Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Reasoning
SR Rarity
Reasoning
SR Rarity
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      Spell Normal
      Traptantalizing Tune

        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

        UR Rarity
        Destructive Daruma Karma Cannon
        UR Rarity
        Destructive Daruma Karma Cannon
        UR Rarity
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

          N Rarity
          Elemental Burst
          N Rarity
          Elemental Burst
          N Rarity
          Elemental Burst
          Trap Normal
          Elemental Burst

            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

            SR Rarity
            Needlebug Nest
            SR Rarity
            Needlebug Nest
            SR Rarity
            Needlebug Nest
            Trap Normal
            Needlebug Nest

              Send the top 5 cards of your Deck to the GY.

              N Rarity
              Paleozoic Canadia
              N Rarity
              Paleozoic Canadia
              N Rarity
              Paleozoic Canadia
              Trap Normal
              Paleozoic Canadia

                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                R Rarity
                Paleozoic Dinomischus
                R Rarity
                Paleozoic Dinomischus
                R Rarity
                Paleozoic Dinomischus
                Trap Normal
                Paleozoic Dinomischus

                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  N Rarity
                  Paleozoic Leanchoilia
                  N Rarity
                  Paleozoic Leanchoilia
                  N Rarity
                  Paleozoic Leanchoilia
                  Trap Normal
                  Paleozoic Leanchoilia

                    Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    N Rarity
                    Paleozoic Marrella
                    N Rarity
                    Paleozoic Marrella
                    N Rarity
                    Paleozoic Marrella
                    Trap Normal
                    Paleozoic Marrella

                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      N Rarity
                      Paleozoic Olenoides
                      N Rarity
                      Paleozoic Olenoides
                      N Rarity
                      Paleozoic Olenoides
                      Trap Normal
                      Paleozoic Olenoides

                        Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        R Rarity
                        Rise to Full Height
                        R Rarity
                        Rise to Full Height
                        R Rarity
                        Rise to Full Height
                        Trap Normal
                        Rise to Full Height

                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                          UR Rarity
                          The Black Goat Laughs
                          UR Rarity
                          The Black Goat Laughs
                          UR Rarity
                          The Black Goat Laughs
                          Trap Normal
                          The Black Goat Laughs

                            Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                            UR Rarity
                            Transaction Rollback
                            UR Rarity
                            Transaction Rollback
                            UR Rarity
                            Transaction Rollback
                            Trap Normal
                            Transaction Rollback

                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                              SR Rarity
                              Trap Trick
                              SR Rarity
                              Trap Trick
                              SR Rarity
                              Trap Trick
                              Trap Normal
                              Trap Trick

                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                Extra Deck

                                UR Rarity
                                Paleozoic Cambroraster
                                UR Rarity
                                Paleozoic Cambroraster
                                UR Rarity
                                Paleozoic Cambroraster
                                WATER
                                Paleozoic Cambroraster
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                UR Rarity
                                Spright Elf
                                UR Rarity
                                Spright Elf
                                UR Rarity
                                Spright Elf
                                FIRE
                                Spright Elf
                                • ATK:

                                • 1400

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                Tag(s):

                                SR Rarity
                                Downerd Magician
                                SR Rarity
                                Downerd Magician
                                SR Rarity
                                Downerd Magician
                                DARK
                                Downerd Magician
                                • ATK:

                                • 2100

                                • DEF:

                                • 200


                                2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                SR Rarity
                                Paleozoic Anomalocaris
                                SR Rarity
                                Paleozoic Anomalocaris
                                SR Rarity
                                Paleozoic Anomalocaris
                                WATER
                                Paleozoic Anomalocaris
                                • ATK:

                                • 2400

                                • DEF:

                                • 0


                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                SR Rarity
                                Paleozoic Opabinia
                                SR Rarity
                                Paleozoic Opabinia
                                SR Rarity
                                Paleozoic Opabinia
                                WATER
                                Paleozoic Opabinia
                                • ATK:

                                • 0

                                • DEF:

                                • 2400


                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                Need 21 UR

                                UR Rarity
                                I:P Masquerena1 card
                                UR Rarity
                                Knightmare Unicorn1 card
                                UR Rarity
                                Linkuriboh1 card
                                UR Rarity
                                Paleozoic Cambroraster1 card
                                UR Rarity
                                Salamangreat Almiraj1 card
                                UR Rarity
                                Spright Elf1 card
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                UR Rarity
                                Gigantic Spright1 card
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis1 card
                                UR Rarity
                                Nightmare Throne2 card
                                UR Rarity
                                Destructive Daruma Karma Cannon3 card
                                UR Rarity
                                Metaverse2 card
                                 Rarity
                                Primite Howl3 card
                                UR Rarity
                                The Black Goat Laughs2 card

                                Main: 55 Extra: 15

                                SR Rarity
                                2 cardAbsolute King Back Jack
                                SR Rarity
                                2 cardAbsolute King Back Jack
                                Absolute King Back Jack
                                DARK 1
                                Absolute King Back Jack
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


                                N Rarity
                                1 cardCapshell
                                N Rarity
                                1 cardCapshell
                                Capshell
                                DARK 2
                                Capshell
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. ● If this card is Tributed: You can draw 1 card. ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.


                                SR Rarity
                                2 cardDark Beckoning Beast
                                SR Rarity
                                2 cardDark Beckoning Beast
                                Dark Beckoning Beast
                                DARK 2
                                Dark Beckoning Beast
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                UR Rarity
                                2 cardNightmare Throne
                                UR Rarity
                                2 cardNightmare Throne
                                Nightmare Throne
                                Spell Field
                                Nightmare Throne

                                  When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.


                                  R Rarity
                                  2 cardOpening of the Spirit Gates
                                  R Rarity
                                  2 cardOpening of the Spirit Gates
                                  Opening of the Spirit Gates
                                  Spell Continuous
                                  Opening of the Spirit Gates

                                    When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.


                                    SR Rarity
                                    3 cardReasoning
                                    SR Rarity
                                    3 cardReasoning
                                    Reasoning
                                    Spell Normal
                                    Reasoning

                                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                      N Rarity
                                      2 cardBalance of Judgment
                                      N Rarity
                                      2 cardBalance of Judgment
                                      Balance of Judgment
                                      Trap Normal
                                      Balance of Judgment

                                        If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                                        UR Rarity
                                        3 cardDestructive Daruma Karma Cannon
                                        UR Rarity
                                        3 cardDestructive Daruma Karma Cannon
                                        Destructive Daruma Karma Cannon
                                        Trap Normal
                                        Destructive Daruma Karma Cannon

                                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                          N Rarity
                                          2 cardFiend Griefing
                                          N Rarity
                                          2 cardFiend Griefing
                                          Fiend Griefing
                                          Trap Normal
                                          Fiend Griefing

                                            Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                                            R Rarity
                                            3 cardLost Wind
                                            R Rarity
                                            3 cardLost Wind
                                            Lost Wind
                                            Trap Normal
                                            Lost Wind

                                              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                              UR Rarity
                                              2 cardMetaverse
                                              UR Rarity
                                              2 cardMetaverse
                                              Metaverse
                                              Trap Normal
                                              Metaverse

                                                Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                Tag(s):

                                                SR Rarity
                                                3 cardNeedlebug Nest
                                                SR Rarity
                                                3 cardNeedlebug Nest
                                                Needlebug Nest
                                                Trap Normal
                                                Needlebug Nest

                                                  Send the top 5 cards of your Deck to the GY.


                                                  N Rarity
                                                  3 cardPaleozoic Canadia
                                                  N Rarity
                                                  3 cardPaleozoic Canadia
                                                  Paleozoic Canadia
                                                  Trap Normal
                                                  Paleozoic Canadia

                                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    R Rarity
                                                    3 cardPaleozoic Dinomischus
                                                    R Rarity
                                                    3 cardPaleozoic Dinomischus
                                                    Paleozoic Dinomischus
                                                    Trap Normal
                                                    Paleozoic Dinomischus

                                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      N Rarity
                                                      2 cardPaleozoic Leanchoilia
                                                      N Rarity
                                                      2 cardPaleozoic Leanchoilia
                                                      Paleozoic Leanchoilia
                                                      Trap Normal
                                                      Paleozoic Leanchoilia

                                                        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        N Rarity
                                                        3 cardPaleozoic Marrella
                                                        N Rarity
                                                        3 cardPaleozoic Marrella
                                                        Paleozoic Marrella
                                                        Trap Normal
                                                        Paleozoic Marrella

                                                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          N Rarity
                                                          3 cardPaleozoic Olenoides
                                                          N Rarity
                                                          3 cardPaleozoic Olenoides
                                                          Paleozoic Olenoides
                                                          Trap Normal
                                                          Paleozoic Olenoides

                                                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                             Rarity
                                                            3 cardPrimite Howl
                                                             Rarity
                                                            3 cardPrimite Howl
                                                            Primite Howl
                                                            Trap Normal
                                                            Primite Howl

                                                              Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                                              R Rarity
                                                              3 cardRise to Full Height
                                                              R Rarity
                                                              3 cardRise to Full Height
                                                              Rise to Full Height
                                                              Trap Normal
                                                              Rise to Full Height

                                                                Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                UR Rarity
                                                                2 cardThe Black Goat Laughs
                                                                UR Rarity
                                                                2 cardThe Black Goat Laughs
                                                                The Black Goat Laughs
                                                                Trap Normal
                                                                The Black Goat Laughs

                                                                  Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                  SR Rarity
                                                                  3 cardTrap Trick
                                                                  SR Rarity
                                                                  3 cardTrap Trick
                                                                  Trap Trick
                                                                  Trap Normal
                                                                  Trap Trick

                                                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                    N Rarity
                                                                    3 cardWaboku
                                                                    N Rarity
                                                                    3 cardWaboku
                                                                    Waboku
                                                                    Trap Normal
                                                                    Waboku

                                                                      You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                      UR Rarity
                                                                      1 cardI:P Masquerena
                                                                      UR Rarity
                                                                      1 cardI:P Masquerena
                                                                      I:P Masquerena
                                                                      DARK
                                                                      I:P Masquerena
                                                                      • ATK:

                                                                      • 800

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                      R Rarity
                                                                      1 cardImduk the World Chalice Dragon
                                                                      R Rarity
                                                                      1 cardImduk the World Chalice Dragon
                                                                      Imduk the World Chalice Dragon
                                                                      WIND
                                                                      Imduk the World Chalice Dragon
                                                                      • ATK:

                                                                      • 800

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Top


                                                                      1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                                      UR Rarity
                                                                      1 cardKnightmare Unicorn
                                                                      UR Rarity
                                                                      1 cardKnightmare Unicorn
                                                                      Knightmare Unicorn
                                                                      DARK
                                                                      Knightmare Unicorn
                                                                      • ATK:

                                                                      • 2200

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Left

                                                                      Right

                                                                      Bottom


                                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                      UR Rarity
                                                                      1 cardLinkuriboh
                                                                      UR Rarity
                                                                      1 cardLinkuriboh
                                                                      Linkuriboh
                                                                      DARK
                                                                      Linkuriboh
                                                                      • ATK:

                                                                      • 300

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Bottom


                                                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                      UR Rarity
                                                                      1 cardPaleozoic Cambroraster
                                                                      UR Rarity
                                                                      1 cardPaleozoic Cambroraster
                                                                      Paleozoic Cambroraster
                                                                      WATER
                                                                      Paleozoic Cambroraster
                                                                      • ATK:

                                                                      • 1200

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top

                                                                      Bottom


                                                                      2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                      UR Rarity
                                                                      1 cardSalamangreat Almiraj
                                                                      UR Rarity
                                                                      1 cardSalamangreat Almiraj
                                                                      Salamangreat Almiraj
                                                                      FIRE
                                                                      Salamangreat Almiraj
                                                                      • ATK:

                                                                      • 0

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Bottom-Right


                                                                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                      UR Rarity
                                                                      1 cardSpright Elf
                                                                      UR Rarity
                                                                      1 cardSpright Elf
                                                                      Spright Elf
                                                                      FIRE
                                                                      Spright Elf
                                                                      • ATK:

                                                                      • 1400

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                      UR Rarity
                                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                      UR Rarity
                                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                      LIGHT
                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3000


                                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                      Tag(s):

                                                                      SR Rarity
                                                                      1 cardDownerd Magician
                                                                      SR Rarity
                                                                      1 cardDownerd Magician
                                                                      Downerd Magician
                                                                      DARK
                                                                      Downerd Magician
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 200


                                                                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                      UR Rarity
                                                                      1 cardGigantic Spright
                                                                      UR Rarity
                                                                      1 cardGigantic Spright
                                                                      Gigantic Spright
                                                                      DARK
                                                                      Gigantic Spright
                                                                      • ATK:

                                                                      • 1600

                                                                      • DEF:

                                                                      • 1600


                                                                      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                      SR Rarity
                                                                      2 cardPaleozoic Anomalocaris
                                                                      SR Rarity
                                                                      2 cardPaleozoic Anomalocaris
                                                                      Paleozoic Anomalocaris
                                                                      WATER
                                                                      Paleozoic Anomalocaris
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 0


                                                                      3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                      SR Rarity
                                                                      2 cardPaleozoic Opabinia
                                                                      SR Rarity
                                                                      2 cardPaleozoic Opabinia
                                                                      Paleozoic Opabinia
                                                                      WATER
                                                                      Paleozoic Opabinia
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 2400


                                                                      2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                      UR Rarity
                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      UR Rarity
                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      DARK
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      • ATK:

                                                                      • 2900

                                                                      • DEF:

                                                                      • 2900


                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                      PALEOZOIC Decks in MASTER DUEL








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