Dinowrestler Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Animadorned Archosaur
SR Rarity
Animadorned Archosaur
SR Rarity
Animadorned Archosaur
LIGHT 1
Animadorned Archosaur
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.

SR Rarity
Babycerasaurus
SR Rarity
Babycerasaurus
SR Rarity
Babycerasaurus
EARTH 2
Babycerasaurus
  • ATK:

  • 500

  • DEF:

  • 500


If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.

R Rarity
Dinowrestler Capaptera
R Rarity
Dinowrestler Capaptera
R Rarity
Dinowrestler Capaptera
WIND 3
Dinowrestler Capaptera
  • ATK:

  • 1600

  • DEF:

  • 0


If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn.

N Rarity
Dinowrestler Capoeiraptor
N Rarity
Dinowrestler Capoeiraptor
N Rarity
Dinowrestler Capoeiraptor
EARTH 4
Dinowrestler Capoeiraptor
  • ATK:

  • 1800

  • DEF:

  • 0


This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn.

N Rarity
Dinowrestler Eskrimamenchi
N Rarity
Dinowrestler Eskrimamenchi
N Rarity
Dinowrestler Eskrimamenchi
EARTH 6
Dinowrestler Eskrimamenchi
  • ATK:

  • 2200

  • DEF:

  • 0


If you control a "Dinowrestler" monster, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can target 1 Level 4 or lower "Dinowrestler" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of "Dinowrestler Eskrimamenchi" once per turn.

N Rarity
Dinowrestler Iguanodraka
N Rarity
Dinowrestler Iguanodraka
N Rarity
Dinowrestler Iguanodraka
EARTH 6
Dinowrestler Iguanodraka
  • ATK:

  • 2000

  • DEF:

  • 0


You can discard 1 other Dinosaur monster; Special Summon this card from your hand. You can Tribute 1 Dinosaur monster, then target 1 "Dinowrestler" monster in your GY with a different original name from the Tributed monster; Special Summon it in Defense Position. You can only use each effect of "Dinowrestler Iguanodraka" once per turn.

N Rarity
Dinowrestler Martial Ampelo
N Rarity
Dinowrestler Martial Ampelo
N Rarity
Dinowrestler Martial Ampelo
EARTH 1
Dinowrestler Martial Ampelo
  • ATK:

  • 600

  • DEF:

  • 0


During damage calculation, if your other "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 "Dinowrestler" monster from your Deck to your hand, except "Dinowrestler Martial Ampelo". You can only use this effect of "Dinowrestler Martial Ampelo" once per turn.

N Rarity
Dinowrestler Martial Anga
N Rarity
Dinowrestler Martial Anga
N Rarity
Dinowrestler Martial Anga
EARTH 5
Dinowrestler Martial Anga
  • ATK:

  • 1600

  • DEF:

  • 0


During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card.

N Rarity
Dinowrestler Martial Ankylo
N Rarity
Dinowrestler Martial Ankylo
N Rarity
Dinowrestler Martial Ankylo
EARTH 2
Dinowrestler Martial Ankylo
  • ATK:

  • 1000

  • DEF:

  • 0


During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn.

UR Rarity
Dinowrestler Pankratops
UR Rarity
Dinowrestler Pankratops
UR Rarity
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.

N Rarity
Dinowrestler Rambrachio
N Rarity
Dinowrestler Rambrachio
N Rarity
Dinowrestler Rambrachio
EARTH 5
Dinowrestler Rambrachio
  • ATK:

  • 1600

  • DEF:

  • 0


When your "Dinowrestler" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Dinowrestler Rambrachio" once per turn. Your opponent cannot target other "Dinowrestler" monsters you control with card effects.

R Rarity
Dinowrestler Systegosaur
R Rarity
Dinowrestler Systegosaur
R Rarity
Dinowrestler Systegosaur
EARTH 4
Dinowrestler Systegosaur
  • ATK:

  • 1900

  • DEF:

  • 0


If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you do: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systegosaur"; Special Summon it. You can only use each effect of "Dinowrestler Systegosaur" once per turn.

N Rarity
Dinowrestler Valeonyx
N Rarity
Dinowrestler Valeonyx
N Rarity
Dinowrestler Valeonyx
EARTH 3
Dinowrestler Valeonyx
  • ATK:

  • 1600

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters.

R Rarity
Gladiator Beast Attorix
R Rarity
Gladiator Beast Attorix
R Rarity
Gladiator Beast Attorix
EARTH 4
Gladiator Beast Attorix
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix".

SR Rarity
Gladiator Beast Bestiari
SR Rarity
Gladiator Beast Bestiari
SR Rarity
Gladiator Beast Bestiari
WIND 4
Gladiator Beast Bestiari
  • ATK:

  • 1500

  • DEF:

  • 800


If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".

SR Rarity
Petiteranodon
SR Rarity
Petiteranodon
SR Rarity
Petiteranodon
EARTH 2
Petiteranodon
  • ATK:

  • 500

  • DEF:

  • 500


If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.

 Rarity
Tenpai Dragon Genroku
 Rarity
Tenpai Dragon Genroku
 Rarity
Tenpai Dragon Genroku
FIRE 3
Tenpai Dragon Genroku
  • ATK:

  • 0

  • DEF:

  • 1000


If this card is added to your hand, except by drawing it: You can Special Summon this card as a Tuner, then you can increase its Level by 1. (Quick Effect): You can Tribute this card; Special Summon 1 "Tenpai Dragon" monster from your Deck, except "Tenpai Dragon Genroku", also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can only use each effect of "Tenpai Dragon Genroku" once per turn.

 Rarity
Test Bear
 Rarity
Test Bear
 Rarity
Test Bear
EARTH 4
Test Bear
  • ATK:

  • 900

  • DEF:

  • 600


If you control a "Gladiator Beast" monster Special Summoned from the Deck/Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Test Bear" once per turn this way. You can Tribute this card, then shuffle 1 "Gladiator Beast" monster from your hand or face-up field into the Deck/Extra Deck; Special Summon up to 2 "Gladiator Beast" monsters from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use this effect of "Test Bear" once per turn.

N Rarity
Dinowrestler Coelasilat
N Rarity
Dinowrestler Coelasilat
N Rarity
Dinowrestler Coelasilat
EARTH 2
Dinowrestler Coelasilat
  • ATK:

  • 100

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a "Dinowrestler" monster. You can only Special Summon "Dinowrestler Coelasilat" once per Duel this way.

R Rarity
Beta Evolution Pill - Ultranscendance
R Rarity
Beta Evolution Pill - Ultranscendance
R Rarity
Beta Evolution Pill - Ultranscendance
Spell Normal
Beta Evolution Pill - Ultranscendance

    Tribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck, with an equal or higher ATK than the total ATK of those Tributed monsters, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only activate 1 "Beta Evolution Pill - Ultranscendance" per turn.

    R Rarity
    Big Evolution Pill
    R Rarity
    Big Evolution Pill
    R Rarity
    Big Evolution Pill
    Spell Normal
    Big Evolution Pill

      After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur-Type monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur-Type monsters without Tributing.

      SR Rarity
      Double Evolution Pill
      SR Rarity
      Double Evolution Pill
      SR Rarity
      Double Evolution Pill
      Spell Normal
      Double Evolution Pill

        Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.

        UR Rarity
        Fossil Dig
        UR Rarity
        Fossil Dig
        UR Rarity
        Fossil Dig
        Spell Normal
        Fossil Dig

          Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.

          UR Rarity
          Ground Xeno
          UR Rarity
          Ground Xeno
          UR Rarity
          Ground Xeno
          Spell Normal
          Ground Xeno

            Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Ground Xeno" once per turn.

             Rarity
            Sangen Furo
             Rarity
            Sangen Furo
             Rarity
            Sangen Furo
            Spell Continuous
            Sangen Furo

              Once per turn, when a monster is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those destroyed monsters; Special Summon it to your field in Defense Position. During your opponent's End Phase: You can pay 1000 LP, then target 1 "Sangen" Spell/Trap in your GY; Set it, but banish it when it leaves the field. You can only use this effect of "Sangen Furo" once per turn.

               Rarity
              Sangen Kaimen
               Rarity
              Sangen Kaimen
               Rarity
              Sangen Kaimen
              Spell Quick
              Sangen Kaimen

                Apply 1 of these effects, or if you activated this card during the Battle Phase, you can apply any of them, in sequence. ● Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. ● Special Summon 1 FIRE Dragon monster from your hand. You can only activate 1 "Sangen Kaimen" per turn.

                SR Rarity
                Sangen Summoning
                SR Rarity
                Sangen Summoning
                SR Rarity
                Sangen Summoning
                Spell Field
                Sangen Summoning

                  During your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent's activated effects. During your Main Phase: You can add 1 "Tenpai Dragon" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Sangen Summoning" once per turn. If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; double its ATK.

                  N Rarity
                  Tyrant Dino Fusion
                  N Rarity
                  Tyrant Dino Fusion
                  N Rarity
                  Tyrant Dino Fusion
                  Spell Quick
                  Tyrant Dino Fusion

                    Fusion Summon 1 "Dinowrestler" monster from your Extra Deck, using monsters you control as Fusion Material. If you do, the first time that face-up monster on the field would be destroyed by battle or card effect, it is not destroyed.

                    R Rarity
                    Ultra Evolution Pill
                    R Rarity
                    Ultra Evolution Pill
                    R Rarity
                    Ultra Evolution Pill
                    Spell Normal
                    Ultra Evolution Pill

                      Tribute 1 Reptile monster; Special Summon 1 Dinosaur monster from your hand.

                      R Rarity
                      World Dino Wrestling
                      R Rarity
                      World Dino Wrestling
                      R Rarity
                      World Dino Wrestling
                      Spell Field
                      World Dino Wrestling

                        While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn.

                        Extra Deck

                        SR Rarity
                        Dinowrestler Chimera T Wrextle
                        SR Rarity
                        Dinowrestler Chimera T Wrextle
                        SR Rarity
                        Dinowrestler Chimera T Wrextle
                        EARTH 8
                        Dinowrestler Chimera T Wrextle
                        • ATK:

                        • 3500

                        • DEF:

                        • 0


                        1 "Dinowrestler" Link Monster + 1 "Dinowrestler" monster If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters.

                        UR Rarity
                        Dinowrestler King T Wrextle
                        UR Rarity
                        Dinowrestler King T Wrextle
                        UR Rarity
                        Dinowrestler King T Wrextle
                        EARTH
                        Dinowrestler King T Wrextle
                        • ATK:

                        • 3000

                        • LINK-3

                        Link Arrow:

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ "Dinowrestler" monsters If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase.

                        N Rarity
                        Dinowrestler Terra Parkourio
                        N Rarity
                        Dinowrestler Terra Parkourio
                        N Rarity
                        Dinowrestler Terra Parkourio
                        EARTH
                        Dinowrestler Terra Parkourio
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Top

                        Left


                        2 "Dinowrestler" monsters If you activate "World Dino Wrestling": You can target 1 "Dinowrestler" monster in your GY; add it to your hand. If this card is sent to the GY as Link Material: You can target 1 "Dinowrestler" monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except "Dinowrestler" monsters. You can only use each effect of "Dinowrestler Terra Parkourio" once per turn.

                        UR Rarity
                        Test Panther
                        UR Rarity
                        Test Panther
                        UR Rarity
                        Test Panther
                        EARTH
                        Test Panther
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom


                        2 monsters including a "Gladiator Beast" monster If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.

                        SR Rarity
                        Dinowrestler Giga Spinosavate
                        SR Rarity
                        Dinowrestler Giga Spinosavate
                        SR Rarity
                        Dinowrestler Giga Spinosavate
                        EARTH 8
                        Dinowrestler Giga Spinosavate
                        • ATK:

                        • 3000

                        • DEF:

                        • 0


                        1 Dinosaur Tuner + 1+ non-Tuner monsters If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead.

                        Need 29 UR

                        UR Rarity
                        Arias the Labrynth Butler2 card
                        UR Rarity
                        Dinowrestler Pankratops2 card
                        UR Rarity
                        Kurikara Divincarnate2 card
                        UR Rarity
                        Sauge de Fleur2 card
                        UR Rarity
                        Black Luster Soldier - Soldier of Chaos1 card
                        UR Rarity
                        I:P Masquerena1 card
                        UR Rarity
                        Knightmare Unicorn1 card
                        UR Rarity
                        Mekk-Knight Crusadia Avramax1 card
                        UR Rarity
                        Nephthys, the Sacred Flame1 card
                        UR Rarity
                        Relinquished Anima1 card
                        UR Rarity
                        Topologic Trisbaena1 card
                        UR Rarity
                        Cyber Angel Dakini2 card
                        UR Rarity
                        Cyber Angel Vrash2 card
                        UR Rarity
                        Ash Blossom & Joyous Spring3 card
                        UR Rarity
                        Diviner of the Herald3 card
                        UR Rarity
                        Destructive Daruma Karma Cannon1 card
                        UR Rarity
                        Infinite Impermanence2 card
                        UR Rarity
                        Terrors of the Overroot1 card

                        Main: 46 Extra: 15

                        UR Rarity
                        2 cardArias the Labrynth Butler
                        UR Rarity
                        2 cardArias the Labrynth Butler
                        Arias the Labrynth Butler
                        DARK 6
                        Arias the Labrynth Butler
                        • ATK:

                        • 1500

                        • DEF:

                        • 2500


                        During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


                        SR Rarity
                        1 cardChoju of the Trillion Hands
                        SR Rarity
                        1 cardChoju of the Trillion Hands
                        Choju of the Trillion Hands
                        LIGHT 6
                        Choju of the Trillion Hands
                        • ATK:

                        • 1400

                        • DEF:

                        • 1000


                        If this card is Summoned: You can add 1 Ritual Monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Choju of the Trillion Hands" once per turn.


                        UR Rarity
                        2 cardDinowrestler Pankratops
                        UR Rarity
                        2 cardDinowrestler Pankratops
                        Dinowrestler Pankratops
                        EARTH 7
                        Dinowrestler Pankratops
                        • ATK:

                        • 2600

                        • DEF:

                        • 0


                        If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                        R Rarity
                        1 cardImpcantation Candoll
                        R Rarity
                        1 cardImpcantation Candoll
                        Impcantation Candoll
                        LIGHT 4
                        Impcantation Candoll
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


                        R Rarity
                        1 cardImpcantation Talismandra
                        R Rarity
                        1 cardImpcantation Talismandra
                        Impcantation Talismandra
                        DARK 6
                        Impcantation Talismandra
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


                        UR Rarity
                        2 cardKurikara Divincarnate
                        UR Rarity
                        2 cardKurikara Divincarnate
                        Kurikara Divincarnate
                        FIRE 1
                        Kurikara Divincarnate
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


                        R Rarity
                        2 cardManju of the Ten Thousand Hands
                        R Rarity
                        2 cardManju of the Ten Thousand Hands
                        Manju of the Ten Thousand Hands
                        LIGHT 4
                        Manju of the Ten Thousand Hands
                        • ATK:

                        • 1400

                        • DEF:

                        • 1000


                        When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                        UR Rarity
                        2 cardSauge de Fleur
                        UR Rarity
                        2 cardSauge de Fleur
                        Sauge de Fleur
                        DARK 8
                        Sauge de Fleur
                        • ATK:

                        • 2900

                        • DEF:

                        • 0


                        You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


                        SR Rarity
                        2 cardCyber Angel Benten
                        SR Rarity
                        2 cardCyber Angel Benten
                        Cyber Angel Benten
                        LIGHT 6
                        Cyber Angel Benten
                        • ATK:

                        • 1800

                        • DEF:

                        • 1500


                        You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


                        UR Rarity
                        2 cardCyber Angel Dakini
                        UR Rarity
                        2 cardCyber Angel Dakini
                        Cyber Angel Dakini
                        LIGHT 8
                        Cyber Angel Dakini
                        • ATK:

                        • 2700

                        • DEF:

                        • 2400


                        You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand.


                        R Rarity
                        1 cardCyber Angel Idaten
                        R Rarity
                        1 cardCyber Angel Idaten
                        Cyber Angel Idaten
                        LIGHT 6
                        Cyber Angel Idaten
                        • ATK:

                        • 1600

                        • DEF:

                        • 2000


                        You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.


                        SR Rarity
                        2 cardCyber Angel Izana
                        SR Rarity
                        2 cardCyber Angel Izana
                        Cyber Angel Izana
                        LIGHT 8
                        Cyber Angel Izana
                        • ATK:

                        • 2500

                        • DEF:

                        • 2600


                        You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.


                        N Rarity
                        1 cardCyber Angel Natasha
                        N Rarity
                        1 cardCyber Angel Natasha
                        Cyber Angel Natasha
                        LIGHT 5
                        Cyber Angel Natasha
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.


                        UR Rarity
                        2 cardCyber Angel Vrash
                        UR Rarity
                        2 cardCyber Angel Vrash
                        Cyber Angel Vrash
                        LIGHT 10
                        Cyber Angel Vrash
                        • ATK:

                        • 3000

                        • DEF:

                        • 2000


                        You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.


                        SR Rarity
                        1 cardImpcantation Chalislime
                        SR Rarity
                        1 cardImpcantation Chalislime
                        Impcantation Chalislime
                        DARK 7
                        Impcantation Chalislime
                        • ATK:

                        • 2500

                        • DEF:

                        • 1800


                        You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.


                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        UR Rarity
                        3 cardDiviner of the Herald
                        UR Rarity
                        3 cardDiviner of the Herald
                        Diviner of the Herald
                        LIGHT 2
                        Diviner of the Herald
                        • ATK:

                        • 500

                        • DEF:

                        • 300


                        If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


                        R Rarity
                        1 cardMachine Angel Absolute Ritual
                        R Rarity
                        1 cardMachine Angel Absolute Ritual
                        Machine Angel Absolute Ritual
                        Spell Normal
                        Machine Angel Absolute Ritual

                          This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


                          R Rarity
                          3 cardMachine Angel Ritual
                          R Rarity
                          3 cardMachine Angel Ritual
                          Machine Angel Ritual
                          Spell Normal
                          Machine Angel Ritual

                            This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.


                            SR Rarity
                            3 cardPreparation of Rites
                            SR Rarity
                            3 cardPreparation of Rites
                            Preparation of Rites
                            Spell Normal
                            Preparation of Rites

                              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                              SR Rarity
                              1 cardBreakthrough Skill
                              SR Rarity
                              1 cardBreakthrough Skill
                              Breakthrough Skill
                              Trap Normal
                              Breakthrough Skill

                                Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                                UR Rarity
                                1 cardDestructive Daruma Karma Cannon
                                UR Rarity
                                1 cardDestructive Daruma Karma Cannon
                                Destructive Daruma Karma Cannon
                                Trap Normal
                                Destructive Daruma Karma Cannon

                                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                  SR Rarity
                                  1 cardDimensional Barrier
                                  SR Rarity
                                  1 cardDimensional Barrier
                                  Dimensional Barrier
                                  Trap Normal
                                  Dimensional Barrier

                                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                    SR Rarity
                                    2 cardGravedigger's Trap Hole
                                    SR Rarity
                                    2 cardGravedigger's Trap Hole
                                    Gravedigger's Trap Hole
                                    Trap Normal
                                    Gravedigger's Trap Hole

                                      When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                      UR Rarity
                                      2 cardInfinite Impermanence
                                      UR Rarity
                                      2 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        R Rarity
                                        1 cardLost Wind
                                        R Rarity
                                        1 cardLost Wind
                                        Lost Wind
                                        Trap Normal
                                        Lost Wind

                                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                          UR Rarity
                                          1 cardTerrors of the Overroot
                                          UR Rarity
                                          1 cardTerrors of the Overroot
                                          Terrors of the Overroot
                                          Trap Normal
                                          Terrors of the Overroot

                                            Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                                            SR Rarity
                                            1 cardAmphibious Swarmship Amblowhale
                                            SR Rarity
                                            1 cardAmphibious Swarmship Amblowhale
                                            Amphibious Swarmship Amblowhale
                                            FIRE
                                            Amphibious Swarmship Amblowhale
                                            • ATK:

                                            • 2600

                                            • LINK-4

                                            Link Arrow:

                                            Left

                                            Right

                                            Bottom

                                            Bottom-Right


                                            2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                                            UR Rarity
                                            1 cardBlack Luster Soldier - Soldier of Chaos
                                            UR Rarity
                                            1 cardBlack Luster Soldier - Soldier of Chaos
                                            Black Luster Soldier - Soldier of Chaos
                                            EARTH
                                            Black Luster Soldier - Soldier of Chaos
                                            • ATK:

                                            • 3000

                                            • LINK-3

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom-Right


                                            3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                            SR Rarity
                                            2 cardDyna Mondo
                                            SR Rarity
                                            2 cardDyna Mondo
                                            Dyna Mondo
                                            EARTH
                                            Dyna Mondo
                                            • ATK:

                                            • 2200

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.


                                            UR Rarity
                                            1 cardI:P Masquerena
                                            UR Rarity
                                            1 cardI:P Masquerena
                                            I:P Masquerena
                                            DARK
                                            I:P Masquerena
                                            • ATK:

                                            • 800

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                            UR Rarity
                                            1 cardKnightmare Unicorn
                                            UR Rarity
                                            1 cardKnightmare Unicorn
                                            Knightmare Unicorn
                                            DARK
                                            Knightmare Unicorn
                                            • ATK:

                                            • 2200

                                            • LINK-3

                                            Link Arrow:

                                            Left

                                            Right

                                            Bottom


                                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                            SR Rarity
                                            2 cardLyna the Light Charmer, Lustrous
                                            SR Rarity
                                            2 cardLyna the Light Charmer, Lustrous
                                            Lyna the Light Charmer, Lustrous
                                            LIGHT
                                            Lyna the Light Charmer, Lustrous
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                            UR Rarity
                                            1 cardMekk-Knight Crusadia Avramax
                                            UR Rarity
                                            1 cardMekk-Knight Crusadia Avramax
                                            Mekk-Knight Crusadia Avramax
                                            LIGHT
                                            Mekk-Knight Crusadia Avramax
                                            • ATK:

                                            • 3000

                                            • LINK-4

                                            Link Arrow:

                                            Left

                                            Right

                                            Bottom-Left

                                            Bottom-Right


                                            2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                            UR Rarity
                                            1 cardNephthys, the Sacred Flame
                                            UR Rarity
                                            1 cardNephthys, the Sacred Flame
                                            Nephthys, the Sacred Flame
                                            FIRE
                                            Nephthys, the Sacred Flame
                                            • ATK:

                                            • 2400

                                            • LINK-3

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            2+ monsters, including a Ritual Monster While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon. ● 1+: Cannot be destroyed by battle. ● 2+: Cannot be destroyed by card effects, also it gains 1200 ATK. ● 3: Neither player can target this card with card effects, also it gains another 1200 ATK.


                                            UR Rarity
                                            1 cardRelinquished Anima
                                            UR Rarity
                                            1 cardRelinquished Anima
                                            Relinquished Anima
                                            DARK
                                            Relinquished Anima
                                            • ATK:

                                            • 0

                                            • LINK-1

                                            Link Arrow:

                                            Top


                                            1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                            UR Rarity
                                            1 cardTopologic Trisbaena
                                            UR Rarity
                                            1 cardTopologic Trisbaena
                                            Topologic Trisbaena
                                            DARK
                                            Topologic Trisbaena
                                            • ATK:

                                            • 2500

                                            • LINK-3

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom-Right


                                            2+ Effect Monsters If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.


                                            SR Rarity
                                            3 cardHerald of the Arc Light
                                            SR Rarity
                                            3 cardHerald of the Arc Light
                                            Herald of the Arc Light
                                            LIGHT 4
                                            Herald of the Arc Light
                                            • ATK:

                                            • 600

                                            • DEF:

                                            • 1000


                                            1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.



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