Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

SR Rarity
Vulmina, Statue of the Sacred Dragon
SR Rarity
Vulmina, Statue of the Sacred Dragon
SR Rarity
Vulmina, Statue of the Sacred Dragon
LIGHT 21
Vulmina, Statue of the Sacred Dragon
  • ATK:

  • 200

  • DEF:

  • 1800


[ Pendulum Effect ] If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. [ Monster Effect ] When an opponent's monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent's monster to the hand. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
WATER 2
Magicolloidal Sol
  • ATK:

  • 400

  • DEF:

  • 300


If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.

SR Rarity
Reasoning
SR Rarity
Reasoning
SR Rarity
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

      UR Rarity
      Time-Tearing Morganite
      UR Rarity
      Time-Tearing Morganite
      UR Rarity
      Time-Tearing Morganite
      Spell Normal
      Time-Tearing Morganite

        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

        N Rarity
        Balance of Judgment
        N Rarity
        Balance of Judgment
        N Rarity
        Balance of Judgment
        Trap Normal
        Balance of Judgment

          If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.

          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          Trap Normal
          Destructive Daruma Karma Cannon

            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

            N Rarity
            Elemental Burst
            N Rarity
            Elemental Burst
            N Rarity
            Elemental Burst
            Trap Normal
            Elemental Burst

              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

              SR Rarity
              Fiend Comedian
              SR Rarity
              Fiend Comedian
              SR Rarity
              Fiend Comedian
              Trap Normal
              Fiend Comedian

                Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.

                N Rarity
                Fiend Griefing
                N Rarity
                Fiend Griefing
                N Rarity
                Fiend Griefing
                Trap Normal
                Fiend Griefing

                  Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.

                  SR Rarity
                  Needlebug Nest
                  SR Rarity
                  Needlebug Nest
                  SR Rarity
                  Needlebug Nest
                  Trap Normal
                  Needlebug Nest

                    Send the top 5 cards of your Deck to the GY.

                    N Rarity
                    Paleozoic Canadia
                    N Rarity
                    Paleozoic Canadia
                    N Rarity
                    Paleozoic Canadia
                    Trap Normal
                    Paleozoic Canadia

                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      R Rarity
                      Paleozoic Dinomischus
                      R Rarity
                      Paleozoic Dinomischus
                      R Rarity
                      Paleozoic Dinomischus
                      Trap Normal
                      Paleozoic Dinomischus

                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        N Rarity
                        Paleozoic Leanchoilia
                        N Rarity
                        Paleozoic Leanchoilia
                        N Rarity
                        Paleozoic Leanchoilia
                        Trap Normal
                        Paleozoic Leanchoilia

                          Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                          N Rarity
                          Paleozoic Marrella
                          N Rarity
                          Paleozoic Marrella
                          N Rarity
                          Paleozoic Marrella
                          Trap Normal
                          Paleozoic Marrella

                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                            N Rarity
                            Paleozoic Olenoides
                            N Rarity
                            Paleozoic Olenoides
                            N Rarity
                            Paleozoic Olenoides
                            Trap Normal
                            Paleozoic Olenoides

                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                              R Rarity
                              Rise to Full Height
                              R Rarity
                              Rise to Full Height
                              R Rarity
                              Rise to Full Height
                              Trap Normal
                              Rise to Full Height

                                Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                UR Rarity
                                The Black Goat Laughs
                                UR Rarity
                                The Black Goat Laughs
                                UR Rarity
                                The Black Goat Laughs
                                Trap Normal
                                The Black Goat Laughs

                                  Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                  SR Rarity
                                  Threatening Roar
                                  SR Rarity
                                  Threatening Roar
                                  SR Rarity
                                  Threatening Roar
                                  Trap Normal
                                  Threatening Roar

                                    Your opponent cannot declare an attack this turn.

                                    UR Rarity
                                    Transaction Rollback
                                    UR Rarity
                                    Transaction Rollback
                                    UR Rarity
                                    Transaction Rollback
                                    Trap Normal
                                    Transaction Rollback

                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                      SR Rarity
                                      Trap Trick
                                      SR Rarity
                                      Trap Trick
                                      SR Rarity
                                      Trap Trick
                                      Trap Normal
                                      Trap Trick

                                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                        N Rarity
                                        Waboku
                                        N Rarity
                                        Waboku
                                        N Rarity
                                        Waboku
                                        Trap Normal
                                        Waboku

                                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                          Extra Deck

                                          UR Rarity
                                          Accesscode Talker
                                          UR Rarity
                                          Accesscode Talker
                                          UR Rarity
                                          Accesscode Talker
                                          DARK
                                          Accesscode Talker
                                          • ATK:

                                          • 2300

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom


                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                          Tag(s):

                                          UR Rarity
                                          Linkuriboh
                                          UR Rarity
                                          Linkuriboh
                                          UR Rarity
                                          Linkuriboh
                                          DARK
                                          Linkuriboh
                                          • ATK:

                                          • 300

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                          UR Rarity
                                          Paleozoic Cambroraster
                                          UR Rarity
                                          Paleozoic Cambroraster
                                          UR Rarity
                                          Paleozoic Cambroraster
                                          WATER
                                          Paleozoic Cambroraster
                                          • ATK:

                                          • 1200

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Bottom


                                          2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                          UR Rarity
                                          S:P Little Knight
                                          UR Rarity
                                          S:P Little Knight
                                          UR Rarity
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                          UR Rarity
                                          Spright Elf
                                          UR Rarity
                                          Spright Elf
                                          UR Rarity
                                          Spright Elf
                                          FIRE
                                          Spright Elf
                                          • ATK:

                                          • 1400

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                          UR Rarity
                                          Spright Sprind
                                          UR Rarity
                                          Spright Sprind
                                          UR Rarity
                                          Spright Sprind
                                          FIRE
                                          Spright Sprind
                                          • ATK:

                                          • 1400

                                          • LINK-2

                                          Link Arrow:

                                          Top-Right

                                          Bottom-Left


                                          2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.

                                          UR Rarity
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          UR Rarity
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          UR Rarity
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          LIGHT
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                          Tag(s):

                                          SR Rarity
                                          Epurrely Plump
                                          SR Rarity
                                          Epurrely Plump
                                          SR Rarity
                                          Epurrely Plump
                                          EARTH
                                          Epurrely Plump
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 2100


                                          2 Level 2 monsters Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.

                                          UR Rarity
                                          Gigantic Spright
                                          UR Rarity
                                          Gigantic Spright
                                          UR Rarity
                                          Gigantic Spright
                                          DARK
                                          Gigantic Spright
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1600


                                          2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                          SR Rarity
                                          Paleozoic Anomalocaris
                                          SR Rarity
                                          Paleozoic Anomalocaris
                                          SR Rarity
                                          Paleozoic Anomalocaris
                                          WATER
                                          Paleozoic Anomalocaris
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 0


                                          3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                          SR Rarity
                                          Paleozoic Opabinia
                                          SR Rarity
                                          Paleozoic Opabinia
                                          SR Rarity
                                          Paleozoic Opabinia
                                          WATER
                                          Paleozoic Opabinia
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2400


                                          2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                          UR Rarity
                                          Super Starslayer TY-PHON - Sky Crisis
                                          UR Rarity
                                          Super Starslayer TY-PHON - Sky Crisis
                                          UR Rarity
                                          Super Starslayer TY-PHON - Sky Crisis
                                          DARK
                                          Super Starslayer TY-PHON - Sky Crisis
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2900


                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                          Need 28 UR

                                          UR Rarity
                                          Primite Dragon Ether Beryl3 card
                                          UR Rarity
                                          Hieratic Seal of the Heavenly Spheres1 card
                                          UR Rarity
                                          I:P Masquerena1 card
                                          UR Rarity
                                          Paleozoic Cambroraster1 card
                                          UR Rarity
                                          S:P Little Knight1 card
                                          UR Rarity
                                          Spright Elf1 card
                                          UR Rarity
                                          Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                          UR Rarity
                                          Gigantic Spright1 card
                                          UR Rarity
                                          Number 2: Ninja Shadow Mosquito1 card
                                          UR Rarity
                                          Super Starslayer TY-PHON - Sky Crisis1 card
                                          UR Rarity
                                          Primite Lordly Lode3 card
                                          UR Rarity
                                          That Grass Looks Greener1 card
                                          UR Rarity
                                          Traptantalizing Tune2 card
                                          UR Rarity
                                          Destructive Daruma Karma Cannon3 card
                                           Rarity
                                          Dominus Impulse3 card
                                          UR Rarity
                                          The Black Goat Laughs1 card
                                          UR Rarity
                                          Transaction Rollback3 card

                                          Main: 60 Extra: 15

                                          N Rarity
                                          2 cardLaundry Dragonmaid
                                          N Rarity
                                          2 cardLaundry Dragonmaid
                                          Laundry Dragonmaid
                                          WATER 2
                                          Laundry Dragonmaid
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 1600


                                          If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                                          UR Rarity
                                          3 cardPrimite Dragon Ether Beryl
                                          UR Rarity
                                          3 cardPrimite Dragon Ether Beryl
                                          Primite Dragon Ether Beryl
                                          EARTH 4
                                          Primite Dragon Ether Beryl
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 0


                                          If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                                          N Rarity
                                          1 cardGuardragon Justicia
                                          N Rarity
                                          1 cardGuardragon Justicia
                                          Guardragon Justicia
                                          WATER 2
                                          Guardragon Justicia
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2100


                                          ''The fate of the World depends on the Guardragons, born from the World Legacy.''


                                          R Rarity
                                          1 cardMagicolloidal Sol
                                          R Rarity
                                          1 cardMagicolloidal Sol
                                          Magicolloidal Sol
                                          WATER 2
                                          Magicolloidal Sol
                                          • ATK:

                                          • 400

                                          • DEF:

                                          • 300


                                          If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


                                          SR Rarity
                                          1 cardPrimite Drillbeam
                                          SR Rarity
                                          1 cardPrimite Drillbeam
                                          Primite Drillbeam
                                          Spell Quick
                                          Primite Drillbeam

                                            Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                            UR Rarity
                                            3 cardPrimite Lordly Lode
                                            UR Rarity
                                            3 cardPrimite Lordly Lode
                                            Primite Lordly Lode
                                            Spell Continuous
                                            Primite Lordly Lode

                                              When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                              SR Rarity
                                              3 cardReasoning
                                              SR Rarity
                                              3 cardReasoning
                                              Reasoning
                                              Spell Normal
                                              Reasoning

                                                Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                UR Rarity
                                                1 cardThat Grass Looks Greener
                                                UR Rarity
                                                1 cardThat Grass Looks Greener
                                                That Grass Looks Greener
                                                Spell Normal
                                                That Grass Looks Greener

                                                  If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                  UR Rarity
                                                  2 cardTraptantalizing Tune
                                                  UR Rarity
                                                  2 cardTraptantalizing Tune
                                                  Traptantalizing Tune
                                                  Spell Normal
                                                  Traptantalizing Tune

                                                    Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                    N Rarity
                                                    2 cardBalance of Judgment
                                                    N Rarity
                                                    2 cardBalance of Judgment
                                                    Balance of Judgment
                                                    Trap Normal
                                                    Balance of Judgment

                                                      If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                                                      UR Rarity
                                                      3 cardDestructive Daruma Karma Cannon
                                                      UR Rarity
                                                      3 cardDestructive Daruma Karma Cannon
                                                      Destructive Daruma Karma Cannon
                                                      Trap Normal
                                                      Destructive Daruma Karma Cannon

                                                        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                         Rarity
                                                        3 cardDominus Impulse
                                                         Rarity
                                                        3 cardDominus Impulse
                                                        Dominus Impulse
                                                        Trap Normal
                                                        Dominus Impulse

                                                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                          N Rarity
                                                          1 cardElemental Burst
                                                          N Rarity
                                                          1 cardElemental Burst
                                                          Elemental Burst
                                                          Trap Normal
                                                          Elemental Burst

                                                            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                            R Rarity
                                                            2 cardLost Wind
                                                            R Rarity
                                                            2 cardLost Wind
                                                            Lost Wind
                                                            Trap Normal
                                                            Lost Wind

                                                              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                              SR Rarity
                                                              3 cardNeedlebug Nest
                                                              SR Rarity
                                                              3 cardNeedlebug Nest
                                                              Needlebug Nest
                                                              Trap Normal
                                                              Needlebug Nest

                                                                Send the top 5 cards of your Deck to the GY.


                                                                N Rarity
                                                                3 cardPaleozoic Canadia
                                                                N Rarity
                                                                3 cardPaleozoic Canadia
                                                                Paleozoic Canadia
                                                                Trap Normal
                                                                Paleozoic Canadia

                                                                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                  R Rarity
                                                                  2 cardPaleozoic Dinomischus
                                                                  R Rarity
                                                                  2 cardPaleozoic Dinomischus
                                                                  Paleozoic Dinomischus
                                                                  Trap Normal
                                                                  Paleozoic Dinomischus

                                                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                    N Rarity
                                                                    3 cardPaleozoic Leanchoilia
                                                                    N Rarity
                                                                    3 cardPaleozoic Leanchoilia
                                                                    Paleozoic Leanchoilia
                                                                    Trap Normal
                                                                    Paleozoic Leanchoilia

                                                                      Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                      N Rarity
                                                                      3 cardPaleozoic Marrella
                                                                      N Rarity
                                                                      3 cardPaleozoic Marrella
                                                                      Paleozoic Marrella
                                                                      Trap Normal
                                                                      Paleozoic Marrella

                                                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                        N Rarity
                                                                        3 cardPaleozoic Olenoides
                                                                        N Rarity
                                                                        3 cardPaleozoic Olenoides
                                                                        Paleozoic Olenoides
                                                                        Trap Normal
                                                                        Paleozoic Olenoides

                                                                          Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                          N Rarity
                                                                          2 cardPrimite Howl
                                                                          N Rarity
                                                                          2 cardPrimite Howl
                                                                          Primite Howl
                                                                          Trap Normal
                                                                          Primite Howl

                                                                            Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                                                            R Rarity
                                                                            3 cardRise to Full Height
                                                                            R Rarity
                                                                            3 cardRise to Full Height
                                                                            Rise to Full Height
                                                                            Trap Normal
                                                                            Rise to Full Height

                                                                              Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                              UR Rarity
                                                                              1 cardThe Black Goat Laughs
                                                                              UR Rarity
                                                                              1 cardThe Black Goat Laughs
                                                                              The Black Goat Laughs
                                                                              Trap Normal
                                                                              The Black Goat Laughs

                                                                                Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                SR Rarity
                                                                                3 cardThreatening Roar
                                                                                SR Rarity
                                                                                3 cardThreatening Roar
                                                                                Threatening Roar
                                                                                Trap Normal
                                                                                Threatening Roar

                                                                                  Your opponent cannot declare an attack this turn.


                                                                                  UR Rarity
                                                                                  3 cardTransaction Rollback
                                                                                  UR Rarity
                                                                                  3 cardTransaction Rollback
                                                                                  Transaction Rollback
                                                                                  Trap Normal
                                                                                  Transaction Rollback

                                                                                    Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                    SR Rarity
                                                                                    3 cardTrap Trick
                                                                                    SR Rarity
                                                                                    3 cardTrap Trick
                                                                                    Trap Trick
                                                                                    Trap Normal
                                                                                    Trap Trick

                                                                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                      UR Rarity
                                                                                      1 cardHieratic Seal of the Heavenly Spheres
                                                                                      UR Rarity
                                                                                      1 cardHieratic Seal of the Heavenly Spheres
                                                                                      Hieratic Seal of the Heavenly Spheres
                                                                                      LIGHT
                                                                                      Hieratic Seal of the Heavenly Spheres
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardI:P Masquerena
                                                                                      UR Rarity
                                                                                      1 cardI:P Masquerena
                                                                                      I:P Masquerena
                                                                                      DARK
                                                                                      I:P Masquerena
                                                                                      • ATK:

                                                                                      • 800

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                      R Rarity
                                                                                      1 cardImduk the World Chalice Dragon
                                                                                      R Rarity
                                                                                      1 cardImduk the World Chalice Dragon
                                                                                      Imduk the World Chalice Dragon
                                                                                      WIND
                                                                                      Imduk the World Chalice Dragon
                                                                                      • ATK:

                                                                                      • 800

                                                                                      • LINK-1

                                                                                      Link Arrow:

                                                                                      Top


                                                                                      1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                                                      UR Rarity
                                                                                      1 cardPaleozoic Cambroraster
                                                                                      UR Rarity
                                                                                      1 cardPaleozoic Cambroraster
                                                                                      Paleozoic Cambroraster
                                                                                      WATER
                                                                                      Paleozoic Cambroraster
                                                                                      • ATK:

                                                                                      • 1200

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Top

                                                                                      Bottom


                                                                                      2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                      UR Rarity
                                                                                      1 cardS:P Little Knight
                                                                                      UR Rarity
                                                                                      1 cardS:P Little Knight
                                                                                      S:P Little Knight
                                                                                      DARK
                                                                                      S:P Little Knight
                                                                                      • ATK:

                                                                                      • 1600

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Left

                                                                                      Right


                                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardSpright Elf
                                                                                      UR Rarity
                                                                                      1 cardSpright Elf
                                                                                      Spright Elf
                                                                                      FIRE
                                                                                      Spright Elf
                                                                                      • ATK:

                                                                                      • 1400

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                      UR Rarity
                                                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                      LIGHT
                                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 3000


                                                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                      Tag(s):

                                                                                      SR Rarity
                                                                                      1 cardDownerd Magician
                                                                                      SR Rarity
                                                                                      1 cardDownerd Magician
                                                                                      Downerd Magician
                                                                                      DARK
                                                                                      Downerd Magician
                                                                                      • ATK:

                                                                                      • 2100

                                                                                      • DEF:

                                                                                      • 200


                                                                                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                                      UR Rarity
                                                                                      1 cardGigantic Spright
                                                                                      UR Rarity
                                                                                      1 cardGigantic Spright
                                                                                      Gigantic Spright
                                                                                      DARK
                                                                                      Gigantic Spright
                                                                                      • ATK:

                                                                                      • 1600

                                                                                      • DEF:

                                                                                      • 1600


                                                                                      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardNumber 2: Ninja Shadow Mosquito
                                                                                      UR Rarity
                                                                                      1 cardNumber 2: Ninja Shadow Mosquito
                                                                                      Number 2: Ninja Shadow Mosquito
                                                                                      WIND
                                                                                      Number 2: Ninja Shadow Mosquito
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • DEF:

                                                                                      • 0


                                                                                      2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                                                      SR Rarity
                                                                                      2 cardPaleozoic Anomalocaris
                                                                                      SR Rarity
                                                                                      2 cardPaleozoic Anomalocaris
                                                                                      Paleozoic Anomalocaris
                                                                                      WATER
                                                                                      Paleozoic Anomalocaris
                                                                                      • ATK:

                                                                                      • 2400

                                                                                      • DEF:

                                                                                      • 0


                                                                                      3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                      SR Rarity
                                                                                      2 cardPaleozoic Opabinia
                                                                                      SR Rarity
                                                                                      2 cardPaleozoic Opabinia
                                                                                      Paleozoic Opabinia
                                                                                      WATER
                                                                                      Paleozoic Opabinia
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • DEF:

                                                                                      • 2400


                                                                                      2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                      UR Rarity
                                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                                      DARK
                                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                                      • ATK:

                                                                                      • 2900

                                                                                      • DEF:

                                                                                      • 2900


                                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                      PALEOZOIC Decks in MASTER DUEL








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