Shaddoll Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Gameciel, the Sea Turtle Kaiju
SR rarity
Gameciel, the Sea Turtle Kaiju
SR rarity
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

N rarity
Gem-Armadillo
N rarity
Gem-Armadillo
N rarity
Gem-Armadillo
EARTH 4
Gem-Armadillo
  • ATK:

  • 1700

  • DEF:

  • 500


When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.

SR rarity
Gem-Knight Hollowcore
SR rarity
Gem-Knight Hollowcore
SR rarity
Gem-Knight Hollowcore
DARK 7
Gem-Knight Hollowcore
  • ATK:

  • 1950

  • DEF:

  • 2450


You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.

UR rarity
Gem-Knight Nepyrim
UR rarity
Gem-Knight Nepyrim
UR rarity
Gem-Knight Nepyrim
LIGHT 4
Gem-Knight Nepyrim
  • ATK:

  • 1550

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.

SR rarity
Gem-Knight Quartz
SR rarity
Gem-Knight Quartz
SR rarity
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.

UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR rarity
Mulcharmy Purulia
UR rarity
Mulcharmy Purulia
UR rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

R rarity
Naelshaddoll Ariel
R rarity
Naelshaddoll Ariel
R rarity
Naelshaddoll Ariel
WATER 4
Naelshaddoll Ariel
  • ATK:

  • 1000

  • DEF:

  • 1800


FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.

R rarity
Shaddoll Dragon
R rarity
Shaddoll Dragon
R rarity
Shaddoll Dragon
DARK 4
Shaddoll Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.

UR rarity
Brilliant Fusion
UR rarity
Brilliant Fusion
UR rarity
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.

    UR rarity
    Forbidden Droplet
    UR rarity
    Forbidden Droplet
    UR rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      UR rarity
      Gem-Knight Dispersion
      UR rarity
      Gem-Knight Dispersion
      UR rarity
      Gem-Knight Dispersion
      Spell Normal
      Gem-Knight Dispersion

        Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.

        SR rarity
        Gem-Knight Fusion
        SR rarity
        Gem-Knight Fusion
        SR rarity
        Gem-Knight Fusion
        Spell Normal
        Gem-Knight Fusion

          Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.

          UR rarity
          Limited to 1 copy
          Harpie's Feather Duster
          UR rarity
          Limited to 1 copy
          Harpie's Feather Duster
          UR rarity
          Limited to 1 copy
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            UR rarity
            Lightning Storm
            UR rarity
            Lightning Storm
            UR rarity
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



              Tag(s):

              SR rarity
              Scatter Fusion
              SR rarity
              Scatter Fusion
              SR rarity
              Scatter Fusion
              Spell Continuous
              Scatter Fusion

                During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.

                SR rarity
                Shaddoll Fusion
                SR rarity
                Shaddoll Fusion
                SR rarity
                Shaddoll Fusion
                Spell Normal
                Shaddoll Fusion

                  Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.

                  UR rarity
                  Triple Tactics Talent
                  UR rarity
                  Triple Tactics Talent
                  UR rarity
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    UR rarity
                    Triple Tactics Thrust
                    UR rarity
                    Triple Tactics Thrust
                    UR rarity
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                      Extra Deck

                      UR rarity
                      El Shaddoll Apkallone
                      UR rarity
                      El Shaddoll Apkallone
                      UR rarity
                      El Shaddoll Apkallone
                      DARK 6
                      El Shaddoll Apkallone
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.

                      UR rarity
                      El Shaddoll Construct
                      UR rarity
                      El Shaddoll Construct
                      UR rarity
                      El Shaddoll Construct
                      LIGHT 8
                      El Shaddoll Construct
                      • ATK:

                      • 2800

                      • DEF:

                      • 2500


                      1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

                      Card rarity
                      El Shaddoll Meshahrail
                      Card rarity
                      El Shaddoll Meshahrail
                      Card rarity
                      El Shaddoll Meshahrail
                      EARTH 10
                      El Shaddoll Meshahrail
                      • ATK:

                      • 2800

                      • DEF:

                      • 1000


                      1 "Shaddoll" monster + 1 DARK monster + 1 EARTH monster Must be Fusion Summoned. Unaffected by your opponent's activated Spell/Trap effects and by activated effects from opponent's monsters whose original Level/Rank is lower than this card's current Level. Once per turn: You can pay 800 LP; add 1 "Shaddoll" card or "Void" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can Special Summon 1 "Shaddoll" monster from your GY.

                      SR rarity
                      El Shaddoll Shekhinaga
                      SR rarity
                      El Shaddoll Shekhinaga
                      SR rarity
                      El Shaddoll Shekhinaga
                      EARTH 10
                      El Shaddoll Shekhinaga
                      • ATK:

                      • 2600

                      • DEF:

                      • 3000


                      1 "Shaddoll" monster + 1 EARTH monster Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

                      R rarity
                      Gem-Knight Amethyst
                      R rarity
                      Gem-Knight Amethyst
                      R rarity
                      Gem-Knight Amethyst
                      EARTH 7
                      Gem-Knight Amethyst
                      • ATK:

                      • 1950

                      • DEF:

                      • 2450


                      1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.

                      SR rarity
                      Gem-Knight Aquamarine
                      SR rarity
                      Gem-Knight Aquamarine
                      SR rarity
                      Gem-Knight Aquamarine
                      EARTH 6
                      Gem-Knight Aquamarine
                      • ATK:

                      • 1400

                      • DEF:

                      • 2600


                      "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.

                      UR rarity
                      Gem-Knight Lady Brilliant Diamond
                      UR rarity
                      Gem-Knight Lady Brilliant Diamond
                      UR rarity
                      Gem-Knight Lady Brilliant Diamond
                      EARTH 10
                      Gem-Knight Lady Brilliant Diamond
                      • ATK:

                      • 3400

                      • DEF:

                      • 2000


                      3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

                      R rarity
                      Gem-Knight Lady Lapis Lazuli
                      R rarity
                      Gem-Knight Lady Lapis Lazuli
                      R rarity
                      Gem-Knight Lady Lapis Lazuli
                      EARTH 5
                      Gem-Knight Lady Lapis Lazuli
                      • ATK:

                      • 2400

                      • DEF:

                      • 1000


                      "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.

                      UR rarity
                      Gem-Knight Lady Rose Diamond
                      UR rarity
                      Gem-Knight Lady Rose Diamond
                      UR rarity
                      Gem-Knight Lady Rose Diamond
                      EARTH 8
                      Gem-Knight Lady Rose Diamond
                      • ATK:

                      • 2700

                      • DEF:

                      • 2400


                      1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.

                      UR rarity
                      Gem-Knight Master Diamond
                      UR rarity
                      Gem-Knight Master Diamond
                      UR rarity
                      Gem-Knight Master Diamond
                      EARTH 9
                      Gem-Knight Master Diamond
                      • ATK:

                      • 2900

                      • DEF:

                      • 2500


                      3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.

                      UR rarity
                      Gem-Knight Master Diamond Dispersion
                      UR rarity
                      Gem-Knight Master Diamond Dispersion
                      UR rarity
                      Gem-Knight Master Diamond Dispersion
                      EARTH 9
                      Gem-Knight Master Diamond Dispersion
                      • ATK:

                      • 3000

                      • DEF:

                      • 2600


                      3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.

                      SR rarity
                      Gem-Knight Ruby
                      SR rarity
                      Gem-Knight Ruby
                      SR rarity
                      Gem-Knight Ruby
                      EARTH 6
                      Gem-Knight Ruby
                      • ATK:

                      • 2500

                      • DEF:

                      • 1300


                      "Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

                      SR rarity
                      Gem-Knight Seraphinite
                      SR rarity
                      Gem-Knight Seraphinite
                      SR rarity
                      Gem-Knight Seraphinite
                      EARTH 5
                      Gem-Knight Seraphinite
                      • ATK:

                      • 2300

                      • DEF:

                      • 1400


                      1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

                      SR rarity
                      Gem-Knight Topaz
                      SR rarity
                      Gem-Knight Topaz
                      SR rarity
                      Gem-Knight Topaz
                      EARTH 6
                      Gem-Knight Topaz
                      • ATK:

                      • 1800

                      • DEF:

                      • 1800


                      "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

                      SR rarity
                      Gem-Knight Phantom Quartz
                      SR rarity
                      Gem-Knight Phantom Quartz
                      SR rarity
                      Gem-Knight Phantom Quartz
                      EARTH
                      Gem-Knight Phantom Quartz
                      • ATK:

                      • 1450

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.

                      Need 31 UR

                      UR rarity
                      Gem-Knight Nepyrim3 copies
                      UR rarity
                      Limited to 1 copy
                      Maxx "C"1 copy
                      UR rarity
                      Mulcharmy Fuwalos3 copies
                      UR rarity
                      Mulcharmy Purulia3 copies
                      UR rarity
                      El Shaddoll Apkallone1 copy
                      UR rarity
                      El Shaddoll Construct1 copy
                      Card rarity
                      El Shaddoll Meshahrail1 copy
                      UR rarity
                      Gem-Knight Lady Brilliant Diamond1 copy
                      UR rarity
                      Gem-Knight Lady Rose Diamond1 copy
                      UR rarity
                      Gem-Knight Master Diamond1 copy
                      UR rarity
                      Gem-Knight Master Diamond Dispersion1 copy
                      UR rarity
                      Brilliant Fusion3 copies
                      UR rarity
                      Forbidden Droplet3 copies
                      UR rarity
                      Gem-Knight Dispersion3 copies
                      UR rarity
                      Limited to 1 copy
                      Harpie's Feather Duster1 copy
                      UR rarity
                      Lightning Storm2 copies
                      UR rarity
                      Triple Tactics Talent1 copy
                      UR rarity
                      Triple Tactics Thrust1 copy

                      Main: 40 Extra: 15

                      SR rarity
                      2 copiesGameciel, the Sea Turtle Kaiju
                      SR rarity
                      2 copiesGameciel, the Sea Turtle Kaiju
                      SR rarity
                      Gameciel, the Sea Turtle Kaiju
                      WATER 8
                      Gameciel, the Sea Turtle Kaiju
                      • ATK:

                      • 2200

                      • DEF:

                      • 3000


                      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                      N rarity
                      2 copiesGem-Armadillo
                      N rarity
                      2 copiesGem-Armadillo
                      N rarity
                      Gem-Armadillo
                      EARTH 4
                      Gem-Armadillo
                      • ATK:

                      • 1700

                      • DEF:

                      • 500


                      When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


                      SR rarity
                      2 copiesGem-Knight Hollowcore
                      SR rarity
                      2 copiesGem-Knight Hollowcore
                      SR rarity
                      Gem-Knight Hollowcore
                      DARK 7
                      Gem-Knight Hollowcore
                      • ATK:

                      • 1950

                      • DEF:

                      • 2450


                      You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.


                      UR rarity
                      3 copiesGem-Knight Nepyrim
                      UR rarity
                      3 copiesGem-Knight Nepyrim
                      UR rarity
                      Gem-Knight Nepyrim
                      LIGHT 4
                      Gem-Knight Nepyrim
                      • ATK:

                      • 1550

                      • DEF:

                      • 1600


                      If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.


                      SR rarity
                      3 copiesGem-Knight Quartz
                      SR rarity
                      3 copiesGem-Knight Quartz
                      SR rarity
                      Gem-Knight Quartz
                      EARTH 4
                      Gem-Knight Quartz
                      • ATK:

                      • 1500

                      • DEF:

                      • 1500


                      If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


                      UR rarity
                      Limited to 1 copy
                      1 copyMaxx "C"
                      UR rarity
                      Limited to 1 copy
                      1 copyMaxx "C"
                      UR rarity
                      Limited to 1 copy
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      UR rarity
                      3 copiesMulcharmy Fuwalos
                      UR rarity
                      3 copiesMulcharmy Fuwalos
                      UR rarity
                      Mulcharmy Fuwalos
                      WIND 4
                      Mulcharmy Fuwalos
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      UR rarity
                      3 copiesMulcharmy Purulia
                      UR rarity
                      3 copiesMulcharmy Purulia
                      UR rarity
                      Mulcharmy Purulia
                      WATER 4
                      Mulcharmy Purulia
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      R rarity
                      1 copyNaelshaddoll Ariel
                      R rarity
                      1 copyNaelshaddoll Ariel
                      R rarity
                      Naelshaddoll Ariel
                      WATER 4
                      Naelshaddoll Ariel
                      • ATK:

                      • 1000

                      • DEF:

                      • 1800


                      FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.


                      R rarity
                      1 copyShaddoll Dragon
                      R rarity
                      1 copyShaddoll Dragon
                      R rarity
                      Shaddoll Dragon
                      DARK 4
                      Shaddoll Dragon
                      • ATK:

                      • 1900

                      • DEF:

                      • 0


                      FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


                      UR rarity
                      3 copiesBrilliant Fusion
                      UR rarity
                      3 copiesBrilliant Fusion
                      UR rarity
                      Brilliant Fusion
                      Spell Continuous
                      Brilliant Fusion

                        When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


                        UR rarity
                        3 copiesForbidden Droplet
                        UR rarity
                        3 copiesForbidden Droplet
                        UR rarity
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR rarity
                          3 copiesGem-Knight Dispersion
                          UR rarity
                          3 copiesGem-Knight Dispersion
                          UR rarity
                          Gem-Knight Dispersion
                          Spell Normal
                          Gem-Knight Dispersion

                            Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.


                            SR rarity
                            1 copyGem-Knight Fusion
                            SR rarity
                            1 copyGem-Knight Fusion
                            SR rarity
                            Gem-Knight Fusion
                            Spell Normal
                            Gem-Knight Fusion

                              Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


                              UR rarity
                              Limited to 1 copy
                              1 copyHarpie's Feather Duster
                              UR rarity
                              Limited to 1 copy
                              1 copyHarpie's Feather Duster
                              UR rarity
                              Limited to 1 copy
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                UR rarity
                                2 copiesLightning Storm
                                UR rarity
                                2 copiesLightning Storm
                                UR rarity
                                Lightning Storm
                                Spell Normal
                                Lightning Storm

                                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                  Tag(s):

                                  SR rarity
                                  1 copyScatter Fusion
                                  SR rarity
                                  1 copyScatter Fusion
                                  SR rarity
                                  Scatter Fusion
                                  Spell Continuous
                                  Scatter Fusion

                                    During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                                    SR rarity
                                    3 copiesShaddoll Fusion
                                    SR rarity
                                    3 copiesShaddoll Fusion
                                    SR rarity
                                    Shaddoll Fusion
                                    Spell Normal
                                    Shaddoll Fusion

                                      Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


                                      UR rarity
                                      1 copyTriple Tactics Talent
                                      UR rarity
                                      1 copyTriple Tactics Talent
                                      UR rarity
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        UR rarity
                                        1 copyTriple Tactics Thrust
                                        UR rarity
                                        1 copyTriple Tactics Thrust
                                        UR rarity
                                        Triple Tactics Thrust
                                        Spell Normal
                                        Triple Tactics Thrust

                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                          UR rarity
                                          1 copyEl Shaddoll Apkallone
                                          UR rarity
                                          1 copyEl Shaddoll Apkallone
                                          UR rarity
                                          El Shaddoll Apkallone
                                          DARK 6
                                          El Shaddoll Apkallone
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                                          UR rarity
                                          1 copyEl Shaddoll Construct
                                          UR rarity
                                          1 copyEl Shaddoll Construct
                                          UR rarity
                                          El Shaddoll Construct
                                          LIGHT 8
                                          El Shaddoll Construct
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2500


                                          1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                          Card rarity
                                          1 copyEl Shaddoll Meshahrail
                                          Card rarity
                                          1 copyEl Shaddoll Meshahrail
                                          Card rarity
                                          El Shaddoll Meshahrail
                                          EARTH 10
                                          El Shaddoll Meshahrail
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1000


                                          1 "Shaddoll" monster + 1 DARK monster + 1 EARTH monster Must be Fusion Summoned. Unaffected by your opponent's activated Spell/Trap effects and by activated effects from opponent's monsters whose original Level/Rank is lower than this card's current Level. Once per turn: You can pay 800 LP; add 1 "Shaddoll" card or "Void" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can Special Summon 1 "Shaddoll" monster from your GY.


                                          SR rarity
                                          1 copyEl Shaddoll Shekhinaga
                                          SR rarity
                                          1 copyEl Shaddoll Shekhinaga
                                          SR rarity
                                          El Shaddoll Shekhinaga
                                          EARTH 10
                                          El Shaddoll Shekhinaga
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 3000


                                          1 "Shaddoll" monster + 1 EARTH monster Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                          R rarity
                                          1 copyGem-Knight Amethyst
                                          R rarity
                                          1 copyGem-Knight Amethyst
                                          R rarity
                                          Gem-Knight Amethyst
                                          EARTH 7
                                          Gem-Knight Amethyst
                                          • ATK:

                                          • 1950

                                          • DEF:

                                          • 2450


                                          1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.


                                          SR rarity
                                          1 copyGem-Knight Aquamarine
                                          SR rarity
                                          1 copyGem-Knight Aquamarine
                                          SR rarity
                                          Gem-Knight Aquamarine
                                          EARTH 6
                                          Gem-Knight Aquamarine
                                          • ATK:

                                          • 1400

                                          • DEF:

                                          • 2600


                                          "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.


                                          UR rarity
                                          1 copyGem-Knight Lady Brilliant Diamond
                                          UR rarity
                                          1 copyGem-Knight Lady Brilliant Diamond
                                          UR rarity
                                          Gem-Knight Lady Brilliant Diamond
                                          EARTH 10
                                          Gem-Knight Lady Brilliant Diamond
                                          • ATK:

                                          • 3400

                                          • DEF:

                                          • 2000


                                          3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                          R rarity
                                          1 copyGem-Knight Lady Lapis Lazuli
                                          R rarity
                                          1 copyGem-Knight Lady Lapis Lazuli
                                          R rarity
                                          Gem-Knight Lady Lapis Lazuli
                                          EARTH 5
                                          Gem-Knight Lady Lapis Lazuli
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1000


                                          "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.


                                          UR rarity
                                          1 copyGem-Knight Lady Rose Diamond
                                          UR rarity
                                          1 copyGem-Knight Lady Rose Diamond
                                          UR rarity
                                          Gem-Knight Lady Rose Diamond
                                          EARTH 8
                                          Gem-Knight Lady Rose Diamond
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 2400


                                          1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                                          UR rarity
                                          1 copyGem-Knight Master Diamond
                                          UR rarity
                                          1 copyGem-Knight Master Diamond
                                          UR rarity
                                          Gem-Knight Master Diamond
                                          EARTH 9
                                          Gem-Knight Master Diamond
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2500


                                          3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                                          UR rarity
                                          1 copyGem-Knight Master Diamond Dispersion
                                          UR rarity
                                          1 copyGem-Knight Master Diamond Dispersion
                                          UR rarity
                                          Gem-Knight Master Diamond Dispersion
                                          EARTH 9
                                          Gem-Knight Master Diamond Dispersion
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2600


                                          3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.


                                          SR rarity
                                          1 copyGem-Knight Ruby
                                          SR rarity
                                          1 copyGem-Knight Ruby
                                          SR rarity
                                          Gem-Knight Ruby
                                          EARTH 6
                                          Gem-Knight Ruby
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1300


                                          "Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                                          SR rarity
                                          1 copyGem-Knight Seraphinite
                                          SR rarity
                                          1 copyGem-Knight Seraphinite
                                          SR rarity
                                          Gem-Knight Seraphinite
                                          EARTH 5
                                          Gem-Knight Seraphinite
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1400


                                          1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                          SR rarity
                                          1 copyGem-Knight Topaz
                                          SR rarity
                                          1 copyGem-Knight Topaz
                                          SR rarity
                                          Gem-Knight Topaz
                                          EARTH 6
                                          Gem-Knight Topaz
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1800


                                          "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                          SR rarity
                                          1 copyGem-Knight Phantom Quartz
                                          SR rarity
                                          1 copyGem-Knight Phantom Quartz
                                          SR rarity
                                          Gem-Knight Phantom Quartz
                                          EARTH
                                          Gem-Knight Phantom Quartz
                                          • ATK:

                                          • 1450

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.


                                          master-duel
                                          Shaddoll
                                          5







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