brotaur
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn.


                    R Rarity
                    1 cardSpeedroid Taketomborg
                    R Rarity
                    1 cardSpeedroid Taketomborg
                    Speedroid Taketomborg
                    WIND 3
                    Speedroid Taketomborg
                    • ATK:

                    • 600

                    • DEF:

                    • 1200


                    If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                    SR Rarity
                    3 cardSpeedroid Terrortop
                    SR Rarity
                    3 cardSpeedroid Terrortop
                    Speedroid Terrortop
                    WIND 3
                    Speedroid Terrortop
                    • ATK:

                    • 1200

                    • DEF:

                    • 600


                    If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                    UR Rarity
                    2 cardThe Bystial Lubellion
                    UR Rarity
                    2 cardThe Bystial Lubellion
                    The Bystial Lubellion
                    LIGHT 8
                    The Bystial Lubellion
                    • ATK:

                    • 2500

                    • DEF:

                    • 3000


                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                    UR Rarity
                    3 cardAsh Blossom & Joyous Spring
                    UR Rarity
                    3 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    UR Rarity
                    2 cardCentur-Ion Primera
                    UR Rarity
                    2 cardCentur-Ion Primera
                    Centur-Ion Primera
                    LIGHT 4
                    Centur-Ion Primera
                    • ATK:

                    • 1600

                    • DEF:

                    • 1600


                    While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


                    R Rarity
                    1 cardConverging Wills Dragon
                    R Rarity
                    1 cardConverging Wills Dragon
                    Converging Wills Dragon
                    LIGHT 1
                    Converging Wills Dragon
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.


                    SR Rarity
                    2 cardStardust Synchron
                    SR Rarity
                    2 cardStardust Synchron
                    Stardust Synchron
                    LIGHT 4
                    Stardust Synchron
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


                    R Rarity
                    1 cardArrive in Light
                    R Rarity
                    1 cardArrive in Light
                    Arrive in Light
                    Spell Continuous
                    Arrive in Light

                      When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. ● Draw 1 card. ● Special Summon 1 Tuner from your hand.


                      SR Rarity
                      1 cardBranded Regained
                      SR Rarity
                      1 cardBranded Regained
                      Branded Regained
                      Spell Continuous
                      Branded Regained

                        If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


                        UR Rarity
                        1 cardCalled by the Grave
                        UR Rarity
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          UR Rarity
                          1 cardEmblema Oath
                          UR Rarity
                          1 cardEmblema Oath
                          Emblema Oath
                          Spell Quick
                          Emblema Oath

                            Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.


                             Rarity
                            2 cardJunk Signal
                             Rarity
                            2 cardJunk Signal
                            Junk Signal
                            Spell Quick
                            Junk Signal

                              Activate 1 of these effects, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. ● Tribute 1 monster; Special Summon 1 "Junk Warrior", 1 "Stardust Dragon", or 1 monster that mentions either of them from your hand, Deck, or GY, except the Tributed monster. ● When your opponent activates a card or effect in response to the activation of your Synchro Monster's effect: Negate that opponent's effect. You can only activate 1 "Junk Signal" per turn.


                              UR Rarity
                              1 cardReinforcement of the Army
                              UR Rarity
                              1 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                SR Rarity
                                3 cardStand Up Centur-Ion!
                                SR Rarity
                                3 cardStand Up Centur-Ion!
                                Stand Up Centur-Ion!
                                Spell Field
                                Stand Up Centur-Ion!

                                  Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.


                                  N Rarity
                                  1 cardCentur-Ion Phalanx
                                  N Rarity
                                  1 cardCentur-Ion Phalanx
                                  Centur-Ion Phalanx
                                  Trap Normal
                                  Centur-Ion Phalanx

                                    Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.


                                    UR Rarity
                                    1 cardHieratic Seal of the Heavenly Spheres
                                    UR Rarity
                                    1 cardHieratic Seal of the Heavenly Spheres
                                    Hieratic Seal of the Heavenly Spheres
                                    LIGHT
                                    Hieratic Seal of the Heavenly Spheres
                                    • ATK:

                                    • 0

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                    UR Rarity
                                    1 cardS:P Little Knight
                                    UR Rarity
                                    1 cardS:P Little Knight
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                    UR Rarity
                                    1 cardSalamangreat Almiraj
                                    UR Rarity
                                    1 cardSalamangreat Almiraj
                                    Salamangreat Almiraj
                                    FIRE
                                    Salamangreat Almiraj
                                    • ATK:

                                    • 0

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Right


                                    1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                    UR Rarity
                                    1 cardBaronne de Fleur
                                    UR Rarity
                                    1 cardBaronne de Fleur
                                    Baronne de Fleur
                                    WIND 10
                                    Baronne de Fleur
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                    UR Rarity
                                    1 cardBlack Rose Dragon
                                    UR Rarity
                                    1 cardBlack Rose Dragon
                                    Black Rose Dragon
                                    FIRE 7
                                    Black Rose Dragon
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                    UR Rarity
                                    1 cardBystial Dis Pater
                                    UR Rarity
                                    1 cardBystial Dis Pater
                                    Bystial Dis Pater
                                    DARK 10
                                    Bystial Dis Pater
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 3500


                                    1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                    UR Rarity
                                    1 cardCentur-Ion Auxila
                                    UR Rarity
                                    1 cardCentur-Ion Auxila
                                    Centur-Ion Auxila
                                    DARK 12
                                    Centur-Ion Auxila
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.


                                    UR Rarity
                                    1 cardCentur-Ion Legatia
                                    UR Rarity
                                    1 cardCentur-Ion Legatia
                                    Centur-Ion Legatia
                                    LIGHT 12
                                    Centur-Ion Legatia
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                    UR Rarity
                                    1 cardChaos Angel
                                    UR Rarity
                                    1 cardChaos Angel
                                    Chaos Angel
                                    DARK 10
                                    Chaos Angel
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 2800


                                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                    UR Rarity
                                    1 cardCrimson Dragon
                                    UR Rarity
                                    1 cardCrimson Dragon
                                    Crimson Dragon
                                    LIGHT 12
                                    Crimson Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                    SR Rarity
                                    1 cardScarlight Red Dragon Archfiend
                                    SR Rarity
                                    1 cardScarlight Red Dragon Archfiend
                                    Scarlight Red Dragon Archfiend
                                    DARK 8
                                    Scarlight Red Dragon Archfiend
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                    UR Rarity
                                    1 cardShooting Majestic Star Dragon
                                    UR Rarity
                                    1 cardShooting Majestic Star Dragon
                                    Shooting Majestic Star Dragon
                                    WIND 11
                                    Shooting Majestic Star Dragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 3300


                                    "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.


                                    R Rarity
                                    1 cardStardust Sifr Divine Dragon
                                    R Rarity
                                    1 cardStardust Sifr Divine Dragon
                                    Stardust Sifr Divine Dragon
                                    LIGHT 12
                                    Stardust Sifr Divine Dragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.


                                    UR Rarity
                                    1 cardCentur-Ion Primera Primus
                                    UR Rarity
                                    1 cardCentur-Ion Primera Primus
                                    Centur-Ion Primera Primus
                                    LIGHT 8
                                    Centur-Ion Primera Primus
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2600


                                    1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.


                                    UR Rarity
                                    1 cardM-X-Saber Invoker
                                    UR Rarity
                                    1 cardM-X-Saber Invoker
                                    M-X-Saber Invoker
                                    EARTH
                                    M-X-Saber Invoker
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 500


                                    2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                    master-duel
                                    Stardust
                                    5







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