Neo-Spacian Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

R rarity
Elemental HERO Blazeman
R rarity
Elemental HERO Blazeman
R rarity
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

SR rarity
Elemental HERO Shadow Mist
SR rarity
Elemental HERO Shadow Mist
SR rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR rarity
Elemental HERO Stratos
UR rarity
Elemental HERO Stratos
UR rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Card rarity
Masked HERO Dusk Crow
Card rarity
Masked HERO Dusk Crow
Card rarity
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

Card rarity
Masked HERO Fountain
Card rarity
Masked HERO Fountain
Card rarity
Masked HERO Fountain
WATER 4
Masked HERO Fountain
  • ATK:

  • 1000

  • DEF:

  • 1400


You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.

Card rarity
Masked HERO Furnace
Card rarity
Masked HERO Furnace
Card rarity
Masked HERO Furnace
FIRE 7
Masked HERO Furnace
  • ATK:

  • 2200

  • DEF:

  • 1000


You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.

UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

N rarity
Neo-Spacian Aqua Dolphin
N rarity
Neo-Spacian Aqua Dolphin
N rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

N rarity
Neo-Spacian Dark Panther
N rarity
Neo-Spacian Dark Panther
N rarity
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).

N rarity
Neo-Spacian Grand Mole
N rarity
Neo-Spacian Grand Mole
N rarity
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.

UR rarity
Elemental HERO Neos
UR rarity
Elemental HERO Neos
UR rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR rarity
A Hero Lives
UR rarity
A Hero Lives
UR rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR rarity
    Limited to 1 copy
    Called by the Grave
    UR rarity
    Limited to 1 copy
    Called by the Grave
    UR rarity
    Limited to 1 copy
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      SR rarity
      E - Emergency Call
      SR rarity
      E - Emergency Call
      SR rarity
      E - Emergency Call
      Spell Normal
      E - Emergency Call

        Add 1 "Elemental HERO" monster from your Deck to your hand.

        UR rarity
        Limited to 1 copy
        Foolish Burial
        UR rarity
        Limited to 1 copy
        Foolish Burial
        UR rarity
        Limited to 1 copy
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          UR rarity
          Forbidden Droplet
          UR rarity
          Forbidden Droplet
          UR rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            SR rarity
            Mask Change
            SR rarity
            Mask Change
            SR rarity
            Mask Change
            Spell Quick
            Mask Change

              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

              R rarity
              Miracle Fusion
              R rarity
              Miracle Fusion
              R rarity
              Miracle Fusion
              Spell Normal
              Miracle Fusion

                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                N rarity
                Polymerization
                N rarity
                Polymerization
                N rarity
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                  UR rarity
                  Limited to 1 copy
                  Reinforcement of the Army
                  UR rarity
                  Limited to 1 copy
                  Reinforcement of the Army
                  UR rarity
                  Limited to 1 copy
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                    R rarity
                    Favorite Contact
                    R rarity
                    Favorite Contact
                    R rarity
                    Favorite Contact
                    Trap Normal
                    Favorite Contact

                      Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                      Extra Deck

                      SR rarity
                      Elemental HERO Cosmo Neos
                      SR rarity
                      Elemental HERO Cosmo Neos
                      SR rarity
                      Elemental HERO Cosmo Neos
                      LIGHT 11
                      Elemental HERO Cosmo Neos
                      • ATK:

                      • 3500

                      • DEF:

                      • 3000


                      "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

                      UR rarity
                      Elemental HERO Flame Wingman - Infernal Rage
                      UR rarity
                      Elemental HERO Flame Wingman - Infernal Rage
                      UR rarity
                      Elemental HERO Flame Wingman - Infernal Rage
                      WIND 8
                      Elemental HERO Flame Wingman - Infernal Rage
                      • ATK:

                      • 2100

                      • DEF:

                      • 1200


                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                      UR rarity
                      Elemental HERO Shining Neos Wingman
                      UR rarity
                      Elemental HERO Shining Neos Wingman
                      UR rarity
                      Elemental HERO Shining Neos Wingman
                      LIGHT 8
                      Elemental HERO Shining Neos Wingman
                      • ATK:

                      • 3100

                      • DEF:

                      • 2500


                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                      UR rarity
                      Elemental HERO Sunrise
                      UR rarity
                      Elemental HERO Sunrise
                      UR rarity
                      Elemental HERO Sunrise
                      LIGHT 7
                      Elemental HERO Sunrise
                      • ATK:

                      • 2500

                      • DEF:

                      • 1200


                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                      Card rarity
                      Elemental HERO Thunder Giant - Voltic Thunder
                      Card rarity
                      Elemental HERO Thunder Giant - Voltic Thunder
                      Card rarity
                      Elemental HERO Thunder Giant - Voltic Thunder
                      LIGHT 6
                      Elemental HERO Thunder Giant - Voltic Thunder
                      • ATK:

                      • 2400

                      • DEF:

                      • 1500


                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.

                      UR rarity
                      Masked HERO Dark Law
                      UR rarity
                      Masked HERO Dark Law
                      UR rarity
                      Masked HERO Dark Law
                      DARK 6
                      Masked HERO Dark Law
                      • ATK:

                      • 2400

                      • DEF:

                      • 1800


                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                      R rarity
                      Xtra HERO Infernal Devicer
                      R rarity
                      Xtra HERO Infernal Devicer
                      R rarity
                      Xtra HERO Infernal Devicer
                      DARK
                      Xtra HERO Infernal Devicer
                      • ATK:

                      • 1700

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom


                      2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                      R rarity
                      Xtra HERO Wonder Driver
                      R rarity
                      Xtra HERO Wonder Driver
                      R rarity
                      Xtra HERO Wonder Driver
                      LIGHT
                      Xtra HERO Wonder Driver
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                      Need 44 UR

                      UR rarity
                      Destiny HERO - Plasma1 copy
                      UR rarity
                      Elemental HERO Stratos3 copies
                      Card rarity
                      Masked HERO Dusk Crow1 copy
                      Card rarity
                      Masked HERO Fountain1 copy
                      Card rarity
                      Masked HERO Furnace1 copy
                      UR rarity
                      Limited to 1 copy
                      Maxx "C"1 copy
                      Card rarity
                      Miracle Ejector3 copies
                      UR rarity
                      Mulcharmy Fuwalos3 copies
                      UR rarity
                      Mulcharmy Purulia1 copy
                      UR rarity
                      Vision HERO Faris3 copies
                      UR rarity
                      Vision HERO Vyon3 copies
                      UR rarity
                      Destiny HERO - Destroyer Phoenix Enforcer1 copy
                      UR rarity
                      Elemental HERO Flame Wingman - Infernal Rage1 copy
                      UR rarity
                      Elemental HERO Shining Neos Wingman1 copy
                      UR rarity
                      Elemental HERO Sunrise1 copy
                      Card rarity
                      Elemental HERO Thunder Giant - Voltic Thunder1 copy
                      UR rarity
                      Masked HERO Dark Law1 copy
                      UR rarity
                      Vision HERO Trinity1 copy
                      UR rarity
                      Limited to 1 copy
                      Predaplant Verte Anaconda1 copy
                      UR rarity
                      Elemental HERO Neos1 copy
                      UR rarity
                      Ash Blossom & Joyous Spring3 copies
                      UR rarity
                      A Hero Lives3 copies
                      UR rarity
                      Limited to 1 copy
                      Called by the Grave1 copy
                      UR rarity
                      Limited to 1 copy
                      Foolish Burial1 copy
                      UR rarity
                      Forbidden Droplet3 copies
                      UR rarity
                      Limited to 1 copy
                      Reinforcement of the Army1 copy
                      UR rarity
                      Infinite Impermanence2 copies

                      Main: 60 Extra: 15

                      R rarity
                      1 copyDestiny HERO - Denier
                      R rarity
                      1 copyDestiny HERO - Denier
                      R rarity
                      Destiny HERO - Denier
                      DARK 3
                      Destiny HERO - Denier
                      • ATK:

                      • 1100

                      • DEF:

                      • 600


                      If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                      SR rarity
                      3 copiesDestiny HERO - Malicious
                      SR rarity
                      3 copiesDestiny HERO - Malicious
                      SR rarity
                      Destiny HERO - Malicious
                      DARK 6
                      Destiny HERO - Malicious
                      • ATK:

                      • 800

                      • DEF:

                      • 800


                      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                      UR rarity
                      1 copyDestiny HERO - Plasma
                      UR rarity
                      1 copyDestiny HERO - Plasma
                      UR rarity
                      Destiny HERO - Plasma
                      DARK 8
                      Destiny HERO - Plasma
                      • ATK:

                      • 1900

                      • DEF:

                      • 600


                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                      SR rarity
                      Limited to 2 copies
                      2 copiesDroll & Lock Bird
                      SR rarity
                      Limited to 2 copies
                      2 copiesDroll & Lock Bird
                      SR rarity
                      Limited to 2 copies
                      Droll & Lock Bird
                      WIND 1
                      Droll & Lock Bird
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                      R rarity
                      1 copyElemental HERO Blazeman
                      R rarity
                      1 copyElemental HERO Blazeman
                      R rarity
                      Elemental HERO Blazeman
                      FIRE 4
                      Elemental HERO Blazeman
                      • ATK:

                      • 1200

                      • DEF:

                      • 1800


                      If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


                      SR rarity
                      1 copyElemental HERO Shadow Mist
                      SR rarity
                      1 copyElemental HERO Shadow Mist
                      SR rarity
                      Elemental HERO Shadow Mist
                      DARK 4
                      Elemental HERO Shadow Mist
                      • ATK:

                      • 1000

                      • DEF:

                      • 1500


                      If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                      UR rarity
                      3 copiesElemental HERO Stratos
                      UR rarity
                      3 copiesElemental HERO Stratos
                      UR rarity
                      Elemental HERO Stratos
                      WIND 4
                      Elemental HERO Stratos
                      • ATK:

                      • 1800

                      • DEF:

                      • 300


                      When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                      Card rarity
                      1 copyMasked HERO Dusk Crow
                      Card rarity
                      1 copyMasked HERO Dusk Crow
                      Card rarity
                      Masked HERO Dusk Crow
                      DARK 4
                      Masked HERO Dusk Crow
                      • ATK:

                      • 1200

                      • DEF:

                      • 1000


                      If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


                      Card rarity
                      1 copyMasked HERO Fountain
                      Card rarity
                      1 copyMasked HERO Fountain
                      Card rarity
                      Masked HERO Fountain
                      WATER 4
                      Masked HERO Fountain
                      • ATK:

                      • 1000

                      • DEF:

                      • 1400


                      You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.


                      Card rarity
                      1 copyMasked HERO Furnace
                      Card rarity
                      1 copyMasked HERO Furnace
                      Card rarity
                      Masked HERO Furnace
                      FIRE 7
                      Masked HERO Furnace
                      • ATK:

                      • 2200

                      • DEF:

                      • 1000


                      You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.


                      UR rarity
                      Limited to 1 copy
                      1 copyMaxx "C"
                      UR rarity
                      Limited to 1 copy
                      1 copyMaxx "C"
                      UR rarity
                      Limited to 1 copy
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      Card rarity
                      3 copiesMiracle Ejector
                      Card rarity
                      3 copiesMiracle Ejector
                      Card rarity
                      Miracle Ejector
                      EARTH 3
                      Miracle Ejector
                      • ATK:

                      • 400

                      • DEF:

                      • 400


                      (This card is always treated as an "Elemental HERO" card.) If this card is in your hand: You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.


                      UR rarity
                      3 copiesMulcharmy Fuwalos
                      UR rarity
                      3 copiesMulcharmy Fuwalos
                      UR rarity
                      Mulcharmy Fuwalos
                      WIND 4
                      Mulcharmy Fuwalos
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      UR rarity
                      1 copyMulcharmy Purulia
                      UR rarity
                      1 copyMulcharmy Purulia
                      UR rarity
                      Mulcharmy Purulia
                      WATER 4
                      Mulcharmy Purulia
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      N rarity
                      1 copyNeo-Spacian Air Hummingbird
                      N rarity
                      1 copyNeo-Spacian Air Hummingbird
                      N rarity
                      Neo-Spacian Air Hummingbird
                      WIND 3
                      Neo-Spacian Air Hummingbird
                      • ATK:

                      • 800

                      • DEF:

                      • 600


                      Once per turn: You can gain 500 LP for each card in your opponent's hand.


                      N rarity
                      1 copyNeo-Spacian Aqua Dolphin
                      N rarity
                      1 copyNeo-Spacian Aqua Dolphin
                      N rarity
                      Neo-Spacian Aqua Dolphin
                      WATER 3
                      Neo-Spacian Aqua Dolphin
                      • ATK:

                      • 600

                      • DEF:

                      • 800


                      Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                      N rarity
                      1 copyNeo-Spacian Dark Panther
                      N rarity
                      1 copyNeo-Spacian Dark Panther
                      N rarity
                      Neo-Spacian Dark Panther
                      DARK 3
                      Neo-Spacian Dark Panther
                      • ATK:

                      • 1000

                      • DEF:

                      • 500


                      Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


                      UR rarity
                      3 copiesVision HERO Faris
                      UR rarity
                      3 copiesVision HERO Faris
                      UR rarity
                      Vision HERO Faris
                      DARK 5
                      Vision HERO Faris
                      • ATK:

                      • 1600

                      • DEF:

                      • 1800


                      You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                      R rarity
                      1 copyVision HERO Increase
                      R rarity
                      1 copyVision HERO Increase
                      R rarity
                      Vision HERO Increase
                      DARK 3
                      Vision HERO Increase
                      • ATK:

                      • 900

                      • DEF:

                      • 1100


                      If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                      UR rarity
                      3 copiesVision HERO Vyon
                      UR rarity
                      3 copiesVision HERO Vyon
                      UR rarity
                      Vision HERO Vyon
                      DARK 4
                      Vision HERO Vyon
                      • ATK:

                      • 1000

                      • DEF:

                      • 1200


                      If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                      UR rarity
                      1 copyElemental HERO Neos
                      UR rarity
                      1 copyElemental HERO Neos
                      UR rarity
                      Elemental HERO Neos
                      LIGHT 7
                      Elemental HERO Neos
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                      UR rarity
                      3 copiesAsh Blossom & Joyous Spring
                      UR rarity
                      3 copiesAsh Blossom & Joyous Spring
                      UR rarity
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      UR rarity
                      3 copiesA Hero Lives
                      UR rarity
                      3 copiesA Hero Lives
                      UR rarity
                      A Hero Lives
                      Spell Normal
                      A Hero Lives

                        If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                        UR rarity
                        Limited to 1 copy
                        1 copyCalled by the Grave
                        UR rarity
                        Limited to 1 copy
                        1 copyCalled by the Grave
                        UR rarity
                        Limited to 1 copy
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          SR rarity
                          3 copiesE - Emergency Call
                          SR rarity
                          3 copiesE - Emergency Call
                          SR rarity
                          E - Emergency Call
                          Spell Normal
                          E - Emergency Call

                            Add 1 "Elemental HERO" monster from your Deck to your hand.


                            SR rarity
                            1 copyEN Shuffle
                            SR rarity
                            1 copyEN Shuffle
                            SR rarity
                            EN Shuffle
                            Spell Normal
                            EN Shuffle

                              Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                              UR rarity
                              Limited to 1 copy
                              1 copyFoolish Burial
                              UR rarity
                              Limited to 1 copy
                              1 copyFoolish Burial
                              UR rarity
                              Limited to 1 copy
                              Foolish Burial
                              Spell Normal
                              Foolish Burial

                                Send 1 monster from your Deck to the GY.




                                Tag(s):

                                UR rarity
                                3 copiesForbidden Droplet
                                UR rarity
                                3 copiesForbidden Droplet
                                UR rarity
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  R rarity
                                  3 copiesFusion Destiny
                                  R rarity
                                  3 copiesFusion Destiny
                                  R rarity
                                  Fusion Destiny
                                  Spell Normal
                                  Fusion Destiny

                                    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                    SR rarity
                                    1 copyMask Change
                                    SR rarity
                                    1 copyMask Change
                                    SR rarity
                                    Mask Change
                                    Spell Quick
                                    Mask Change

                                      Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                      R rarity
                                      1 copyMiracle Fusion
                                      R rarity
                                      1 copyMiracle Fusion
                                      R rarity
                                      Miracle Fusion
                                      Spell Normal
                                      Miracle Fusion

                                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                        N rarity
                                        2 copiesPolymerization
                                        N rarity
                                        2 copiesPolymerization
                                        N rarity
                                        Polymerization
                                        Spell Normal
                                        Polymerization

                                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                          UR rarity
                                          Limited to 1 copy
                                          1 copyReinforcement of the Army
                                          UR rarity
                                          Limited to 1 copy
                                          1 copyReinforcement of the Army
                                          UR rarity
                                          Limited to 1 copy
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            R rarity
                                            1 copyFavorite Contact
                                            R rarity
                                            1 copyFavorite Contact
                                            R rarity
                                            Favorite Contact
                                            Trap Normal
                                            Favorite Contact

                                              Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                              UR rarity
                                              2 copiesInfinite Impermanence
                                              UR rarity
                                              2 copiesInfinite Impermanence
                                              UR rarity
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                R rarity
                                                1 copyContrast HERO Chaos
                                                R rarity
                                                1 copyContrast HERO Chaos
                                                R rarity
                                                Contrast HERO Chaos
                                                DARK 9
                                                Contrast HERO Chaos
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2600


                                                2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                                UR rarity
                                                1 copyDestiny HERO - Destroyer Phoenix Enforcer
                                                UR rarity
                                                1 copyDestiny HERO - Destroyer Phoenix Enforcer
                                                UR rarity
                                                Destiny HERO - Destroyer Phoenix Enforcer
                                                DARK 8
                                                Destiny HERO - Destroyer Phoenix Enforcer
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                SR rarity
                                                1 copyElemental HERO Cosmo Neos
                                                SR rarity
                                                1 copyElemental HERO Cosmo Neos
                                                SR rarity
                                                Elemental HERO Cosmo Neos
                                                LIGHT 11
                                                Elemental HERO Cosmo Neos
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 3000


                                                "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                                UR rarity
                                                1 copyElemental HERO Flame Wingman - Infernal Rage
                                                UR rarity
                                                1 copyElemental HERO Flame Wingman - Infernal Rage
                                                UR rarity
                                                Elemental HERO Flame Wingman - Infernal Rage
                                                WIND 8
                                                Elemental HERO Flame Wingman - Infernal Rage
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 1200


                                                2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                UR rarity
                                                1 copyElemental HERO Shining Neos Wingman
                                                UR rarity
                                                1 copyElemental HERO Shining Neos Wingman
                                                UR rarity
                                                Elemental HERO Shining Neos Wingman
                                                LIGHT 8
                                                Elemental HERO Shining Neos Wingman
                                                • ATK:

                                                • 3100

                                                • DEF:

                                                • 2500


                                                "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                R rarity
                                                1 copyElemental HERO Storm Neos
                                                R rarity
                                                1 copyElemental HERO Storm Neos
                                                R rarity
                                                Elemental HERO Storm Neos
                                                WIND 9
                                                Elemental HERO Storm Neos
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.


                                                UR rarity
                                                1 copyElemental HERO Sunrise
                                                UR rarity
                                                1 copyElemental HERO Sunrise
                                                UR rarity
                                                Elemental HERO Sunrise
                                                LIGHT 7
                                                Elemental HERO Sunrise
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1200


                                                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                Card rarity
                                                1 copyElemental HERO Thunder Giant - Voltic Thunder
                                                Card rarity
                                                1 copyElemental HERO Thunder Giant - Voltic Thunder
                                                Card rarity
                                                Elemental HERO Thunder Giant - Voltic Thunder
                                                LIGHT 6
                                                Elemental HERO Thunder Giant - Voltic Thunder
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1500


                                                2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.


                                                UR rarity
                                                1 copyMasked HERO Dark Law
                                                UR rarity
                                                1 copyMasked HERO Dark Law
                                                UR rarity
                                                Masked HERO Dark Law
                                                DARK 6
                                                Masked HERO Dark Law
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                UR rarity
                                                1 copyVision HERO Trinity
                                                UR rarity
                                                1 copyVision HERO Trinity
                                                UR rarity
                                                Vision HERO Trinity
                                                DARK 8
                                                Vision HERO Trinity
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                UR rarity
                                                Limited to 1 copy
                                                1 copyPredaplant Verte Anaconda
                                                UR rarity
                                                Limited to 1 copy
                                                1 copyPredaplant Verte Anaconda
                                                UR rarity
                                                Limited to 1 copy
                                                Predaplant Verte Anaconda
                                                DARK
                                                Predaplant Verte Anaconda
                                                • ATK:

                                                • 500

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                SR rarity
                                                2 copiesXtra HERO Cross Crusader
                                                SR rarity
                                                2 copiesXtra HERO Cross Crusader
                                                SR rarity
                                                Xtra HERO Cross Crusader
                                                DARK
                                                Xtra HERO Cross Crusader
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                R rarity
                                                1 copyXtra HERO Infernal Devicer
                                                R rarity
                                                1 copyXtra HERO Infernal Devicer
                                                R rarity
                                                Xtra HERO Infernal Devicer
                                                DARK
                                                Xtra HERO Infernal Devicer
                                                • ATK:

                                                • 1700

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom


                                                2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                R rarity
                                                1 copyXtra HERO Wonder Driver
                                                R rarity
                                                1 copyXtra HERO Wonder Driver
                                                R rarity
                                                Xtra HERO Wonder Driver
                                                LIGHT
                                                Xtra HERO Wonder Driver
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Bottom


                                                2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                                                master-duel
                                                Neo-Spacian
                                                5







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