Heros Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Dark Angel
R Rarity
Destiny HERO - Dark Angel
R Rarity
Destiny HERO - Dark Angel
DARK 1
Destiny HERO - Dark Angel
  • ATK:

  • 0

  • DEF:

  • 0


If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Spirit of Neos
SR Rarity
Elemental HERO Spirit of Neos
SR Rarity
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
LIGHT 6
Winged Kuriboh LV6
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up Monster Zone, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or when your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        SR Rarity
        E - Emergency Call
        SR Rarity
        E - Emergency Call
        SR Rarity
        E - Emergency Call
        Spell Normal
        E - Emergency Call

          Add 1 "Elemental HERO" monster from your Deck to your hand.

          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.



            Tag(s):

            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



              Tag(s):

              R Rarity
              Fusion Destiny
              R Rarity
              Fusion Destiny
              R Rarity
              Fusion Destiny
              Spell Normal
              Fusion Destiny

                Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  SR Rarity
                  Mask Change
                  SR Rarity
                  Mask Change
                  SR Rarity
                  Mask Change
                  Spell Quick
                  Mask Change

                    Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                    R Rarity
                    Miracle Fusion
                    R Rarity
                    Miracle Fusion
                    R Rarity
                    Miracle Fusion
                    Spell Normal
                    Miracle Fusion

                      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                      UR Rarity
                      Neos Fusion
                      UR Rarity
                      Neos Fusion
                      UR Rarity
                      Neos Fusion
                      Spell Normal
                      Neos Fusion

                        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

                        N Rarity
                        Polymerization
                        N Rarity
                        Polymerization
                        N Rarity
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                          UR Rarity
                          Reinforcement of the Army
                          UR Rarity
                          Reinforcement of the Army
                          UR Rarity
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                              Tag(s):

                              UR Rarity
                              Triple Tactics Thrust
                              UR Rarity
                              Triple Tactics Thrust
                              UR Rarity
                              Triple Tactics Thrust
                              Spell Normal
                              Triple Tactics Thrust

                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                R Rarity
                                Favorite Contact
                                R Rarity
                                Favorite Contact
                                R Rarity
                                Favorite Contact
                                Trap Normal
                                Favorite Contact

                                  Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                                  UR Rarity
                                  Infinite Impermanence
                                  UR Rarity
                                  Infinite Impermanence
                                  UR Rarity
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                    Extra Deck

                                    UR Rarity
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    UR Rarity
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    UR Rarity
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    DARK 8
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2100


                                    1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                                    SR Rarity
                                    Elemental HERO Absolute Zero
                                    SR Rarity
                                    Elemental HERO Absolute Zero
                                    SR Rarity
                                    Elemental HERO Absolute Zero
                                    WATER 8
                                    Elemental HERO Absolute Zero
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                                    SR Rarity
                                    Elemental HERO Cosmo Neos
                                    SR Rarity
                                    Elemental HERO Cosmo Neos
                                    SR Rarity
                                    Elemental HERO Cosmo Neos
                                    LIGHT 11
                                    Elemental HERO Cosmo Neos
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 3000


                                    "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

                                    N Rarity
                                    Elemental HERO Grand Neos
                                    N Rarity
                                    Elemental HERO Grand Neos
                                    N Rarity
                                    Elemental HERO Grand Neos
                                    EARTH 7
                                    Elemental HERO Grand Neos
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.

                                    UR Rarity
                                    Elemental HERO Shining Neos Wingman
                                    UR Rarity
                                    Elemental HERO Shining Neos Wingman
                                    UR Rarity
                                    Elemental HERO Shining Neos Wingman
                                    LIGHT 8
                                    Elemental HERO Shining Neos Wingman
                                    • ATK:

                                    • 3100

                                    • DEF:

                                    • 2500


                                    "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                                    R Rarity
                                    Elemental HERO Storm Neos
                                    R Rarity
                                    Elemental HERO Storm Neos
                                    R Rarity
                                    Elemental HERO Storm Neos
                                    WIND 9
                                    Elemental HERO Storm Neos
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.

                                    UR Rarity
                                    Elemental HERO Sunrise
                                    UR Rarity
                                    Elemental HERO Sunrise
                                    UR Rarity
                                    Elemental HERO Sunrise
                                    LIGHT 7
                                    Elemental HERO Sunrise
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1200


                                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                                    UR Rarity
                                    Vision HERO Trinity
                                    UR Rarity
                                    Vision HERO Trinity
                                    UR Rarity
                                    Vision HERO Trinity
                                    DARK 8
                                    Vision HERO Trinity
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

                                    UR Rarity
                                    Wake Up Your Elemental HERO
                                    UR Rarity
                                    Wake Up Your Elemental HERO
                                    UR Rarity
                                    Wake Up Your Elemental HERO
                                    LIGHT 10
                                    Wake Up Your Elemental HERO
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2100


                                    1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                                    UR Rarity
                                    Predaplant Verte Anaconda
                                    UR Rarity
                                    Predaplant Verte Anaconda
                                    UR Rarity
                                    Predaplant Verte Anaconda
                                    DARK
                                    Predaplant Verte Anaconda
                                    • ATK:

                                    • 500

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

                                    SR Rarity
                                    Xtra HERO Cross Crusader
                                    SR Rarity
                                    Xtra HERO Cross Crusader
                                    SR Rarity
                                    Xtra HERO Cross Crusader
                                    DARK
                                    Xtra HERO Cross Crusader
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                                    R Rarity
                                    Xtra HERO Infernal Devicer
                                    R Rarity
                                    Xtra HERO Infernal Devicer
                                    R Rarity
                                    Xtra HERO Infernal Devicer
                                    DARK
                                    Xtra HERO Infernal Devicer
                                    • ATK:

                                    • 1700

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom


                                    2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                                    R Rarity
                                    Xtra HERO Wonder Driver
                                    R Rarity
                                    Xtra HERO Wonder Driver
                                    R Rarity
                                    Xtra HERO Wonder Driver
                                    LIGHT
                                    Xtra HERO Wonder Driver
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Bottom


                                    2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                                    Need 35 UR

                                    UR Rarity
                                    Destiny HERO - Plasma1 card
                                    UR Rarity
                                    Elemental HERO Honest Neos1 card
                                    UR Rarity
                                    Elemental HERO Stratos2 card
                                    UR Rarity
                                    Maxx "C"3 card
                                    UR Rarity
                                    Vision HERO Faris2 card
                                    UR Rarity
                                    Vision HERO Vyon2 card
                                    UR Rarity
                                    Destiny HERO - Destroyer Phoenix Enforcer1 card
                                    UR Rarity
                                    Elemental HERO Flame Wingman - Infernal Rage1 card
                                    UR Rarity
                                    Elemental HERO Shining Neos Wingman1 card
                                    UR Rarity
                                    Elemental HERO Sunrise1 card
                                    UR Rarity
                                    Masked HERO Dark Law1 card
                                    UR Rarity
                                    Vision HERO Trinity1 card
                                    UR Rarity
                                    Wake Up Your Elemental HERO1 card
                                    UR Rarity
                                    Predaplant Verte Anaconda1 card
                                    UR Rarity
                                    Elemental HERO Neos1 card
                                    UR Rarity
                                    Ash Blossom & Joyous Spring2 card
                                    UR Rarity
                                    A Hero Lives3 card
                                    UR Rarity
                                    Called by the Grave2 card
                                    UR Rarity
                                    Foolish Burial1 card
                                    UR Rarity
                                    Forbidden Droplet3 card
                                    UR Rarity
                                    Harpie's Feather Duster1 card
                                    UR Rarity
                                    Reinforcement of the Army1 card
                                    UR Rarity
                                    Triple Tactics Talent2 card

                                    Main: 41 Extra: 15

                                    R Rarity
                                    1 cardDestiny HERO - Denier
                                    R Rarity
                                    1 cardDestiny HERO - Denier
                                    Destiny HERO - Denier
                                    DARK 3
                                    Destiny HERO - Denier
                                    • ATK:

                                    • 1100

                                    • DEF:

                                    • 600


                                    If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                    SR Rarity
                                    2 cardDestiny HERO - Malicious
                                    SR Rarity
                                    2 cardDestiny HERO - Malicious
                                    Destiny HERO - Malicious
                                    DARK 6
                                    Destiny HERO - Malicious
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 800


                                    You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                                    UR Rarity
                                    1 cardDestiny HERO - Plasma
                                    UR Rarity
                                    1 cardDestiny HERO - Plasma
                                    Destiny HERO - Plasma
                                    DARK 8
                                    Destiny HERO - Plasma
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 600


                                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                                    UR Rarity
                                    1 cardElemental HERO Honest Neos
                                    UR Rarity
                                    1 cardElemental HERO Honest Neos
                                    Elemental HERO Honest Neos
                                    LIGHT 7
                                    Elemental HERO Honest Neos
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                                    SR Rarity
                                    1 cardElemental HERO Liquid Soldier
                                    SR Rarity
                                    1 cardElemental HERO Liquid Soldier
                                    Elemental HERO Liquid Soldier
                                    WATER 4
                                    Elemental HERO Liquid Soldier
                                    • ATK:

                                    • 1400

                                    • DEF:

                                    • 1300


                                    When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                                    SR Rarity
                                    1 cardElemental HERO Shadow Mist
                                    SR Rarity
                                    1 cardElemental HERO Shadow Mist
                                    Elemental HERO Shadow Mist
                                    DARK 4
                                    Elemental HERO Shadow Mist
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1500


                                    If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                                    UR Rarity
                                    2 cardElemental HERO Stratos
                                    UR Rarity
                                    2 cardElemental HERO Stratos
                                    Elemental HERO Stratos
                                    WIND 4
                                    Elemental HERO Stratos
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 300


                                    When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                    UR Rarity
                                    3 cardMaxx "C"
                                    UR Rarity
                                    3 cardMaxx "C"
                                    Maxx "C"
                                    EARTH 2
                                    Maxx "C"
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 200


                                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                    UR Rarity
                                    2 cardVision HERO Faris
                                    UR Rarity
                                    2 cardVision HERO Faris
                                    Vision HERO Faris
                                    DARK 5
                                    Vision HERO Faris
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1800


                                    You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                                    R Rarity
                                    2 cardVision HERO Increase
                                    R Rarity
                                    2 cardVision HERO Increase
                                    Vision HERO Increase
                                    DARK 3
                                    Vision HERO Increase
                                    • ATK:

                                    • 900

                                    • DEF:

                                    • 1100


                                    If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                                    UR Rarity
                                    2 cardVision HERO Vyon
                                    UR Rarity
                                    2 cardVision HERO Vyon
                                    Vision HERO Vyon
                                    DARK 4
                                    Vision HERO Vyon
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1200


                                    If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                                    UR Rarity
                                    1 cardElemental HERO Neos
                                    UR Rarity
                                    1 cardElemental HERO Neos
                                    Elemental HERO Neos
                                    LIGHT 7
                                    Elemental HERO Neos
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                                    UR Rarity
                                    2 cardAsh Blossom & Joyous Spring
                                    UR Rarity
                                    2 cardAsh Blossom & Joyous Spring
                                    Ash Blossom & Joyous Spring
                                    FIRE 3
                                    Ash Blossom & Joyous Spring
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                    UR Rarity
                                    3 cardA Hero Lives
                                    UR Rarity
                                    3 cardA Hero Lives
                                    A Hero Lives
                                    Spell Normal
                                    A Hero Lives

                                      If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                      UR Rarity
                                      2 cardCalled by the Grave
                                      UR Rarity
                                      2 cardCalled by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        UR Rarity
                                        1 cardFoolish Burial
                                        UR Rarity
                                        1 cardFoolish Burial
                                        Foolish Burial
                                        Spell Normal
                                        Foolish Burial

                                          Send 1 monster from your Deck to the GY.




                                          Tag(s):

                                          UR Rarity
                                          3 cardForbidden Droplet
                                          UR Rarity
                                          3 cardForbidden Droplet
                                          Forbidden Droplet
                                          Spell Quick
                                          Forbidden Droplet

                                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                            Tag(s):

                                            R Rarity
                                            2 cardFusion Destiny
                                            R Rarity
                                            2 cardFusion Destiny
                                            Fusion Destiny
                                            Spell Normal
                                            Fusion Destiny

                                              Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                              UR Rarity
                                              1 cardHarpie's Feather Duster
                                              UR Rarity
                                              1 cardHarpie's Feather Duster
                                              Harpie's Feather Duster
                                              Spell Normal
                                              Harpie's Feather Duster

                                                Destroy all Spell and Trap Cards your opponent controls.




                                                Tag(s):

                                                SR Rarity
                                                1 cardMask Change
                                                SR Rarity
                                                1 cardMask Change
                                                Mask Change
                                                Spell Quick
                                                Mask Change

                                                  Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                                  R Rarity
                                                  1 cardMiracle Fusion
                                                  R Rarity
                                                  1 cardMiracle Fusion
                                                  Miracle Fusion
                                                  Spell Normal
                                                  Miracle Fusion

                                                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                    N Rarity
                                                    2 cardPolymerization
                                                    N Rarity
                                                    2 cardPolymerization
                                                    Polymerization
                                                    Spell Normal
                                                    Polymerization

                                                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                      UR Rarity
                                                      1 cardReinforcement of the Army
                                                      UR Rarity
                                                      1 cardReinforcement of the Army
                                                      Reinforcement of the Army
                                                      Spell Normal
                                                      Reinforcement of the Army

                                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                        UR Rarity
                                                        2 cardTriple Tactics Talent
                                                        UR Rarity
                                                        2 cardTriple Tactics Talent
                                                        Triple Tactics Talent
                                                        Spell Normal
                                                        Triple Tactics Talent

                                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                          Tag(s):

                                                          R Rarity
                                                          1 cardFavorite Contact
                                                          R Rarity
                                                          1 cardFavorite Contact
                                                          Favorite Contact
                                                          Trap Normal
                                                          Favorite Contact

                                                            Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                            UR Rarity
                                                            1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                            UR Rarity
                                                            1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                            Destiny HERO - Destroyer Phoenix Enforcer
                                                            DARK 8
                                                            Destiny HERO - Destroyer Phoenix Enforcer
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2100


                                                            1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                            SR Rarity
                                                            1 cardElemental HERO Absolute Zero
                                                            SR Rarity
                                                            1 cardElemental HERO Absolute Zero
                                                            Elemental HERO Absolute Zero
                                                            WATER 8
                                                            Elemental HERO Absolute Zero
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                            UR Rarity
                                                            1 cardElemental HERO Flame Wingman - Infernal Rage
                                                            UR Rarity
                                                            1 cardElemental HERO Flame Wingman - Infernal Rage
                                                            Elemental HERO Flame Wingman - Infernal Rage
                                                            WIND 8
                                                            Elemental HERO Flame Wingman - Infernal Rage
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 1200


                                                            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                            UR Rarity
                                                            1 cardElemental HERO Shining Neos Wingman
                                                            UR Rarity
                                                            1 cardElemental HERO Shining Neos Wingman
                                                            Elemental HERO Shining Neos Wingman
                                                            LIGHT 8
                                                            Elemental HERO Shining Neos Wingman
                                                            • ATK:

                                                            • 3100

                                                            • DEF:

                                                            • 2500


                                                            "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                            UR Rarity
                                                            1 cardElemental HERO Sunrise
                                                            UR Rarity
                                                            1 cardElemental HERO Sunrise
                                                            Elemental HERO Sunrise
                                                            LIGHT 7
                                                            Elemental HERO Sunrise
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 1200


                                                            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                            SR Rarity
                                                            1 cardMasked HERO Blast
                                                            SR Rarity
                                                            1 cardMasked HERO Blast
                                                            Masked HERO Blast
                                                            WIND 6
                                                            Masked HERO Blast
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 1800


                                                            Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                            UR Rarity
                                                            1 cardMasked HERO Dark Law
                                                            UR Rarity
                                                            1 cardMasked HERO Dark Law
                                                            Masked HERO Dark Law
                                                            DARK 6
                                                            Masked HERO Dark Law
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 1800


                                                            Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                            UR Rarity
                                                            1 cardVision HERO Trinity
                                                            UR Rarity
                                                            1 cardVision HERO Trinity
                                                            Vision HERO Trinity
                                                            DARK 8
                                                            Vision HERO Trinity
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                            UR Rarity
                                                            1 cardWake Up Your Elemental HERO
                                                            UR Rarity
                                                            1 cardWake Up Your Elemental HERO
                                                            Wake Up Your Elemental HERO
                                                            LIGHT 10
                                                            Wake Up Your Elemental HERO
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2100


                                                            1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                                            UR Rarity
                                                            1 cardPredaplant Verte Anaconda
                                                            UR Rarity
                                                            1 cardPredaplant Verte Anaconda
                                                            Predaplant Verte Anaconda
                                                            DARK
                                                            Predaplant Verte Anaconda
                                                            • ATK:

                                                            • 500

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                            SR Rarity
                                                            2 cardXtra HERO Cross Crusader
                                                            SR Rarity
                                                            2 cardXtra HERO Cross Crusader
                                                            Xtra HERO Cross Crusader
                                                            DARK
                                                            Xtra HERO Cross Crusader
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                            R Rarity
                                                            1 cardXtra HERO Dread Decimator
                                                            R Rarity
                                                            1 cardXtra HERO Dread Decimator
                                                            Xtra HERO Dread Decimator
                                                            DARK
                                                            Xtra HERO Dread Decimator
                                                            • ATK:

                                                            • 2500

                                                            • LINK-3

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom

                                                            Bottom-Right


                                                            2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                            R Rarity
                                                            1 cardXtra HERO Infernal Devicer
                                                            R Rarity
                                                            1 cardXtra HERO Infernal Devicer
                                                            Xtra HERO Infernal Devicer
                                                            DARK
                                                            Xtra HERO Infernal Devicer
                                                            • ATK:

                                                            • 1700

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom


                                                            2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                            R Rarity
                                                            1 cardXtra HERO Wonder Driver
                                                            R Rarity
                                                            1 cardXtra HERO Wonder Driver
                                                            Xtra HERO Wonder Driver
                                                            LIGHT
                                                            Xtra HERO Wonder Driver
                                                            • ATK:

                                                            • 1900

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top

                                                            Bottom


                                                            2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.



                                                            HEROS Decks in MASTER DUEL








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