Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Monster Gate
SR Rarity
Monster Gate
SR Rarity
Monster Gate
Spell Normal
Monster Gate

    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

    SR Rarity
    Pot of Desires
    SR Rarity
    Pot of Desires
    SR Rarity
    Pot of Desires
    Spell Normal
    Pot of Desires

      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



      Tag(s):

      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

        SR Rarity
        Runick Destruction
        SR Rarity
        Runick Destruction
        SR Rarity
        Runick Destruction
        Spell Quick
        Runick Destruction

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

          SR Rarity
          Runick Flashing Fire
          SR Rarity
          Runick Flashing Fire
          SR Rarity
          Runick Flashing Fire
          Spell Quick
          Runick Flashing Fire

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

            UR Rarity
            Runick Fountain
            UR Rarity
            Runick Fountain
            UR Rarity
            Runick Fountain
            Spell Field
            Runick Fountain

              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

              SR Rarity
              Runick Freezing Curses
              SR Rarity
              Runick Freezing Curses
              SR Rarity
              Runick Freezing Curses
              Spell Quick
              Runick Freezing Curses

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                R Rarity
                Runick Slumber
                R Rarity
                Runick Slumber
                R Rarity
                Runick Slumber
                Spell Quick
                Runick Slumber

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                  R Rarity
                  Runick Smiting Storm
                  R Rarity
                  Runick Smiting Storm
                  R Rarity
                  Runick Smiting Storm
                  Spell Quick
                  Runick Smiting Storm

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                    UR Rarity
                    Runick Tip
                    UR Rarity
                    Runick Tip
                    UR Rarity
                    Runick Tip
                    Spell Quick
                    Runick Tip

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                      UR Rarity
                      That Grass Looks Greener
                      UR Rarity
                      That Grass Looks Greener
                      UR Rarity
                      That Grass Looks Greener
                      Spell Normal
                      That Grass Looks Greener

                        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                        UR Rarity
                        Traptantalizing Tune
                        UR Rarity
                        Traptantalizing Tune
                        UR Rarity
                        Traptantalizing Tune
                        Spell Normal
                        Traptantalizing Tune

                          Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                          UR Rarity
                          Triple Tactics Thrust
                          UR Rarity
                          Triple Tactics Thrust
                          UR Rarity
                          Triple Tactics Thrust
                          Spell Normal
                          Triple Tactics Thrust

                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                            N Rarity
                            Balance of Judgment
                            N Rarity
                            Balance of Judgment
                            N Rarity
                            Balance of Judgment
                            Trap Normal
                            Balance of Judgment

                              If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.

                              UR Rarity
                              Destructive Daruma Karma Cannon
                              UR Rarity
                              Destructive Daruma Karma Cannon
                              UR Rarity
                              Destructive Daruma Karma Cannon
                              Trap Normal
                              Destructive Daruma Karma Cannon

                                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                                N Rarity
                                Elemental Burst
                                N Rarity
                                Elemental Burst
                                N Rarity
                                Elemental Burst
                                Trap Normal
                                Elemental Burst

                                  Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                                  R Rarity
                                  Paleozoic Dinomischus
                                  R Rarity
                                  Paleozoic Dinomischus
                                  R Rarity
                                  Paleozoic Dinomischus
                                  Trap Normal
                                  Paleozoic Dinomischus

                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                    N Rarity
                                    Paleozoic Leanchoilia
                                    N Rarity
                                    Paleozoic Leanchoilia
                                    N Rarity
                                    Paleozoic Leanchoilia
                                    Trap Normal
                                    Paleozoic Leanchoilia

                                      Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                      N Rarity
                                      Paleozoic Marrella
                                      N Rarity
                                      Paleozoic Marrella
                                      N Rarity
                                      Paleozoic Marrella
                                      Trap Normal
                                      Paleozoic Marrella

                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                        R Rarity
                                        Rise to Full Height
                                        R Rarity
                                        Rise to Full Height
                                        R Rarity
                                        Rise to Full Height
                                        Trap Normal
                                        Rise to Full Height

                                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                          UR Rarity
                                          The Black Goat Laughs
                                          UR Rarity
                                          The Black Goat Laughs
                                          UR Rarity
                                          The Black Goat Laughs
                                          Trap Normal
                                          The Black Goat Laughs

                                            Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                            UR Rarity
                                            Transaction Rollback
                                            UR Rarity
                                            Transaction Rollback
                                            UR Rarity
                                            Transaction Rollback
                                            Trap Normal
                                            Transaction Rollback

                                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                              SR Rarity
                                              Trap Trick
                                              SR Rarity
                                              Trap Trick
                                              SR Rarity
                                              Trap Trick
                                              Trap Normal
                                              Trap Trick

                                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                                Extra Deck

                                                SR Rarity
                                                Geri the Runick Fangs
                                                SR Rarity
                                                Geri the Runick Fangs
                                                SR Rarity
                                                Geri the Runick Fangs
                                                DARK 4
                                                Geri the Runick Fangs
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1000


                                                2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                                UR Rarity
                                                Hugin the Runick Wings
                                                UR Rarity
                                                Hugin the Runick Wings
                                                UR Rarity
                                                Hugin the Runick Wings
                                                LIGHT 2
                                                Hugin the Runick Wings
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                                UR Rarity
                                                Paleozoic Cambroraster
                                                UR Rarity
                                                Paleozoic Cambroraster
                                                UR Rarity
                                                Paleozoic Cambroraster
                                                WATER
                                                Paleozoic Cambroraster
                                                • ATK:

                                                • 1200

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Bottom


                                                2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                                UR Rarity
                                                S:P Little Knight
                                                UR Rarity
                                                S:P Little Knight
                                                UR Rarity
                                                S:P Little Knight
                                                DARK
                                                S:P Little Knight
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                SR Rarity
                                                Paleozoic Opabinia
                                                SR Rarity
                                                Paleozoic Opabinia
                                                SR Rarity
                                                Paleozoic Opabinia
                                                WATER
                                                Paleozoic Opabinia
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2400


                                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                                UR Rarity
                                                Super Starslayer TY-PHON - Sky Crisis
                                                UR Rarity
                                                Super Starslayer TY-PHON - Sky Crisis
                                                UR Rarity
                                                Super Starslayer TY-PHON - Sky Crisis
                                                DARK
                                                Super Starslayer TY-PHON - Sky Crisis
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2900


                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                Need 28 UR

                                                UR Rarity
                                                Hugin the Runick Wings3 card
                                                UR Rarity
                                                Paleozoic Cambroraster1 card
                                                UR Rarity
                                                S:P Little Knight1 card
                                                 Rarity
                                                Diabell, Queen of the White Forest1 card
                                                UR Rarity
                                                PSY-Framelord Omega1 card
                                                 Rarity
                                                Magicolloidal Sol2 card
                                                UR Rarity
                                                Super Starslayer TY-PHON - Sky Crisis1 card
                                                UR Rarity
                                                Runick Fountain1 card
                                                UR Rarity
                                                Runick Tip2 card
                                                UR Rarity
                                                That Grass Looks Greener1 card
                                                UR Rarity
                                                Traptantalizing Tune3 card
                                                UR Rarity
                                                Triple Tactics Thrust3 card
                                                UR Rarity
                                                Destructive Daruma Karma Cannon3 card
                                                UR Rarity
                                                Transaction Rollback3 card
                                                UR Rarity
                                                Trap Tracks2 card

                                                Main: 60 Extra: 15

                                                 Rarity
                                                2 cardMagicolloidal Sol
                                                 Rarity
                                                2 cardMagicolloidal Sol
                                                Magicolloidal Sol
                                                WATER 2
                                                Magicolloidal Sol
                                                • ATK:

                                                • 400

                                                • DEF:

                                                • 300


                                                If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


                                                SR Rarity
                                                3 cardMonster Gate
                                                SR Rarity
                                                3 cardMonster Gate
                                                Monster Gate
                                                Spell Normal
                                                Monster Gate

                                                  Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                                  SR Rarity
                                                  1 cardPot of Desires
                                                  SR Rarity
                                                  1 cardPot of Desires
                                                  Pot of Desires
                                                  Spell Normal
                                                  Pot of Desires

                                                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                    Tag(s):

                                                    SR Rarity
                                                    3 cardReasoning
                                                    SR Rarity
                                                    3 cardReasoning
                                                    Reasoning
                                                    Spell Normal
                                                    Reasoning

                                                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                      SR Rarity
                                                      1 cardRunick Destruction
                                                      SR Rarity
                                                      1 cardRunick Destruction
                                                      Runick Destruction
                                                      Spell Quick
                                                      Runick Destruction

                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                        R Rarity
                                                        1 cardRunick Dispelling
                                                        R Rarity
                                                        1 cardRunick Dispelling
                                                        Runick Dispelling
                                                        Spell Quick
                                                        Runick Dispelling

                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                          SR Rarity
                                                          3 cardRunick Flashing Fire
                                                          SR Rarity
                                                          3 cardRunick Flashing Fire
                                                          Runick Flashing Fire
                                                          Spell Quick
                                                          Runick Flashing Fire

                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                            UR Rarity
                                                            1 cardRunick Fountain
                                                            UR Rarity
                                                            1 cardRunick Fountain
                                                            Runick Fountain
                                                            Spell Field
                                                            Runick Fountain

                                                              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                              SR Rarity
                                                              2 cardRunick Freezing Curses
                                                              SR Rarity
                                                              2 cardRunick Freezing Curses
                                                              Runick Freezing Curses
                                                              Spell Quick
                                                              Runick Freezing Curses

                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                SR Rarity
                                                                3 cardRunick Golden Droplet
                                                                SR Rarity
                                                                3 cardRunick Golden Droplet
                                                                Runick Golden Droplet
                                                                Spell Quick
                                                                Runick Golden Droplet

                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                                  R Rarity
                                                                  2 cardRunick Slumber
                                                                  R Rarity
                                                                  2 cardRunick Slumber
                                                                  Runick Slumber
                                                                  Spell Quick
                                                                  Runick Slumber

                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                    R Rarity
                                                                    3 cardRunick Smiting Storm
                                                                    R Rarity
                                                                    3 cardRunick Smiting Storm
                                                                    Runick Smiting Storm
                                                                    Spell Quick
                                                                    Runick Smiting Storm

                                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                      UR Rarity
                                                                      2 cardRunick Tip
                                                                      UR Rarity
                                                                      2 cardRunick Tip
                                                                      Runick Tip
                                                                      Spell Quick
                                                                      Runick Tip

                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                        UR Rarity
                                                                        1 cardThat Grass Looks Greener
                                                                        UR Rarity
                                                                        1 cardThat Grass Looks Greener
                                                                        That Grass Looks Greener
                                                                        Spell Normal
                                                                        That Grass Looks Greener

                                                                          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                                          UR Rarity
                                                                          3 cardTraptantalizing Tune
                                                                          UR Rarity
                                                                          3 cardTraptantalizing Tune
                                                                          Traptantalizing Tune
                                                                          Spell Normal
                                                                          Traptantalizing Tune

                                                                            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                                            UR Rarity
                                                                            3 cardTriple Tactics Thrust
                                                                            UR Rarity
                                                                            3 cardTriple Tactics Thrust
                                                                            Triple Tactics Thrust
                                                                            Spell Normal
                                                                            Triple Tactics Thrust

                                                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                              R Rarity
                                                                              1 cardBooby Trap E
                                                                              R Rarity
                                                                              1 cardBooby Trap E
                                                                              Booby Trap E
                                                                              Trap Normal
                                                                              Booby Trap E

                                                                                Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.


                                                                                UR Rarity
                                                                                3 cardDestructive Daruma Karma Cannon
                                                                                UR Rarity
                                                                                3 cardDestructive Daruma Karma Cannon
                                                                                Destructive Daruma Karma Cannon
                                                                                Trap Normal
                                                                                Destructive Daruma Karma Cannon

                                                                                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                                                  N Rarity
                                                                                  1 cardElemental Burst
                                                                                  N Rarity
                                                                                  1 cardElemental Burst
                                                                                  Elemental Burst
                                                                                  Trap Normal
                                                                                  Elemental Burst

                                                                                    Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                                                    SR Rarity
                                                                                    2 cardHope for Escape
                                                                                    SR Rarity
                                                                                    2 cardHope for Escape
                                                                                    Hope for Escape
                                                                                    Trap Normal
                                                                                    Hope for Escape

                                                                                      If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                                                                      R Rarity
                                                                                      2 cardPaleozoic Dinomischus
                                                                                      R Rarity
                                                                                      2 cardPaleozoic Dinomischus
                                                                                      Paleozoic Dinomischus
                                                                                      Trap Normal
                                                                                      Paleozoic Dinomischus

                                                                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                        N Rarity
                                                                                        2 cardPaleozoic Leanchoilia
                                                                                        N Rarity
                                                                                        2 cardPaleozoic Leanchoilia
                                                                                        Paleozoic Leanchoilia
                                                                                        Trap Normal
                                                                                        Paleozoic Leanchoilia

                                                                                          Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                          N Rarity
                                                                                          3 cardPaleozoic Marrella
                                                                                          N Rarity
                                                                                          3 cardPaleozoic Marrella
                                                                                          Paleozoic Marrella
                                                                                          Trap Normal
                                                                                          Paleozoic Marrella

                                                                                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                            SR Rarity
                                                                                            1 cardRedeemable Jar
                                                                                            SR Rarity
                                                                                            1 cardRedeemable Jar
                                                                                            Redeemable Jar
                                                                                            Trap Continuous
                                                                                            Redeemable Jar

                                                                                              You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn.


                                                                                              R Rarity
                                                                                              2 cardRise to Full Height
                                                                                              R Rarity
                                                                                              2 cardRise to Full Height
                                                                                              Rise to Full Height
                                                                                              Trap Normal
                                                                                              Rise to Full Height

                                                                                                Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                                                SR Rarity
                                                                                                1 cardShapesister
                                                                                                SR Rarity
                                                                                                1 cardShapesister
                                                                                                Shapesister
                                                                                                Trap Continuous
                                                                                                Shapesister

                                                                                                  Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                                                                                  UR Rarity
                                                                                                  3 cardTransaction Rollback
                                                                                                  UR Rarity
                                                                                                  3 cardTransaction Rollback
                                                                                                  Transaction Rollback
                                                                                                  Trap Normal
                                                                                                  Transaction Rollback

                                                                                                    Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                                    UR Rarity
                                                                                                    2 cardTrap Tracks
                                                                                                    UR Rarity
                                                                                                    2 cardTrap Tracks
                                                                                                    Trap Tracks
                                                                                                    Trap Normal
                                                                                                    Trap Tracks

                                                                                                      Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.


                                                                                                      SR Rarity
                                                                                                      3 cardTrap Trick
                                                                                                      SR Rarity
                                                                                                      3 cardTrap Trick
                                                                                                      Trap Trick
                                                                                                      Trap Normal
                                                                                                      Trap Trick

                                                                                                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                                        SR Rarity
                                                                                                        2 cardGeri the Runick Fangs
                                                                                                        SR Rarity
                                                                                                        2 cardGeri the Runick Fangs
                                                                                                        Geri the Runick Fangs
                                                                                                        DARK 4
                                                                                                        Geri the Runick Fangs
                                                                                                        • ATK:

                                                                                                        • 0

                                                                                                        • DEF:

                                                                                                        • 1000


                                                                                                        2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                                        UR Rarity
                                                                                                        3 cardHugin the Runick Wings
                                                                                                        UR Rarity
                                                                                                        3 cardHugin the Runick Wings
                                                                                                        Hugin the Runick Wings
                                                                                                        LIGHT 2
                                                                                                        Hugin the Runick Wings
                                                                                                        • ATK:

                                                                                                        • 0

                                                                                                        • DEF:

                                                                                                        • 0


                                                                                                        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                                        UR Rarity
                                                                                                        1 cardPaleozoic Cambroraster
                                                                                                        UR Rarity
                                                                                                        1 cardPaleozoic Cambroraster
                                                                                                        Paleozoic Cambroraster
                                                                                                        WATER
                                                                                                        Paleozoic Cambroraster
                                                                                                        • ATK:

                                                                                                        • 1200

                                                                                                        • LINK-2

                                                                                                        Link Arrow:

                                                                                                        Top

                                                                                                        Bottom


                                                                                                        2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                                        UR Rarity
                                                                                                        1 cardS:P Little Knight
                                                                                                        UR Rarity
                                                                                                        1 cardS:P Little Knight
                                                                                                        S:P Little Knight
                                                                                                        DARK
                                                                                                        S:P Little Knight
                                                                                                        • ATK:

                                                                                                        • 1600

                                                                                                        • LINK-2

                                                                                                        Link Arrow:

                                                                                                        Left

                                                                                                        Right


                                                                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                                         Rarity
                                                                                                        1 cardDiabell, Queen of the White Forest
                                                                                                         Rarity
                                                                                                        1 cardDiabell, Queen of the White Forest
                                                                                                        Diabell, Queen of the White Forest
                                                                                                        LIGHT 8
                                                                                                        Diabell, Queen of the White Forest
                                                                                                        • ATK:

                                                                                                        • 2500

                                                                                                        • DEF:

                                                                                                        • 2000


                                                                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                                                                                                        SR Rarity
                                                                                                        1 cardHerald of the Arc Light
                                                                                                        SR Rarity
                                                                                                        1 cardHerald of the Arc Light
                                                                                                        Herald of the Arc Light
                                                                                                        LIGHT 4
                                                                                                        Herald of the Arc Light
                                                                                                        • ATK:

                                                                                                        • 600

                                                                                                        • DEF:

                                                                                                        • 1000


                                                                                                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                                                        UR Rarity
                                                                                                        1 cardPSY-Framelord Omega
                                                                                                        UR Rarity
                                                                                                        1 cardPSY-Framelord Omega
                                                                                                        PSY-Framelord Omega
                                                                                                        LIGHT 8
                                                                                                        PSY-Framelord Omega
                                                                                                        • ATK:

                                                                                                        • 2800

                                                                                                        • DEF:

                                                                                                        • 2200


                                                                                                        1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                                                        R Rarity
                                                                                                        1 cardCupid Pitch
                                                                                                        R Rarity
                                                                                                        1 cardCupid Pitch
                                                                                                        Cupid Pitch
                                                                                                        LIGHT 4
                                                                                                        Cupid Pitch
                                                                                                        • ATK:

                                                                                                        • 0

                                                                                                        • DEF:

                                                                                                        • 600


                                                                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                                                                                        SR Rarity
                                                                                                        1 cardPaleozoic Anomalocaris
                                                                                                        SR Rarity
                                                                                                        1 cardPaleozoic Anomalocaris
                                                                                                        Paleozoic Anomalocaris
                                                                                                        WATER
                                                                                                        Paleozoic Anomalocaris
                                                                                                        • ATK:

                                                                                                        • 2400

                                                                                                        • DEF:

                                                                                                        • 0


                                                                                                        3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                                        SR Rarity
                                                                                                        2 cardPaleozoic Opabinia
                                                                                                        SR Rarity
                                                                                                        2 cardPaleozoic Opabinia
                                                                                                        Paleozoic Opabinia
                                                                                                        WATER
                                                                                                        Paleozoic Opabinia
                                                                                                        • ATK:

                                                                                                        • 0

                                                                                                        • DEF:

                                                                                                        • 2400


                                                                                                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                                        UR Rarity
                                                                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                        UR Rarity
                                                                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                                                        DARK
                                                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                                                        • ATK:

                                                                                                        • 2900

                                                                                                        • DEF:

                                                                                                        • 2900


                                                                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                                        PALEOZOIC Decks in MASTER DUEL








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