Mikanko Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
WATER 3
Ni-Ni the Mirror Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.

R Rarity
Thunder King, the Lightningstrike Kaiju
R Rarity
Thunder King, the Lightningstrike Kaiju
R Rarity
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

SR Rarity
Angelica's Angelic Ring
SR Rarity
Angelica's Angelic Ring
SR Rarity
Angelica's Angelic Ring
Spell Equip
Angelica's Angelic Ring

    Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

    UR Rarity
    Double-Edged Sword
    UR Rarity
    Double-Edged Sword
    UR Rarity
    Double-Edged Sword
    Spell Equip
    Double-Edged Sword

      You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.

      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        UR Rarity
        Lightning Storm
        UR Rarity
        Lightning Storm
        UR Rarity
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



          Tag(s):

          SR Rarity
          Mikanko Dance - Mayowashidori
          SR Rarity
          Mikanko Dance - Mayowashidori
          SR Rarity
          Mikanko Dance - Mayowashidori
          Spell Equip
          Mikanko Dance - Mayowashidori

            The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

            UR Rarity
            Mikanko Fire Dance
            UR Rarity
            Mikanko Fire Dance
            UR Rarity
            Mikanko Fire Dance
            Spell Equip
            Mikanko Fire Dance

              Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

              N Rarity
              Mikanko Purification Dance
              N Rarity
              Mikanko Purification Dance
              N Rarity
              Mikanko Purification Dance
              Spell Equip
              Mikanko Purification Dance

                Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.

                N Rarity
                Mikanko Reflection Rondo
                N Rarity
                Mikanko Reflection Rondo
                N Rarity
                Mikanko Reflection Rondo
                Spell Equip
                Mikanko Reflection Rondo

                  Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.

                  UR Rarity
                  Mikanko Water Arabesque
                  UR Rarity
                  Mikanko Water Arabesque
                  UR Rarity
                  Mikanko Water Arabesque
                  Spell Equip
                  Mikanko Water Arabesque

                    The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                    SR Rarity
                    Preparation of Rites
                    SR Rarity
                    Preparation of Rites
                    SR Rarity
                    Preparation of Rites
                    Spell Normal
                    Preparation of Rites

                      Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                      UR Rarity
                      Super Polymerization
                      UR Rarity
                      Super Polymerization
                      UR Rarity
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                        Tag(s):

                        R Rarity
                        The Great Mikanko Ceremony
                        R Rarity
                        The Great Mikanko Ceremony
                        R Rarity
                        The Great Mikanko Ceremony
                        Spell Quick
                        The Great Mikanko Ceremony

                          Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

                          N Rarity
                          Mikanko Rivalry
                          N Rarity
                          Mikanko Rivalry
                          N Rarity
                          Mikanko Rivalry
                          Trap Normal
                          Mikanko Rivalry

                            If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.

                            UR Rarity
                            Mikanko Spiritwalk
                            UR Rarity
                            Mikanko Spiritwalk
                            UR Rarity
                            Mikanko Spiritwalk
                            Trap Normal
                            Mikanko Spiritwalk

                              Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

                              UR Rarity
                              Red Reboot
                              UR Rarity
                              Red Reboot
                              UR Rarity
                              Red Reboot
                              Trap Counter
                              Red Reboot

                                When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                                UR Rarity
                                There Can Be Only One
                                UR Rarity
                                There Can Be Only One
                                UR Rarity
                                There Can Be Only One
                                Trap Continuous
                                There Can Be Only One

                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                  Extra Deck

                                  R Rarity
                                  Earth Golem @Ignister
                                  R Rarity
                                  Earth Golem @Ignister
                                  R Rarity
                                  Earth Golem @Ignister
                                  EARTH 7
                                  Earth Golem @Ignister
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2000


                                  1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.

                                  SR Rarity
                                  Embers of the Ashened
                                  SR Rarity
                                  Embers of the Ashened
                                  SR Rarity
                                  Embers of the Ashened
                                  DARK 8
                                  Embers of the Ashened
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2400


                                  2 Pyro monsters If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster: You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of "Embers of the Ashened" once per turn.

                                  UR Rarity
                                  Garura, Wings of Resonant Life
                                  UR Rarity
                                  Garura, Wings of Resonant Life
                                  UR Rarity
                                  Garura, Wings of Resonant Life
                                  DARK 6
                                  Garura, Wings of Resonant Life
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2400


                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                  SR Rarity
                                  Mudragon of the Swamp
                                  SR Rarity
                                  Mudragon of the Swamp
                                  SR Rarity
                                  Mudragon of the Swamp
                                  WATER 4
                                  Mudragon of the Swamp
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1600


                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                  SR Rarity
                                  Predaplant Triphyoverutum
                                  SR Rarity
                                  Predaplant Triphyoverutum
                                  SR Rarity
                                  Predaplant Triphyoverutum
                                  DARK 9
                                  Predaplant Triphyoverutum
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.

                                  UR Rarity
                                  Secreterion Dragon
                                  UR Rarity
                                  Secreterion Dragon
                                  UR Rarity
                                  Secreterion Dragon
                                  LIGHT 8
                                  Secreterion Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 1500


                                  1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.

                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                  UR Rarity
                                  Salamangreat Almiraj
                                  UR Rarity
                                  Salamangreat Almiraj
                                  UR Rarity
                                  Salamangreat Almiraj
                                  FIRE
                                  Salamangreat Almiraj
                                  • ATK:

                                  • 0

                                  • LINK-1

                                  Link Arrow:

                                  Bottom-Right


                                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                  Tag(s):

                                  SR Rarity
                                  Downerd Magician
                                  SR Rarity
                                  Downerd Magician
                                  SR Rarity
                                  Downerd Magician
                                  DARK
                                  Downerd Magician
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 200


                                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                  SR Rarity
                                  Full Armored Utopic Ray Lancer
                                  SR Rarity
                                  Full Armored Utopic Ray Lancer
                                  SR Rarity
                                  Full Armored Utopic Ray Lancer
                                  WATER
                                  Full Armored Utopic Ray Lancer
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 600


                                  3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                                  UR Rarity
                                  Super Starslayer TY-PHON - Sky Crisis
                                  UR Rarity
                                  Super Starslayer TY-PHON - Sky Crisis
                                  UR Rarity
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                  SR Rarity
                                  The Phantom Knights of Break Sword
                                  SR Rarity
                                  The Phantom Knights of Break Sword
                                  SR Rarity
                                  The Phantom Knights of Break Sword
                                  DARK
                                  The Phantom Knights of Break Sword
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1000


                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

                                  Need 28 UR

                                  UR Rarity
                                  Maxx "C"2 card
                                  UR Rarity
                                  Mulcharmy Fuwalos2 card
                                  UR Rarity
                                  Garura, Wings of Resonant Life1 card
                                  UR Rarity
                                  Secreterion Dragon1 card
                                  UR Rarity
                                  S:P Little Knight1 card
                                  UR Rarity
                                  Salamangreat Almiraj1 card
                                  UR Rarity
                                  Ohime the Manifested Mikanko3 card
                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                  UR Rarity
                                  Super Starslayer TY-PHON - Sky Crisis1 card
                                  UR Rarity
                                  Double-Edged Sword1 card
                                  UR Rarity
                                  Harpie's Feather Duster1 card
                                  UR Rarity
                                  Lightning Storm2 card
                                  UR Rarity
                                  Mikanko Fire Dance1 card
                                  UR Rarity
                                  Mikanko Water Arabesque3 card
                                  UR Rarity
                                  Super Polymerization3 card
                                  UR Rarity
                                  Mikanko Spiritwalk1 card
                                  UR Rarity
                                  Red Reboot2 card
                                  UR Rarity
                                  There Can Be Only One1 card

                                  Main: 40 Extra: 15

                                  SR Rarity
                                  2 cardHa-Re the Sword Mikanko
                                  SR Rarity
                                  2 cardHa-Re the Sword Mikanko
                                  Ha-Re the Sword Mikanko
                                  FIRE 3
                                  Ha-Re the Sword Mikanko
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                                  SR Rarity
                                  2 cardHu-Li the Jewel Mikanko
                                  SR Rarity
                                  2 cardHu-Li the Jewel Mikanko
                                  Hu-Li the Jewel Mikanko
                                  WIND 3
                                  Hu-Li the Jewel Mikanko
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                                  R Rarity
                                  1 cardJizukiru, the Star Destroying Kaiju
                                  R Rarity
                                  1 cardJizukiru, the Star Destroying Kaiju
                                  Jizukiru, the Star Destroying Kaiju
                                  LIGHT 10
                                  Jizukiru, the Star Destroying Kaiju
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 2600


                                  You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                                  SR Rarity
                                  2 cardLava Golem
                                  SR Rarity
                                  2 cardLava Golem
                                  Lava Golem
                                  FIRE 8
                                  Lava Golem
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                  UR Rarity
                                  2 cardMaxx "C"
                                  UR Rarity
                                  2 cardMaxx "C"
                                  Maxx "C"
                                  EARTH 2
                                  Maxx "C"
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 200


                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                  UR Rarity
                                  2 cardMulcharmy Fuwalos
                                  UR Rarity
                                  2 cardMulcharmy Fuwalos
                                  Mulcharmy Fuwalos
                                  WIND 4
                                  Mulcharmy Fuwalos
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  SR Rarity
                                  1 cardNi-Ni the Mirror Mikanko
                                  SR Rarity
                                  1 cardNi-Ni the Mirror Mikanko
                                  Ni-Ni the Mirror Mikanko
                                  WATER 3
                                  Ni-Ni the Mirror Mikanko
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


                                  R Rarity
                                  1 cardThunder King, the Lightningstrike Kaiju
                                  R Rarity
                                  1 cardThunder King, the Lightningstrike Kaiju
                                  Thunder King, the Lightningstrike Kaiju
                                  LIGHT 9
                                  Thunder King, the Lightningstrike Kaiju
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 2100


                                  You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                                  UR Rarity
                                  3 cardOhime the Manifested Mikanko
                                  UR Rarity
                                  3 cardOhime the Manifested Mikanko
                                  Ohime the Manifested Mikanko
                                  LIGHT 6
                                  Ohime the Manifested Mikanko
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                                  SR Rarity
                                  1 cardAngelica's Angelic Ring
                                  SR Rarity
                                  1 cardAngelica's Angelic Ring
                                  Angelica's Angelic Ring
                                  Spell Equip
                                  Angelica's Angelic Ring

                                    Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                                    UR Rarity
                                    1 cardDouble-Edged Sword
                                    UR Rarity
                                    1 cardDouble-Edged Sword
                                    Double-Edged Sword
                                    Spell Equip
                                    Double-Edged Sword

                                      You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


                                      UR Rarity
                                      1 cardHarpie's Feather Duster
                                      UR Rarity
                                      1 cardHarpie's Feather Duster
                                      Harpie's Feather Duster
                                      Spell Normal
                                      Harpie's Feather Duster

                                        Destroy all Spell and Trap Cards your opponent controls.




                                        Tag(s):

                                        UR Rarity
                                        2 cardLightning Storm
                                        UR Rarity
                                        2 cardLightning Storm
                                        Lightning Storm
                                        Spell Normal
                                        Lightning Storm

                                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                          Tag(s):

                                          SR Rarity
                                          1 cardMikanko Dance - Mayowashidori
                                          SR Rarity
                                          1 cardMikanko Dance - Mayowashidori
                                          Mikanko Dance - Mayowashidori
                                          Spell Equip
                                          Mikanko Dance - Mayowashidori

                                            The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                            UR Rarity
                                            1 cardMikanko Fire Dance
                                            UR Rarity
                                            1 cardMikanko Fire Dance
                                            Mikanko Fire Dance
                                            Spell Equip
                                            Mikanko Fire Dance

                                              Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                              N Rarity
                                              1 cardMikanko Purification Dance
                                              N Rarity
                                              1 cardMikanko Purification Dance
                                              Mikanko Purification Dance
                                              Spell Equip
                                              Mikanko Purification Dance

                                                Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.


                                                N Rarity
                                                1 cardMikanko Reflection Rondo
                                                N Rarity
                                                1 cardMikanko Reflection Rondo
                                                Mikanko Reflection Rondo
                                                Spell Equip
                                                Mikanko Reflection Rondo

                                                  Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                                                  UR Rarity
                                                  3 cardMikanko Water Arabesque
                                                  UR Rarity
                                                  3 cardMikanko Water Arabesque
                                                  Mikanko Water Arabesque
                                                  Spell Equip
                                                  Mikanko Water Arabesque

                                                    The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                                    SR Rarity
                                                    2 cardPreparation of Rites
                                                    SR Rarity
                                                    2 cardPreparation of Rites
                                                    Preparation of Rites
                                                    Spell Normal
                                                    Preparation of Rites

                                                      Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                      UR Rarity
                                                      3 cardSuper Polymerization
                                                      UR Rarity
                                                      3 cardSuper Polymerization
                                                      Super Polymerization
                                                      Spell Quick
                                                      Super Polymerization

                                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                        Tag(s):

                                                        R Rarity
                                                        2 cardThe Great Mikanko Ceremony
                                                        R Rarity
                                                        2 cardThe Great Mikanko Ceremony
                                                        The Great Mikanko Ceremony
                                                        Spell Quick
                                                        The Great Mikanko Ceremony

                                                          Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                          N Rarity
                                                          1 cardMikanko Rivalry
                                                          N Rarity
                                                          1 cardMikanko Rivalry
                                                          Mikanko Rivalry
                                                          Trap Normal
                                                          Mikanko Rivalry

                                                            If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                            UR Rarity
                                                            1 cardMikanko Spiritwalk
                                                            UR Rarity
                                                            1 cardMikanko Spiritwalk
                                                            Mikanko Spiritwalk
                                                            Trap Normal
                                                            Mikanko Spiritwalk

                                                              Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                              UR Rarity
                                                              2 cardRed Reboot
                                                              UR Rarity
                                                              2 cardRed Reboot
                                                              Red Reboot
                                                              Trap Counter
                                                              Red Reboot

                                                                When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                UR Rarity
                                                                1 cardThere Can Be Only One
                                                                UR Rarity
                                                                1 cardThere Can Be Only One
                                                                There Can Be Only One
                                                                Trap Continuous
                                                                There Can Be Only One

                                                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                  R Rarity
                                                                  1 cardEarth Golem @Ignister
                                                                  R Rarity
                                                                  1 cardEarth Golem @Ignister
                                                                  Earth Golem @Ignister
                                                                  EARTH 7
                                                                  Earth Golem @Ignister
                                                                  • ATK:

                                                                  • 2300

                                                                  • DEF:

                                                                  • 2000


                                                                  1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                                                  SR Rarity
                                                                  1 cardEmbers of the Ashened
                                                                  SR Rarity
                                                                  1 cardEmbers of the Ashened
                                                                  Embers of the Ashened
                                                                  DARK 8
                                                                  Embers of the Ashened
                                                                  • ATK:

                                                                  • 2900

                                                                  • DEF:

                                                                  • 2400


                                                                  2 Pyro monsters If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster: You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of "Embers of the Ashened" once per turn.


                                                                  UR Rarity
                                                                  1 cardGarura, Wings of Resonant Life
                                                                  UR Rarity
                                                                  1 cardGarura, Wings of Resonant Life
                                                                  Garura, Wings of Resonant Life
                                                                  DARK 6
                                                                  Garura, Wings of Resonant Life
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 2400


                                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                  SR Rarity
                                                                  1 cardMudragon of the Swamp
                                                                  SR Rarity
                                                                  1 cardMudragon of the Swamp
                                                                  Mudragon of the Swamp
                                                                  WATER 4
                                                                  Mudragon of the Swamp
                                                                  • ATK:

                                                                  • 1900

                                                                  • DEF:

                                                                  • 1600


                                                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                  SR Rarity
                                                                  1 cardPredaplant Dragostapelia
                                                                  SR Rarity
                                                                  1 cardPredaplant Dragostapelia
                                                                  Predaplant Dragostapelia
                                                                  DARK 8
                                                                  Predaplant Dragostapelia
                                                                  • ATK:

                                                                  • 2700

                                                                  • DEF:

                                                                  • 1900


                                                                  1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                  SR Rarity
                                                                  1 cardPredaplant Triphyoverutum
                                                                  SR Rarity
                                                                  1 cardPredaplant Triphyoverutum
                                                                  Predaplant Triphyoverutum
                                                                  DARK 9
                                                                  Predaplant Triphyoverutum
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 3000


                                                                  3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                                                  UR Rarity
                                                                  1 cardSecreterion Dragon
                                                                  UR Rarity
                                                                  1 cardSecreterion Dragon
                                                                  Secreterion Dragon
                                                                  LIGHT 8
                                                                  Secreterion Dragon
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 1500


                                                                  1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                                                                  R Rarity
                                                                  1 cardWorld Chalice Guardragon Almarduke
                                                                  R Rarity
                                                                  1 cardWorld Chalice Guardragon Almarduke
                                                                  World Chalice Guardragon Almarduke
                                                                  WIND 9
                                                                  World Chalice Guardragon Almarduke
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2600


                                                                  3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                                                  UR Rarity
                                                                  1 cardS:P Little Knight
                                                                  UR Rarity
                                                                  1 cardS:P Little Knight
                                                                  S:P Little Knight
                                                                  DARK
                                                                  S:P Little Knight
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Right


                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                  UR Rarity
                                                                  1 cardSalamangreat Almiraj
                                                                  UR Rarity
                                                                  1 cardSalamangreat Almiraj
                                                                  Salamangreat Almiraj
                                                                  FIRE
                                                                  Salamangreat Almiraj
                                                                  • ATK:

                                                                  • 0

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Bottom-Right


                                                                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                  UR Rarity
                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                  UR Rarity
                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                  LIGHT
                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 3000


                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                  Tag(s):

                                                                  SR Rarity
                                                                  1 cardDownerd Magician
                                                                  SR Rarity
                                                                  1 cardDownerd Magician
                                                                  Downerd Magician
                                                                  DARK
                                                                  Downerd Magician
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 200


                                                                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                  SR Rarity
                                                                  1 cardFull Armored Utopic Ray Lancer
                                                                  SR Rarity
                                                                  1 cardFull Armored Utopic Ray Lancer
                                                                  Full Armored Utopic Ray Lancer
                                                                  WATER
                                                                  Full Armored Utopic Ray Lancer
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 600


                                                                  3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                                  UR Rarity
                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                  UR Rarity
                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                  DARK
                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                  • ATK:

                                                                  • 2900

                                                                  • DEF:

                                                                  • 2900


                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                  SR Rarity
                                                                  1 cardThe Phantom Knights of Break Sword
                                                                  SR Rarity
                                                                  1 cardThe Phantom Knights of Break Sword
                                                                  The Phantom Knights of Break Sword
                                                                  DARK
                                                                  The Phantom Knights of Break Sword
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 1000


                                                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                                  master-duel
                                                                  Mikanko
                                                                  5

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