Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Gale Dogra
SR Rarity
Gale Dogra
SR Rarity
Gale Dogra
EARTH 2
Gale Dogra
  • ATK:

  • 650

  • DEF:

  • 600


You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.

SR Rarity
Ipiria
SR Rarity
Ipiria
SR Rarity
Ipiria
EARTH 2
Ipiria
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.

N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

SR Rarity
Pot of Desires
SR Rarity
Pot of Desires
SR Rarity
Pot of Desires
Spell Normal
Pot of Desires

    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



    Tag(s):

    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

      UR Rarity
      Super Polymerization
      UR Rarity
      Super Polymerization
      UR Rarity
      Super Polymerization
      Spell Quick
      Super Polymerization

        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



        Tag(s):

        UR Rarity
        That Grass Looks Greener
        UR Rarity
        That Grass Looks Greener
        UR Rarity
        That Grass Looks Greener
        Spell Normal
        That Grass Looks Greener

          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

          UR Rarity
          Traptantalizing Tune
          UR Rarity
          Traptantalizing Tune
          UR Rarity
          Traptantalizing Tune
          Spell Normal
          Traptantalizing Tune

            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

            UR Rarity
            Destructive Daruma Karma Cannon
            UR Rarity
            Destructive Daruma Karma Cannon
            UR Rarity
            Destructive Daruma Karma Cannon
            Trap Normal
            Destructive Daruma Karma Cannon

              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

              SR Rarity
              Dimensional Barrier
              SR Rarity
              Dimensional Barrier
              SR Rarity
              Dimensional Barrier
              Trap Normal
              Dimensional Barrier

                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                N Rarity
                Elemental Burst
                N Rarity
                Elemental Burst
                N Rarity
                Elemental Burst
                Trap Normal
                Elemental Burst

                  Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                  SR Rarity
                  Fiend Comedian
                  SR Rarity
                  Fiend Comedian
                  SR Rarity
                  Fiend Comedian
                  Trap Normal
                  Fiend Comedian

                    Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.

                    SR Rarity
                    Hope for Escape
                    SR Rarity
                    Hope for Escape
                    SR Rarity
                    Hope for Escape
                    Trap Normal
                    Hope for Escape

                      If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.

                      R Rarity
                      Lost Wind
                      R Rarity
                      Lost Wind
                      R Rarity
                      Lost Wind
                      Trap Normal
                      Lost Wind

                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                        SR Rarity
                        Needlebug Nest
                        SR Rarity
                        Needlebug Nest
                        SR Rarity
                        Needlebug Nest
                        Trap Normal
                        Needlebug Nest

                          Send the top 5 cards of your Deck to the GY.

                          N Rarity
                          Paleozoic Canadia
                          N Rarity
                          Paleozoic Canadia
                          N Rarity
                          Paleozoic Canadia
                          Trap Normal
                          Paleozoic Canadia

                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                            R Rarity
                            Paleozoic Dinomischus
                            R Rarity
                            Paleozoic Dinomischus
                            R Rarity
                            Paleozoic Dinomischus
                            Trap Normal
                            Paleozoic Dinomischus

                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                              N Rarity
                              Paleozoic Leanchoilia
                              N Rarity
                              Paleozoic Leanchoilia
                              N Rarity
                              Paleozoic Leanchoilia
                              Trap Normal
                              Paleozoic Leanchoilia

                                Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                N Rarity
                                Paleozoic Marrella
                                N Rarity
                                Paleozoic Marrella
                                N Rarity
                                Paleozoic Marrella
                                Trap Normal
                                Paleozoic Marrella

                                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                  N Rarity
                                  Paleozoic Olenoides
                                  N Rarity
                                  Paleozoic Olenoides
                                  N Rarity
                                  Paleozoic Olenoides
                                  Trap Normal
                                  Paleozoic Olenoides

                                    Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                    R Rarity
                                    Rise to Full Height
                                    R Rarity
                                    Rise to Full Height
                                    R Rarity
                                    Rise to Full Height
                                    Trap Normal
                                    Rise to Full Height

                                      Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                      UR Rarity
                                      The Black Goat Laughs
                                      UR Rarity
                                      The Black Goat Laughs
                                      UR Rarity
                                      The Black Goat Laughs
                                      Trap Normal
                                      The Black Goat Laughs

                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                        SR Rarity
                                        Threatening Roar
                                        SR Rarity
                                        Threatening Roar
                                        SR Rarity
                                        Threatening Roar
                                        Trap Normal
                                        Threatening Roar

                                          Your opponent cannot declare an attack this turn.

                                          UR Rarity
                                          Transaction Rollback
                                          UR Rarity
                                          Transaction Rollback
                                          UR Rarity
                                          Transaction Rollback
                                          Trap Normal
                                          Transaction Rollback

                                            Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                            SR Rarity
                                            Trap Trick
                                            SR Rarity
                                            Trap Trick
                                            SR Rarity
                                            Trap Trick
                                            Trap Normal
                                            Trap Trick

                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                              Extra Deck

                                              UR Rarity
                                              Garura, Wings of Resonant Life
                                              UR Rarity
                                              Garura, Wings of Resonant Life
                                              UR Rarity
                                              Garura, Wings of Resonant Life
                                              DARK 6
                                              Garura, Wings of Resonant Life
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 2400


                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                              SR Rarity
                                              Mudragon of the Swamp
                                              SR Rarity
                                              Mudragon of the Swamp
                                              SR Rarity
                                              Mudragon of the Swamp
                                              WATER 4
                                              Mudragon of the Swamp
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1600


                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                              SR Rarity
                                              Tearlaments Kitkallos
                                              SR Rarity
                                              Tearlaments Kitkallos
                                              SR Rarity
                                              Tearlaments Kitkallos
                                              DARK 5
                                              Tearlaments Kitkallos
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1200


                                              1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.

                                              SR Rarity
                                              Marincess Coral Anemone
                                              SR Rarity
                                              Marincess Coral Anemone
                                              SR Rarity
                                              Marincess Coral Anemone
                                              WATER
                                              Marincess Coral Anemone
                                              • ATK:

                                              • 2000

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Bottom


                                              2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                                              UR Rarity
                                              Paleozoic Cambroraster
                                              UR Rarity
                                              Paleozoic Cambroraster
                                              UR Rarity
                                              Paleozoic Cambroraster
                                              WATER
                                              Paleozoic Cambroraster
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                              UR Rarity
                                              S:P Little Knight
                                              UR Rarity
                                              S:P Little Knight
                                              UR Rarity
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                              UR Rarity
                                              Spright Elf
                                              UR Rarity
                                              Spright Elf
                                              UR Rarity
                                              Spright Elf
                                              FIRE
                                              Spright Elf
                                              • ATK:

                                              • 1400

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                              UR Rarity
                                              Worldsea Dragon Zealantis
                                              UR Rarity
                                              Worldsea Dragon Zealantis
                                              UR Rarity
                                              Worldsea Dragon Zealantis
                                              WATER
                                              Worldsea Dragon Zealantis
                                              • ATK:

                                              • 2500

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

                                              UR Rarity
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              UR Rarity
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              UR Rarity
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                              Tag(s):

                                              SR Rarity
                                              Downerd Magician
                                              SR Rarity
                                              Downerd Magician
                                              SR Rarity
                                              Downerd Magician
                                              DARK
                                              Downerd Magician
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 200


                                              2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                              UR Rarity
                                              Gigantic Spright
                                              UR Rarity
                                              Gigantic Spright
                                              UR Rarity
                                              Gigantic Spright
                                              DARK
                                              Gigantic Spright
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 1600


                                              2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                              SR Rarity
                                              Paleozoic Anomalocaris
                                              SR Rarity
                                              Paleozoic Anomalocaris
                                              SR Rarity
                                              Paleozoic Anomalocaris
                                              WATER
                                              Paleozoic Anomalocaris
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 0


                                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                              SR Rarity
                                              Paleozoic Opabinia
                                              SR Rarity
                                              Paleozoic Opabinia
                                              SR Rarity
                                              Paleozoic Opabinia
                                              WATER
                                              Paleozoic Opabinia
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2400


                                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                              UR Rarity
                                              Super Starslayer TY-PHON - Sky Crisis
                                              UR Rarity
                                              Super Starslayer TY-PHON - Sky Crisis
                                              UR Rarity
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                              Need 23 UR

                                              UR Rarity
                                              Garura, Wings of Resonant Life1 card
                                              UR Rarity
                                              Paleozoic Cambroraster1 card
                                              UR Rarity
                                              S:P Little Knight1 card
                                              UR Rarity
                                              Spright Elf1 card
                                              UR Rarity
                                              Worldsea Dragon Zealantis1 card
                                              UR Rarity
                                              Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                              UR Rarity
                                              Gigantic Spright1 card
                                              UR Rarity
                                              Super Starslayer TY-PHON - Sky Crisis1 card
                                              UR Rarity
                                              Super Polymerization3 card
                                              UR Rarity
                                              That Grass Looks Greener1 card
                                              UR Rarity
                                              Traptantalizing Tune3 card
                                              UR Rarity
                                              Destructive Daruma Karma Cannon3 card
                                              UR Rarity
                                              The Black Goat Laughs2 card
                                              UR Rarity
                                              Transaction Rollback3 card

                                              Main: 60 Extra: 15

                                              SR Rarity
                                              3 cardGale Dogra
                                              SR Rarity
                                              3 cardGale Dogra
                                              Gale Dogra
                                              EARTH 2
                                              Gale Dogra
                                              • ATK:

                                              • 650

                                              • DEF:

                                              • 600


                                              You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.


                                              SR Rarity
                                              1 cardIpiria
                                              SR Rarity
                                              1 cardIpiria
                                              Ipiria
                                              EARTH 2
                                              Ipiria
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 500


                                              If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                                              N Rarity
                                              1 cardLaundry Dragonmaid
                                              N Rarity
                                              1 cardLaundry Dragonmaid
                                              Laundry Dragonmaid
                                              WATER 2
                                              Laundry Dragonmaid
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 1600


                                              If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                                              SR Rarity
                                              1 cardPot of Desires
                                              SR Rarity
                                              1 cardPot of Desires
                                              Pot of Desires
                                              Spell Normal
                                              Pot of Desires

                                                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                Tag(s):

                                                SR Rarity
                                                3 cardReasoning
                                                SR Rarity
                                                3 cardReasoning
                                                Reasoning
                                                Spell Normal
                                                Reasoning

                                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                  UR Rarity
                                                  3 cardSuper Polymerization
                                                  UR Rarity
                                                  3 cardSuper Polymerization
                                                  Super Polymerization
                                                  Spell Quick
                                                  Super Polymerization

                                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardThat Grass Looks Greener
                                                    UR Rarity
                                                    1 cardThat Grass Looks Greener
                                                    That Grass Looks Greener
                                                    Spell Normal
                                                    That Grass Looks Greener

                                                      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                      UR Rarity
                                                      3 cardTraptantalizing Tune
                                                      UR Rarity
                                                      3 cardTraptantalizing Tune
                                                      Traptantalizing Tune
                                                      Spell Normal
                                                      Traptantalizing Tune

                                                        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                        UR Rarity
                                                        3 cardDestructive Daruma Karma Cannon
                                                        UR Rarity
                                                        3 cardDestructive Daruma Karma Cannon
                                                        Destructive Daruma Karma Cannon
                                                        Trap Normal
                                                        Destructive Daruma Karma Cannon

                                                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                          SR Rarity
                                                          2 cardDimensional Barrier
                                                          SR Rarity
                                                          2 cardDimensional Barrier
                                                          Dimensional Barrier
                                                          Trap Normal
                                                          Dimensional Barrier

                                                            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                            N Rarity
                                                            1 cardElemental Burst
                                                            N Rarity
                                                            1 cardElemental Burst
                                                            Elemental Burst
                                                            Trap Normal
                                                            Elemental Burst

                                                              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                              SR Rarity
                                                              2 cardFiend Comedian
                                                              SR Rarity
                                                              2 cardFiend Comedian
                                                              Fiend Comedian
                                                              Trap Normal
                                                              Fiend Comedian

                                                                Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.


                                                                SR Rarity
                                                                2 cardHope for Escape
                                                                SR Rarity
                                                                2 cardHope for Escape
                                                                Hope for Escape
                                                                Trap Normal
                                                                Hope for Escape

                                                                  If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                                                  R Rarity
                                                                  2 cardLost Wind
                                                                  R Rarity
                                                                  2 cardLost Wind
                                                                  Lost Wind
                                                                  Trap Normal
                                                                  Lost Wind

                                                                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                                    SR Rarity
                                                                    3 cardNeedlebug Nest
                                                                    SR Rarity
                                                                    3 cardNeedlebug Nest
                                                                    Needlebug Nest
                                                                    Trap Normal
                                                                    Needlebug Nest

                                                                      Send the top 5 cards of your Deck to the GY.


                                                                      N Rarity
                                                                      3 cardPaleozoic Canadia
                                                                      N Rarity
                                                                      3 cardPaleozoic Canadia
                                                                      Paleozoic Canadia
                                                                      Trap Normal
                                                                      Paleozoic Canadia

                                                                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                        R Rarity
                                                                        3 cardPaleozoic Dinomischus
                                                                        R Rarity
                                                                        3 cardPaleozoic Dinomischus
                                                                        Paleozoic Dinomischus
                                                                        Trap Normal
                                                                        Paleozoic Dinomischus

                                                                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                          N Rarity
                                                                          3 cardPaleozoic Leanchoilia
                                                                          N Rarity
                                                                          3 cardPaleozoic Leanchoilia
                                                                          Paleozoic Leanchoilia
                                                                          Trap Normal
                                                                          Paleozoic Leanchoilia

                                                                            Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                            N Rarity
                                                                            3 cardPaleozoic Marrella
                                                                            N Rarity
                                                                            3 cardPaleozoic Marrella
                                                                            Paleozoic Marrella
                                                                            Trap Normal
                                                                            Paleozoic Marrella

                                                                              Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                              N Rarity
                                                                              3 cardPaleozoic Olenoides
                                                                              N Rarity
                                                                              3 cardPaleozoic Olenoides
                                                                              Paleozoic Olenoides
                                                                              Trap Normal
                                                                              Paleozoic Olenoides

                                                                                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                R Rarity
                                                                                3 cardRise to Full Height
                                                                                R Rarity
                                                                                3 cardRise to Full Height
                                                                                Rise to Full Height
                                                                                Trap Normal
                                                                                Rise to Full Height

                                                                                  Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                                  UR Rarity
                                                                                  2 cardThe Black Goat Laughs
                                                                                  UR Rarity
                                                                                  2 cardThe Black Goat Laughs
                                                                                  The Black Goat Laughs
                                                                                  Trap Normal
                                                                                  The Black Goat Laughs

                                                                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                    SR Rarity
                                                                                    3 cardThreatening Roar
                                                                                    SR Rarity
                                                                                    3 cardThreatening Roar
                                                                                    Threatening Roar
                                                                                    Trap Normal
                                                                                    Threatening Roar

                                                                                      Your opponent cannot declare an attack this turn.


                                                                                      UR Rarity
                                                                                      3 cardTransaction Rollback
                                                                                      UR Rarity
                                                                                      3 cardTransaction Rollback
                                                                                      Transaction Rollback
                                                                                      Trap Normal
                                                                                      Transaction Rollback

                                                                                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                        SR Rarity
                                                                                        3 cardTrap Trick
                                                                                        SR Rarity
                                                                                        3 cardTrap Trick
                                                                                        Trap Trick
                                                                                        Trap Normal
                                                                                        Trap Trick

                                                                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                          UR Rarity
                                                                                          1 cardGarura, Wings of Resonant Life
                                                                                          UR Rarity
                                                                                          1 cardGarura, Wings of Resonant Life
                                                                                          Garura, Wings of Resonant Life
                                                                                          DARK 6
                                                                                          Garura, Wings of Resonant Life
                                                                                          • ATK:

                                                                                          • 1500

                                                                                          • DEF:

                                                                                          • 2400


                                                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                          SR Rarity
                                                                                          1 cardMudragon of the Swamp
                                                                                          SR Rarity
                                                                                          1 cardMudragon of the Swamp
                                                                                          Mudragon of the Swamp
                                                                                          WATER 4
                                                                                          Mudragon of the Swamp
                                                                                          • ATK:

                                                                                          • 1900

                                                                                          • DEF:

                                                                                          • 1600


                                                                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                          SR Rarity
                                                                                          1 cardTearlaments Kitkallos
                                                                                          SR Rarity
                                                                                          1 cardTearlaments Kitkallos
                                                                                          Tearlaments Kitkallos
                                                                                          DARK 5
                                                                                          Tearlaments Kitkallos
                                                                                          • ATK:

                                                                                          • 2300

                                                                                          • DEF:

                                                                                          • 1200


                                                                                          1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                                                          SR Rarity
                                                                                          1 cardMarincess Coral Anemone
                                                                                          SR Rarity
                                                                                          1 cardMarincess Coral Anemone
                                                                                          Marincess Coral Anemone
                                                                                          WATER
                                                                                          Marincess Coral Anemone
                                                                                          • ATK:

                                                                                          • 2000

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Bottom


                                                                                          2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                                          UR Rarity
                                                                                          1 cardPaleozoic Cambroraster
                                                                                          UR Rarity
                                                                                          1 cardPaleozoic Cambroraster
                                                                                          Paleozoic Cambroraster
                                                                                          WATER
                                                                                          Paleozoic Cambroraster
                                                                                          • ATK:

                                                                                          • 1200

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Bottom


                                                                                          2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                          UR Rarity
                                                                                          1 cardS:P Little Knight
                                                                                          UR Rarity
                                                                                          1 cardS:P Little Knight
                                                                                          S:P Little Knight
                                                                                          DARK
                                                                                          S:P Little Knight
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Right


                                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                          UR Rarity
                                                                                          1 cardSpright Elf
                                                                                          UR Rarity
                                                                                          1 cardSpright Elf
                                                                                          Spright Elf
                                                                                          FIRE
                                                                                          Spright Elf
                                                                                          • ATK:

                                                                                          • 1400

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                          UR Rarity
                                                                                          1 cardWorldsea Dragon Zealantis
                                                                                          UR Rarity
                                                                                          1 cardWorldsea Dragon Zealantis
                                                                                          Worldsea Dragon Zealantis
                                                                                          WATER
                                                                                          Worldsea Dragon Zealantis
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Left

                                                                                          Right

                                                                                          Bottom


                                                                                          1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                                                          UR Rarity
                                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                          UR Rarity
                                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                          LIGHT
                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • DEF:

                                                                                          • 3000


                                                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                          Tag(s):

                                                                                          SR Rarity
                                                                                          1 cardDownerd Magician
                                                                                          SR Rarity
                                                                                          1 cardDownerd Magician
                                                                                          Downerd Magician
                                                                                          DARK
                                                                                          Downerd Magician
                                                                                          • ATK:

                                                                                          • 2100

                                                                                          • DEF:

                                                                                          • 200


                                                                                          2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                                          UR Rarity
                                                                                          1 cardGigantic Spright
                                                                                          UR Rarity
                                                                                          1 cardGigantic Spright
                                                                                          Gigantic Spright
                                                                                          DARK
                                                                                          Gigantic Spright
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • DEF:

                                                                                          • 1600


                                                                                          2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                          SR Rarity
                                                                                          1 cardPaleozoic Anomalocaris
                                                                                          SR Rarity
                                                                                          1 cardPaleozoic Anomalocaris
                                                                                          Paleozoic Anomalocaris
                                                                                          WATER
                                                                                          Paleozoic Anomalocaris
                                                                                          • ATK:

                                                                                          • 2400

                                                                                          • DEF:

                                                                                          • 0


                                                                                          3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                          SR Rarity
                                                                                          2 cardPaleozoic Opabinia
                                                                                          SR Rarity
                                                                                          2 cardPaleozoic Opabinia
                                                                                          Paleozoic Opabinia
                                                                                          WATER
                                                                                          Paleozoic Opabinia
                                                                                          • ATK:

                                                                                          • 0

                                                                                          • DEF:

                                                                                          • 2400


                                                                                          2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                          UR Rarity
                                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                          UR Rarity
                                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                                          DARK
                                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                                          • ATK:

                                                                                          • 2900

                                                                                          • DEF:

                                                                                          • 2900


                                                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                          PALEOZOIC Decks in MASTER DUEL

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