Mikanko Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

 Rarity
Sanaki the Mikanko Devotee
 Rarity
Sanaki the Mikanko Devotee
 Rarity
Sanaki the Mikanko Devotee
EARTH 3
Sanaki the Mikanko Devotee
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Mikanko" card you control; return it to the hand. If either player equips an Equip Card(s) to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.

 Rarity
Mikanko of the Oohime
 Rarity
Mikanko of the Oohime
 Rarity
Mikanko of the Oohime
LIGHT 6
Mikanko of the Oohime
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

UR Rarity
Double-Edged Sword
UR Rarity
Double-Edged Sword
UR Rarity
Double-Edged Sword
Spell Equip
Double-Edged Sword

    You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        UR Rarity
        Lightning Storm
        UR Rarity
        Lightning Storm
        UR Rarity
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



          Tag(s):

          SR Rarity
          Mikanko Dance - Mayowashidori
          SR Rarity
          Mikanko Dance - Mayowashidori
          SR Rarity
          Mikanko Dance - Mayowashidori
          Spell Equip
          Mikanko Dance - Mayowashidori

            The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

             Rarity
            Mikanko Divine Dance - Futahashira no Uzu no Miko
             Rarity
            Mikanko Divine Dance - Futahashira no Uzu no Miko
             Rarity
            Mikanko Divine Dance - Futahashira no Uzu no Miko
            Spell Normal
            Mikanko Divine Dance - Futahashira no Uzu no Miko

              You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters, also send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Divine Dance - Futahashira no Uzu no Miko", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Divine Dance - Futahashira no Uzu no Miko". You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Divine Dance - Futahashira no Uzu no Miko" effect per turn, and only once that turn.

              UR Rarity
              Mikanko Fire Dance
              UR Rarity
              Mikanko Fire Dance
              UR Rarity
              Mikanko Fire Dance
              Spell Equip
              Mikanko Fire Dance

                Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

                UR Rarity
                Mikanko Water Arabesque
                UR Rarity
                Mikanko Water Arabesque
                UR Rarity
                Mikanko Water Arabesque
                Spell Equip
                Mikanko Water Arabesque

                  The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                  SR Rarity
                  Preparation of Rites
                  SR Rarity
                  Preparation of Rites
                  SR Rarity
                  Preparation of Rites
                  Spell Normal
                  Preparation of Rites

                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                    UR Rarity
                    Ultimate Slayer
                    UR Rarity
                    Ultimate Slayer
                    UR Rarity
                    Ultimate Slayer
                    Spell Normal
                    Ultimate Slayer

                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                      Extra Deck

                      UR Rarity
                      Elder Entity N'tss
                      UR Rarity
                      Elder Entity N'tss
                      UR Rarity
                      Elder Entity N'tss
                      LIGHT 4
                      Elder Entity N'tss
                      • ATK:

                      • 2500

                      • DEF:

                      • 1200


                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                      UR Rarity
                      Garura, Wings of Resonant Life
                      UR Rarity
                      Garura, Wings of Resonant Life
                      UR Rarity
                      Garura, Wings of Resonant Life
                      DARK 6
                      Garura, Wings of Resonant Life
                      • ATK:

                      • 1500

                      • DEF:

                      • 2400


                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      UR Rarity
                      Tri-Brigade Arms Bucephalus II
                      UR Rarity
                      Tri-Brigade Arms Bucephalus II
                      UR Rarity
                      Tri-Brigade Arms Bucephalus II
                      DARK
                      Tri-Brigade Arms Bucephalus II
                      • ATK:

                      • 3500

                      • LINK-5

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.

                      SR Rarity
                      Tri-Brigade Ferrijit the Barren Blossom
                      SR Rarity
                      Tri-Brigade Ferrijit the Barren Blossom
                      SR Rarity
                      Tri-Brigade Ferrijit the Barren Blossom
                      EARTH
                      Tri-Brigade Ferrijit the Barren Blossom
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom-Left


                      2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.

                      SR Rarity
                      Herald of the Arc Light
                      SR Rarity
                      Herald of the Arc Light
                      SR Rarity
                      Herald of the Arc Light
                      LIGHT 4
                      Herald of the Arc Light
                      • ATK:

                      • 600

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                      SR Rarity
                      Golden Cloud Beast - Malong
                      SR Rarity
                      Golden Cloud Beast - Malong
                      SR Rarity
                      Golden Cloud Beast - Malong
                      LIGHT 6
                      Golden Cloud Beast - Malong
                      • ATK:

                      • 2200

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                      SR Rarity
                      Mereologic Aggregator
                      SR Rarity
                      Mereologic Aggregator
                      SR Rarity
                      Mereologic Aggregator
                      DARK
                      Mereologic Aggregator
                      • ATK:

                      • 2600

                      • DEF:

                      • 3000


                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                       Rarity
                      Uzuhime the Manifested Mikanko
                       Rarity
                      Uzuhime the Manifested Mikanko
                       Rarity
                      Uzuhime the Manifested Mikanko
                      LIGHT
                      Uzuhime the Manifested Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 Level 3 "Mikanko" monsters If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.

                      Need 40 UR

                       Rarity
                      Sanaki the Mikanko Devotee1 card
                      UR Rarity
                      Elder Entity N'tss1 card
                      UR Rarity
                      Garura, Wings of Resonant Life1 card
                      UR Rarity
                      Sky Striker Ace - Kagari1 card
                      UR Rarity
                      Sky Striker Ace = Zero1 card
                      UR Rarity
                      Tri-Brigade Arms Bucephalus II1 card
                      UR Rarity
                      Ohime the Manifested Mikanko1 card
                       Rarity
                      Uzuhime the Manifested Mikanko3 card
                      UR Rarity
                      Double-Edged Sword1 card
                      UR Rarity
                      Forbidden Droplet3 card
                      UR Rarity
                      Harpie's Feather Duster1 card
                      UR Rarity
                      Heavy Storm1 card
                      UR Rarity
                      Lightning Storm2 card
                       Rarity
                      Mikanko Divine Dance - Futahashira no Uzu no Miko2 card
                      UR Rarity
                      Mikanko Fire Dance1 card
                      UR Rarity
                      Mikanko Water Arabesque3 card
                      UR Rarity
                      Raigeki1 card
                      UR Rarity
                      Sky Striker Mobilize - Engage!3 card
                      UR Rarity
                      Triple Tactics Talent2 card
                      UR Rarity
                      Triple Tactics Thrust1 card
                      UR Rarity
                      Ultimate Slayer3 card
                      UR Rarity
                      Upstart Goblin3 card
                      UR Rarity
                      Way Where There's a Will1 card
                      UR Rarity
                      Red Reboot2 card

                      Main: 40 Extra: 15

                      SR Rarity
                      1 cardHa-Re the Sword Mikanko
                      SR Rarity
                      1 cardHa-Re the Sword Mikanko
                      Ha-Re the Sword Mikanko
                      FIRE 3
                      Ha-Re the Sword Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                      SR Rarity
                      1 cardHu-Li the Jewel Mikanko
                      SR Rarity
                      1 cardHu-Li the Jewel Mikanko
                      Hu-Li the Jewel Mikanko
                      WIND 3
                      Hu-Li the Jewel Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                       Rarity
                      1 cardSanaki the Mikanko Devotee
                       Rarity
                      1 cardSanaki the Mikanko Devotee
                      Sanaki the Mikanko Devotee
                      EARTH 3
                      Sanaki the Mikanko Devotee
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      You can target 1 "Mikanko" card you control; return it to the hand. If either player equips an Equip Card(s) to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.


                      UR Rarity
                      1 cardOhime the Manifested Mikanko
                      UR Rarity
                      1 cardOhime the Manifested Mikanko
                      Ohime the Manifested Mikanko
                      LIGHT 6
                      Ohime the Manifested Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                      UR Rarity
                      1 cardDouble-Edged Sword
                      UR Rarity
                      1 cardDouble-Edged Sword
                      Double-Edged Sword
                      Spell Equip
                      Double-Edged Sword

                        You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


                        UR Rarity
                        3 cardForbidden Droplet
                        UR Rarity
                        3 cardForbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR Rarity
                          1 cardHarpie's Feather Duster
                          UR Rarity
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            UR Rarity
                            1 cardHeavy Storm
                            UR Rarity
                            1 cardHeavy Storm
                            Heavy Storm
                            Spell Normal
                            Heavy Storm

                              Destroy all Spell and Trap Cards on the field.


                              SR Rarity
                              3 cardInto the Void
                              SR Rarity
                              3 cardInto the Void
                              Into the Void
                              Spell Normal
                              Into the Void

                                If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                UR Rarity
                                2 cardLightning Storm
                                UR Rarity
                                2 cardLightning Storm
                                Lightning Storm
                                Spell Normal
                                Lightning Storm

                                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                  Tag(s):

                                   Rarity
                                  2 cardMikanko Divine Dance - Futahashira no Uzu no Miko
                                   Rarity
                                  2 cardMikanko Divine Dance - Futahashira no Uzu no Miko
                                  Mikanko Divine Dance - Futahashira no Uzu no Miko
                                  Spell Normal
                                  Mikanko Divine Dance - Futahashira no Uzu no Miko

                                    You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters, also send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Divine Dance - Futahashira no Uzu no Miko", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Divine Dance - Futahashira no Uzu no Miko". You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Divine Dance - Futahashira no Uzu no Miko" effect per turn, and only once that turn.


                                    UR Rarity
                                    1 cardMikanko Fire Dance
                                    UR Rarity
                                    1 cardMikanko Fire Dance
                                    Mikanko Fire Dance
                                    Spell Equip
                                    Mikanko Fire Dance

                                      Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                      UR Rarity
                                      3 cardMikanko Water Arabesque
                                      UR Rarity
                                      3 cardMikanko Water Arabesque
                                      Mikanko Water Arabesque
                                      Spell Equip
                                      Mikanko Water Arabesque

                                        The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                        UR Rarity
                                        1 cardRaigeki
                                        UR Rarity
                                        1 cardRaigeki
                                        Raigeki
                                        Spell Normal
                                        Raigeki

                                          Destroy all monsters your opponent controls.




                                          Tag(s):

                                          R Rarity
                                          1 cardSky Striker Maneuver - Afterburners!
                                          R Rarity
                                          1 cardSky Striker Maneuver - Afterburners!
                                          Sky Striker Maneuver - Afterburners!
                                          Spell Normal
                                          Sky Striker Maneuver - Afterburners!

                                            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                            SR Rarity
                                            1 cardSky Striker Mecha - Hornet Drones
                                            SR Rarity
                                            1 cardSky Striker Mecha - Hornet Drones
                                            Sky Striker Mecha - Hornet Drones
                                            Spell Quick
                                            Sky Striker Mecha - Hornet Drones

                                              If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                              SR Rarity
                                              1 cardSky Striker Mecha - Widow Anchor
                                              SR Rarity
                                              1 cardSky Striker Mecha - Widow Anchor
                                              Sky Striker Mecha - Widow Anchor
                                              Spell Quick
                                              Sky Striker Mecha - Widow Anchor

                                                If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                UR Rarity
                                                3 cardSky Striker Mobilize - Engage!
                                                UR Rarity
                                                3 cardSky Striker Mobilize - Engage!
                                                Sky Striker Mobilize - Engage!
                                                Spell Normal
                                                Sky Striker Mobilize - Engage!

                                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                  UR Rarity
                                                  2 cardTriple Tactics Talent
                                                  UR Rarity
                                                  2 cardTriple Tactics Talent
                                                  Triple Tactics Talent
                                                  Spell Normal
                                                  Triple Tactics Talent

                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardTriple Tactics Thrust
                                                    UR Rarity
                                                    1 cardTriple Tactics Thrust
                                                    Triple Tactics Thrust
                                                    Spell Normal
                                                    Triple Tactics Thrust

                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                      UR Rarity
                                                      3 cardUltimate Slayer
                                                      UR Rarity
                                                      3 cardUltimate Slayer
                                                      Ultimate Slayer
                                                      Spell Normal
                                                      Ultimate Slayer

                                                        Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                        UR Rarity
                                                        3 cardUpstart Goblin
                                                        UR Rarity
                                                        3 cardUpstart Goblin
                                                        Upstart Goblin
                                                        Spell Normal
                                                        Upstart Goblin

                                                          Draw 1 card, then your opponent gains 1000 LP.


                                                          UR Rarity
                                                          1 cardWay Where There's a Will
                                                          UR Rarity
                                                          1 cardWay Where There's a Will
                                                          Way Where There's a Will
                                                          Spell Field
                                                          Way Where There's a Will

                                                            During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of "Way Where There's a Will" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck.


                                                            UR Rarity
                                                            2 cardRed Reboot
                                                            UR Rarity
                                                            2 cardRed Reboot
                                                            Red Reboot
                                                            Trap Counter
                                                            Red Reboot

                                                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                              UR Rarity
                                                              1 cardElder Entity N'tss
                                                              UR Rarity
                                                              1 cardElder Entity N'tss
                                                              Elder Entity N'tss
                                                              LIGHT 4
                                                              Elder Entity N'tss
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1200


                                                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                              UR Rarity
                                                              1 cardGarura, Wings of Resonant Life
                                                              UR Rarity
                                                              1 cardGarura, Wings of Resonant Life
                                                              Garura, Wings of Resonant Life
                                                              DARK 6
                                                              Garura, Wings of Resonant Life
                                                              • ATK:

                                                              • 1500

                                                              • DEF:

                                                              • 2400


                                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                              UR Rarity
                                                              1 cardSky Striker Ace - Kagari
                                                              UR Rarity
                                                              1 cardSky Striker Ace - Kagari
                                                              Sky Striker Ace - Kagari
                                                              FIRE
                                                              Sky Striker Ace - Kagari
                                                              • ATK:

                                                              • 1500

                                                              • LINK-1

                                                              Link Arrow:

                                                              Top-Left


                                                              1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                              SR Rarity
                                                              1 cardSky Striker Ace - Zeke
                                                              SR Rarity
                                                              1 cardSky Striker Ace - Zeke
                                                              Sky Striker Ace - Zeke
                                                              DARK
                                                              Sky Striker Ace - Zeke
                                                              • ATK:

                                                              • 1500

                                                              • LINK-2

                                                              Link Arrow:

                                                              Top

                                                              Bottom


                                                              2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                                              UR Rarity
                                                              1 cardSky Striker Ace = Zero
                                                              UR Rarity
                                                              1 cardSky Striker Ace = Zero
                                                              Sky Striker Ace = Zero
                                                              LIGHT
                                                              Sky Striker Ace = Zero
                                                              • ATK:

                                                              • 2000

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.


                                                              UR Rarity
                                                              1 cardTri-Brigade Arms Bucephalus II
                                                              UR Rarity
                                                              1 cardTri-Brigade Arms Bucephalus II
                                                              Tri-Brigade Arms Bucephalus II
                                                              DARK
                                                              Tri-Brigade Arms Bucephalus II
                                                              • ATK:

                                                              • 3500

                                                              • LINK-5

                                                              Link Arrow:

                                                              Left

                                                              Right

                                                              Bottom-Left

                                                              Bottom

                                                              Bottom-Right


                                                              3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                              SR Rarity
                                                              1 cardTri-Brigade Ferrijit the Barren Blossom
                                                              SR Rarity
                                                              1 cardTri-Brigade Ferrijit the Barren Blossom
                                                              Tri-Brigade Ferrijit the Barren Blossom
                                                              EARTH
                                                              Tri-Brigade Ferrijit the Barren Blossom
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Left

                                                              Bottom-Left


                                                              2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                              SR Rarity
                                                              1 cardHerald of the Arc Light
                                                              SR Rarity
                                                              1 cardHerald of the Arc Light
                                                              Herald of the Arc Light
                                                              LIGHT 4
                                                              Herald of the Arc Light
                                                              • ATK:

                                                              • 600

                                                              • DEF:

                                                              • 1000


                                                              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                              SR Rarity
                                                              2 cardGolden Cloud Beast - Malong
                                                              SR Rarity
                                                              2 cardGolden Cloud Beast - Malong
                                                              Golden Cloud Beast - Malong
                                                              LIGHT 6
                                                              Golden Cloud Beast - Malong
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1000


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                              SR Rarity
                                                              2 cardMereologic Aggregator
                                                              SR Rarity
                                                              2 cardMereologic Aggregator
                                                              Mereologic Aggregator
                                                              DARK
                                                              Mereologic Aggregator
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 3000


                                                              2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                               Rarity
                                                              3 cardUzuhime the Manifested Mikanko
                                                               Rarity
                                                              3 cardUzuhime the Manifested Mikanko
                                                              Uzuhime the Manifested Mikanko
                                                              LIGHT
                                                              Uzuhime the Manifested Mikanko
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              2 Level 3 "Mikanko" monsters If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.


                                                              master-duel
                                                              Mikanko
                                                              5

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