Myutant Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Myutant M-05
SR Rarity
Myutant M-05
SR Rarity
Myutant M-05
WATER 2
Myutant M-05
  • ATK:

  • 0

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant M-05" once per turn.

R Rarity
Myutant Mist
R Rarity
Myutant Mist
R Rarity
Myutant Mist
WIND 8
Myutant Mist
  • ATK:

  • 2700

  • DEF:

  • 2900


Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand.

SR Rarity
Myutant Mutant
SR Rarity
Myutant Mutant
SR Rarity
Myutant Mutant
WATER 1
Myutant Mutant
  • ATK:

  • 0

  • DEF:

  • 0


If you control a "Myutant" card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 "Myutant" card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant Mutant" once per turn.

R Rarity
Myutant ST-46
R Rarity
Myutant ST-46
R Rarity
Myutant ST-46
WATER 3
Myutant ST-46
  • ATK:

  • 500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant ST-46" once per turn.

R Rarity
Book of Moon
R Rarity
Book of Moon
R Rarity
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      SR Rarity
      Emergency Teleport
      SR Rarity
      Emergency Teleport
      SR Rarity
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



        Tag(s):

        N Rarity
        Myutant Blast
        N Rarity
        Myutant Blast
        N Rarity
        Myutant Blast
        Spell Equip
        Myutant Blast

          Equip only to a Level 8 or higher "Myutant" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 "Myutant" monster with a different original Attribute from your hand or Deck. You can only use this effect of "Myutant Blast" once per turn.

          R Rarity
          Myutant Evolution Lab
          R Rarity
          Myutant Evolution Lab
          R Rarity
          Myutant Evolution Lab
          Spell Field
          Myutant Evolution Lab

            When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn.

            R Rarity
            Myutant Fusion
            R Rarity
            Myutant Fusion
            R Rarity
            Myutant Fusion
            Spell Normal
            Myutant Fusion

              Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn.

              SR Rarity
              Pot of Extravagance
              SR Rarity
              Pot of Extravagance
              SR Rarity
              Pot of Extravagance
              Spell Normal
              Pot of Extravagance

                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                Tag(s):

                SR Rarity
                Pot of Prosperity
                SR Rarity
                Pot of Prosperity
                SR Rarity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                  Tag(s):

                  R Rarity
                  Sinful Spoils of Subversion - Snake-Eye
                  R Rarity
                  Sinful Spoils of Subversion - Snake-Eye
                  R Rarity
                  Sinful Spoils of Subversion - Snake-Eye
                  Spell Normal
                  Sinful Spoils of Subversion - Snake-Eye

                    Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.

                    R Rarity
                    Myutant Cry
                    R Rarity
                    Myutant Cry
                    R Rarity
                    Myutant Cry
                    Trap Normal
                    Myutant Cry

                      During the Main Phase: Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Myutant Cry" per turn.

                      R Rarity
                      Myutant Expansion
                      R Rarity
                      Myutant Expansion
                      R Rarity
                      Myutant Expansion
                      Trap Continuous
                      Myutant Expansion

                        When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn.

                        UR Rarity
                        Solemn Judgment
                        UR Rarity
                        Solemn Judgment
                        UR Rarity
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                          Tag(s):

                          Extra Deck

                          UR Rarity
                          Myutant Synthesis
                          UR Rarity
                          Myutant Synthesis
                          UR Rarity
                          Myutant Synthesis
                          WATER 9
                          Myutant Synthesis
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          2 "Myutant" monsters with different Attributes If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn.

                          R Rarity
                          Abyss Keeper
                          R Rarity
                          Abyss Keeper
                          R Rarity
                          Abyss Keeper
                          WATER
                          Abyss Keeper
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 WATER monsters Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.

                          SR Rarity
                          Eria the Water Charmer, Gentle
                          SR Rarity
                          Eria the Water Charmer, Gentle
                          SR Rarity
                          Eria the Water Charmer, Gentle
                          WATER
                          Eria the Water Charmer, Gentle
                          • ATK:

                          • 1850

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.

                          SR Rarity
                          Marincess Coral Anemone
                          SR Rarity
                          Marincess Coral Anemone
                          SR Rarity
                          Marincess Coral Anemone
                          WATER
                          Marincess Coral Anemone
                          • ATK:

                          • 2000

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                          SR Rarity
                          Mistar Boy
                          SR Rarity
                          Mistar Boy
                          SR Rarity
                          Mistar Boy
                          WATER
                          Mistar Boy
                          • ATK:

                          • 1400

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.

                          UR Rarity
                          Worldsea Dragon Zealantis
                          UR Rarity
                          Worldsea Dragon Zealantis
                          UR Rarity
                          Worldsea Dragon Zealantis
                          WATER
                          Worldsea Dragon Zealantis
                          • ATK:

                          • 2500

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

                          SR Rarity
                          Wynn the Wind Charmer, Verdant
                          SR Rarity
                          Wynn the Wind Charmer, Verdant
                          SR Rarity
                          Wynn the Wind Charmer, Verdant
                          WIND
                          Wynn the Wind Charmer, Verdant
                          • ATK:

                          • 1850

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

                          R Rarity
                          Aegaion the Sea Castrum
                          R Rarity
                          Aegaion the Sea Castrum
                          R Rarity
                          Aegaion the Sea Castrum
                          WATER
                          Aegaion the Sea Castrum
                          • ATK:

                          • -1

                          • DEF:

                          • 3000


                          2 Level 8 monsters During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.

                          N Rarity
                          Number 87: Queen of the Night
                          N Rarity
                          Number 87: Queen of the Night
                          N Rarity
                          Number 87: Queen of the Night
                          WATER
                          Number 87: Queen of the Night
                          • ATK:

                          • 3200

                          • DEF:

                          • 2800


                          3 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Target 1 Set Spell/Trap Card your opponent controls; while this card is face-up on the field, that Set card cannot be activated. ● Target 1 Plant-Type monster on the field; change that target to face-down Defense Position. ● Target 1 face-up monster on the field; that target gains 300 ATK.

                          Need 9 UR

                          UR Rarity
                          Myutant Synthesis
                          UR Rarity
                          Myutant Synthesis
                          UR Rarity
                          Myutant Synthesis
                          UR Rarity
                          Worldsea Dragon Zealantis
                          UR Rarity
                          Called by the Grave
                          UR Rarity
                          Called by the Grave
                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Judgment

                          Main: 40 Extra: 15

                          SR Rarity
                          3 cardMyutant M-05
                          SR Rarity
                          3 cardMyutant M-05
                          Myutant M-05
                          WATER 2
                          Myutant M-05
                          • ATK:

                          • 0

                          • DEF:

                          • 500


                          If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant M-05" once per turn.


                          R Rarity
                          3 cardMyutant Mist
                          R Rarity
                          3 cardMyutant Mist
                          Myutant Mist
                          WIND 8
                          Myutant Mist
                          • ATK:

                          • 2700

                          • DEF:

                          • 2900


                          Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand.


                          SR Rarity
                          3 cardMyutant Mutant
                          SR Rarity
                          3 cardMyutant Mutant
                          Myutant Mutant
                          WATER 1
                          Myutant Mutant
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If you control a "Myutant" card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 "Myutant" card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant Mutant" once per turn.


                          R Rarity
                          3 cardMyutant ST-46
                          R Rarity
                          3 cardMyutant ST-46
                          Myutant ST-46
                          WATER 3
                          Myutant ST-46
                          • ATK:

                          • 500

                          • DEF:

                          • 0


                          If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant ST-46" once per turn.


                          R Rarity
                          3 cardBook of Moon
                          R Rarity
                          3 cardBook of Moon
                          Book of Moon
                          Spell Quick
                          Book of Moon

                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                            UR Rarity
                            2 cardCalled by the Grave
                            UR Rarity
                            2 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              SR Rarity
                              2 cardEmergency Teleport
                              SR Rarity
                              2 cardEmergency Teleport
                              Emergency Teleport
                              Spell Quick
                              Emergency Teleport

                                Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                                Tag(s):

                                N Rarity
                                3 cardMyutant Blast
                                N Rarity
                                3 cardMyutant Blast
                                Myutant Blast
                                Spell Equip
                                Myutant Blast

                                  Equip only to a Level 8 or higher "Myutant" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 "Myutant" monster with a different original Attribute from your hand or Deck. You can only use this effect of "Myutant Blast" once per turn.


                                  R Rarity
                                  3 cardMyutant Evolution Lab
                                  R Rarity
                                  3 cardMyutant Evolution Lab
                                  Myutant Evolution Lab
                                  Spell Field
                                  Myutant Evolution Lab

                                    When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn.


                                    R Rarity
                                    3 cardMyutant Fusion
                                    R Rarity
                                    3 cardMyutant Fusion
                                    Myutant Fusion
                                    Spell Normal
                                    Myutant Fusion

                                      Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn.


                                      SR Rarity
                                      1 cardPot of Extravagance
                                      SR Rarity
                                      1 cardPot of Extravagance
                                      Pot of Extravagance
                                      Spell Normal
                                      Pot of Extravagance

                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                        Tag(s):

                                        SR Rarity
                                        1 cardPot of Prosperity
                                        SR Rarity
                                        1 cardPot of Prosperity
                                        Pot of Prosperity
                                        Spell Normal
                                        Pot of Prosperity

                                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                          Tag(s):

                                          R Rarity
                                          1 cardSinful Spoils of Subversion - Snake-Eye
                                          R Rarity
                                          1 cardSinful Spoils of Subversion - Snake-Eye
                                          Sinful Spoils of Subversion - Snake-Eye
                                          Spell Normal
                                          Sinful Spoils of Subversion - Snake-Eye

                                            Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                                            R Rarity
                                            3 cardMyutant Cry
                                            R Rarity
                                            3 cardMyutant Cry
                                            Myutant Cry
                                            Trap Normal
                                            Myutant Cry

                                              During the Main Phase: Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Myutant Cry" per turn.


                                              R Rarity
                                              3 cardMyutant Expansion
                                              R Rarity
                                              3 cardMyutant Expansion
                                              Myutant Expansion
                                              Trap Continuous
                                              Myutant Expansion

                                                When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn.


                                                UR Rarity
                                                3 cardSolemn Judgment
                                                UR Rarity
                                                3 cardSolemn Judgment
                                                Solemn Judgment
                                                Trap Counter
                                                Solemn Judgment

                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                  Tag(s):

                                                  UR Rarity
                                                  3 cardMyutant Synthesis
                                                  UR Rarity
                                                  3 cardMyutant Synthesis
                                                  Myutant Synthesis
                                                  WATER 9
                                                  Myutant Synthesis
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  2 "Myutant" monsters with different Attributes If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn.


                                                  R Rarity
                                                  1 cardAbyss Keeper
                                                  R Rarity
                                                  1 cardAbyss Keeper
                                                  Abyss Keeper
                                                  WATER
                                                  Abyss Keeper
                                                  • ATK:

                                                  • 1500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 WATER monsters Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.


                                                  SR Rarity
                                                  1 cardEria the Water Charmer, Gentle
                                                  SR Rarity
                                                  1 cardEria the Water Charmer, Gentle
                                                  Eria the Water Charmer, Gentle
                                                  WATER
                                                  Eria the Water Charmer, Gentle
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                  SR Rarity
                                                  1 cardMarincess Coral Anemone
                                                  SR Rarity
                                                  1 cardMarincess Coral Anemone
                                                  Marincess Coral Anemone
                                                  WATER
                                                  Marincess Coral Anemone
                                                  • ATK:

                                                  • 2000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Bottom


                                                  2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                  SR Rarity
                                                  1 cardMistar Boy
                                                  SR Rarity
                                                  1 cardMistar Boy
                                                  Mistar Boy
                                                  WATER
                                                  Mistar Boy
                                                  • ATK:

                                                  • 1400

                                                  • LINK-2

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                                                  2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                                                  UR Rarity
                                                  1 cardWorldsea Dragon Zealantis
                                                  UR Rarity
                                                  1 cardWorldsea Dragon Zealantis
                                                  Worldsea Dragon Zealantis
                                                  WATER
                                                  Worldsea Dragon Zealantis
                                                  • ATK:

                                                  • 2500

                                                  • LINK-4

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                                                  1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                  SR Rarity
                                                  1 cardWynn the Wind Charmer, Verdant
                                                  SR Rarity
                                                  1 cardWynn the Wind Charmer, Verdant
                                                  Wynn the Wind Charmer, Verdant
                                                  WIND
                                                  Wynn the Wind Charmer, Verdant
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

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                                                  2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                                  R Rarity
                                                  3 cardAegaion the Sea Castrum
                                                  R Rarity
                                                  3 cardAegaion the Sea Castrum
                                                  Aegaion the Sea Castrum
                                                  WATER
                                                  Aegaion the Sea Castrum
                                                  • ATK:

                                                  • -1

                                                  • DEF:

                                                  • 3000


                                                  2 Level 8 monsters During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.


                                                  N Rarity
                                                  3 cardNumber 87: Queen of the Night
                                                  N Rarity
                                                  3 cardNumber 87: Queen of the Night
                                                  Number 87: Queen of the Night
                                                  WATER
                                                  Number 87: Queen of the Night
                                                  • ATK:

                                                  • 3200

                                                  • DEF:

                                                  • 2800


                                                  3 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Target 1 Set Spell/Trap Card your opponent controls; while this card is face-up on the field, that Set card cannot be activated. ● Target 1 Plant-Type monster on the field; change that target to face-down Defense Position. ● Target 1 face-up monster on the field; that target gains 300 ATK.



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