Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Pot of Desires
SR Rarity
Pot of Desires
SR Rarity
Pot of Desires
Spell Normal
Pot of Desires

    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



    Tag(s):

    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

      UR Rarity
      That Grass Looks Greener
      UR Rarity
      That Grass Looks Greener
      UR Rarity
      That Grass Looks Greener
      Spell Normal
      That Grass Looks Greener

        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

        UR Rarity
        Traptantalizing Tune
        UR Rarity
        Traptantalizing Tune
        UR Rarity
        Traptantalizing Tune
        Spell Normal
        Traptantalizing Tune

          Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

          N Rarity
          Balance of Judgment
          N Rarity
          Balance of Judgment
          N Rarity
          Balance of Judgment
          Trap Normal
          Balance of Judgment

            If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.

            UR Rarity
            Destructive Daruma Karma Cannon
            UR Rarity
            Destructive Daruma Karma Cannon
            UR Rarity
            Destructive Daruma Karma Cannon
            Trap Normal
            Destructive Daruma Karma Cannon

              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

              N Rarity
              Elemental Burst
              N Rarity
              Elemental Burst
              N Rarity
              Elemental Burst
              Trap Normal
              Elemental Burst

                Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                R Rarity
                Paleozoic Dinomischus
                R Rarity
                Paleozoic Dinomischus
                R Rarity
                Paleozoic Dinomischus
                Trap Normal
                Paleozoic Dinomischus

                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  N Rarity
                  Paleozoic Leanchoilia
                  N Rarity
                  Paleozoic Leanchoilia
                  N Rarity
                  Paleozoic Leanchoilia
                  Trap Normal
                  Paleozoic Leanchoilia

                    Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    N Rarity
                    Paleozoic Marrella
                    N Rarity
                    Paleozoic Marrella
                    N Rarity
                    Paleozoic Marrella
                    Trap Normal
                    Paleozoic Marrella

                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      R Rarity
                      Rise to Full Height
                      R Rarity
                      Rise to Full Height
                      R Rarity
                      Rise to Full Height
                      Trap Normal
                      Rise to Full Height

                        Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                        UR Rarity
                        The Black Goat Laughs
                        UR Rarity
                        The Black Goat Laughs
                        UR Rarity
                        The Black Goat Laughs
                        Trap Normal
                        The Black Goat Laughs

                          Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                          UR Rarity
                          Transaction Rollback
                          UR Rarity
                          Transaction Rollback
                          UR Rarity
                          Transaction Rollback
                          Trap Normal
                          Transaction Rollback

                            Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                            SR Rarity
                            Trap Trick
                            SR Rarity
                            Trap Trick
                            SR Rarity
                            Trap Trick
                            Trap Normal
                            Trap Trick

                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                              Extra Deck

                              UR Rarity
                              Paleozoic Cambroraster
                              UR Rarity
                              Paleozoic Cambroraster
                              UR Rarity
                              Paleozoic Cambroraster
                              WATER
                              Paleozoic Cambroraster
                              • ATK:

                              • 1200

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                              UR Rarity
                              S:P Little Knight
                              UR Rarity
                              S:P Little Knight
                              UR Rarity
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              SR Rarity
                              Paleozoic Anomalocaris
                              SR Rarity
                              Paleozoic Anomalocaris
                              SR Rarity
                              Paleozoic Anomalocaris
                              WATER
                              Paleozoic Anomalocaris
                              • ATK:

                              • 2400

                              • DEF:

                              • 0


                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                              SR Rarity
                              Paleozoic Opabinia
                              SR Rarity
                              Paleozoic Opabinia
                              SR Rarity
                              Paleozoic Opabinia
                              WATER
                              Paleozoic Opabinia
                              • ATK:

                              • 0

                              • DEF:

                              • 2400


                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                              Need 25 UR

                              UR Rarity
                              Linkuriboh1 card
                              UR Rarity
                              Paleozoic Cambroraster1 card
                              UR Rarity
                              S:P Little Knight2 card
                              UR Rarity
                              Spright Elf2 card
                               Rarity
                              Vulmina, Statue of the Sacred Dragon1 card
                              UR Rarity
                              Divine Arsenal AA-ZEUS - Sky Thunder1 card
                              UR Rarity
                              Gigantic Spright1 card
                              UR Rarity
                              Number 2: Ninja Shadow Mosquito1 card
                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis1 card
                              UR Rarity
                              That Grass Looks Greener1 card
                              UR Rarity
                              Time-Tearing Morganite3 card
                              UR Rarity
                              Traptantalizing Tune3 card
                              UR Rarity
                              Destructive Daruma Karma Cannon3 card
                              UR Rarity
                              The Black Goat Laughs1 card
                              UR Rarity
                              Transaction Rollback3 card

                              Main: 60 Extra: 15

                              SR Rarity
                              3 cardAbsolute King Back Jack
                              SR Rarity
                              3 cardAbsolute King Back Jack
                              Absolute King Back Jack
                              DARK 1
                              Absolute King Back Jack
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


                              SR Rarity
                              1 cardIpiria
                              SR Rarity
                              1 cardIpiria
                              Ipiria
                              EARTH 2
                              Ipiria
                              • ATK:

                              • 500

                              • DEF:

                              • 500


                              If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                              R Rarity
                              3 cardSoldier Dragons
                              R Rarity
                              3 cardSoldier Dragons
                              Soldier Dragons
                              EARTH 2
                              Soldier Dragons
                              • ATK:

                              • 700

                              • DEF:

                              • 800


                              Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.


                               Rarity
                              1 cardVulmina, Statue of the Sacred Dragon
                               Rarity
                              1 cardVulmina, Statue of the Sacred Dragon
                              Vulmina, Statue of the Sacred Dragon
                              LIGHT 21
                              Vulmina, Statue of the Sacred Dragon
                              • ATK:

                              • 200

                              • DEF:

                              • 1800


                              [ Pendulum Effect ] If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. [ Monster Effect ] When an opponent's monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent's monster to the hand. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                              SR Rarity
                              1 cardPot of Desires
                              SR Rarity
                              1 cardPot of Desires
                              Pot of Desires
                              Spell Normal
                              Pot of Desires

                                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                Tag(s):

                                SR Rarity
                                3 cardReasoning
                                SR Rarity
                                3 cardReasoning
                                Reasoning
                                Spell Normal
                                Reasoning

                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                  UR Rarity
                                  1 cardThat Grass Looks Greener
                                  UR Rarity
                                  1 cardThat Grass Looks Greener
                                  That Grass Looks Greener
                                  Spell Normal
                                  That Grass Looks Greener

                                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                    UR Rarity
                                    3 cardTime-Tearing Morganite
                                    UR Rarity
                                    3 cardTime-Tearing Morganite
                                    Time-Tearing Morganite
                                    Spell Normal
                                    Time-Tearing Morganite

                                      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                      UR Rarity
                                      3 cardTraptantalizing Tune
                                      UR Rarity
                                      3 cardTraptantalizing Tune
                                      Traptantalizing Tune
                                      Spell Normal
                                      Traptantalizing Tune

                                        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                        N Rarity
                                        3 cardBalance of Judgment
                                        N Rarity
                                        3 cardBalance of Judgment
                                        Balance of Judgment
                                        Trap Normal
                                        Balance of Judgment

                                          If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                                          UR Rarity
                                          3 cardDestructive Daruma Karma Cannon
                                          UR Rarity
                                          3 cardDestructive Daruma Karma Cannon
                                          Destructive Daruma Karma Cannon
                                          Trap Normal
                                          Destructive Daruma Karma Cannon

                                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                            N Rarity
                                            1 cardElemental Burst
                                            N Rarity
                                            1 cardElemental Burst
                                            Elemental Burst
                                            Trap Normal
                                            Elemental Burst

                                              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                              N Rarity
                                              3 cardFiend Griefing
                                              N Rarity
                                              3 cardFiend Griefing
                                              Fiend Griefing
                                              Trap Normal
                                              Fiend Griefing

                                                Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                                                SR Rarity
                                                3 cardNeedlebug Nest
                                                SR Rarity
                                                3 cardNeedlebug Nest
                                                Needlebug Nest
                                                Trap Normal
                                                Needlebug Nest

                                                  Send the top 5 cards of your Deck to the GY.


                                                  N Rarity
                                                  3 cardPaleozoic Canadia
                                                  N Rarity
                                                  3 cardPaleozoic Canadia
                                                  Paleozoic Canadia
                                                  Trap Normal
                                                  Paleozoic Canadia

                                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    R Rarity
                                                    3 cardPaleozoic Dinomischus
                                                    R Rarity
                                                    3 cardPaleozoic Dinomischus
                                                    Paleozoic Dinomischus
                                                    Trap Normal
                                                    Paleozoic Dinomischus

                                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      N Rarity
                                                      3 cardPaleozoic Leanchoilia
                                                      N Rarity
                                                      3 cardPaleozoic Leanchoilia
                                                      Paleozoic Leanchoilia
                                                      Trap Normal
                                                      Paleozoic Leanchoilia

                                                        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        N Rarity
                                                        3 cardPaleozoic Marrella
                                                        N Rarity
                                                        3 cardPaleozoic Marrella
                                                        Paleozoic Marrella
                                                        Trap Normal
                                                        Paleozoic Marrella

                                                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          N Rarity
                                                          3 cardPaleozoic Olenoides
                                                          N Rarity
                                                          3 cardPaleozoic Olenoides
                                                          Paleozoic Olenoides
                                                          Trap Normal
                                                          Paleozoic Olenoides

                                                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                            R Rarity
                                                            3 cardRise to Full Height
                                                            R Rarity
                                                            3 cardRise to Full Height
                                                            Rise to Full Height
                                                            Trap Normal
                                                            Rise to Full Height

                                                              Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                              UR Rarity
                                                              1 cardThe Black Goat Laughs
                                                              UR Rarity
                                                              1 cardThe Black Goat Laughs
                                                              The Black Goat Laughs
                                                              Trap Normal
                                                              The Black Goat Laughs

                                                                Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                UR Rarity
                                                                3 cardTransaction Rollback
                                                                UR Rarity
                                                                3 cardTransaction Rollback
                                                                Transaction Rollback
                                                                Trap Normal
                                                                Transaction Rollback

                                                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                  SR Rarity
                                                                  3 cardTrap Trick
                                                                  SR Rarity
                                                                  3 cardTrap Trick
                                                                  Trap Trick
                                                                  Trap Normal
                                                                  Trap Trick

                                                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                    N Rarity
                                                                    3 cardWaboku
                                                                    N Rarity
                                                                    3 cardWaboku
                                                                    Waboku
                                                                    Trap Normal
                                                                    Waboku

                                                                      You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                      UR Rarity
                                                                      1 cardLinkuriboh
                                                                      UR Rarity
                                                                      1 cardLinkuriboh
                                                                      Linkuriboh
                                                                      DARK
                                                                      Linkuriboh
                                                                      • ATK:

                                                                      • 300

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Bottom


                                                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                      UR Rarity
                                                                      1 cardPaleozoic Cambroraster
                                                                      UR Rarity
                                                                      1 cardPaleozoic Cambroraster
                                                                      Paleozoic Cambroraster
                                                                      WATER
                                                                      Paleozoic Cambroraster
                                                                      • ATK:

                                                                      • 1200

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top

                                                                      Bottom


                                                                      2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                      UR Rarity
                                                                      2 cardS:P Little Knight
                                                                      UR Rarity
                                                                      2 cardS:P Little Knight
                                                                      S:P Little Knight
                                                                      DARK
                                                                      S:P Little Knight
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Right


                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                      UR Rarity
                                                                      2 cardSpright Elf
                                                                      UR Rarity
                                                                      2 cardSpright Elf
                                                                      Spright Elf
                                                                      FIRE
                                                                      Spright Elf
                                                                      • ATK:

                                                                      • 1400

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                      UR Rarity
                                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                      UR Rarity
                                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                      LIGHT
                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3000


                                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                      Tag(s):

                                                                      SR Rarity
                                                                      1 cardDownerd Magician
                                                                      SR Rarity
                                                                      1 cardDownerd Magician
                                                                      Downerd Magician
                                                                      DARK
                                                                      Downerd Magician
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 200


                                                                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                      UR Rarity
                                                                      1 cardGigantic Spright
                                                                      UR Rarity
                                                                      1 cardGigantic Spright
                                                                      Gigantic Spright
                                                                      DARK
                                                                      Gigantic Spright
                                                                      • ATK:

                                                                      • 1600

                                                                      • DEF:

                                                                      • 1600


                                                                      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                      UR Rarity
                                                                      1 cardNumber 2: Ninja Shadow Mosquito
                                                                      UR Rarity
                                                                      1 cardNumber 2: Ninja Shadow Mosquito
                                                                      Number 2: Ninja Shadow Mosquito
                                                                      WIND
                                                                      Number 2: Ninja Shadow Mosquito
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                                      SR Rarity
                                                                      2 cardPaleozoic Anomalocaris
                                                                      SR Rarity
                                                                      2 cardPaleozoic Anomalocaris
                                                                      Paleozoic Anomalocaris
                                                                      WATER
                                                                      Paleozoic Anomalocaris
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 0


                                                                      3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                      SR Rarity
                                                                      2 cardPaleozoic Opabinia
                                                                      SR Rarity
                                                                      2 cardPaleozoic Opabinia
                                                                      Paleozoic Opabinia
                                                                      WATER
                                                                      Paleozoic Opabinia
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 2400


                                                                      2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                      UR Rarity
                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      UR Rarity
                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      DARK
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      • ATK:

                                                                      • 2900

                                                                      • DEF:

                                                                      • 2900


                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                      PALEOZOIC Decks in MASTER DUEL








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