Mikanko Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
WATER 3
Ni-Ni the Mirror Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
Axe of Fools
R Rarity
Axe of Fools
R Rarity
Axe of Fools
Spell Equip
Axe of Fools

    The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        UR Rarity
        Heavy Storm
        UR Rarity
        Heavy Storm
        UR Rarity
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          SR Rarity
          Hidden Armory
          SR Rarity
          Hidden Armory
          SR Rarity
          Hidden Armory
          Spell Normal
          Hidden Armory

            Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.

            N Rarity
            Metalsilver Armor
            N Rarity
            Metalsilver Armor
            N Rarity
            Metalsilver Armor
            Spell Equip
            Metalsilver Armor

              As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.

              SR Rarity
              Mikanko Dance - Mayowashidori
              SR Rarity
              Mikanko Dance - Mayowashidori
              SR Rarity
              Mikanko Dance - Mayowashidori
              Spell Equip
              Mikanko Dance - Mayowashidori

                The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

                UR Rarity
                Mikanko Fire Dance
                UR Rarity
                Mikanko Fire Dance
                UR Rarity
                Mikanko Fire Dance
                Spell Equip
                Mikanko Fire Dance

                  Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

                  N Rarity
                  Mikanko Reflection Rondo
                  N Rarity
                  Mikanko Reflection Rondo
                  N Rarity
                  Mikanko Reflection Rondo
                  Spell Equip
                  Mikanko Reflection Rondo

                    Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.

                    UR Rarity
                    Mikanko Water Arabesque
                    UR Rarity
                    Mikanko Water Arabesque
                    UR Rarity
                    Mikanko Water Arabesque
                    Spell Equip
                    Mikanko Water Arabesque

                      The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                      SR Rarity
                      Pot of Extravagance
                      SR Rarity
                      Pot of Extravagance
                      SR Rarity
                      Pot of Extravagance
                      Spell Normal
                      Pot of Extravagance

                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                        Tag(s):

                        UR Rarity
                        Raigeki
                        UR Rarity
                        Raigeki
                        UR Rarity
                        Raigeki
                        Spell Normal
                        Raigeki

                          Destroy all monsters your opponent controls.



                          Tag(s):

                          UR Rarity
                          Reinforcement of the Army
                          UR Rarity
                          Reinforcement of the Army
                          UR Rarity
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                            SR Rarity
                            Tool Box
                            SR Rarity
                            Tool Box
                            SR Rarity
                            Tool Box
                            Spell Continuous
                            Tool Box

                              If you control a monster: You can reveal 2 Equip Spells from your Deck with different names, your opponent randomly picks 1 for you to add to your hand, also place the remaining card on the bottom of your Deck. You can only use this effect of "Tool Box" once per turn.

                              UR Rarity
                              Triple Tactics Talent
                              UR Rarity
                              Triple Tactics Talent
                              UR Rarity
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                Tag(s):

                                UR Rarity
                                Triple Tactics Thrust
                                UR Rarity
                                Triple Tactics Thrust
                                UR Rarity
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                  N Rarity
                                  Mikanko Rivalry
                                  N Rarity
                                  Mikanko Rivalry
                                  N Rarity
                                  Mikanko Rivalry
                                  Trap Normal
                                  Mikanko Rivalry

                                    If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.

                                    UR Rarity
                                    Mikanko Spiritwalk
                                    UR Rarity
                                    Mikanko Spiritwalk
                                    UR Rarity
                                    Mikanko Spiritwalk
                                    Trap Normal
                                    Mikanko Spiritwalk

                                      Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

                                      Extra Deck

                                      UR Rarity
                                      Number 30: Acid Golem of Destruction
                                      UR Rarity
                                      Number 30: Acid Golem of Destruction
                                      UR Rarity
                                      Number 30: Acid Golem of Destruction
                                      WATER
                                      Number 30: Acid Golem of Destruction
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.

                                      R Rarity
                                      Number 75: Bamboozling Gossip Shadow
                                      R Rarity
                                      Number 75: Bamboozling Gossip Shadow
                                      R Rarity
                                      Number 75: Bamboozling Gossip Shadow
                                      WIND
                                      Number 75: Bamboozling Gossip Shadow
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 2600


                                      2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.

                                      SR Rarity
                                      The Phantom Knights of Break Sword
                                      SR Rarity
                                      The Phantom Knights of Break Sword
                                      SR Rarity
                                      The Phantom Knights of Break Sword
                                      DARK
                                      The Phantom Knights of Break Sword
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1000


                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

                                      R Rarity
                                      Xyz Armor Torpedo
                                      R Rarity
                                      Xyz Armor Torpedo
                                      R Rarity
                                      Xyz Armor Torpedo
                                      WATER
                                      Xyz Armor Torpedo
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 800


                                      2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.

                                      Need 23 UR

                                      UR Rarity
                                      Mulcharmy Fuwalos3 card
                                      UR Rarity
                                      Ash Blossom & Joyous Spring3 card
                                      UR Rarity
                                      Number 30: Acid Golem of Destruction1 card
                                      UR Rarity
                                      Forbidden Droplet3 card
                                      UR Rarity
                                      Harpie's Feather Duster1 card
                                      UR Rarity
                                      Mikanko Fire Dance2 card
                                      UR Rarity
                                      Mikanko Water Arabesque3 card
                                      UR Rarity
                                      Raigeki1 card
                                      UR Rarity
                                      Reinforcement of the Army1 card
                                      UR Rarity
                                      Triple Tactics Talent1 card
                                      UR Rarity
                                      Triple Tactics Thrust3 card
                                      UR Rarity
                                      Mikanko Spiritwalk1 card

                                      Main: 42 Extra: 15

                                      SR Rarity
                                      3 cardHa-Re the Sword Mikanko
                                      SR Rarity
                                      3 cardHa-Re the Sword Mikanko
                                      Ha-Re the Sword Mikanko
                                      FIRE 3
                                      Ha-Re the Sword Mikanko
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                                      SR Rarity
                                      3 cardHu-Li the Jewel Mikanko
                                      SR Rarity
                                      3 cardHu-Li the Jewel Mikanko
                                      Hu-Li the Jewel Mikanko
                                      WIND 3
                                      Hu-Li the Jewel Mikanko
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                                      UR Rarity
                                      3 cardMulcharmy Fuwalos
                                      UR Rarity
                                      3 cardMulcharmy Fuwalos
                                      Mulcharmy Fuwalos
                                      WIND 4
                                      Mulcharmy Fuwalos
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 600


                                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                      SR Rarity
                                      1 cardNi-Ni the Mirror Mikanko
                                      SR Rarity
                                      1 cardNi-Ni the Mirror Mikanko
                                      Ni-Ni the Mirror Mikanko
                                      WATER 3
                                      Ni-Ni the Mirror Mikanko
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


                                      UR Rarity
                                      3 cardAsh Blossom & Joyous Spring
                                      UR Rarity
                                      3 cardAsh Blossom & Joyous Spring
                                      Ash Blossom & Joyous Spring
                                      FIRE 3
                                      Ash Blossom & Joyous Spring
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                      R Rarity
                                      1 cardAxe of Fools
                                      R Rarity
                                      1 cardAxe of Fools
                                      Axe of Fools
                                      Spell Equip
                                      Axe of Fools

                                        The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                                        SR Rarity
                                        1 cardDark Hole
                                        SR Rarity
                                        1 cardDark Hole
                                        Dark Hole
                                        Spell Normal
                                        Dark Hole

                                          Destroy all monsters on the field.


                                          UR Rarity
                                          3 cardForbidden Droplet
                                          UR Rarity
                                          3 cardForbidden Droplet
                                          Forbidden Droplet
                                          Spell Quick
                                          Forbidden Droplet

                                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                            Tag(s):

                                            UR Rarity
                                            1 cardHarpie's Feather Duster
                                            UR Rarity
                                            1 cardHarpie's Feather Duster
                                            Harpie's Feather Duster
                                            Spell Normal
                                            Harpie's Feather Duster

                                              Destroy all Spell and Trap Cards your opponent controls.




                                              Tag(s):

                                              SR Rarity
                                              3 cardHidden Armory
                                              SR Rarity
                                              3 cardHidden Armory
                                              Hidden Armory
                                              Spell Normal
                                              Hidden Armory

                                                Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


                                                N Rarity
                                                1 cardMetalsilver Armor
                                                N Rarity
                                                1 cardMetalsilver Armor
                                                Metalsilver Armor
                                                Spell Equip
                                                Metalsilver Armor

                                                  As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.


                                                  SR Rarity
                                                  1 cardMikanko Dance - Mayowashidori
                                                  SR Rarity
                                                  1 cardMikanko Dance - Mayowashidori
                                                  Mikanko Dance - Mayowashidori
                                                  Spell Equip
                                                  Mikanko Dance - Mayowashidori

                                                    The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                                    UR Rarity
                                                    2 cardMikanko Fire Dance
                                                    UR Rarity
                                                    2 cardMikanko Fire Dance
                                                    Mikanko Fire Dance
                                                    Spell Equip
                                                    Mikanko Fire Dance

                                                      Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                                      N Rarity
                                                      1 cardMikanko Reflection Rondo
                                                      N Rarity
                                                      1 cardMikanko Reflection Rondo
                                                      Mikanko Reflection Rondo
                                                      Spell Equip
                                                      Mikanko Reflection Rondo

                                                        Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                                                        UR Rarity
                                                        3 cardMikanko Water Arabesque
                                                        UR Rarity
                                                        3 cardMikanko Water Arabesque
                                                        Mikanko Water Arabesque
                                                        Spell Equip
                                                        Mikanko Water Arabesque

                                                          The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                                          SR Rarity
                                                          1 cardPot of Extravagance
                                                          SR Rarity
                                                          1 cardPot of Extravagance
                                                          Pot of Extravagance
                                                          Spell Normal
                                                          Pot of Extravagance

                                                            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                            Tag(s):

                                                            UR Rarity
                                                            1 cardRaigeki
                                                            UR Rarity
                                                            1 cardRaigeki
                                                            Raigeki
                                                            Spell Normal
                                                            Raigeki

                                                              Destroy all monsters your opponent controls.




                                                              Tag(s):

                                                              UR Rarity
                                                              1 cardReinforcement of the Army
                                                              UR Rarity
                                                              1 cardReinforcement of the Army
                                                              Reinforcement of the Army
                                                              Spell Normal
                                                              Reinforcement of the Army

                                                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                SR Rarity
                                                                3 cardTool Box
                                                                SR Rarity
                                                                3 cardTool Box
                                                                Tool Box
                                                                Spell Continuous
                                                                Tool Box

                                                                  If you control a monster: You can reveal 2 Equip Spells from your Deck with different names, your opponent randomly picks 1 for you to add to your hand, also place the remaining card on the bottom of your Deck. You can only use this effect of "Tool Box" once per turn.


                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  Triple Tactics Talent
                                                                  Spell Normal
                                                                  Triple Tactics Talent

                                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    3 cardTriple Tactics Thrust
                                                                    UR Rarity
                                                                    3 cardTriple Tactics Thrust
                                                                    Triple Tactics Thrust
                                                                    Spell Normal
                                                                    Triple Tactics Thrust

                                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                      N Rarity
                                                                      1 cardMikanko Rivalry
                                                                      N Rarity
                                                                      1 cardMikanko Rivalry
                                                                      Mikanko Rivalry
                                                                      Trap Normal
                                                                      Mikanko Rivalry

                                                                        If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                                        UR Rarity
                                                                        1 cardMikanko Spiritwalk
                                                                        UR Rarity
                                                                        1 cardMikanko Spiritwalk
                                                                        Mikanko Spiritwalk
                                                                        Trap Normal
                                                                        Mikanko Spiritwalk

                                                                          Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                                          R Rarity
                                                                          1 cardAntidote Nurse
                                                                          R Rarity
                                                                          1 cardAntidote Nurse
                                                                          Antidote Nurse
                                                                          LIGHT
                                                                          Antidote Nurse
                                                                          • ATK:

                                                                          • 1800

                                                                          • DEF:

                                                                          • 1200


                                                                          2+ Level 3 monsters (Quick Effect): You can detach 1 material from this card, then target 1 monster on the field whose current ATK or DEF is different from its original value; its ATK/DEF become their original values, also if you targeted a monster on your field, it cannot be destroyed by battle or card effects this turn. Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials (except during the Damage Step): You can make that monster(s) gain 900 ATK.


                                                                          R Rarity
                                                                          3 cardGrenosaurus
                                                                          R Rarity
                                                                          3 cardGrenosaurus
                                                                          Grenosaurus
                                                                          FIRE
                                                                          Grenosaurus
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1900


                                                                          2 Level 3 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.


                                                                          UR Rarity
                                                                          1 cardNumber 30: Acid Golem of Destruction
                                                                          UR Rarity
                                                                          1 cardNumber 30: Acid Golem of Destruction
                                                                          Number 30: Acid Golem of Destruction
                                                                          WATER
                                                                          Number 30: Acid Golem of Destruction
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 3000


                                                                          2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                                                          R Rarity
                                                                          3 cardNumber 49: Fortune Tune
                                                                          R Rarity
                                                                          3 cardNumber 49: Fortune Tune
                                                                          Number 49: Fortune Tune
                                                                          LIGHT
                                                                          Number 49: Fortune Tune
                                                                          • ATK:

                                                                          • 400

                                                                          • DEF:

                                                                          • 900


                                                                          2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                                                                          R Rarity
                                                                          3 cardNumber 75: Bamboozling Gossip Shadow
                                                                          R Rarity
                                                                          3 cardNumber 75: Bamboozling Gossip Shadow
                                                                          Number 75: Bamboozling Gossip Shadow
                                                                          WIND
                                                                          Number 75: Bamboozling Gossip Shadow
                                                                          • ATK:

                                                                          • 1000

                                                                          • DEF:

                                                                          • 2600


                                                                          2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


                                                                          SR Rarity
                                                                          1 cardThe Phantom Knights of Break Sword
                                                                          SR Rarity
                                                                          1 cardThe Phantom Knights of Break Sword
                                                                          The Phantom Knights of Break Sword
                                                                          DARK
                                                                          The Phantom Knights of Break Sword
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1000


                                                                          2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                                          R Rarity
                                                                          3 cardXyz Armor Torpedo
                                                                          R Rarity
                                                                          3 cardXyz Armor Torpedo
                                                                          Xyz Armor Torpedo
                                                                          WATER
                                                                          Xyz Armor Torpedo
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 800


                                                                          2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.



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