Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Reasoning
SR Rarity
Reasoning
SR Rarity
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      Spell Normal
      Traptantalizing Tune

        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

        N Rarity
        Balance of Judgment
        N Rarity
        Balance of Judgment
        N Rarity
        Balance of Judgment
        Trap Normal
        Balance of Judgment

          If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.

          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          Trap Normal
          Destructive Daruma Karma Cannon

            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

            N Rarity
            Elemental Burst
            N Rarity
            Elemental Burst
            N Rarity
            Elemental Burst
            Trap Normal
            Elemental Burst

              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

              R Rarity
              Paleozoic Dinomischus
              R Rarity
              Paleozoic Dinomischus
              R Rarity
              Paleozoic Dinomischus
              Trap Normal
              Paleozoic Dinomischus

                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                N Rarity
                Paleozoic Leanchoilia
                N Rarity
                Paleozoic Leanchoilia
                N Rarity
                Paleozoic Leanchoilia
                Trap Normal
                Paleozoic Leanchoilia

                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  N Rarity
                  Paleozoic Marrella
                  N Rarity
                  Paleozoic Marrella
                  N Rarity
                  Paleozoic Marrella
                  Trap Normal
                  Paleozoic Marrella

                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    R Rarity
                    Rise to Full Height
                    R Rarity
                    Rise to Full Height
                    R Rarity
                    Rise to Full Height
                    Trap Normal
                    Rise to Full Height

                      Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                      UR Rarity
                      The Black Goat Laughs
                      UR Rarity
                      The Black Goat Laughs
                      UR Rarity
                      The Black Goat Laughs
                      Trap Normal
                      The Black Goat Laughs

                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                        UR Rarity
                        Transaction Rollback
                        UR Rarity
                        Transaction Rollback
                        UR Rarity
                        Transaction Rollback
                        Trap Normal
                        Transaction Rollback

                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                          SR Rarity
                          Trap Trick
                          SR Rarity
                          Trap Trick
                          SR Rarity
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                            Extra Deck

                            UR Rarity
                            Paleozoic Cambroraster
                            UR Rarity
                            Paleozoic Cambroraster
                            UR Rarity
                            Paleozoic Cambroraster
                            WATER
                            Paleozoic Cambroraster
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                            UR Rarity
                            S:P Little Knight
                            UR Rarity
                            S:P Little Knight
                            UR Rarity
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                            SR Rarity
                            Paleozoic Opabinia
                            SR Rarity
                            Paleozoic Opabinia
                            SR Rarity
                            Paleozoic Opabinia
                            WATER
                            Paleozoic Opabinia
                            • ATK:

                            • 0

                            • DEF:

                            • 2400


                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                            Need 28 UR

                            UR Rarity
                            Hugin the Runick Wings3 card
                            UR Rarity
                            Paleozoic Cambroraster1 card
                            UR Rarity
                            S:P Little Knight1 card
                             Rarity
                            Diabell, Queen of the White Forest1 card
                            UR Rarity
                            PSY-Framelord Omega1 card
                             Rarity
                            Magicolloidal Sol2 card
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis1 card
                            UR Rarity
                            Runick Fountain1 card
                            UR Rarity
                            Runick Tip2 card
                            UR Rarity
                            That Grass Looks Greener1 card
                            UR Rarity
                            Traptantalizing Tune3 card
                            UR Rarity
                            Triple Tactics Thrust3 card
                            UR Rarity
                            Destructive Daruma Karma Cannon3 card
                            UR Rarity
                            Transaction Rollback3 card
                            UR Rarity
                            Trap Tracks2 card

                            Main: 60 Extra: 15

                             Rarity
                            2 cardMagicolloidal Sol
                             Rarity
                            2 cardMagicolloidal Sol
                            Magicolloidal Sol
                            WATER 2
                            Magicolloidal Sol
                            • ATK:

                            • 400

                            • DEF:

                            • 300


                            If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


                            SR Rarity
                            3 cardMonster Gate
                            SR Rarity
                            3 cardMonster Gate
                            Monster Gate
                            Spell Normal
                            Monster Gate

                              Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                              SR Rarity
                              1 cardPot of Desires
                              SR Rarity
                              1 cardPot of Desires
                              Pot of Desires
                              Spell Normal
                              Pot of Desires

                                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                Tag(s):

                                SR Rarity
                                3 cardReasoning
                                SR Rarity
                                3 cardReasoning
                                Reasoning
                                Spell Normal
                                Reasoning

                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                  SR Rarity
                                  1 cardRunick Destruction
                                  SR Rarity
                                  1 cardRunick Destruction
                                  Runick Destruction
                                  Spell Quick
                                  Runick Destruction

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                    R Rarity
                                    1 cardRunick Dispelling
                                    R Rarity
                                    1 cardRunick Dispelling
                                    Runick Dispelling
                                    Spell Quick
                                    Runick Dispelling

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                      SR Rarity
                                      3 cardRunick Flashing Fire
                                      SR Rarity
                                      3 cardRunick Flashing Fire
                                      Runick Flashing Fire
                                      Spell Quick
                                      Runick Flashing Fire

                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                        UR Rarity
                                        1 cardRunick Fountain
                                        UR Rarity
                                        1 cardRunick Fountain
                                        Runick Fountain
                                        Spell Field
                                        Runick Fountain

                                          You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                          SR Rarity
                                          2 cardRunick Freezing Curses
                                          SR Rarity
                                          2 cardRunick Freezing Curses
                                          Runick Freezing Curses
                                          Spell Quick
                                          Runick Freezing Curses

                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                            SR Rarity
                                            3 cardRunick Golden Droplet
                                            SR Rarity
                                            3 cardRunick Golden Droplet
                                            Runick Golden Droplet
                                            Spell Quick
                                            Runick Golden Droplet

                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                              R Rarity
                                              2 cardRunick Slumber
                                              R Rarity
                                              2 cardRunick Slumber
                                              Runick Slumber
                                              Spell Quick
                                              Runick Slumber

                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                R Rarity
                                                3 cardRunick Smiting Storm
                                                R Rarity
                                                3 cardRunick Smiting Storm
                                                Runick Smiting Storm
                                                Spell Quick
                                                Runick Smiting Storm

                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                  UR Rarity
                                                  2 cardRunick Tip
                                                  UR Rarity
                                                  2 cardRunick Tip
                                                  Runick Tip
                                                  Spell Quick
                                                  Runick Tip

                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                    UR Rarity
                                                    1 cardThat Grass Looks Greener
                                                    UR Rarity
                                                    1 cardThat Grass Looks Greener
                                                    That Grass Looks Greener
                                                    Spell Normal
                                                    That Grass Looks Greener

                                                      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                      UR Rarity
                                                      3 cardTraptantalizing Tune
                                                      UR Rarity
                                                      3 cardTraptantalizing Tune
                                                      Traptantalizing Tune
                                                      Spell Normal
                                                      Traptantalizing Tune

                                                        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                        UR Rarity
                                                        3 cardTriple Tactics Thrust
                                                        UR Rarity
                                                        3 cardTriple Tactics Thrust
                                                        Triple Tactics Thrust
                                                        Spell Normal
                                                        Triple Tactics Thrust

                                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                          R Rarity
                                                          1 cardBooby Trap E
                                                          R Rarity
                                                          1 cardBooby Trap E
                                                          Booby Trap E
                                                          Trap Normal
                                                          Booby Trap E

                                                            Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.


                                                            UR Rarity
                                                            3 cardDestructive Daruma Karma Cannon
                                                            UR Rarity
                                                            3 cardDestructive Daruma Karma Cannon
                                                            Destructive Daruma Karma Cannon
                                                            Trap Normal
                                                            Destructive Daruma Karma Cannon

                                                              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                              N Rarity
                                                              1 cardElemental Burst
                                                              N Rarity
                                                              1 cardElemental Burst
                                                              Elemental Burst
                                                              Trap Normal
                                                              Elemental Burst

                                                                Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                                SR Rarity
                                                                2 cardHope for Escape
                                                                SR Rarity
                                                                2 cardHope for Escape
                                                                Hope for Escape
                                                                Trap Normal
                                                                Hope for Escape

                                                                  If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                                                  R Rarity
                                                                  2 cardPaleozoic Dinomischus
                                                                  R Rarity
                                                                  2 cardPaleozoic Dinomischus
                                                                  Paleozoic Dinomischus
                                                                  Trap Normal
                                                                  Paleozoic Dinomischus

                                                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                    N Rarity
                                                                    2 cardPaleozoic Leanchoilia
                                                                    N Rarity
                                                                    2 cardPaleozoic Leanchoilia
                                                                    Paleozoic Leanchoilia
                                                                    Trap Normal
                                                                    Paleozoic Leanchoilia

                                                                      Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                      N Rarity
                                                                      3 cardPaleozoic Marrella
                                                                      N Rarity
                                                                      3 cardPaleozoic Marrella
                                                                      Paleozoic Marrella
                                                                      Trap Normal
                                                                      Paleozoic Marrella

                                                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                        SR Rarity
                                                                        1 cardRedeemable Jar
                                                                        SR Rarity
                                                                        1 cardRedeemable Jar
                                                                        Redeemable Jar
                                                                        Trap Continuous
                                                                        Redeemable Jar

                                                                          You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn.


                                                                          R Rarity
                                                                          2 cardRise to Full Height
                                                                          R Rarity
                                                                          2 cardRise to Full Height
                                                                          Rise to Full Height
                                                                          Trap Normal
                                                                          Rise to Full Height

                                                                            Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                            SR Rarity
                                                                            1 cardShapesister
                                                                            SR Rarity
                                                                            1 cardShapesister
                                                                            Shapesister
                                                                            Trap Continuous
                                                                            Shapesister

                                                                              Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                                                              UR Rarity
                                                                              3 cardTransaction Rollback
                                                                              UR Rarity
                                                                              3 cardTransaction Rollback
                                                                              Transaction Rollback
                                                                              Trap Normal
                                                                              Transaction Rollback

                                                                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                UR Rarity
                                                                                2 cardTrap Tracks
                                                                                UR Rarity
                                                                                2 cardTrap Tracks
                                                                                Trap Tracks
                                                                                Trap Normal
                                                                                Trap Tracks

                                                                                  Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.


                                                                                  SR Rarity
                                                                                  3 cardTrap Trick
                                                                                  SR Rarity
                                                                                  3 cardTrap Trick
                                                                                  Trap Trick
                                                                                  Trap Normal
                                                                                  Trap Trick

                                                                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                    SR Rarity
                                                                                    2 cardGeri the Runick Fangs
                                                                                    SR Rarity
                                                                                    2 cardGeri the Runick Fangs
                                                                                    Geri the Runick Fangs
                                                                                    DARK 4
                                                                                    Geri the Runick Fangs
                                                                                    • ATK:

                                                                                    • 0

                                                                                    • DEF:

                                                                                    • 1000


                                                                                    2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                    UR Rarity
                                                                                    3 cardHugin the Runick Wings
                                                                                    UR Rarity
                                                                                    3 cardHugin the Runick Wings
                                                                                    Hugin the Runick Wings
                                                                                    LIGHT 2
                                                                                    Hugin the Runick Wings
                                                                                    • ATK:

                                                                                    • 0

                                                                                    • DEF:

                                                                                    • 0


                                                                                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                    UR Rarity
                                                                                    1 cardPaleozoic Cambroraster
                                                                                    UR Rarity
                                                                                    1 cardPaleozoic Cambroraster
                                                                                    Paleozoic Cambroraster
                                                                                    WATER
                                                                                    Paleozoic Cambroraster
                                                                                    • ATK:

                                                                                    • 1200

                                                                                    • LINK-2

                                                                                    Link Arrow:

                                                                                    Top

                                                                                    Bottom


                                                                                    2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                    UR Rarity
                                                                                    1 cardS:P Little Knight
                                                                                    UR Rarity
                                                                                    1 cardS:P Little Knight
                                                                                    S:P Little Knight
                                                                                    DARK
                                                                                    S:P Little Knight
                                                                                    • ATK:

                                                                                    • 1600

                                                                                    • LINK-2

                                                                                    Link Arrow:

                                                                                    Left

                                                                                    Right


                                                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                     Rarity
                                                                                    1 cardDiabell, Queen of the White Forest
                                                                                     Rarity
                                                                                    1 cardDiabell, Queen of the White Forest
                                                                                    Diabell, Queen of the White Forest
                                                                                    LIGHT 8
                                                                                    Diabell, Queen of the White Forest
                                                                                    • ATK:

                                                                                    • 2500

                                                                                    • DEF:

                                                                                    • 2000


                                                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                                                                                    SR Rarity
                                                                                    1 cardHerald of the Arc Light
                                                                                    SR Rarity
                                                                                    1 cardHerald of the Arc Light
                                                                                    Herald of the Arc Light
                                                                                    LIGHT 4
                                                                                    Herald of the Arc Light
                                                                                    • ATK:

                                                                                    • 600

                                                                                    • DEF:

                                                                                    • 1000


                                                                                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                                    UR Rarity
                                                                                    1 cardPSY-Framelord Omega
                                                                                    UR Rarity
                                                                                    1 cardPSY-Framelord Omega
                                                                                    PSY-Framelord Omega
                                                                                    LIGHT 8
                                                                                    PSY-Framelord Omega
                                                                                    • ATK:

                                                                                    • 2800

                                                                                    • DEF:

                                                                                    • 2200


                                                                                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                                    R Rarity
                                                                                    1 cardCupid Pitch
                                                                                    R Rarity
                                                                                    1 cardCupid Pitch
                                                                                    Cupid Pitch
                                                                                    LIGHT 4
                                                                                    Cupid Pitch
                                                                                    • ATK:

                                                                                    • 0

                                                                                    • DEF:

                                                                                    • 600


                                                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                                                                    SR Rarity
                                                                                    1 cardPaleozoic Anomalocaris
                                                                                    SR Rarity
                                                                                    1 cardPaleozoic Anomalocaris
                                                                                    Paleozoic Anomalocaris
                                                                                    WATER
                                                                                    Paleozoic Anomalocaris
                                                                                    • ATK:

                                                                                    • 2400

                                                                                    • DEF:

                                                                                    • 0


                                                                                    3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                    SR Rarity
                                                                                    2 cardPaleozoic Opabinia
                                                                                    SR Rarity
                                                                                    2 cardPaleozoic Opabinia
                                                                                    Paleozoic Opabinia
                                                                                    WATER
                                                                                    Paleozoic Opabinia
                                                                                    • ATK:

                                                                                    • 0

                                                                                    • DEF:

                                                                                    • 2400


                                                                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                    UR Rarity
                                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                    UR Rarity
                                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                                    DARK
                                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                                    • ATK:

                                                                                    • 2900

                                                                                    • DEF:

                                                                                    • 2900


                                                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                    PALEOZOIC Decks in MASTER DUEL








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