Archfiend Deck Breakdown

Cards Usage Statistic

Main Deck

R rarity
Archfiend's Advent
R rarity
Archfiend's Advent
R rarity
Archfiend's Advent
DARK 6
Archfiend's Advent
  • ATK:

  • 2500

  • DEF:

  • 1200


While you control "Shining Sarcophagus", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled "Shining Sarcophagus" when this effect was activated. You can only use this effect of "Archfiend's Advent" once per turn.

R rarity
Diabolica the Draconique General
R rarity
Diabolica the Draconique General
R rarity
Diabolica the Draconique General
DARK 8
Diabolica the Draconique General
  • ATK:

  • 2300

  • DEF:

  • 0


If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn.

R rarity
Fiendish Rhino Warrior
R rarity
Fiendish Rhino Warrior
R rarity
Fiendish Rhino Warrior
EARTH 3
Fiendish Rhino Warrior
  • ATK:

  • 1400

  • DEF:

  • 900


Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.

R rarity
Labrynth Archfiend
R rarity
Labrynth Archfiend
R rarity
Labrynth Archfiend
DARK 7
Labrynth Archfiend
  • ATK:

  • 2000

  • DEF:

  • 2800


Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.

R rarity
Prufinesse, the Tactical Trapper
R rarity
Prufinesse, the Tactical Trapper
R rarity
Prufinesse, the Tactical Trapper
DARK 4
Prufinesse, the Tactical Trapper
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.

R rarity
Zalamander Catalyzer
R rarity
Zalamander Catalyzer
R rarity
Zalamander Catalyzer
FIRE 4
Zalamander Catalyzer
  • ATK:

  • 1600

  • DEF:

  • 200


You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn.

N rarity
Terrifying Toddler of Torment
N rarity
Terrifying Toddler of Torment
N rarity
Terrifying Toddler of Torment
DARK 3
Terrifying Toddler of Torment
  • ATK:

  • 0

  • DEF:

  • 2000


FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.

N rarity
Archfiend Soldier
N rarity
Archfiend Soldier
N rarity
Archfiend Soldier
DARK 4
Archfiend Soldier
  • ATK:

  • 1900

  • DEF:

  • 1500


An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.

N rarity
Beast of Talwar
N rarity
Beast of Talwar
N rarity
Beast of Talwar
DARK 6
Beast of Talwar
  • ATK:

  • 2400

  • DEF:

  • 2150


Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar. (This card is always treated as an "Archfiend" card.)

Card rarity
Archfiend's Usurpation
Card rarity
Archfiend's Usurpation
Card rarity
Archfiend's Usurpation
Spell Quick
Archfiend's Usurpation

    Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn.

    Card rarity
    Archfiend Playtime
    Card rarity
    Archfiend Playtime
    Card rarity
    Archfiend Playtime
    Trap Normal
    Archfiend Playtime

      Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.

      R rarity
      Backup Team
      R rarity
      Backup Team
      R rarity
      Backup Team
      Trap Normal
      Backup Team

        Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.

        N rarity
        Call of the Archfiend
        N rarity
        Call of the Archfiend
        N rarity
        Call of the Archfiend
        Trap Continuous
        Call of the Archfiend

          You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.

          R rarity
          D.D. Post
          R rarity
          D.D. Post
          R rarity
          D.D. Post
          Trap Continuous
          D.D. Post

            Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.

            R rarity
            Dark Factory of More Production
            R rarity
            Dark Factory of More Production
            R rarity
            Dark Factory of More Production
            Trap Continuous
            Dark Factory of More Production

              You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.

              R rarity
              Farewelcome Labrynth
              R rarity
              Farewelcome Labrynth
              R rarity
              Farewelcome Labrynth
              Trap Normal
              Farewelcome Labrynth

                When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.

                R rarity
                Jelly Cannon
                R rarity
                Jelly Cannon
                R rarity
                Jelly Cannon
                Trap Normal
                Jelly Cannon

                  When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.

                  R rarity
                  Lost Wind
                  R rarity
                  Lost Wind
                  R rarity
                  Lost Wind
                  Trap Normal
                  Lost Wind

                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                    R rarity
                    Paleozoic Dinomischus
                    R rarity
                    Paleozoic Dinomischus
                    R rarity
                    Paleozoic Dinomischus
                    Trap Normal
                    Paleozoic Dinomischus

                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      N rarity
                      Paleozoic Marrella
                      N rarity
                      Paleozoic Marrella
                      N rarity
                      Paleozoic Marrella
                      Trap Normal
                      Paleozoic Marrella

                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        N rarity
                        Primite Howl
                        N rarity
                        Primite Howl
                        N rarity
                        Primite Howl
                        Trap Normal
                        Primite Howl

                          Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

                          R rarity
                          Torrential Tribute
                          R rarity
                          Torrential Tribute
                          R rarity
                          Torrential Tribute
                          Trap Normal
                          Torrential Tribute

                            When a monster(s) is Summoned: Destroy all monsters on the field.

                            Extra Deck

                            R rarity
                            Baba Barber
                            R rarity
                            Baba Barber
                            R rarity
                            Baba Barber
                            DARK
                            Baba Barber
                            • ATK:

                            • 200

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 monsters At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.

                            N rarity
                            Berserker of the Tenyi
                            N rarity
                            Berserker of the Tenyi
                            N rarity
                            Berserker of the Tenyi
                            DARK
                            Berserker of the Tenyi
                            • ATK:

                            • 3000

                            • LINK-3

                            Link Arrow:

                            Top

                            Top-Right

                            Bottom-Right


                            2+ monsters, including a Link Monster

                            R rarity
                            Codebreaker Virus Swordsman
                            R rarity
                            Codebreaker Virus Swordsman
                            R rarity
                            Codebreaker Virus Swordsman
                            DARK
                            Codebreaker Virus Swordsman
                            • ATK:

                            • 2300

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.

                            R rarity
                            Haggard Lizardose
                            R rarity
                            Haggard Lizardose
                            R rarity
                            Haggard Lizardose
                            WATER
                            Haggard Lizardose
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Right

                            Bottom


                            2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

                            R rarity
                            Imduk the World Chalice Dragon
                            R rarity
                            Imduk the World Chalice Dragon
                            R rarity
                            Imduk the World Chalice Dragon
                            WIND
                            Imduk the World Chalice Dragon
                            • ATK:

                            • 800

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

                            N rarity
                            Pitknight Earlie
                            N rarity
                            Pitknight Earlie
                            N rarity
                            Pitknight Earlie
                            FIRE
                            Pitknight Earlie
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Top-Right

                            Right


                            2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.

                            R rarity
                            Puzzlomino, the Drop-n-Deleter
                            R rarity
                            Puzzlomino, the Drop-n-Deleter
                            R rarity
                            Puzzlomino, the Drop-n-Deleter
                            LIGHT
                            Puzzlomino, the Drop-n-Deleter
                            • ATK:

                            • 1300

                            • LINK-2

                            Link Arrow:

                            Right

                            Bottom


                            2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.

                            R rarity
                            Triple Burst Dragon
                            R rarity
                            Triple Burst Dragon
                            R rarity
                            Triple Burst Dragon
                            DARK
                            Triple Burst Dragon
                            • ATK:

                            • 2400

                            • LINK-3

                            Link Arrow:

                            Top

                            Left

                            Bottom


                            2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.

                            R rarity
                            D/D/D Wave High King Caesar
                            R rarity
                            D/D/D Wave High King Caesar
                            R rarity
                            D/D/D Wave High King Caesar
                            WATER
                            D/D/D Wave High King Caesar
                            • ATK:

                            • 2800

                            • DEF:

                            • 1800


                            2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

                            R rarity
                            Dark Armed, the Dragon of Annihilation
                            R rarity
                            Dark Armed, the Dragon of Annihilation
                            R rarity
                            Dark Armed, the Dragon of Annihilation
                            DARK
                            Dark Armed, the Dragon of Annihilation
                            • ATK:

                            • 2800

                            • DEF:

                            • 1000


                            2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.

                            R rarity
                            Goblin's Crazy Beast
                            R rarity
                            Goblin's Crazy Beast
                            R rarity
                            Goblin's Crazy Beast
                            DARK
                            Goblin's Crazy Beast
                            • ATK:

                            • 2700

                            • DEF:

                            • 0


                            2+ Level 6 monsters Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 materials from a monster(s) on the field, and if you do, attach that target to this card as material. If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is in your GY: You can Special Summon this card, then you can attach 1 "Goblin" monster from your GY to this card as material. You can only use this effect of "Goblin's Crazy Beast" once per Duel.

                            R rarity
                            Number 29: Mannequin Cat
                            R rarity
                            Number 29: Mannequin Cat
                            R rarity
                            Number 29: Mannequin Cat
                            LIGHT
                            Number 29: Mannequin Cat
                            • ATK:

                            • 2000

                            • DEF:

                            • 900


                            2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.

                            N rarity
                            Number 70: Malevolent Sin
                            N rarity
                            Number 70: Malevolent Sin
                            N rarity
                            Number 70: Malevolent Sin
                            DARK
                            Number 70: Malevolent Sin
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

                            R rarity
                            Super Quantal Mech Beast Grampulse
                            R rarity
                            Super Quantal Mech Beast Grampulse
                            R rarity
                            Super Quantal Mech Beast Grampulse
                            WATER
                            Super Quantal Mech Beast Grampulse
                            • ATK:

                            • 1800

                            • DEF:

                            • 2800


                            2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

                            R rarity
                            Wonky Quartet
                            R rarity
                            Wonky Quartet
                            R rarity
                            Wonky Quartet
                            EARTH
                            Wonky Quartet
                            • ATK:

                            • 0

                            • DEF:

                            • 2600


                            2+ Level 4 monsters Unaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card. ● 4 or less: Give control of this card to your opponent. ● 5 or more: Take 400 damage for each material this card has, and if you do, destroy all monsters you control.

                            Need 52 UR

                            Card rarity
                            Duke Archfiend1 copy
                            UR rarity
                            Fiendsmith Engraver2 copies
                            Card rarity
                            Highness Archfiend2 copies
                            UR rarity
                            Kashtira Fenrir2 copies
                            UR rarity
                            Limited to 2 copies
                            Kashtira Unicorn2 copies
                            UR rarity
                            Lacrima the Crimson Tears1 copy
                            UR rarity
                            Limited to 1 copy
                            Maxx "C"1 copy
                            UR rarity
                            Mulcharmy Fuwalos3 copies
                            UR rarity
                            Nibiru, the Primal Being1 copy
                            UR rarity
                            Regenesis Archfiend1 copy
                            Card rarity
                            Royal Archfiend3 copies
                            UR rarity
                            Tour Guide From the Underworld3 copies
                            UR rarity
                            Aerial Eater1 copy
                            UR rarity
                            Fiendsmith's Desirae1 copy
                            UR rarity
                            Fiendsmith's Lacrima1 copy
                            UR rarity
                            Necroquip Princess1 copy
                            UR rarity
                            Snake-Eyes Doomed Dragon1 copy
                            UR rarity
                            Masterking Archfiend1 copy
                            UR rarity
                            Moon of the Closed Heaven1 copy
                            UR rarity
                            S:P Little Knight1 copy
                            UR rarity
                            Underworld Goddess of the Closed World1 copy
                            Card rarity
                            Archfiend Emperor1 copy
                            Card rarity
                            Archfiend Matriarch1 copy
                            UR rarity
                            Ash Blossom & Joyous Spring3 copies
                            UR rarity
                            Super Starslayer TY-PHON - Sky Crisis1 copy
                            Card rarity
                            Archfiend Strategy1 copy
                            Card rarity
                            Archfiend's Usurpation3 copies
                            UR rarity
                            Limited to 1 copy
                            Called by the Grave1 copy
                            UR rarity
                            Limited to 1 copy
                            Crossout Designator1 copy
                            UR rarity
                            Fiendsmith's Tract2 copies
                            UR rarity
                            Limited to 1 copy
                            Foolish Burial1 copy
                            UR rarity
                            Forbidden Droplet3 copies
                            UR rarity
                            Limited to 1 copy
                            Pressured Planet Wraitsoth1 copy
                            Card rarity
                            Throne of the Archfiends1 copy
                            Card rarity
                            Archfiend Playtime1 copy

                            Main: 50 Extra: 15

                            SR rarity
                            1 copyArchfiend Heiress
                            SR rarity
                            1 copyArchfiend Heiress
                            SR rarity
                            Archfiend Heiress
                            DARK 3
                            Archfiend Heiress
                            • ATK:

                            • 1000

                            • DEF:

                            • 0


                            If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.


                            R rarity
                            1 copyBuio the Dawn's Light
                            R rarity
                            1 copyBuio the Dawn's Light
                            R rarity
                            Buio the Dawn's Light
                            DARK 3
                            Buio the Dawn's Light
                            • ATK:

                            • 1000

                            • DEF:

                            • 1500


                            Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.


                            SR rarity
                            Limited to 2 copies
                            1 copyDroll & Lock Bird
                            SR rarity
                            Limited to 2 copies
                            1 copyDroll & Lock Bird
                            SR rarity
                            Limited to 2 copies
                            Droll & Lock Bird
                            WIND 1
                            Droll & Lock Bird
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                            Card rarity
                            1 copyDuke Archfiend
                            Card rarity
                            1 copyDuke Archfiend
                            Card rarity
                            Duke Archfiend
                            WATER 4
                            Duke Archfiend
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            Gains ATK equal to its Level x 200. You can only use each of the following effects of "Duke Archfiend" once per turn. You can target 1 face-up monster you control that has a Level; send 1 "Archfiend" monster from your Deck to the GY, except "Duke Archfiend", and if you do, increase that monster's Level by the Level of the sent monster. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.


                            N rarity
                            1 copyFabled Lurrie
                            N rarity
                            1 copyFabled Lurrie
                            N rarity
                            Fabled Lurrie
                            LIGHT 1
                            Fabled Lurrie
                            • ATK:

                            • 200

                            • DEF:

                            • 400


                            If this card is discarded to the GY: Special Summon it.


                            UR rarity
                            2 copiesFiendsmith Engraver
                            UR rarity
                            2 copiesFiendsmith Engraver
                            UR rarity
                            Fiendsmith Engraver
                            LIGHT 6
                            Fiendsmith Engraver
                            • ATK:

                            • 1800

                            • DEF:

                            • 2400


                            You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                            Card rarity
                            2 copiesHighness Archfiend
                            Card rarity
                            2 copiesHighness Archfiend
                            Card rarity
                            Highness Archfiend
                            LIGHT 3
                            Highness Archfiend
                            • ATK:

                            • 1000

                            • DEF:

                            • 800


                            If this card is Normal Summoned: You can banish 1 "Archfiend" card from your GY; add 2 "Archfiend" cards from your Deck to your hand, except "Highness Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Highness Archfiend" once per turn.


                            UR rarity
                            2 copiesKashtira Fenrir
                            UR rarity
                            2 copiesKashtira Fenrir
                            UR rarity
                            Kashtira Fenrir
                            EARTH 7
                            Kashtira Fenrir
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                            UR rarity
                            Limited to 2 copies
                            2 copiesKashtira Unicorn
                            UR rarity
                            Limited to 2 copies
                            2 copiesKashtira Unicorn
                            UR rarity
                            Limited to 2 copies
                            Kashtira Unicorn
                            WIND 7
                            Kashtira Unicorn
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                            UR rarity
                            1 copyLacrima the Crimson Tears
                            UR rarity
                            1 copyLacrima the Crimson Tears
                            UR rarity
                            Lacrima the Crimson Tears
                            LIGHT 4
                            Lacrima the Crimson Tears
                            • ATK:

                            • 1200

                            • DEF:

                            • 1200


                            (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                            UR rarity
                            Limited to 1 copy
                            1 copyMaxx "C"
                            UR rarity
                            Limited to 1 copy
                            1 copyMaxx "C"
                            UR rarity
                            Limited to 1 copy
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            UR rarity
                            3 copiesMulcharmy Fuwalos
                            UR rarity
                            3 copiesMulcharmy Fuwalos
                            UR rarity
                            Mulcharmy Fuwalos
                            WIND 4
                            Mulcharmy Fuwalos
                            • ATK:

                            • 100

                            • DEF:

                            • 600


                            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                            UR rarity
                            1 copyNibiru, the Primal Being
                            UR rarity
                            1 copyNibiru, the Primal Being
                            UR rarity
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            UR rarity
                            1 copyRegenesis Archfiend
                            UR rarity
                            1 copyRegenesis Archfiend
                            UR rarity
                            Regenesis Archfiend
                            EARTH 8
                            Regenesis Archfiend
                            • ATK:

                            • 2500

                            • DEF:

                            • 2500


                            You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


                            SR rarity
                            1 copyRegenesis Sage
                            SR rarity
                            1 copyRegenesis Sage
                            SR rarity
                            Regenesis Sage
                            WATER 7
                            Regenesis Sage
                            • ATK:

                            • 2500

                            • DEF:

                            • 2500


                            If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


                            Card rarity
                            3 copiesRoyal Archfiend
                            Card rarity
                            3 copiesRoyal Archfiend
                            Card rarity
                            Royal Archfiend
                            FIRE 7
                            Royal Archfiend
                            • ATK:

                            • 2400

                            • DEF:

                            • 1000


                            You can Tribute this card from your hand or face-up field; add 1 "Archfiend" card from your Deck to your hand, except "Royal Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters, but you can Normal Summon 1 Fiend monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Royal Archfiend" once per turn.


                            UR rarity
                            3 copiesTour Guide From the Underworld
                            UR rarity
                            3 copiesTour Guide From the Underworld
                            UR rarity
                            Tour Guide From the Underworld
                            DARK 3
                            Tour Guide From the Underworld
                            • ATK:

                            • 1000

                            • DEF:

                            • 600


                            When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


                            Card rarity
                            1 copyArchfiend Emperor
                            Card rarity
                            1 copyArchfiend Emperor
                            Card rarity
                            Archfiend Emperor
                            FIRE 7
                            Archfiend Emperor
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            [ Pendulum Effect ] You can target 1 other face-up Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Emperor" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. You can only use each of the following effects of "Archfiend Emperor" once per turn. If this card is Ritual Summoned from the Extra Deck: You can banish all monsters on the field, except in the Extra Monster Zones. If this card is in the Extra Monster Zone: You can Special Summon 1 Fiend monster from your hand, Deck, GY, or banishment.


                            Card rarity
                            1 copyArchfiend Matriarch
                            Card rarity
                            1 copyArchfiend Matriarch
                            Card rarity
                            Archfiend Matriarch
                            LIGHT 79
                            Archfiend Matriarch
                            • ATK:

                            • 2100

                            • DEF:

                            • 2900


                            [ Pendulum Effect ] You can target 1 "Archfiend" Spell/Trap in your GY or banishment; destroy this card, and if you do, add that target to your hand. You can only use this effect of "Archfiend Matriarch" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. If this card is Ritual Summoned: You can destroy as many Spells/Traps your opponent controls as possible, then if this card is in the Extra Monster Zone, you can banish all Spells/Traps from your opponent's GY. You can only use this effect of "Archfiend Matriarch" once per turn.


                            UR rarity
                            3 copiesAsh Blossom & Joyous Spring
                            UR rarity
                            3 copiesAsh Blossom & Joyous Spring
                            UR rarity
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            Card rarity
                            1 copyArchfiend Strategy
                            Card rarity
                            1 copyArchfiend Strategy
                            Card rarity
                            Archfiend Strategy
                            Spell Field
                            Archfiend Strategy

                              Fiend monsters in the Extra Monster Zone(s) gain 1000 ATK. You can activate 1 of these effects; ● Banish 1 Fiend monster or 1 "Archfiend" card from your hand or GY; add 1 "Archfiend" card from your Deck to your hand, except a Field Spell. ● Add 1 "Archfiend" Pendulum Monster from your Deck to your face-up Extra Deck. You can only use this effect of "Archfiend Strategy" once per turn.


                              Card rarity
                              3 copiesArchfiend's Usurpation
                              Card rarity
                              3 copiesArchfiend's Usurpation
                              Card rarity
                              Archfiend's Usurpation
                              Spell Quick
                              Archfiend's Usurpation

                                Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn.


                                UR rarity
                                Limited to 1 copy
                                1 copyCalled by the Grave
                                UR rarity
                                Limited to 1 copy
                                1 copyCalled by the Grave
                                UR rarity
                                Limited to 1 copy
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  UR rarity
                                  Limited to 1 copy
                                  1 copyCrossout Designator
                                  UR rarity
                                  Limited to 1 copy
                                  1 copyCrossout Designator
                                  UR rarity
                                  Limited to 1 copy
                                  Crossout Designator
                                  Spell Quick
                                  Crossout Designator

                                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                    Tag(s):

                                    UR rarity
                                    2 copiesFiendsmith's Tract
                                    UR rarity
                                    2 copiesFiendsmith's Tract
                                    UR rarity
                                    Fiendsmith's Tract
                                    Spell Normal
                                    Fiendsmith's Tract

                                      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                      UR rarity
                                      Limited to 1 copy
                                      1 copyFoolish Burial
                                      UR rarity
                                      Limited to 1 copy
                                      1 copyFoolish Burial
                                      UR rarity
                                      Limited to 1 copy
                                      Foolish Burial
                                      Spell Normal
                                      Foolish Burial

                                        Send 1 monster from your Deck to the GY.




                                        Tag(s):

                                        UR rarity
                                        3 copiesForbidden Droplet
                                        UR rarity
                                        3 copiesForbidden Droplet
                                        UR rarity
                                        Forbidden Droplet
                                        Spell Quick
                                        Forbidden Droplet

                                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                          Tag(s):

                                          SR rarity
                                          1 copyKashtira Birth
                                          SR rarity
                                          1 copyKashtira Birth
                                          SR rarity
                                          Kashtira Birth
                                          Spell Continuous
                                          Kashtira Birth

                                            You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                                            R rarity
                                            1 copyMutiny in the Sky
                                            R rarity
                                            1 copyMutiny in the Sky
                                            R rarity
                                            Mutiny in the Sky
                                            Spell Normal
                                            Mutiny in the Sky

                                              Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.


                                              UR rarity
                                              Limited to 1 copy
                                              1 copyPressured Planet Wraitsoth
                                              UR rarity
                                              Limited to 1 copy
                                              1 copyPressured Planet Wraitsoth
                                              UR rarity
                                              Limited to 1 copy
                                              Pressured Planet Wraitsoth
                                              Spell Field
                                              Pressured Planet Wraitsoth

                                                When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                                                Card rarity
                                                1 copyThrone of the Archfiends
                                                Card rarity
                                                1 copyThrone of the Archfiends
                                                Card rarity
                                                Throne of the Archfiends
                                                Spell Normal
                                                Throne of the Archfiends

                                                  Ritual Summon 1 "Archfiend" Ritual Monster from your hand, face-up Extra Deck, GY, or banishment, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. During the Standby Phase, if you have "Archfiend Emperor" in your face-up Extra Deck: You can add this card from your GY or banishment to your hand. You can only use this effect of "Throne of the Archfiends" once per turn.


                                                  Card rarity
                                                  1 copyArchfiend Playtime
                                                  Card rarity
                                                  1 copyArchfiend Playtime
                                                  Card rarity
                                                  Archfiend Playtime
                                                  Trap Normal
                                                  Archfiend Playtime

                                                    Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.


                                                    R rarity
                                                    1 copySimul Archfiends
                                                    R rarity
                                                    1 copySimul Archfiends
                                                    R rarity
                                                    Simul Archfiends
                                                    Trap Normal
                                                    Simul Archfiends

                                                      This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.


                                                      UR rarity
                                                      1 copyAerial Eater
                                                      UR rarity
                                                      1 copyAerial Eater
                                                      UR rarity
                                                      Aerial Eater
                                                      WIND 6
                                                      Aerial Eater
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 2600


                                                      2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.


                                                      UR rarity
                                                      1 copyFiendsmith's Desirae
                                                      UR rarity
                                                      1 copyFiendsmith's Desirae
                                                      UR rarity
                                                      Fiendsmith's Desirae
                                                      LIGHT 9
                                                      Fiendsmith's Desirae
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2400


                                                      "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                      UR rarity
                                                      1 copyFiendsmith's Lacrima
                                                      UR rarity
                                                      1 copyFiendsmith's Lacrima
                                                      UR rarity
                                                      Fiendsmith's Lacrima
                                                      LIGHT 6
                                                      Fiendsmith's Lacrima
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 2400


                                                      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                      SR rarity
                                                      1 copyLuce the Dusk's Dark
                                                      SR rarity
                                                      1 copyLuce the Dusk's Dark
                                                      SR rarity
                                                      Luce the Dusk's Dark
                                                      DARK 8
                                                      Luce the Dusk's Dark
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 3000


                                                      3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.


                                                      UR rarity
                                                      1 copyNecroquip Princess
                                                      UR rarity
                                                      1 copyNecroquip Princess
                                                      UR rarity
                                                      Necroquip Princess
                                                      DARK 6
                                                      Necroquip Princess
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 2000


                                                      1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                                                      UR rarity
                                                      1 copySnake-Eyes Doomed Dragon
                                                      UR rarity
                                                      1 copySnake-Eyes Doomed Dragon
                                                      UR rarity
                                                      Snake-Eyes Doomed Dragon
                                                      FIRE 8
                                                      Snake-Eyes Doomed Dragon
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                                      SR rarity
                                                      1 copyFiendsmith's Agnumday
                                                      SR rarity
                                                      1 copyFiendsmith's Agnumday
                                                      SR rarity
                                                      Fiendsmith's Agnumday
                                                      LIGHT
                                                      Fiendsmith's Agnumday
                                                      • ATK:

                                                      • 1800

                                                      • LINK-3

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                      SR rarity
                                                      1 copyFiendsmith's Requiem
                                                      SR rarity
                                                      1 copyFiendsmith's Requiem
                                                      SR rarity
                                                      Fiendsmith's Requiem
                                                      LIGHT
                                                      Fiendsmith's Requiem
                                                      • ATK:

                                                      • 600

                                                      • LINK-1

                                                      Link Arrow:

                                                      Bottom


                                                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                      SR rarity
                                                      1 copyFiendsmith's Sequence
                                                      SR rarity
                                                      1 copyFiendsmith's Sequence
                                                      SR rarity
                                                      Fiendsmith's Sequence
                                                      LIGHT
                                                      Fiendsmith's Sequence
                                                      • ATK:

                                                      • 1200

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                      UR rarity
                                                      1 copyMasterking Archfiend
                                                      UR rarity
                                                      1 copyMasterking Archfiend
                                                      UR rarity
                                                      Masterking Archfiend
                                                      DARK
                                                      Masterking Archfiend
                                                      • ATK:

                                                      • 2000

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ● 1: Add it to your hand. ● 2, 3, 4, 5: Shuffle into the Deck. ● 6: Special Summon it.


                                                      UR rarity
                                                      1 copyMoon of the Closed Heaven
                                                      UR rarity
                                                      1 copyMoon of the Closed Heaven
                                                      UR rarity
                                                      Moon of the Closed Heaven
                                                      LIGHT
                                                      Moon of the Closed Heaven
                                                      • ATK:

                                                      • 1200

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Top-Right


                                                      2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                      UR rarity
                                                      1 copyS:P Little Knight
                                                      UR rarity
                                                      1 copyS:P Little Knight
                                                      UR rarity
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      UR rarity
                                                      1 copyUnderworld Goddess of the Closed World
                                                      UR rarity
                                                      1 copyUnderworld Goddess of the Closed World
                                                      UR rarity
                                                      Underworld Goddess of the Closed World
                                                      LIGHT
                                                      Underworld Goddess of the Closed World
                                                      • ATK:

                                                      • 3000

                                                      • LINK-5

                                                      Link Arrow:

                                                      Top

                                                      Top-Right

                                                      Right

                                                      Bottom

                                                      Bottom-Right


                                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                      R rarity
                                                      1 copyD/D/D Wave High King Caesar
                                                      R rarity
                                                      1 copyD/D/D Wave High King Caesar
                                                      R rarity
                                                      D/D/D Wave High King Caesar
                                                      WATER
                                                      D/D/D Wave High King Caesar
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 1800


                                                      2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                                      UR rarity
                                                      1 copySuper Starslayer TY-PHON - Sky Crisis
                                                      UR rarity
                                                      1 copySuper Starslayer TY-PHON - Sky Crisis
                                                      UR rarity
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      DARK
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      • ATK:

                                                      • 2900

                                                      • DEF:

                                                      • 2900


                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                      master-duel
                                                      Archfiend
                                                      5







                                                      https://ygovietnam.com/
                                                      Toparrow_upward