Neo-Spacian Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

R Rarity
Elemental HERO Prisma
R Rarity
Elemental HERO Prisma
R Rarity
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Spirit of Neos
SR Rarity
Elemental HERO Spirit of Neos
SR Rarity
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

SR Rarity
Evil HERO Dead-End Prison
SR Rarity
Evil HERO Dead-End Prison
SR Rarity
Evil HERO Dead-End Prison
LIGHT 4
Evil HERO Dead-End Prison
  • ATK:

  • 1700

  • DEF:

  • 1100


If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.

N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

N Rarity
Neo-Spacian Dark Panther
N Rarity
Neo-Spacian Dark Panther
N Rarity
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).

N Rarity
Neo-Spacian Grand Mole
N Rarity
Neo-Spacian Grand Mole
N Rarity
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      R Rarity
      Contact Out
      R Rarity
      Contact Out
      R Rarity
      Contact Out
      Spell Quick
      Contact Out

        Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.

        SR Rarity
        E - Emergency Call
        SR Rarity
        E - Emergency Call
        SR Rarity
        E - Emergency Call
        Spell Normal
        E - Emergency Call

          Add 1 "Elemental HERO" monster from your Deck to your hand.

          SR Rarity
          EN - Engage Neo Space
          SR Rarity
          EN - Engage Neo Space
          SR Rarity
          EN - Engage Neo Space
          Spell Normal
          EN - Engage Neo Space

            Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.

            SR Rarity
            EN Shuffle
            SR Rarity
            EN Shuffle
            SR Rarity
            EN Shuffle
            Spell Normal
            EN Shuffle

              Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.

              SR Rarity
              Instant Contact
              SR Rarity
              Instant Contact
              SR Rarity
              Instant Contact
              Spell Normal
              Instant Contact

                Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.

                SR Rarity
                Miracle Contact
                SR Rarity
                Miracle Contact
                SR Rarity
                Miracle Contact
                Spell Normal
                Miracle Contact

                  Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

                  R Rarity
                  Miracle Fusion
                  R Rarity
                  Miracle Fusion
                  R Rarity
                  Miracle Fusion
                  Spell Normal
                  Miracle Fusion

                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                    N Rarity
                    Polymerization
                    N Rarity
                    Polymerization
                    N Rarity
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                      UR Rarity
                      Reinforcement of the Army
                      UR Rarity
                      Reinforcement of the Army
                      UR Rarity
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                          Tag(s):

                          R Rarity
                          Favorite Contact
                          R Rarity
                          Favorite Contact
                          R Rarity
                          Favorite Contact
                          Trap Normal
                          Favorite Contact

                            Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                            UR Rarity
                            Red Reboot
                            UR Rarity
                            Red Reboot
                            UR Rarity
                            Red Reboot
                            Trap Counter
                            Red Reboot

                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                              Extra Deck

                              SR Rarity
                              Elemental HERO Absolute Zero
                              SR Rarity
                              Elemental HERO Absolute Zero
                              SR Rarity
                              Elemental HERO Absolute Zero
                              WATER 8
                              Elemental HERO Absolute Zero
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                              SR Rarity
                              Elemental HERO Cosmo Neos
                              SR Rarity
                              Elemental HERO Cosmo Neos
                              SR Rarity
                              Elemental HERO Cosmo Neos
                              LIGHT 11
                              Elemental HERO Cosmo Neos
                              • ATK:

                              • 3500

                              • DEF:

                              • 3000


                              "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

                              UR Rarity
                              Elemental HERO Flame Wingman - Infernal Rage
                              UR Rarity
                              Elemental HERO Flame Wingman - Infernal Rage
                              UR Rarity
                              Elemental HERO Flame Wingman - Infernal Rage
                              WIND 8
                              Elemental HERO Flame Wingman - Infernal Rage
                              • ATK:

                              • 2100

                              • DEF:

                              • 1200


                              2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                              SR Rarity
                              Elemental HERO Nebula Neos
                              SR Rarity
                              Elemental HERO Nebula Neos
                              SR Rarity
                              Elemental HERO Nebula Neos
                              EARTH 9
                              Elemental HERO Nebula Neos
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.

                              UR Rarity
                              Elemental HERO Shining Neos Wingman
                              UR Rarity
                              Elemental HERO Shining Neos Wingman
                              UR Rarity
                              Elemental HERO Shining Neos Wingman
                              LIGHT 8
                              Elemental HERO Shining Neos Wingman
                              • ATK:

                              • 3100

                              • DEF:

                              • 2500


                              "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                              UR Rarity
                              Elemental HERO Sunrise
                              UR Rarity
                              Elemental HERO Sunrise
                              UR Rarity
                              Elemental HERO Sunrise
                              LIGHT 7
                              Elemental HERO Sunrise
                              • ATK:

                              • 2500

                              • DEF:

                              • 1200


                              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                              Need 28 UR

                              UR Rarity
                              Elemental HERO Honest Neos1 card
                              UR Rarity
                              Elemental HERO Stratos2 card
                              UR Rarity
                              Rainbow Dragon1 card
                              UR Rarity
                              Vision HERO Vyon1 card
                              UR Rarity
                              Elemental HERO Divine Neos1 card
                              UR Rarity
                              Elemental HERO Flame Wingman - Infernal Rage1 card
                              UR Rarity
                              Elemental HERO Shining Neos Wingman1 card
                              UR Rarity
                              Elemental HERO Sunrise1 card
                              UR Rarity
                              Elemental HERO Neos3 card
                              UR Rarity
                              A Hero Lives3 card
                              UR Rarity
                              Called by the Grave2 card
                              UR Rarity
                              Evil Assault1 card
                              UR Rarity
                              Foolish Burial1 card
                              UR Rarity
                              Fusion Deployment1 card
                              UR Rarity
                              Neos Fusion2 card
                              UR Rarity
                              Reinforcement of the Army1 card
                              UR Rarity
                              Triple Tactics Talent1 card
                              UR Rarity
                              Triple Tactics Thrust3 card
                              UR Rarity
                              Red Reboot1 card

                              Main: 60 Extra: 15

                              R Rarity
                              3 cardCross Keeper
                              R Rarity
                              3 cardCross Keeper
                              Cross Keeper
                              DARK 2
                              Cross Keeper
                              • ATK:

                              • 400

                              • DEF:

                              • 400


                              You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


                              R Rarity
                              1 cardElemental HERO Blazeman
                              R Rarity
                              1 cardElemental HERO Blazeman
                              Elemental HERO Blazeman
                              FIRE 4
                              Elemental HERO Blazeman
                              • ATK:

                              • 1200

                              • DEF:

                              • 1800


                              If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


                              UR Rarity
                              1 cardElemental HERO Honest Neos
                              UR Rarity
                              1 cardElemental HERO Honest Neos
                              Elemental HERO Honest Neos
                              LIGHT 7
                              Elemental HERO Honest Neos
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                              SR Rarity
                              1 cardElemental HERO Liquid Soldier
                              SR Rarity
                              1 cardElemental HERO Liquid Soldier
                              Elemental HERO Liquid Soldier
                              WATER 4
                              Elemental HERO Liquid Soldier
                              • ATK:

                              • 1400

                              • DEF:

                              • 1300


                              When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                              R Rarity
                              1 cardElemental HERO Prisma
                              R Rarity
                              1 cardElemental HERO Prisma
                              Elemental HERO Prisma
                              LIGHT 4
                              Elemental HERO Prisma
                              • ATK:

                              • 1700

                              • DEF:

                              • 1100


                              Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                              SR Rarity
                              1 cardElemental HERO Shadow Mist
                              SR Rarity
                              1 cardElemental HERO Shadow Mist
                              Elemental HERO Shadow Mist
                              DARK 4
                              Elemental HERO Shadow Mist
                              • ATK:

                              • 1000

                              • DEF:

                              • 1500


                              If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                              SR Rarity
                              1 cardElemental HERO Spirit of Neos
                              SR Rarity
                              1 cardElemental HERO Spirit of Neos
                              Elemental HERO Spirit of Neos
                              LIGHT 7
                              Elemental HERO Spirit of Neos
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


                              UR Rarity
                              2 cardElemental HERO Stratos
                              UR Rarity
                              2 cardElemental HERO Stratos
                              Elemental HERO Stratos
                              WIND 4
                              Elemental HERO Stratos
                              • ATK:

                              • 1800

                              • DEF:

                              • 300


                              When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                              SR Rarity
                              1 cardEvil HERO Adusted Gold
                              SR Rarity
                              1 cardEvil HERO Adusted Gold
                              Evil HERO Adusted Gold
                              LIGHT 4
                              Evil HERO Adusted Gold
                              • ATK:

                              • 2100

                              • DEF:

                              • 800


                              You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                              SR Rarity
                              1 cardEvil HERO Dead-End Prison
                              SR Rarity
                              1 cardEvil HERO Dead-End Prison
                              Evil HERO Dead-End Prison
                              LIGHT 4
                              Evil HERO Dead-End Prison
                              • ATK:

                              • 1700

                              • DEF:

                              • 1100


                              If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.


                              N Rarity
                              1 cardNeo-Spacian Air Hummingbird
                              N Rarity
                              1 cardNeo-Spacian Air Hummingbird
                              Neo-Spacian Air Hummingbird
                              WIND 3
                              Neo-Spacian Air Hummingbird
                              • ATK:

                              • 800

                              • DEF:

                              • 600


                              Once per turn: You can gain 500 LP for each card in your opponent's hand.


                              N Rarity
                              1 cardNeo-Spacian Aqua Dolphin
                              N Rarity
                              1 cardNeo-Spacian Aqua Dolphin
                              Neo-Spacian Aqua Dolphin
                              WATER 3
                              Neo-Spacian Aqua Dolphin
                              • ATK:

                              • 600

                              • DEF:

                              • 800


                              Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                              N Rarity
                              2 cardNeo-Spacian Dark Panther
                              N Rarity
                              2 cardNeo-Spacian Dark Panther
                              Neo-Spacian Dark Panther
                              DARK 3
                              Neo-Spacian Dark Panther
                              • ATK:

                              • 1000

                              • DEF:

                              • 500


                              Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


                              N Rarity
                              1 cardNeo-Spacian Flare Scarab
                              N Rarity
                              1 cardNeo-Spacian Flare Scarab
                              Neo-Spacian Flare Scarab
                              FIRE 3
                              Neo-Spacian Flare Scarab
                              • ATK:

                              • 500

                              • DEF:

                              • 500


                              Gains 400 ATK for each Spell/Trap your opponent controls.


                              N Rarity
                              2 cardNeo-Spacian Grand Mole
                              N Rarity
                              2 cardNeo-Spacian Grand Mole
                              Neo-Spacian Grand Mole
                              EARTH 3
                              Neo-Spacian Grand Mole
                              • ATK:

                              • 900

                              • DEF:

                              • 300


                              At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


                              UR Rarity
                              1 cardRainbow Dragon
                              UR Rarity
                              1 cardRainbow Dragon
                              Rainbow Dragon
                              LIGHT 10
                              Rainbow Dragon
                              • ATK:

                              • 4000

                              • DEF:

                              • 0


                              (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                              UR Rarity
                              1 cardVision HERO Vyon
                              UR Rarity
                              1 cardVision HERO Vyon
                              Vision HERO Vyon
                              DARK 4
                              Vision HERO Vyon
                              • ATK:

                              • 1000

                              • DEF:

                              • 1200


                              If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                              UR Rarity
                              3 cardElemental HERO Neos
                              UR Rarity
                              3 cardElemental HERO Neos
                              Elemental HERO Neos
                              LIGHT 7
                              Elemental HERO Neos
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                              UR Rarity
                              3 cardA Hero Lives
                              UR Rarity
                              3 cardA Hero Lives
                              A Hero Lives
                              Spell Normal
                              A Hero Lives

                                If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                UR Rarity
                                2 cardCalled by the Grave
                                UR Rarity
                                2 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  R Rarity
                                  3 cardContact Out
                                  R Rarity
                                  3 cardContact Out
                                  Contact Out
                                  Spell Quick
                                  Contact Out

                                    Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.


                                    SR Rarity
                                    2 cardE - Emergency Call
                                    SR Rarity
                                    2 cardE - Emergency Call
                                    E - Emergency Call
                                    Spell Normal
                                    E - Emergency Call

                                      Add 1 "Elemental HERO" monster from your Deck to your hand.


                                      SR Rarity
                                      3 cardEN - Engage Neo Space
                                      SR Rarity
                                      3 cardEN - Engage Neo Space
                                      EN - Engage Neo Space
                                      Spell Normal
                                      EN - Engage Neo Space

                                        Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


                                        SR Rarity
                                        2 cardEN Shuffle
                                        SR Rarity
                                        2 cardEN Shuffle
                                        EN Shuffle
                                        Spell Normal
                                        EN Shuffle

                                          Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                                          UR Rarity
                                          1 cardEvil Assault
                                          UR Rarity
                                          1 cardEvil Assault
                                          Evil Assault
                                          Spell Normal
                                          Evil Assault

                                            Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.


                                            UR Rarity
                                            1 cardFoolish Burial
                                            UR Rarity
                                            1 cardFoolish Burial
                                            Foolish Burial
                                            Spell Normal
                                            Foolish Burial

                                              Send 1 monster from your Deck to the GY.




                                              Tag(s):

                                              UR Rarity
                                              1 cardFusion Deployment
                                              UR Rarity
                                              1 cardFusion Deployment
                                              Fusion Deployment
                                              Spell Normal
                                              Fusion Deployment

                                                Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                                SR Rarity
                                                2 cardInstant Contact
                                                SR Rarity
                                                2 cardInstant Contact
                                                Instant Contact
                                                Spell Normal
                                                Instant Contact

                                                  Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                                                  SR Rarity
                                                  3 cardMiracle Contact
                                                  SR Rarity
                                                  3 cardMiracle Contact
                                                  Miracle Contact
                                                  Spell Normal
                                                  Miracle Contact

                                                    Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                                    R Rarity
                                                    1 cardMiracle Fusion
                                                    R Rarity
                                                    1 cardMiracle Fusion
                                                    Miracle Fusion
                                                    Spell Normal
                                                    Miracle Fusion

                                                      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                      UR Rarity
                                                      2 cardNeos Fusion
                                                      UR Rarity
                                                      2 cardNeos Fusion
                                                      Neos Fusion
                                                      Spell Normal
                                                      Neos Fusion

                                                        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                                        N Rarity
                                                        2 cardPolymerization
                                                        N Rarity
                                                        2 cardPolymerization
                                                        Polymerization
                                                        Spell Normal
                                                        Polymerization

                                                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                          UR Rarity
                                                          1 cardReinforcement of the Army
                                                          UR Rarity
                                                          1 cardReinforcement of the Army
                                                          Reinforcement of the Army
                                                          Spell Normal
                                                          Reinforcement of the Army

                                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                            UR Rarity
                                                            1 cardTriple Tactics Talent
                                                            UR Rarity
                                                            1 cardTriple Tactics Talent
                                                            Triple Tactics Talent
                                                            Spell Normal
                                                            Triple Tactics Talent

                                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                              Tag(s):

                                                              UR Rarity
                                                              3 cardTriple Tactics Thrust
                                                              UR Rarity
                                                              3 cardTriple Tactics Thrust
                                                              Triple Tactics Thrust
                                                              Spell Normal
                                                              Triple Tactics Thrust

                                                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                R Rarity
                                                                1 cardFavorite Contact
                                                                R Rarity
                                                                1 cardFavorite Contact
                                                                Favorite Contact
                                                                Trap Normal
                                                                Favorite Contact

                                                                  Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                                  UR Rarity
                                                                  1 cardRed Reboot
                                                                  UR Rarity
                                                                  1 cardRed Reboot
                                                                  Red Reboot
                                                                  Trap Counter
                                                                  Red Reboot

                                                                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                    SR Rarity
                                                                    1 cardElemental HERO Absolute Zero
                                                                    SR Rarity
                                                                    1 cardElemental HERO Absolute Zero
                                                                    Elemental HERO Absolute Zero
                                                                    WATER 8
                                                                    Elemental HERO Absolute Zero
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2000


                                                                    1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                    SR Rarity
                                                                    1 cardElemental HERO Brave Neos
                                                                    SR Rarity
                                                                    1 cardElemental HERO Brave Neos
                                                                    Elemental HERO Brave Neos
                                                                    LIGHT 7
                                                                    Elemental HERO Brave Neos
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2000


                                                                    "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                                                    SR Rarity
                                                                    1 cardElemental HERO Cosmo Neos
                                                                    SR Rarity
                                                                    1 cardElemental HERO Cosmo Neos
                                                                    Elemental HERO Cosmo Neos
                                                                    LIGHT 11
                                                                    Elemental HERO Cosmo Neos
                                                                    • ATK:

                                                                    • 3500

                                                                    • DEF:

                                                                    • 3000


                                                                    "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                                                    N Rarity
                                                                    1 cardElemental HERO Dark Neos
                                                                    N Rarity
                                                                    1 cardElemental HERO Dark Neos
                                                                    Elemental HERO Dark Neos
                                                                    DARK 7
                                                                    Elemental HERO Dark Neos
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2000


                                                                    "Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.


                                                                    UR Rarity
                                                                    1 cardElemental HERO Divine Neos
                                                                    UR Rarity
                                                                    1 cardElemental HERO Divine Neos
                                                                    Elemental HERO Divine Neos
                                                                    LIGHT 12
                                                                    Elemental HERO Divine Neos
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2500


                                                                    Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.


                                                                    UR Rarity
                                                                    1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                    UR Rarity
                                                                    1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                    Elemental HERO Flame Wingman - Infernal Rage
                                                                    WIND 8
                                                                    Elemental HERO Flame Wingman - Infernal Rage
                                                                    • ATK:

                                                                    • 2100

                                                                    • DEF:

                                                                    • 1200


                                                                    2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                    N Rarity
                                                                    1 cardElemental HERO Grand Neos
                                                                    N Rarity
                                                                    1 cardElemental HERO Grand Neos
                                                                    Elemental HERO Grand Neos
                                                                    EARTH 7
                                                                    Elemental HERO Grand Neos
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2000


                                                                    "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                                    SR Rarity
                                                                    1 cardElemental HERO Grandmerge
                                                                    SR Rarity
                                                                    1 cardElemental HERO Grandmerge
                                                                    Elemental HERO Grandmerge
                                                                    LIGHT 6
                                                                    Elemental HERO Grandmerge
                                                                    • ATK:

                                                                    • 0

                                                                    • DEF:

                                                                    • 0


                                                                    2 "HERO" Normal Monsters Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.


                                                                    R Rarity
                                                                    1 cardElemental HERO Magma Neos
                                                                    R Rarity
                                                                    1 cardElemental HERO Magma Neos
                                                                    Elemental HERO Magma Neos
                                                                    FIRE 9
                                                                    Elemental HERO Magma Neos
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 2500


                                                                    "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.


                                                                    SR Rarity
                                                                    2 cardElemental HERO Nebula Neos
                                                                    SR Rarity
                                                                    2 cardElemental HERO Nebula Neos
                                                                    Elemental HERO Nebula Neos
                                                                    EARTH 9
                                                                    Elemental HERO Nebula Neos
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 2500


                                                                    "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                                                    UR Rarity
                                                                    1 cardElemental HERO Shining Neos Wingman
                                                                    UR Rarity
                                                                    1 cardElemental HERO Shining Neos Wingman
                                                                    Elemental HERO Shining Neos Wingman
                                                                    LIGHT 8
                                                                    Elemental HERO Shining Neos Wingman
                                                                    • ATK:

                                                                    • 3100

                                                                    • DEF:

                                                                    • 2500


                                                                    "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                                    R Rarity
                                                                    1 cardElemental HERO Storm Neos
                                                                    R Rarity
                                                                    1 cardElemental HERO Storm Neos
                                                                    Elemental HERO Storm Neos
                                                                    WIND 9
                                                                    Elemental HERO Storm Neos
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 2500


                                                                    "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.


                                                                    UR Rarity
                                                                    1 cardElemental HERO Sunrise
                                                                    UR Rarity
                                                                    1 cardElemental HERO Sunrise
                                                                    Elemental HERO Sunrise
                                                                    LIGHT 7
                                                                    Elemental HERO Sunrise
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 1200


                                                                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                    SR Rarity
                                                                    1 cardRainbow Neos
                                                                    SR Rarity
                                                                    1 cardRainbow Neos
                                                                    Rainbow Neos
                                                                    LIGHT 10
                                                                    Rainbow Neos
                                                                    • ATK:

                                                                    • 4500

                                                                    • DEF:

                                                                    • 3000


                                                                    "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.



                                                                    NEO-SPACIAN Decks in MASTER DUEL








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