Eldlich Deck Breakdown

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

SR Rarity
Eldlixir of Black Awakening
SR Rarity
Eldlixir of Black Awakening
SR Rarity
Eldlixir of Black Awakening
Spell Normal
Eldlixir of Black Awakening

    Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.

    R Rarity
    Conquistador of the Golden Land
    R Rarity
    Conquistador of the Golden Land
    R Rarity
    Conquistador of the Golden Land
    Trap Continuous
    Conquistador of the Golden Land

      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

      UR Rarity
      Destructive Daruma Karma Cannon
      UR Rarity
      Destructive Daruma Karma Cannon
      UR Rarity
      Destructive Daruma Karma Cannon
      Trap Normal
      Destructive Daruma Karma Cannon

        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

        SR Rarity
        Eldlixir of Scarlet Sanguine
        SR Rarity
        Eldlixir of Scarlet Sanguine
        SR Rarity
        Eldlixir of Scarlet Sanguine
        Trap Normal
        Eldlixir of Scarlet Sanguine

          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

          SR Rarity
          Golden Land Forever!
          SR Rarity
          Golden Land Forever!
          SR Rarity
          Golden Land Forever!
          Trap Counter
          Golden Land Forever!

            When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

            SR Rarity
            Heavy Storm Duster
            SR Rarity
            Heavy Storm Duster
            SR Rarity
            Heavy Storm Duster
            Trap Normal
            Heavy Storm Duster

              Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.



              Tag(s):

              R Rarity
              Huaquero of the Golden Land
              R Rarity
              Huaquero of the Golden Land
              R Rarity
              Huaquero of the Golden Land
              Trap Continuous
              Huaquero of the Golden Land

                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                SR Rarity
                Trap Trick
                SR Rarity
                Trap Trick
                SR Rarity
                Trap Trick
                Trap Normal
                Trap Trick

                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                  SR Rarity
                  Unending Nightmare
                  SR Rarity
                  Unending Nightmare
                  SR Rarity
                  Unending Nightmare
                  Trap Continuous
                  Unending Nightmare

                    You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.

                    Need 21 UR

                    UR Rarity
                    Doomking Balerdroch1 card
                    UR Rarity
                    Eldlich the Golden Lord2 card
                    UR Rarity
                    Lord of the Heavenly Prison2 card
                    UR Rarity
                    Uni-Zombie1 card
                    UR Rarity
                    Foolish Burial1 card
                    UR Rarity
                    Harpie's Feather Duster1 card
                    UR Rarity
                    Zombie World1 card
                    UR Rarity
                    Destructive Daruma Karma Cannon3 card
                    UR Rarity
                    Draco-Utopian Aura3 card
                    UR Rarity
                    Infinite Impermanence3 card
                    UR Rarity
                    Solemn Strike3 card

                    Main: 40

                    UR Rarity
                    1 cardDoomking Balerdroch
                    UR Rarity
                    1 cardDoomking Balerdroch
                    Doomking Balerdroch
                    DARK 8
                    Doomking Balerdroch
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                    UR Rarity
                    2 cardEldlich the Golden Lord
                    UR Rarity
                    2 cardEldlich the Golden Lord
                    Eldlich the Golden Lord
                    LIGHT 10
                    Eldlich the Golden Lord
                    • ATK:

                    • 2500

                    • DEF:

                    • 2800


                    You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                    UR Rarity
                    2 cardLord of the Heavenly Prison
                    UR Rarity
                    2 cardLord of the Heavenly Prison
                    Lord of the Heavenly Prison
                    DARK 10
                    Lord of the Heavenly Prison
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                    SR Rarity
                    1 cardNecroworld Banshee
                    SR Rarity
                    1 cardNecroworld Banshee
                    Necroworld Banshee
                    DARK 4
                    Necroworld Banshee
                    • ATK:

                    • 1800

                    • DEF:

                    • 200


                    "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                    UR Rarity
                    1 cardUni-Zombie
                    UR Rarity
                    1 cardUni-Zombie
                    Uni-Zombie
                    DARK 3
                    Uni-Zombie
                    • ATK:

                    • 1300

                    • DEF:

                    • 0


                    You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


                    SR Rarity
                    1 cardEldlixir of Black Awakening
                    SR Rarity
                    1 cardEldlixir of Black Awakening
                    Eldlixir of Black Awakening
                    Spell Normal
                    Eldlixir of Black Awakening

                      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                      UR Rarity
                      1 cardFoolish Burial
                      UR Rarity
                      1 cardFoolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        SR Rarity
                        1 cardFoolish Burial Goods
                        SR Rarity
                        1 cardFoolish Burial Goods
                        Foolish Burial Goods
                        Spell Normal
                        Foolish Burial Goods

                          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                          UR Rarity
                          1 cardHarpie's Feather Duster
                          UR Rarity
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            UR Rarity
                            1 cardZombie World
                            UR Rarity
                            1 cardZombie World
                            Zombie World
                            Spell Field
                            Zombie World

                              All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                              R Rarity
                              3 cardConquistador of the Golden Land
                              R Rarity
                              3 cardConquistador of the Golden Land
                              Conquistador of the Golden Land
                              Trap Continuous
                              Conquistador of the Golden Land

                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                UR Rarity
                                3 cardDestructive Daruma Karma Cannon
                                UR Rarity
                                3 cardDestructive Daruma Karma Cannon
                                Destructive Daruma Karma Cannon
                                Trap Normal
                                Destructive Daruma Karma Cannon

                                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                  UR Rarity
                                  3 cardDraco-Utopian Aura
                                  UR Rarity
                                  3 cardDraco-Utopian Aura
                                  Draco-Utopian Aura
                                  Trap Counter
                                  Draco-Utopian Aura

                                    When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                                    SR Rarity
                                    3 cardEldlixir of Scarlet Sanguine
                                    SR Rarity
                                    3 cardEldlixir of Scarlet Sanguine
                                    Eldlixir of Scarlet Sanguine
                                    Trap Normal
                                    Eldlixir of Scarlet Sanguine

                                      Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                      SR Rarity
                                      1 cardGolden Land Forever!
                                      SR Rarity
                                      1 cardGolden Land Forever!
                                      Golden Land Forever!
                                      Trap Counter
                                      Golden Land Forever!

                                        When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                        SR Rarity
                                        2 cardHeavy Storm Duster
                                        SR Rarity
                                        2 cardHeavy Storm Duster
                                        Heavy Storm Duster
                                        Trap Normal
                                        Heavy Storm Duster

                                          Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.




                                          Tag(s):

                                          R Rarity
                                          3 cardHuaquero of the Golden Land
                                          R Rarity
                                          3 cardHuaquero of the Golden Land
                                          Huaquero of the Golden Land
                                          Trap Continuous
                                          Huaquero of the Golden Land

                                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                            UR Rarity
                                            3 cardInfinite Impermanence
                                            UR Rarity
                                            3 cardInfinite Impermanence
                                            Infinite Impermanence
                                            Trap Normal
                                            Infinite Impermanence

                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                              UR Rarity
                                              3 cardSolemn Strike
                                              UR Rarity
                                              3 cardSolemn Strike
                                              Solemn Strike
                                              Trap Counter
                                              Solemn Strike

                                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                Tag(s):

                                                SR Rarity
                                                3 cardTrap Trick
                                                SR Rarity
                                                3 cardTrap Trick
                                                Trap Trick
                                                Trap Normal
                                                Trap Trick

                                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                  SR Rarity
                                                  1 cardUnending Nightmare
                                                  SR Rarity
                                                  1 cardUnending Nightmare
                                                  Unending Nightmare
                                                  Trap Continuous
                                                  Unending Nightmare

                                                    You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.



                                                    ELDLICH Decks in MASTER DUEL








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