Igknight Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

N Rarity
Infernoble Knight Astolfo
N Rarity
Infernoble Knight Astolfo
N Rarity
Infernoble Knight Astolfo
FIRE 1
Infernoble Knight Astolfo
  • ATK:

  • 500

  • DEF:

  • 200


You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Sublimation Knight
SR Rarity
Sublimation Knight
SR Rarity
Sublimation Knight
FIRE 3
Sublimation Knight
  • ATK:

  • 1300

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.

N Rarity
Therion "Bull" Ain
N Rarity
Therion "Bull" Ain
N Rarity
Therion "Bull" Ain
FIRE 7
Therion "Bull" Ain
  • ATK:

  • 2100

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".

UR Rarity
Therion "King" Regulus
UR Rarity
Therion "King" Regulus
UR Rarity
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".

UR Rarity
Ignis Phoenix, the Dracoslayer
UR Rarity
Ignis Phoenix, the Dracoslayer
UR Rarity
Ignis Phoenix, the Dracoslayer
FIRE 47
Ignis Phoenix, the Dracoslayer
  • ATK:

  • 1700

  • DEF:

  • 1900


[ Pendulum Effect ] During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as an "Igknight" card.) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.

UR Rarity
Majesty Pegasus, the Dracoslayer
UR Rarity
Majesty Pegasus, the Dracoslayer
UR Rarity
Majesty Pegasus, the Dracoslayer
WIND 42
Majesty Pegasus, the Dracoslayer
  • ATK:

  • 1500

  • DEF:

  • 1500


[ Pendulum Effect ] If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as a "Majespecter" card.) (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.

N Rarity
Igknight Crusader
N Rarity
Igknight Crusader
N Rarity
Igknight Crusader
FIRE 32
Igknight Crusader
  • ATK:

  • 1600

  • DEF:

  • 300


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.''

N Rarity
Igknight Gallant
N Rarity
Igknight Gallant
N Rarity
Igknight Gallant
FIRE 62
Igknight Gallant
  • ATK:

  • 2100

  • DEF:

  • 2200


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.''

N Rarity
Igknight Paladin
N Rarity
Igknight Paladin
N Rarity
Igknight Paladin
FIRE 42
Igknight Paladin
  • ATK:

  • 1400

  • DEF:

  • 1900


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.''

N Rarity
Igknight Templar
N Rarity
Igknight Templar
N Rarity
Igknight Templar
FIRE 47
Igknight Templar
  • ATK:

  • 1700

  • DEF:

  • 1300


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.''

N Rarity
Igknight Veteran
N Rarity
Igknight Veteran
N Rarity
Igknight Veteran
FIRE 67
Igknight Veteran
  • ATK:

  • 1300

  • DEF:

  • 2700


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

N Rarity
Squeaknight
N Rarity
Squeaknight
N Rarity
Squeaknight
FIRE 1
Squeaknight
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

    UR Rarity
    Reinforcement of the Army
    UR Rarity
    Reinforcement of the Army
    UR Rarity
    Reinforcement of the Army
    Spell Normal
    Reinforcement of the Army

      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

      UR Rarity
      Therion Discolosseum
      UR Rarity
      Therion Discolosseum
      UR Rarity
      Therion Discolosseum
      Spell Field
      Therion Discolosseum

        When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.

        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Extra Deck

            UR Rarity
            Accesscode Talker
            UR Rarity
            Accesscode Talker
            UR Rarity
            Accesscode Talker
            DARK
            Accesscode Talker
            • ATK:

            • 2300

            • LINK-4

            Link Arrow:

            Top

            Left

            Right

            Bottom


            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



            Tag(s):

            UR Rarity
            Apollousa, Bow of the Goddess
            UR Rarity
            Apollousa, Bow of the Goddess
            UR Rarity
            Apollousa, Bow of the Goddess
            WIND
            Apollousa, Bow of the Goddess
            • ATK:

            • -1

            • LINK-4

            Link Arrow:

            Top

            Bottom-Left

            Bottom

            Bottom-Right


            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

            UR Rarity
            Beyond the Pendulum
            UR Rarity
            Beyond the Pendulum
            UR Rarity
            Beyond the Pendulum
            DARK
            Beyond the Pendulum
            • ATK:

            • 1200

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.

            UR Rarity
            Exceed the Pendulum
            UR Rarity
            Exceed the Pendulum
            UR Rarity
            Exceed the Pendulum
            LIGHT
            Exceed the Pendulum
            • ATK:

            • 2000

            • LINK-3

            Link Arrow:

            Bottom-Left

            Bottom

            Bottom-Right


            2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.

            SR Rarity
            Ferocious Flame Swordsman
            SR Rarity
            Ferocious Flame Swordsman
            SR Rarity
            Ferocious Flame Swordsman
            FIRE
            Ferocious Flame Swordsman
            • ATK:

            • 1300

            • LINK-2

            Link Arrow:

            Left

            Bottom-Left


            2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.

            SR Rarity
            Hiita the Fire Charmer, Ablaze
            SR Rarity
            Hiita the Fire Charmer, Ablaze
            SR Rarity
            Hiita the Fire Charmer, Ablaze
            FIRE
            Hiita the Fire Charmer, Ablaze
            • ATK:

            • 1850

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

            UR Rarity
            Isolde, Two Tales of the Noble Knights
            UR Rarity
            Isolde, Two Tales of the Noble Knights
            UR Rarity
            Isolde, Two Tales of the Noble Knights
            LIGHT
            Isolde, Two Tales of the Noble Knights
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

            SR Rarity
            Ra'ten, the Heavenly General
            SR Rarity
            Ra'ten, the Heavenly General
            SR Rarity
            Ra'ten, the Heavenly General
            EARTH
            Ra'ten, the Heavenly General
            • ATK:

            • 2200

            • LINK-3

            Link Arrow:

            Top-Left

            Bottom-Left

            Bottom-Right


            2+ monsters with the same Type Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.

            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

            UR Rarity
            Spright Elf
            UR Rarity
            Spright Elf
            UR Rarity
            Spright Elf
            FIRE
            Spright Elf
            • ATK:

            • 1400

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

            UR Rarity
            Baronne de Fleur
            UR Rarity
            Baronne de Fleur
            UR Rarity
            Baronne de Fleur
            WIND 10
            Baronne de Fleur
            • ATK:

            • 3000

            • DEF:

            • 2400


            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

            UR Rarity
            Borreload Savage Dragon
            UR Rarity
            Borreload Savage Dragon
            UR Rarity
            Borreload Savage Dragon
            DARK 8
            Borreload Savage Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.

            UR Rarity
            Crystal Wing Synchro Dragon
            UR Rarity
            Crystal Wing Synchro Dragon
            UR Rarity
            Crystal Wing Synchro Dragon
            WIND 8
            Crystal Wing Synchro Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

            UR Rarity
            Ignister Prominence, the Blasting Dracoslayer
            UR Rarity
            Ignister Prominence, the Blasting Dracoslayer
            UR Rarity
            Ignister Prominence, the Blasting Dracoslayer
            FIRE 8
            Ignister Prominence, the Blasting Dracoslayer
            • ATK:

            • 2850

            • DEF:

            • 0


            1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.

            SR Rarity
            Number 41: Bagooska the Terribly Tired Tapir
            SR Rarity
            Number 41: Bagooska the Terribly Tired Tapir
            SR Rarity
            Number 41: Bagooska the Terribly Tired Tapir
            EARTH
            Number 41: Bagooska the Terribly Tired Tapir
            • ATK:

            • 2100

            • DEF:

            • 2000


            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

            Need 1 UR

            UR Rarity
            Odd-Eyes Arc Pendulum Dragon

            Main: 49

            SR Rarity
            1 cardExodia the Forbidden One
            SR Rarity
            1 cardExodia the Forbidden One
            Exodia the Forbidden One
            DARK 3
            Exodia the Forbidden One
            • ATK:

            • 1000

            • DEF:

            • 1000


            If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


            R Rarity
            1 cardAlexandrite Dragon
            R Rarity
            1 cardAlexandrite Dragon
            Alexandrite Dragon
            LIGHT 4
            Alexandrite Dragon
            • ATK:

            • 2000

            • DEF:

            • 100


            Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


            R Rarity
            1 cardGene-Warped Warwolf
            R Rarity
            1 cardGene-Warped Warwolf
            Gene-Warped Warwolf
            EARTH 4
            Gene-Warped Warwolf
            • ATK:

            • 2000

            • DEF:

            • 100


            This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.


            N Rarity
            1 cardLeft Arm of the Forbidden One
            N Rarity
            1 cardLeft Arm of the Forbidden One
            Left Arm of the Forbidden One
            DARK 1
            Left Arm of the Forbidden One
            • ATK:

            • 200

            • DEF:

            • 300


            A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


            N Rarity
            1 cardLeft Leg of the Forbidden One
            N Rarity
            1 cardLeft Leg of the Forbidden One
            Left Leg of the Forbidden One
            DARK 1
            Left Leg of the Forbidden One
            • ATK:

            • 200

            • DEF:

            • 300


            A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


            N Rarity
            1 cardLuster Dragon
            N Rarity
            1 cardLuster Dragon
            Luster Dragon
            WIND 4
            Luster Dragon
            • ATK:

            • 1900

            • DEF:

            • 1600


            A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


            N Rarity
            1 cardNeo Aqua Madoor
            N Rarity
            1 cardNeo Aqua Madoor
            Neo Aqua Madoor
            WATER 6
            Neo Aqua Madoor
            • ATK:

            • 1200

            • DEF:

            • 3000


            The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.


            N Rarity
            1 cardRight Arm of the Forbidden One
            N Rarity
            1 cardRight Arm of the Forbidden One
            Right Arm of the Forbidden One
            DARK 1
            Right Arm of the Forbidden One
            • ATK:

            • 200

            • DEF:

            • 300


            A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


            N Rarity
            1 cardRight Leg of the Forbidden One
            N Rarity
            1 cardRight Leg of the Forbidden One
            Right Leg of the Forbidden One
            DARK 1
            Right Leg of the Forbidden One
            • ATK:

            • 200

            • DEF:

            • 300


            A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


            N Rarity
            1 cardTrance the Magic Swordsman
            N Rarity
            1 cardTrance the Magic Swordsman
            Trance the Magic Swordsman
            EARTH 6
            Trance the Magic Swordsman
            • ATK:

            • 2600

            • DEF:

            • 200


            A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.


            N Rarity
            1 cardGuardragon Justicia
            N Rarity
            1 cardGuardragon Justicia
            Guardragon Justicia
            WATER 2
            Guardragon Justicia
            • ATK:

            • 0

            • DEF:

            • 2100


            ''The fate of the World depends on the Guardragons, born from the World Legacy.''


            SR Rarity
            1 cardBujin Hiruko
            SR Rarity
            1 cardBujin Hiruko
            Bujin Hiruko
            LIGHT 43
            Bujin Hiruko
            • ATK:

            • 1000

            • DEF:

            • 2000


            [ Pendulum Effect ] You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) [ Monster Effect ] ''Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies.''


            R Rarity
            1 cardDragon Horn Hunter
            R Rarity
            1 cardDragon Horn Hunter
            Dragon Horn Hunter
            DARK 63
            Dragon Horn Hunter
            • ATK:

            • 2300

            • DEF:

            • 1000


            [ Pendulum Effect ] All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control. [ Monster Effect ] ''The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.''


            R Rarity
            1 cardDragong
            R Rarity
            1 cardDragong
            Dragong
            EARTH 47
            Dragong
            • ATK:

            • 500

            • DEF:

            • 2100


            ''This gong harbors the soul of an untamed dragon. It soars through the skies with an incredible roar, marshaling all those who hear its call to battle.''


            N Rarity
            1 cardDragonpit Magician
            N Rarity
            1 cardDragonpit Magician
            Dragonpit Magician
            WATER 78
            Dragonpit Magician
            • ATK:

            • 900

            • DEF:

            • 2700


            [ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it. [ Monster Effect ] ''This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.''


            N Rarity
            1 cardDragonpulse Magician
            N Rarity
            1 cardDragonpulse Magician
            Dragonpulse Magician
            EARTH 41
            Dragonpulse Magician
            • ATK:

            • 1800

            • DEF:

            • 900


            [ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. [ Monster Effect ] ''This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".''


            R Rarity
            1 cardDragoons of Draconia
            R Rarity
            1 cardDragoons of Draconia
            Dragoons of Draconia
            FIRE 42
            Dragoons of Draconia
            • ATK:

            • 1800

            • DEF:

            • 200


            [ Pendulum Effect ] Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand. [ Monster Effect ] ''Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.''


            R Rarity
            1 cardFire Opal Head
            R Rarity
            1 cardFire Opal Head
            Fire Opal Head
            FIRE 6
            Fire Opal Head
            • ATK:

            • 2500

            • DEF:

            • 1000


            ''This dinosaur pack leader with a burning head of stone is named after his finishing move.''


            N Rarity
            1 cardFlash Knight
            N Rarity
            1 cardFlash Knight
            Flash Knight
            LIGHT 47
            Flash Knight
            • ATK:

            • 1800

            • DEF:

            • 600


            ''The power of the pendulum flashes forth from this shining knight.''


            R Rarity
            1 cardFoucault's Cannon
            R Rarity
            1 cardFoucault's Cannon
            Foucault's Cannon
            DARK 52
            Foucault's Cannon
            • ATK:

            • 2200

            • DEF:

            • 1200


            [ Pendulum Effect ] Once per turn, during the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it. [ Monster Effect ] ''A mechanized life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b.... interfered w...h?''


            N Rarity
            1 cardGhost Beef
            N Rarity
            1 cardGhost Beef
            Ghost Beef
            DARK 74
            Ghost Beef
            • ATK:

            • 2000

            • DEF:

            • 1000


            [ Pendulum Effect ] Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10). [ Monster Effect ] ''The Ghost of Christmas Dinner.''


            N Rarity
            1 cardIgknight Cavalier
            N Rarity
            1 cardIgknight Cavalier
            Igknight Cavalier
            FIRE 52
            Igknight Cavalier
            • ATK:

            • 2400

            • DEF:

            • 1200


            [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.''


            N Rarity
            1 cardIgknight Crusader
            N Rarity
            1 cardIgknight Crusader
            Igknight Crusader
            FIRE 32
            Igknight Crusader
            • ATK:

            • 1600

            • DEF:

            • 300


            [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.''


            N Rarity
            1 cardIgknight Gallant
            N Rarity
            1 cardIgknight Gallant
            Igknight Gallant
            FIRE 62
            Igknight Gallant
            • ATK:

            • 2100

            • DEF:

            • 2200


            [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.''


            N Rarity
            1 cardIgknight Margrave
            N Rarity
            1 cardIgknight Margrave
            Igknight Margrave
            FIRE 57
            Igknight Margrave
            • ATK:

            • 1500

            • DEF:

            • 2500


            [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops.''


            N Rarity
            1 cardIgknight Paladin
            N Rarity
            1 cardIgknight Paladin
            Igknight Paladin
            FIRE 42
            Igknight Paladin
            • ATK:

            • 1400

            • DEF:

            • 1900


            [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.''


            N Rarity
            1 cardIgknight Squire
            N Rarity
            1 cardIgknight Squire
            Igknight Squire
            FIRE 37
            Igknight Squire
            • ATK:

            • 0

            • DEF:

            • 2000


            [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''The cold steel armor of this young squire cannot hide the keen, burning mind contained within.''


            N Rarity
            1 cardIgknight Templar
            N Rarity
            1 cardIgknight Templar
            Igknight Templar
            FIRE 47
            Igknight Templar
            • ATK:

            • 1700

            • DEF:

            • 1300


            [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.''


            N Rarity
            1 cardIgknight Veteran
            N Rarity
            1 cardIgknight Veteran
            Igknight Veteran
            FIRE 67
            Igknight Veteran
            • ATK:

            • 1300

            • DEF:

            • 2700


            [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).''


            N Rarity
            1 cardLancephorhynchus
            N Rarity
            1 cardLancephorhynchus
            Lancephorhynchus
            WIND 67
            Lancephorhynchus
            • ATK:

            • 2500

            • DEF:

            • 800


            [ Pendulum Effect ] If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. [ Monster Effect ] ''This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish.''


            R Rarity
            1 cardMandragon
            R Rarity
            1 cardMandragon
            Mandragon
            EARTH 52
            Mandragon
            • ATK:

            • 2500

            • DEF:

            • 1000


            ''This mandragora harbors the soul of a sorrowful dragon. The cursed tones of its wailing cause both fear and despair.''


            SR Rarity
            1 cardMaster Pendulum, the Dracoslayer
            SR Rarity
            1 cardMaster Pendulum, the Dracoslayer
            Master Pendulum, the Dracoslayer
            LIGHT 43
            Master Pendulum, the Dracoslayer
            • ATK:

            • 1950

            • DEF:

            • 0


            [ Pendulum Effect ] Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it. [ Monster Effect ] ''"Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends?''


            N Rarity
            1 cardMetalfoes Goldriver
            N Rarity
            1 cardMetalfoes Goldriver
            Metalfoes Goldriver
            FIRE 41
            Metalfoes Goldriver
            • ATK:

            • 1900

            • DEF:

            • 500


            [ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)''


            N Rarity
            1 cardMetalfoes Silverd
            N Rarity
            1 cardMetalfoes Silverd
            Metalfoes Silverd
            FIRE 31
            Metalfoes Silverd
            • ATK:

            • 1700

            • DEF:

            • 100


            [ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.''


            N Rarity
            1 cardMetalfoes Steelen
            N Rarity
            1 cardMetalfoes Steelen
            Metalfoes Steelen
            FIRE 28
            Metalfoes Steelen
            • ATK:

            • 0

            • DEF:

            • 2100


            [ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!''


            N Rarity
            1 cardMetalfoes Volflame
            N Rarity
            1 cardMetalfoes Volflame
            Metalfoes Volflame
            FIRE 78
            Metalfoes Volflame
            • ATK:

            • 2400

            • DEF:

            • 2000


            [ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!''


            N Rarity
            1 cardMild Turkey
            N Rarity
            1 cardMild Turkey
            Mild Turkey
            FIRE 47
            Mild Turkey
            • ATK:

            • 1000

            • DEF:

            • 2000


            [ Pendulum Effect ] Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1). [ Monster Effect ] ''The taste of victory will bowl you over.''


            UR Rarity
            1 cardOdd-Eyes Arc Pendulum Dragon
            UR Rarity
            1 cardOdd-Eyes Arc Pendulum Dragon
            Odd-Eyes Arc Pendulum Dragon
            DARK 78
            Odd-Eyes Arc Pendulum Dragon
            • ATK:

            • 2700

            • DEF:

            • 2000


            [ Pendulum Effect ] If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. [ Monster Effect ] ''Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.''


            R Rarity
            1 cardQliphort Monolith
            R Rarity
            1 cardQliphort Monolith
            Qliphort Monolith
            EARTH 51
            Qliphort Monolith
            • ATK:

            • 2400

            • DEF:

            • 1000


            [ Pendulum Effect ] You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn, during the End Phase, if you Tribute Summoned this turn: You can draw a number of cards equal to the number of "Qli" monsters you Tributed for Tribute Summons this turn. [ Monster Effect ] ''Unhandled exception at 0x1i-666 in qliphort.exe: Access violation writing location 0x00-000 Continue, ignoring this error? ...[ ] Xlmgzxg drgs gsv Hzxivw Givv rh uliyrwwvm. Gsv hxlfitv szh yvvm fmovzhsvw.''


            SR Rarity
            1 cardQliphort Scout
            SR Rarity
            1 cardQliphort Scout
            Qliphort Scout
            EARTH 59
            Qliphort Scout
            • ATK:

            • 1000

            • DEF:

            • 2800


            [ Pendulum Effect ] You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout". [ Monster Effect ] ''Booting in Replica Mode... An error has occurred while executing C:\sophia\zefra.exe Unknown publisher. Allow C:\tierra\qliphort.exe ? ...[Y] Booting in Autonomy Mode...''


            N Rarity
            1 cardRisebell the Summoner
            N Rarity
            1 cardRisebell the Summoner
            Risebell the Summoner
            WIND 32
            Risebell the Summoner
            • ATK:

            • 800

            • DEF:

            • 800


            [ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; increase its Level by 1 (even if this card leaves the field). [ Monster Effect ] ''A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone.''


            R Rarity
            1 cardSea Dragoons of Draconia
            R Rarity
            1 cardSea Dragoons of Draconia
            Sea Dragoons of Draconia
            WATER 37
            Sea Dragoons of Draconia
            • ATK:

            • 200

            • DEF:

            • 2100


            [ Pendulum Effect ] When a monster is destroyed by battle: You can Special Summon 1 Normal Monster from your hand. You can only use this effect of "Sea Dragoons of Draconia" once per turn. [ Monster Effect ] ''Silently creeping in from the deep sea, elite black ops marine troops of the Draconia Empire wage an endless battle against the hated Principality of Dinon on the sea's opposite shores.''


            R Rarity
            1 cardSky Dragoons of Draconia
            R Rarity
            1 cardSky Dragoons of Draconia
            Sky Dragoons of Draconia
            WIND 57
            Sky Dragoons of Draconia
            • ATK:

            • 2200

            • DEF:

            • 200


            [ Pendulum Effect ] Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. [ Monster Effect ] ''Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security.''


            SR Rarity
            1 cardVector Pendulum, the Dracoverlord
            SR Rarity
            1 cardVector Pendulum, the Dracoverlord
            Vector Pendulum, the Dracoverlord
            DARK 43
            Vector Pendulum, the Dracoverlord
            • ATK:

            • 1850

            • DEF:

            • 0


            [ Pendulum Effect ] Negate all card effects in your opponent's Pendulum Zones. [ Monster Effect ] ''This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.''


            R Rarity
            1 cardHallohallo
            R Rarity
            1 cardHallohallo
            Hallohallo
            DARK 32
            Hallohallo
            • ATK:

            • 800

            • DEF:

            • 600


            [ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. [ Monster Effect ] ''Hallo Hallo, brain of tallow, Guts are gone, noggin's hollow. Seeking sweets and marshing mallows, Watch your back, and your candy sack.''


            N Rarity
            1 cardMagicalibra
            N Rarity
            1 cardMagicalibra
            Magicalibra
            WATER 45
            Magicalibra
            • ATK:

            • 1000

            • DEF:

            • 1000


            [ Pendulum Effect ] You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. [ Monster Effect ] ''A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side.''


            R Rarity
            3 cardHeart of the Underdog
            R Rarity
            3 cardHeart of the Underdog
            Heart of the Underdog
            Spell Continuous
            Heart of the Underdog

              During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.



              IGKNIGHT Decks in MASTER DUEL

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