Kaiju Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

 Rarity
Sanaki the Mikanko Devotee
 Rarity
Sanaki the Mikanko Devotee
 Rarity
Sanaki the Mikanko Devotee
EARTH 3
Sanaki the Mikanko Devotee
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Mikanko" card you control; return it to the hand. If an Equip Card becomes equipped to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.

R Rarity
Thunder King, the Lightningstrike Kaiju
R Rarity
Thunder King, the Lightningstrike Kaiju
R Rarity
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Angelica's Angelic Ring
SR Rarity
Angelica's Angelic Ring
SR Rarity
Angelica's Angelic Ring
Spell Equip
Angelica's Angelic Ring

    Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

    UR Rarity
    Double-Edged Sword
    UR Rarity
    Double-Edged Sword
    UR Rarity
    Double-Edged Sword
    Spell Equip
    Double-Edged Sword

      You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.

      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        UR Rarity
        Heavy Storm
        UR Rarity
        Heavy Storm
        UR Rarity
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          SR Rarity
          Mikanko Dance - Mayowashidori
          SR Rarity
          Mikanko Dance - Mayowashidori
          SR Rarity
          Mikanko Dance - Mayowashidori
          Spell Equip
          Mikanko Dance - Mayowashidori

            The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

            UR Rarity
            Mikanko Fire Dance
            UR Rarity
            Mikanko Fire Dance
            UR Rarity
            Mikanko Fire Dance
            Spell Equip
            Mikanko Fire Dance

              Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

              N Rarity
              Mikanko Reflection Rondo
              N Rarity
              Mikanko Reflection Rondo
              N Rarity
              Mikanko Reflection Rondo
              Spell Equip
              Mikanko Reflection Rondo

                Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.

                 Rarity
                Mikanko Shinbu - Noble Twins
                 Rarity
                Mikanko Shinbu - Noble Twins
                 Rarity
                Mikanko Shinbu - Noble Twins
                Spell Normal
                Mikanko Shinbu - Noble Twins

                  Send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Shinbu - Noble Twins", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Shinbu - Noble Twins". You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Shinbu - Noble Twins" effect per turn, and only once that turn.

                  UR Rarity
                  Mikanko Water Arabesque
                  UR Rarity
                  Mikanko Water Arabesque
                  UR Rarity
                  Mikanko Water Arabesque
                  Spell Equip
                  Mikanko Water Arabesque

                    The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                    SR Rarity
                    Pot of Extravagance
                    SR Rarity
                    Pot of Extravagance
                    SR Rarity
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                      Tag(s):

                      SR Rarity
                      Preparation of Rites
                      SR Rarity
                      Preparation of Rites
                      SR Rarity
                      Preparation of Rites
                      Spell Normal
                      Preparation of Rites

                        Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                        UR Rarity
                        Raigeki
                        UR Rarity
                        Raigeki
                        UR Rarity
                        Raigeki
                        Spell Normal
                        Raigeki

                          Destroy all monsters your opponent controls.



                          Tag(s):

                          R Rarity
                          The Great Mikanko Ceremony
                          R Rarity
                          The Great Mikanko Ceremony
                          R Rarity
                          The Great Mikanko Ceremony
                          Spell Quick
                          The Great Mikanko Ceremony

                            Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                              Tag(s):

                              N Rarity
                              Mikanko Rivalry
                              N Rarity
                              Mikanko Rivalry
                              N Rarity
                              Mikanko Rivalry
                              Trap Normal
                              Mikanko Rivalry

                                If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.

                                UR Rarity
                                Mikanko Spiritwalk
                                UR Rarity
                                Mikanko Spiritwalk
                                UR Rarity
                                Mikanko Spiritwalk
                                Trap Normal
                                Mikanko Spiritwalk

                                  Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

                                  UR Rarity
                                  Red Reboot
                                  UR Rarity
                                  Red Reboot
                                  UR Rarity
                                  Red Reboot
                                  Trap Counter
                                  Red Reboot

                                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                                    Extra Deck

                                    SR Rarity
                                    Eria the Water Charmer, Gentle
                                    SR Rarity
                                    Eria the Water Charmer, Gentle
                                    SR Rarity
                                    Eria the Water Charmer, Gentle
                                    WATER
                                    Eria the Water Charmer, Gentle
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.

                                    SR Rarity
                                    Hiita the Fire Charmer, Ablaze
                                    SR Rarity
                                    Hiita the Fire Charmer, Ablaze
                                    SR Rarity
                                    Hiita the Fire Charmer, Ablaze
                                    FIRE
                                    Hiita the Fire Charmer, Ablaze
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                                    SR Rarity
                                    Knightmare Phoenix
                                    SR Rarity
                                    Knightmare Phoenix
                                    SR Rarity
                                    Knightmare Phoenix
                                    FIRE
                                    Knightmare Phoenix
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Right


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                    SR Rarity
                                    Lyna the Light Charmer, Lustrous
                                    SR Rarity
                                    Lyna the Light Charmer, Lustrous
                                    SR Rarity
                                    Lyna the Light Charmer, Lustrous
                                    LIGHT
                                    Lyna the Light Charmer, Lustrous
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

                                    UR Rarity
                                    S:P Little Knight
                                    UR Rarity
                                    S:P Little Knight
                                    UR Rarity
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                    UR Rarity
                                    Salamangreat Almiraj
                                    UR Rarity
                                    Salamangreat Almiraj
                                    UR Rarity
                                    Salamangreat Almiraj
                                    FIRE
                                    Salamangreat Almiraj
                                    • ATK:

                                    • 0

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Right


                                    1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                                    SR Rarity
                                    Wynn the Wind Charmer, Verdant
                                    SR Rarity
                                    Wynn the Wind Charmer, Verdant
                                    SR Rarity
                                    Wynn the Wind Charmer, Verdant
                                    WIND
                                    Wynn the Wind Charmer, Verdant
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                    Tag(s):

                                    SR Rarity
                                    Downerd Magician
                                    SR Rarity
                                    Downerd Magician
                                    SR Rarity
                                    Downerd Magician
                                    DARK
                                    Downerd Magician
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 200


                                    2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                    SR Rarity
                                    Full Armored Utopic Ray Lancer
                                    SR Rarity
                                    Full Armored Utopic Ray Lancer
                                    SR Rarity
                                    Full Armored Utopic Ray Lancer
                                    WATER
                                    Full Armored Utopic Ray Lancer
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 600


                                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                                    SR Rarity
                                    Leviair the Sea Dragon
                                    SR Rarity
                                    Leviair the Sea Dragon
                                    SR Rarity
                                    Leviair the Sea Dragon
                                    WIND
                                    Leviair the Sea Dragon
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 1600


                                    2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.

                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    DARK
                                    Super Starslayer TY-PHON - Sky Crisis
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                    SR Rarity
                                    The Phantom Knights of Break Sword
                                    SR Rarity
                                    The Phantom Knights of Break Sword
                                    SR Rarity
                                    The Phantom Knights of Break Sword
                                    DARK
                                    The Phantom Knights of Break Sword
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1000


                                    2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

                                     Rarity
                                    Uzuhime the Manifested Mikanko
                                     Rarity
                                    Uzuhime the Manifested Mikanko
                                     Rarity
                                    Uzuhime the Manifested Mikanko
                                    LIGHT
                                    Uzuhime the Manifested Mikanko
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    2 Level 3 "Mikanko" monsters If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.

                                    Need 31 UR

                                    UR Rarity
                                    Maxx "C"1 card
                                    UR Rarity
                                    Mulcharmy Fuwalos3 card
                                     Rarity
                                    Sanaki the Mikanko Devotee1 card
                                    UR Rarity
                                    S:P Little Knight1 card
                                    UR Rarity
                                    Salamangreat Almiraj1 card
                                    UR Rarity
                                    Ohime the Manifested Mikanko3 card
                                    UR Rarity
                                    Ash Blossom & Joyous Spring3 card
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis1 card
                                     Rarity
                                    Uzuhime the Manifested Mikanko2 card
                                    UR Rarity
                                    Double-Edged Sword1 card
                                    UR Rarity
                                    Harpie's Feather Duster1 card
                                    UR Rarity
                                    Heavy Storm1 card
                                    UR Rarity
                                    Mikanko Fire Dance1 card
                                     Rarity
                                    Mikanko Shinbu - Noble Twins3 card
                                    UR Rarity
                                    Mikanko Water Arabesque3 card
                                    UR Rarity
                                    Raigeki1 card
                                    UR Rarity
                                    Triple Tactics Talent1 card
                                    UR Rarity
                                    Mikanko Spiritwalk1 card
                                    UR Rarity
                                    Red Reboot1 card

                                    Main: 41 Extra: 15

                                    SR Rarity
                                    1 cardHa-Re the Sword Mikanko
                                    SR Rarity
                                    1 cardHa-Re the Sword Mikanko
                                    Ha-Re the Sword Mikanko
                                    FIRE 3
                                    Ha-Re the Sword Mikanko
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                                    SR Rarity
                                    2 cardHu-Li the Jewel Mikanko
                                    SR Rarity
                                    2 cardHu-Li the Jewel Mikanko
                                    Hu-Li the Jewel Mikanko
                                    WIND 3
                                    Hu-Li the Jewel Mikanko
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                                    R Rarity
                                    1 cardJizukiru, the Star Destroying Kaiju
                                    R Rarity
                                    1 cardJizukiru, the Star Destroying Kaiju
                                    Jizukiru, the Star Destroying Kaiju
                                    LIGHT 10
                                    Jizukiru, the Star Destroying Kaiju
                                    • ATK:

                                    • 3300

                                    • DEF:

                                    • 2600


                                    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                                    SR Rarity
                                    2 cardLava Golem
                                    SR Rarity
                                    2 cardLava Golem
                                    Lava Golem
                                    FIRE 8
                                    Lava Golem
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                    UR Rarity
                                    1 cardMaxx "C"
                                    UR Rarity
                                    1 cardMaxx "C"
                                    Maxx "C"
                                    EARTH 2
                                    Maxx "C"
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 200


                                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                    UR Rarity
                                    3 cardMulcharmy Fuwalos
                                    UR Rarity
                                    3 cardMulcharmy Fuwalos
                                    Mulcharmy Fuwalos
                                    WIND 4
                                    Mulcharmy Fuwalos
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 600


                                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                     Rarity
                                    1 cardSanaki the Mikanko Devotee
                                     Rarity
                                    1 cardSanaki the Mikanko Devotee
                                    Sanaki the Mikanko Devotee
                                    EARTH 3
                                    Sanaki the Mikanko Devotee
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    You can target 1 "Mikanko" card you control; return it to the hand. If an Equip Card becomes equipped to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.


                                    R Rarity
                                    1 cardThunder King, the Lightningstrike Kaiju
                                    R Rarity
                                    1 cardThunder King, the Lightningstrike Kaiju
                                    Thunder King, the Lightningstrike Kaiju
                                    LIGHT 9
                                    Thunder King, the Lightningstrike Kaiju
                                    • ATK:

                                    • 3300

                                    • DEF:

                                    • 2100


                                    You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                                    UR Rarity
                                    3 cardOhime the Manifested Mikanko
                                    UR Rarity
                                    3 cardOhime the Manifested Mikanko
                                    Ohime the Manifested Mikanko
                                    LIGHT 6
                                    Ohime the Manifested Mikanko
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    Ash Blossom & Joyous Spring
                                    FIRE 3
                                    Ash Blossom & Joyous Spring
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                    SR Rarity
                                    1 cardAngelica's Angelic Ring
                                    SR Rarity
                                    1 cardAngelica's Angelic Ring
                                    Angelica's Angelic Ring
                                    Spell Equip
                                    Angelica's Angelic Ring

                                      Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                                      UR Rarity
                                      1 cardDouble-Edged Sword
                                      UR Rarity
                                      1 cardDouble-Edged Sword
                                      Double-Edged Sword
                                      Spell Equip
                                      Double-Edged Sword

                                        You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        Harpie's Feather Duster
                                        Spell Normal
                                        Harpie's Feather Duster

                                          Destroy all Spell and Trap Cards your opponent controls.




                                          Tag(s):

                                          UR Rarity
                                          1 cardHeavy Storm
                                          UR Rarity
                                          1 cardHeavy Storm
                                          Heavy Storm
                                          Spell Normal
                                          Heavy Storm

                                            Destroy all Spell and Trap Cards on the field.


                                            SR Rarity
                                            1 cardMikanko Dance - Mayowashidori
                                            SR Rarity
                                            1 cardMikanko Dance - Mayowashidori
                                            Mikanko Dance - Mayowashidori
                                            Spell Equip
                                            Mikanko Dance - Mayowashidori

                                              The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                              UR Rarity
                                              1 cardMikanko Fire Dance
                                              UR Rarity
                                              1 cardMikanko Fire Dance
                                              Mikanko Fire Dance
                                              Spell Equip
                                              Mikanko Fire Dance

                                                Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                                N Rarity
                                                1 cardMikanko Reflection Rondo
                                                N Rarity
                                                1 cardMikanko Reflection Rondo
                                                Mikanko Reflection Rondo
                                                Spell Equip
                                                Mikanko Reflection Rondo

                                                  Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                                                   Rarity
                                                  3 cardMikanko Shinbu - Noble Twins
                                                   Rarity
                                                  3 cardMikanko Shinbu - Noble Twins
                                                  Mikanko Shinbu - Noble Twins
                                                  Spell Normal
                                                  Mikanko Shinbu - Noble Twins

                                                    Send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Shinbu - Noble Twins", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Shinbu - Noble Twins". You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Shinbu - Noble Twins" effect per turn, and only once that turn.


                                                    UR Rarity
                                                    3 cardMikanko Water Arabesque
                                                    UR Rarity
                                                    3 cardMikanko Water Arabesque
                                                    Mikanko Water Arabesque
                                                    Spell Equip
                                                    Mikanko Water Arabesque

                                                      The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                                      SR Rarity
                                                      1 cardPot of Extravagance
                                                      SR Rarity
                                                      1 cardPot of Extravagance
                                                      Pot of Extravagance
                                                      Spell Normal
                                                      Pot of Extravagance

                                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                        Tag(s):

                                                        SR Rarity
                                                        3 cardPreparation of Rites
                                                        SR Rarity
                                                        3 cardPreparation of Rites
                                                        Preparation of Rites
                                                        Spell Normal
                                                        Preparation of Rites

                                                          Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                          UR Rarity
                                                          1 cardRaigeki
                                                          UR Rarity
                                                          1 cardRaigeki
                                                          Raigeki
                                                          Spell Normal
                                                          Raigeki

                                                            Destroy all monsters your opponent controls.




                                                            Tag(s):

                                                            R Rarity
                                                            1 cardThe Great Mikanko Ceremony
                                                            R Rarity
                                                            1 cardThe Great Mikanko Ceremony
                                                            The Great Mikanko Ceremony
                                                            Spell Quick
                                                            The Great Mikanko Ceremony

                                                              Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                              UR Rarity
                                                              1 cardTriple Tactics Talent
                                                              UR Rarity
                                                              1 cardTriple Tactics Talent
                                                              Triple Tactics Talent
                                                              Spell Normal
                                                              Triple Tactics Talent

                                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                Tag(s):

                                                                N Rarity
                                                                1 cardMikanko Rivalry
                                                                N Rarity
                                                                1 cardMikanko Rivalry
                                                                Mikanko Rivalry
                                                                Trap Normal
                                                                Mikanko Rivalry

                                                                  If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                                  UR Rarity
                                                                  1 cardMikanko Spiritwalk
                                                                  UR Rarity
                                                                  1 cardMikanko Spiritwalk
                                                                  Mikanko Spiritwalk
                                                                  Trap Normal
                                                                  Mikanko Spiritwalk

                                                                    Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                                    UR Rarity
                                                                    1 cardRed Reboot
                                                                    UR Rarity
                                                                    1 cardRed Reboot
                                                                    Red Reboot
                                                                    Trap Counter
                                                                    Red Reboot

                                                                      When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                      SR Rarity
                                                                      1 cardEria the Water Charmer, Gentle
                                                                      SR Rarity
                                                                      1 cardEria the Water Charmer, Gentle
                                                                      Eria the Water Charmer, Gentle
                                                                      WATER
                                                                      Eria the Water Charmer, Gentle
                                                                      • ATK:

                                                                      • 1850

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                                      SR Rarity
                                                                      1 cardHiita the Fire Charmer, Ablaze
                                                                      SR Rarity
                                                                      1 cardHiita the Fire Charmer, Ablaze
                                                                      Hiita the Fire Charmer, Ablaze
                                                                      FIRE
                                                                      Hiita the Fire Charmer, Ablaze
                                                                      • ATK:

                                                                      • 1850

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                                      SR Rarity
                                                                      1 cardKnightmare Phoenix
                                                                      SR Rarity
                                                                      1 cardKnightmare Phoenix
                                                                      Knightmare Phoenix
                                                                      FIRE
                                                                      Knightmare Phoenix
                                                                      • ATK:

                                                                      • 1900

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top

                                                                      Right


                                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                      SR Rarity
                                                                      1 cardLyna the Light Charmer, Lustrous
                                                                      SR Rarity
                                                                      1 cardLyna the Light Charmer, Lustrous
                                                                      Lyna the Light Charmer, Lustrous
                                                                      LIGHT
                                                                      Lyna the Light Charmer, Lustrous
                                                                      • ATK:

                                                                      • 1850

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      S:P Little Knight
                                                                      DARK
                                                                      S:P Little Knight
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Right


                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                      UR Rarity
                                                                      1 cardSalamangreat Almiraj
                                                                      UR Rarity
                                                                      1 cardSalamangreat Almiraj
                                                                      Salamangreat Almiraj
                                                                      FIRE
                                                                      Salamangreat Almiraj
                                                                      • ATK:

                                                                      • 0

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Bottom-Right


                                                                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                      SR Rarity
                                                                      1 cardWynn the Wind Charmer, Verdant
                                                                      SR Rarity
                                                                      1 cardWynn the Wind Charmer, Verdant
                                                                      Wynn the Wind Charmer, Verdant
                                                                      WIND
                                                                      Wynn the Wind Charmer, Verdant
                                                                      • ATK:

                                                                      • 1850

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                                                      UR Rarity
                                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                      UR Rarity
                                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                      LIGHT
                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3000


                                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                      Tag(s):

                                                                      SR Rarity
                                                                      1 cardDownerd Magician
                                                                      SR Rarity
                                                                      1 cardDownerd Magician
                                                                      Downerd Magician
                                                                      DARK
                                                                      Downerd Magician
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 200


                                                                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                      SR Rarity
                                                                      1 cardFull Armored Utopic Ray Lancer
                                                                      SR Rarity
                                                                      1 cardFull Armored Utopic Ray Lancer
                                                                      Full Armored Utopic Ray Lancer
                                                                      WATER
                                                                      Full Armored Utopic Ray Lancer
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 600


                                                                      3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                                      SR Rarity
                                                                      1 cardLeviair the Sea Dragon
                                                                      SR Rarity
                                                                      1 cardLeviair the Sea Dragon
                                                                      Leviair the Sea Dragon
                                                                      WIND
                                                                      Leviair the Sea Dragon
                                                                      • ATK:

                                                                      • 1800

                                                                      • DEF:

                                                                      • 1600


                                                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                                                      UR Rarity
                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      UR Rarity
                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      DARK
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      • ATK:

                                                                      • 2900

                                                                      • DEF:

                                                                      • 2900


                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                      SR Rarity
                                                                      1 cardThe Phantom Knights of Break Sword
                                                                      SR Rarity
                                                                      1 cardThe Phantom Knights of Break Sword
                                                                      The Phantom Knights of Break Sword
                                                                      DARK
                                                                      The Phantom Knights of Break Sword
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1000


                                                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                                       Rarity
                                                                      2 cardUzuhime the Manifested Mikanko
                                                                       Rarity
                                                                      2 cardUzuhime the Manifested Mikanko
                                                                      Uzuhime the Manifested Mikanko
                                                                      LIGHT
                                                                      Uzuhime the Manifested Mikanko
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      2 Level 3 "Mikanko" monsters If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.


                                                                      master-duel
                                                                      Kaiju
                                                                      5

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