Meklord Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Meklord Army Deployer Obbligato
R Rarity
Meklord Army Deployer Obbligato
R Rarity
Meklord Army Deployer Obbligato
LIGHT 4
Meklord Army Deployer Obbligato
  • ATK:

  • 1200

  • DEF:

  • 1800


During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.

N Rarity
Meklord Army of Granel
N Rarity
Meklord Army of Granel
N Rarity
Meklord Army of Granel
EARTH 4
Meklord Army of Granel
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.

N Rarity
Meklord Army of Skiel
N Rarity
Meklord Army of Skiel
N Rarity
Meklord Army of Skiel
WIND 4
Meklord Army of Skiel
  • ATK:

  • 1200

  • DEF:

  • 1000


This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.

N Rarity
Meklord Army of Wisel
N Rarity
Meklord Army of Wisel
N Rarity
Meklord Army of Wisel
DARK 4
Meklord Army of Wisel
  • ATK:

  • 1800

  • DEF:

  • 0


This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

UR Rarity
Meklord Astro Dragon Triskelion
UR Rarity
Meklord Astro Dragon Triskelion
UR Rarity
Meklord Astro Dragon Triskelion
DARK 10
Meklord Astro Dragon Triskelion
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.

UR Rarity
Meklord Astro Mekanikle
UR Rarity
Meklord Astro Mekanikle
UR Rarity
Meklord Astro Mekanikle
LIGHT 12
Meklord Astro Mekanikle
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the Graveyard; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.

SR Rarity
Meklord Emperor Granel
SR Rarity
Meklord Emperor Granel
SR Rarity
Meklord Emperor Granel
EARTH 1
Meklord Emperor Granel
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. This card gains ATK and DEF equal to half your LP. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your side of the field in Defense Position.

SR Rarity
Meklord Emperor Wisel
SR Rarity
Meklord Emperor Wisel
SR Rarity
Meklord Emperor Wisel
DARK 1
Meklord Emperor Wisel
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.

SR Rarity
Meklord Emperor Wisel - Synchro Absorption
SR Rarity
Meklord Emperor Wisel - Synchro Absorption
SR Rarity
Meklord Emperor Wisel - Synchro Absorption
DARK 1
Meklord Emperor Wisel - Synchro Absorption
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

SR Rarity
Meklord Nucleus Infinity Core
SR Rarity
Meklord Nucleus Infinity Core
SR Rarity
Meklord Nucleus Infinity Core
DARK 1
Meklord Nucleus Infinity Core
  • ATK:

  • 0

  • DEF:

  • 0


The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Card Destruction
    UR Rarity
    Card Destruction
    UR Rarity
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            R Rarity
            Meklord Assembly
            R Rarity
            Meklord Assembly
            R Rarity
            Meklord Assembly
            Spell Continuous
            Meklord Assembly

              When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.

              SR Rarity
              Pot of Extravagance
              SR Rarity
              Pot of Extravagance
              SR Rarity
              Pot of Extravagance
              Spell Normal
              Pot of Extravagance

                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                Tag(s):

                UR Rarity
                Raigeki
                UR Rarity
                Raigeki
                UR Rarity
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.



                  Tag(s):

                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    Extra Deck

                    SR Rarity
                    Armades, Keeper of Boundaries
                    SR Rarity
                    Armades, Keeper of Boundaries
                    SR Rarity
                    Armades, Keeper of Boundaries
                    LIGHT 5
                    Armades, Keeper of Boundaries
                    • ATK:

                    • 2300

                    • DEF:

                    • 1500


                    1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

                    UR Rarity
                    Blackwing Full Armor Master
                    UR Rarity
                    Blackwing Full Armor Master
                    UR Rarity
                    Blackwing Full Armor Master
                    DARK 10
                    Blackwing Full Armor Master
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.

                    UR Rarity
                    Diabolantis the Menacing Mantis
                    UR Rarity
                    Diabolantis the Menacing Mantis
                    UR Rarity
                    Diabolantis the Menacing Mantis
                    DARK 8
                    Diabolantis the Menacing Mantis
                    • ATK:

                    • 2500

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.

                    SR Rarity
                    Goyo King
                    SR Rarity
                    Goyo King
                    SR Rarity
                    Goyo King
                    EARTH 8
                    Goyo King
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    1 Tuner + 1 or more non-Tuner Synchro Monsters When this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate 1 of these effects; ● Special Summon that monster to your side of the field. ● Take control of 1 face-up monster your opponent controls.

                     Rarity
                    Legendary Lord Six Samurai - Kizan
                     Rarity
                    Legendary Lord Six Samurai - Kizan
                     Rarity
                    Legendary Lord Six Samurai - Kizan
                    EARTH 6
                    Legendary Lord Six Samurai - Kizan
                    • ATK:

                    • 1800

                    • DEF:

                    • 800


                    1 Tuner + 1+ non-Tuner monsters "Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.

                    R Rarity
                    Nitro Warrior
                    R Rarity
                    Nitro Warrior
                    R Rarity
                    Nitro Warrior
                    FIRE 7
                    Nitro Warrior
                    • ATK:

                    • 2800

                    • DEF:

                    • 1800


                    "Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.

                    SR Rarity
                    Orient Dragon
                    SR Rarity
                    Orient Dragon
                    SR Rarity
                    Orient Dragon
                    WIND 6
                    Orient Dragon
                    • ATK:

                    • 2300

                    • DEF:

                    • 1000


                    1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.

                    UR Rarity
                    Overmind Archfiend
                    UR Rarity
                    Overmind Archfiend
                    UR Rarity
                    Overmind Archfiend
                    DARK 9
                    Overmind Archfiend
                    • ATK:

                    • 3300

                    • DEF:

                    • 3000


                    1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.

                    UR Rarity
                    Penguin Brave
                    UR Rarity
                    Penguin Brave
                    UR Rarity
                    Penguin Brave
                    WATER 6
                    Penguin Brave
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.

                    UR Rarity
                    Red Supernova Dragon
                    UR Rarity
                    Red Supernova Dragon
                    UR Rarity
                    Red Supernova Dragon
                    DARK 12
                    Red Supernova Dragon
                    • ATK:

                    • 4000

                    • DEF:

                    • 3000


                    3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

                    SR Rarity
                    Shiranui Shogunsaga
                    SR Rarity
                    Shiranui Shogunsaga
                    SR Rarity
                    Shiranui Shogunsaga
                    FIRE 8
                    Shiranui Shogunsaga
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.

                    SR Rarity
                    Thunder Unicorn
                    SR Rarity
                    Thunder Unicorn
                    SR Rarity
                    Thunder Unicorn
                    LIGHT 5
                    Thunder Unicorn
                    • ATK:

                    • 2200

                    • DEF:

                    • 1800


                    1 Beast-Type Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.

                    R Rarity
                    Virgil, Rock Star of the Burning Abyss
                    R Rarity
                    Virgil, Rock Star of the Burning Abyss
                    R Rarity
                    Virgil, Rock Star of the Burning Abyss
                    LIGHT 6
                    Virgil, Rock Star of the Burning Abyss
                    • ATK:

                    • 2500

                    • DEF:

                    • 1000


                    1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.

                    SR Rarity
                    Wind Pegasus @Ignister
                    SR Rarity
                    Wind Pegasus @Ignister
                    SR Rarity
                    Wind Pegasus @Ignister
                    WIND 7
                    Wind Pegasus @Ignister
                    • ATK:

                    • 2300

                    • DEF:

                    • 1500


                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

                    Need 28 UR

                    UR Rarity
                    Maxx "C"2 card
                    UR Rarity
                    Meklord Astro Dragon Triskelion3 card
                    UR Rarity
                    Meklord Astro Mekanikle1 card
                    UR Rarity
                    Mulcharmy Fuwalos3 card
                    UR Rarity
                    Mulcharmy Purulia1 card
                    UR Rarity
                    Nibiru, the Primal Being3 card
                    UR Rarity
                    Blackwing Full Armor Master1 card
                    UR Rarity
                    Diabolantis the Menacing Mantis1 card
                     Rarity
                    Legendary Lord Six Samurai - Kizan1 card
                    UR Rarity
                    Overmind Archfiend1 card
                    UR Rarity
                    Penguin Brave1 card
                    UR Rarity
                    Red Supernova Dragon1 card
                    UR Rarity
                    Called by the Grave2 card
                    UR Rarity
                    Card Destruction1 card
                    UR Rarity
                    Forbidden Droplet2 card
                    UR Rarity
                    Harpie's Feather Duster1 card
                    UR Rarity
                    Raigeki2 card
                    UR Rarity
                    Triple Tactics Talent1 card

                    Main: 40 Extra: 15

                    UR Rarity
                    2 cardMaxx "C"
                    UR Rarity
                    2 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    R Rarity
                    3 cardMeklord Army Deployer Obbligato
                    R Rarity
                    3 cardMeklord Army Deployer Obbligato
                    Meklord Army Deployer Obbligato
                    LIGHT 4
                    Meklord Army Deployer Obbligato
                    • ATK:

                    • 1200

                    • DEF:

                    • 1800


                    During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.


                    N Rarity
                    1 cardMeklord Army of Granel
                    N Rarity
                    1 cardMeklord Army of Granel
                    Meklord Army of Granel
                    EARTH 4
                    Meklord Army of Granel
                    • ATK:

                    • 1600

                    • DEF:

                    • 1200


                    This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.


                    N Rarity
                    1 cardMeklord Army of Skiel
                    N Rarity
                    1 cardMeklord Army of Skiel
                    Meklord Army of Skiel
                    WIND 4
                    Meklord Army of Skiel
                    • ATK:

                    • 1200

                    • DEF:

                    • 1000


                    This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.


                    N Rarity
                    1 cardMeklord Army of Wisel
                    N Rarity
                    1 cardMeklord Army of Wisel
                    Meklord Army of Wisel
                    DARK 4
                    Meklord Army of Wisel
                    • ATK:

                    • 1800

                    • DEF:

                    • 0


                    This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                    UR Rarity
                    3 cardMeklord Astro Dragon Triskelion
                    UR Rarity
                    3 cardMeklord Astro Dragon Triskelion
                    Meklord Astro Dragon Triskelion
                    DARK 10
                    Meklord Astro Dragon Triskelion
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


                    UR Rarity
                    1 cardMeklord Astro Mekanikle
                    UR Rarity
                    1 cardMeklord Astro Mekanikle
                    Meklord Astro Mekanikle
                    LIGHT 12
                    Meklord Astro Mekanikle
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the Graveyard; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.


                    SR Rarity
                    1 cardMeklord Emperor Granel
                    SR Rarity
                    1 cardMeklord Emperor Granel
                    Meklord Emperor Granel
                    EARTH 1
                    Meklord Emperor Granel
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. This card gains ATK and DEF equal to half your LP. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your side of the field in Defense Position.


                    SR Rarity
                    1 cardMeklord Emperor Wisel
                    SR Rarity
                    1 cardMeklord Emperor Wisel
                    Meklord Emperor Wisel
                    DARK 1
                    Meklord Emperor Wisel
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.


                    SR Rarity
                    1 cardMeklord Emperor Wisel - Synchro Absorption
                    SR Rarity
                    1 cardMeklord Emperor Wisel - Synchro Absorption
                    Meklord Emperor Wisel - Synchro Absorption
                    DARK 1
                    Meklord Emperor Wisel - Synchro Absorption
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.


                    SR Rarity
                    3 cardMeklord Nucleus Infinity Core
                    SR Rarity
                    3 cardMeklord Nucleus Infinity Core
                    Meklord Nucleus Infinity Core
                    DARK 1
                    Meklord Nucleus Infinity Core
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.


                    UR Rarity
                    3 cardMulcharmy Fuwalos
                    UR Rarity
                    3 cardMulcharmy Fuwalos
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    UR Rarity
                    1 cardMulcharmy Purulia
                    UR Rarity
                    1 cardMulcharmy Purulia
                    Mulcharmy Purulia
                    WATER 4
                    Mulcharmy Purulia
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    UR Rarity
                    3 cardNibiru, the Primal Being
                    UR Rarity
                    3 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    UR Rarity
                    2 cardCalled by the Grave
                    UR Rarity
                    2 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      UR Rarity
                      1 cardCard Destruction
                      UR Rarity
                      1 cardCard Destruction
                      Card Destruction
                      Spell Normal
                      Card Destruction

                        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                        SR Rarity
                        2 cardDark Hole
                        SR Rarity
                        2 cardDark Hole
                        Dark Hole
                        Spell Normal
                        Dark Hole

                          Destroy all monsters on the field.


                          UR Rarity
                          2 cardForbidden Droplet
                          UR Rarity
                          2 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            1 cardHarpie's Feather Duster
                            UR Rarity
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              R Rarity
                              3 cardMeklord Assembly
                              R Rarity
                              3 cardMeklord Assembly
                              Meklord Assembly
                              Spell Continuous
                              Meklord Assembly

                                When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


                                SR Rarity
                                1 cardPot of Extravagance
                                SR Rarity
                                1 cardPot of Extravagance
                                Pot of Extravagance
                                Spell Normal
                                Pot of Extravagance

                                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                  Tag(s):

                                  UR Rarity
                                  2 cardRaigeki
                                  UR Rarity
                                  2 cardRaigeki
                                  Raigeki
                                  Spell Normal
                                  Raigeki

                                    Destroy all monsters your opponent controls.




                                    Tag(s):

                                    UR Rarity
                                    1 cardTriple Tactics Talent
                                    UR Rarity
                                    1 cardTriple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      SR Rarity
                                      1 cardArmades, Keeper of Boundaries
                                      SR Rarity
                                      1 cardArmades, Keeper of Boundaries
                                      Armades, Keeper of Boundaries
                                      LIGHT 5
                                      Armades, Keeper of Boundaries
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1500


                                      1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                                      UR Rarity
                                      1 cardBlackwing Full Armor Master
                                      UR Rarity
                                      1 cardBlackwing Full Armor Master
                                      Blackwing Full Armor Master
                                      DARK 10
                                      Blackwing Full Armor Master
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.


                                      UR Rarity
                                      1 cardDiabolantis the Menacing Mantis
                                      UR Rarity
                                      1 cardDiabolantis the Menacing Mantis
                                      Diabolantis the Menacing Mantis
                                      DARK 8
                                      Diabolantis the Menacing Mantis
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2200


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.


                                      SR Rarity
                                      1 cardGoyo King
                                      SR Rarity
                                      1 cardGoyo King
                                      Goyo King
                                      EARTH 8
                                      Goyo King
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1 or more non-Tuner Synchro Monsters When this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate 1 of these effects; ● Special Summon that monster to your side of the field. ● Take control of 1 face-up monster your opponent controls.


                                       Rarity
                                      1 cardLegendary Lord Six Samurai - Kizan
                                       Rarity
                                      1 cardLegendary Lord Six Samurai - Kizan
                                      Legendary Lord Six Samurai - Kizan
                                      EARTH 6
                                      Legendary Lord Six Samurai - Kizan
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 800


                                      1 Tuner + 1+ non-Tuner monsters "Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.


                                      R Rarity
                                      1 cardNitro Warrior
                                      R Rarity
                                      1 cardNitro Warrior
                                      Nitro Warrior
                                      FIRE 7
                                      Nitro Warrior
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1800


                                      "Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.


                                      SR Rarity
                                      1 cardOrient Dragon
                                      SR Rarity
                                      1 cardOrient Dragon
                                      Orient Dragon
                                      WIND 6
                                      Orient Dragon
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.


                                      UR Rarity
                                      1 cardOvermind Archfiend
                                      UR Rarity
                                      1 cardOvermind Archfiend
                                      Overmind Archfiend
                                      DARK 9
                                      Overmind Archfiend
                                      • ATK:

                                      • 3300

                                      • DEF:

                                      • 3000


                                      1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.


                                      UR Rarity
                                      1 cardPenguin Brave
                                      UR Rarity
                                      1 cardPenguin Brave
                                      Penguin Brave
                                      WATER 6
                                      Penguin Brave
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1200


                                      1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.


                                      UR Rarity
                                      1 cardRed Supernova Dragon
                                      UR Rarity
                                      1 cardRed Supernova Dragon
                                      Red Supernova Dragon
                                      DARK 12
                                      Red Supernova Dragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 3000


                                      3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                      SR Rarity
                                      1 cardShiranui Shogunsaga
                                      SR Rarity
                                      1 cardShiranui Shogunsaga
                                      Shiranui Shogunsaga
                                      FIRE 8
                                      Shiranui Shogunsaga
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 0


                                      1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                                      SR Rarity
                                      1 cardThunder Unicorn
                                      SR Rarity
                                      1 cardThunder Unicorn
                                      Thunder Unicorn
                                      LIGHT 5
                                      Thunder Unicorn
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1800


                                      1 Beast-Type Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.


                                      R Rarity
                                      1 cardVirgil, Rock Star of the Burning Abyss
                                      R Rarity
                                      1 cardVirgil, Rock Star of the Burning Abyss
                                      Virgil, Rock Star of the Burning Abyss
                                      LIGHT 6
                                      Virgil, Rock Star of the Burning Abyss
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.


                                      SR Rarity
                                      2 cardWind Pegasus @Ignister
                                      SR Rarity
                                      2 cardWind Pegasus @Ignister
                                      Wind Pegasus @Ignister
                                      WIND 7
                                      Wind Pegasus @Ignister
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1500


                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.



                                      MEKLORD Decks in MASTER DUEL








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