Generaider Gameplay Guide

Generaider Gameplay Guide

If you are too annoyed with Despia then you have come to the right place, today I will introduce to you the deck   Generaider .  

Generaider   is a Rank 9 Xyz deck, where most of the monsters in the Maindeck are individual boss monsters. They all have high stats, have unique and powerful Quick Effects, and the cost of sacrificing two monsters sounds a lot, but is mitigated by the Field Spell card that simply gives you a field full of tokens to sacrifice.

This deck also focuses on getting your opponent to draw cards, which triggers both the Boss Stage field card effect to summon a large monster from the deck for free and the discard effect of Harr . While most of the Generaider monsters in the maindeck are individual boss monsters, the actual boss is still in the Extra Deck. Laevatein has perhaps the best form of Quick Effect removal in the entire Yu-Gi-Oh! game, being able to attach multiple untargeted cards to it as Quick Effect material.

If you've played the deck in TCG or even Master Duel, you'll quickly realize that there's a small problem with this deck in Duel Links, which is that we only have three monster zones, meaning that the Boss Stage effect can only summon up to two tokens instead of four. But don't worry, because we have an ability, which isn't actually designed specifically for Generaider as it supports Level/Rank 9 decks in general.




Skill

 

Dyson Sphere Gravity (100%)

UR Rarity
Dyson Sphere Gravity
UR Rarity
Dyson Sphere Gravity
Dyson Sphere Gravity
Dyson Sphere Gravity
  • ATK:

  • 0

  • DEF:

  • 0


You can use this Skill's first and second effects once per Duel if your Deck and Extra Deck contain a total of 15 or more monsters that are Level/Rank 9. 1: Activated at the beginning of the Duel. During this Duel, you cannot Special Summon any monsters from your Extra Deck except those without a Level. In addition to your regular Normal Summon/Set, you can Normal Summon 1 Level 9 monster during your Main Phase. Once per turn, you can summon a Level 9 monster without Tributing. 2: If only your opponent controls a monster, shuffle 2 cards from your hand or field into the Deck. Play 1 "Number 9: Dyson Sphere" from your Extra Deck in face-down Defense Position (its battle position can be changed), and attach 2 monsters with different names from outside your Deck to that monster as Xyz Materials. Then, you can add 1 "Xyz" Spell Card from your Deck to your hand.


This skill is used by Quinton. It allows you to normal summon level 9 monsters without sacrificing anything, which is very important. And it also provides an extra normal summon as long as one of them is used to summon a level 9 monster. Since all Generaider bosses are level 9, the benefit of the skill's 2 normal summons is huge for the Deck.


And if your opponent is the only one controlling a monster, you can shuffle two cards from your hand or field back into your deck and then immediately summon a Dyson Sphere then add one Spell Xyz card from your deck to your hand.




Main Deck Monsters

 

Mardel Generaider Boss of Light (x3)

 Rarity
Mardel, Generaider Boss of Light
 Rarity
Mardel, Generaider Boss of Light
Mardel, Generaider Boss of Light
LIGHT 9
Mardel, Generaider Boss of Light
  • ATK:

  • 2400

  • DEF:

  • 2400


You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn.


Mardel can be normal summoned without a Tribute using an ability, and you can add any Generaider card to your hand, including Field Spell cards you can search for.

Vala Seidhr of the Generaider Bosses (x2)

 Rarity
Vala, Seidhr of the Generaider Bosses
 Rarity
Vala, Seidhr of the Generaider Bosses
Vala, Seidhr of the Generaider Bosses
FIRE 9
Vala, Seidhr of the Generaider Bosses
  • ATK:

  • 2500

  • DEF:

  • 2500


You can only control 1 "Vala, Seidhr of the Generaider Bosses". You can only use each of the following effects of "Vala, Seidhr of the Generaider Bosses" once per turn. If this card is in your hand or GY: You can send 1 other "Generaider" card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can Special Summon 1 "Generaider" monster from your hand or GY, except "Vala, Seidhr of the Generaider Bosses".


We will have x2 Valhall .

This card is usually how you spam your main level 9 Generaider monster in TCG since you can't hack skills here and normal summon a 9 star monster for free.

She can special summon herself by sending another Generaider card from her hand to the graveyard. And then, when she is summoned, she can special summon a Generaider monster from her hand or graveyard. So you can re-summon what you sent. And the ability also activates if you special summon it with another effect (e.g. summon with Loptr)

Rose Paladin (x3)

SR Rarity
Rose Paladin
SR Rarity
Rose Paladin
Rose Paladin
EARTH 4
Rose Paladin
  • ATK:

  • 1800

  • DEF:

  • 200


When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn.


Rose Paladin is nothing more than a copy of Marcel because we can discard this card to add Marcel to our hand.

With x3 Marcel, x3 Rose Paladin and x3 Loptr, we almost have 9 Starters in the deck, extremely consistent in the 20-card Format of Duel Links.


Loptr Shadow of the Generaider Bosses (x3)

 Rarity
Loptr, Shadow of the Generaider Bosses
 Rarity
Loptr, Shadow of the Generaider Bosses
Loptr, Shadow of the Generaider Bosses
FIRE 4
Loptr, Shadow of the Generaider Bosses
  • ATK:

  • 1500

  • DEF:

  • 1500


You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn.


One of my secondary starters is Loptr .

This is the only 4-star monster in our main deck ( Rose Paladin , which we will never summon). This guy can Tribute himself. This effect can theoretically Tribute other Generaiders, but usually only Tribute itself as a Quick Effect in MainPhase to Summon a Generaider monster from the deck.

So here is another way you can summon level 9 monsters without summoning them from your hand. (can be considered a starter)

Harr Generaider Boss of Storms (x1-2)

 Rarity
Harr, Generaider Boss of Storms
 Rarity
Harr, Generaider Boss of Storms
Harr, Generaider Boss of Storms
DARK 9
Harr, Generaider Boss of Storms
  • ATK:

  • 3000

  • DEF:

  • 3000


You can only control 1 "Harr, Generaider Boss of Storms". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 "Generaider" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of "Harr, Generaider Boss of Storms" once per turn.


The biggest boss in our main deck will be Harr .

This card is a full-on Negate. It can sacrifice 2 Generaider monsters on the field (even itself) so that Harr can negate anything.

And it also has a secondary effect, if your opponent adds a card from their deck to their hand, including drawing, which we will force them to do with some of our card effects. We can use Harr 's effect to force them to send a monster from their hand or field to the graveyard. (It's not random, they get to choose, but they have to choose a monster). And this is usually the one we will summon most often.

There will be an interesting interaction between this card and Droll & Lock Bird that I will talk about later.

Nidhogg, Generaider Boss of Ice, Utgarda and Generaider Boss of Delusion (x1)

 Rarity
Nidhogg, Generaider Boss of Ice
 Rarity
Nidhogg, Generaider Boss of Ice
Nidhogg, Generaider Boss of Ice
WATER 9
Nidhogg, Generaider Boss of Ice
  • ATK:

  • 2100

  • DEF:

  • 2600


You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.


 Rarity
Utgarda, Generaider Boss of Delusion
 Rarity
Utgarda, Generaider Boss of Delusion
Utgarda, Generaider Boss of Delusion
LIGHT 9
Utgarda, Generaider Boss of Delusion
  • ATK:

  • 2200

  • DEF:

  • 2700


You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn.


The 2 sub-bosses of Generaider will be Nidhogg and Utard

  • Nidhogg has the ability to disable special summons. It's basically the same as Steelswarm Roach so I won't say too much.

  • We can also summon Utard . This guy can Quick Effect banish a card on the field. Banish any card so you can use it to clear the backrow.

If you are short on deck space, you can cut one of these two cards because if you need more space in your deck, Harr will definitely have a slot because it negates everything.


Hela Generaider Boss of Doom (x0-1)

 Rarity
Hela, Generaider Boss of Doom
 Rarity
Hela, Generaider Boss of Doom
Hela, Generaider Boss of Doom
DARK 9
Hela, Generaider Boss of Doom
  • ATK:

  • 800

  • DEF:

  • 2800


You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn.


Usually just to add 1 level 9 body with Generaider archetype to XYZ, the revival effect in many situations is also quite useful

Lonefire Blossom (x0-1)

UR Rarity
Lonefire Blossom
UR Rarity
Lonefire Blossom
Lonefire Blossom
FIRE 3
Lonefire Blossom
  • ATK:

  • 500

  • DEF:

  • 1400


Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.


Used to summon Mardel directly from the deck but is quite slow, easy to get disrupted,...

We already have x3 Loptr which has a similar purpose to this card but does it better... But you can also play this card to add a starter if you are a careful person xD



Spell/Trap + Tech/Staple

 

Generaider Boss Stage (x3)

 Rarity
Generaider Boss Stage
 Rarity
Generaider Boss Stage
Generaider Boss Stage
Spell Field
Generaider Boss Stage

    Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.


    This card is the foundation of the entire Deck strategy. The entire Generaider Deck revolves around this card.

    This Field card has two effects. Once per turn, if a card is added from your main deck to your opponent's hand (this includes your opponent's Draw Phase). So if you go first and switch turns, it will immediately activate Boss Stage and then use its effect to special summon a Generaider monster from your deck in defense position. And so, this is one of the most reliable ways to summon Main Deck bosses.

    And when you special summon a Generaider monster during your opponent's turn, you can special summon as many Generaider tokens as you can in attack position, but they are destroyed in EndPhase. So this is something that will give you free monsters to Tribute since all the boss monsters in your main deck need to Tribute two Generaider monsters to use their Quick Effects.

    Terraforming (x0-1)

    UR Rarity
    Terraforming
    UR Rarity
    Terraforming
    Terraforming
    Spell Normal
    Terraforming

      Add 1 Field Spell from your Deck to your hand.




      Tag(s):

      Play a Terraforming to find the Boss Stage

      Reinforcement of the Army (x0-1)

      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


        Use to search Rose Paladin -> Search Marcel

        Tech/Staple

        UR Rarity
        Effect Veiler
        UR Rarity
        Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          UR Rarity
          Book of Moon
          UR Rarity
          Book of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                N Rarity
                Non-Fusion Area
                N Rarity
                Non-Fusion Area
                Non-Fusion Area
                Trap Continuous
                Non-Fusion Area

                  Neither player can Fusion Summon.


                  How Tech/Staple is strong in Meta

                  Generaider Boss Fight (x0-1)

                   Rarity
                  Generaider Boss Fight
                   Rarity
                  Generaider Boss Fight
                  Generaider Boss Fight
                  Trap Normal
                  Generaider Boss Fight

                    Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn.


                    This trap card belongs to the Archetype so it can be searched with Marcel. In case we don't have a Field Spell in hand, this card will help us immediately place a Boss Stage on the field, at the same time let the enemy draw another card so that the Boss Stage can be activated immediately.

                    Can be combined with Harr and Droll & Lock Bird to create a pretty fun combo

                    Droll & Lock Bird (x1-3)

                    UR Rarity
                    Droll & Lock Bird
                    UR Rarity
                    Droll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    We have a fun combo with Droll & Lock Bird . If you have Generaider Boss Stage and Generaider Boss Fight , let your opponent draw a card in their Draw Phase , summon Loptr but do not call a Token. Then, use Generaider Boss Fight to summon Harr and the Tokens, then chain Droll to Harr's effect. This way, your opponent will not be able to add cards to their hand for the entire turn , forcing them to discard a monster.

                    Details will be in Combo/How to play section

                    Xyz Import and Xyz Burst (x1)

                    SR Rarity
                    Xyz Import
                    SR Rarity
                    Xyz Import
                    Xyz Import
                    Spell Quick
                    Xyz Import

                      Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.


                      SR Rarity
                      Xyz Burst
                      SR Rarity
                      Xyz Burst
                      Xyz Burst
                      Spell Normal
                      Xyz Burst

                        If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.


                        These 2 cards can be added directly to your hand through your turn 2 skill and your opponent has a monster on the field. This is really a big advantage, an extremely useful effect in the Turn 1 set up meta full of destructive possibilities. These 2 cards have different functions to deal with different situations.

                        • XYZ Burst can clear all of your opponent's face-down cards, including Spell/Trap & Monsters (If you play against Subterror, the possibility of this card clearing the opponent's field is very high)

                        • XYZ Import (a bit better than Burst because it's a Quick Spell) is used to deal with monsters with annoying Disruption, forcing the enemy to use disruption or pick it up (a form of removal not destruction)



                        Extra Deck

                         

                        Laevatein Generaider Boss of Shadows (x2-3)

                         Rarity
                        Laevatein, Generaider Boss of Shadows
                         Rarity
                        Laevatein, Generaider Boss of Shadows
                        Laevatein, Generaider Boss of Shadows
                        FIRE
                        Laevatein, Generaider Boss of Shadows
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        2+ Level 9 monsters You can only control 1 "Laevatein, Generaider Boss of Shadows". Monsters your opponent controls lose 1000 ATK/DEF. (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy "Generaider" Xyz Monster from your Extra Deck, then you can attach cards from any field and/or GYs to that Special Summoned monster as material, up to the number of materials this card had.


                        Laevatein is the final boss of this deck. It uses two or more level 9 monsters as Xyz materials.

                        This card has a very powerful Quick Effect. You can use it even during your turn to remove your opponent's monster or even backrow. It would be: Tribute this card and then special summon an Xyz Generaider monster that is not a Fairy, but we only have one target, always Yangada . and then you can attach cards from any field or graveyard to the special summoned monster as materials, up to the amount of materials this card has before you Tribute itself

                        The above mentioned removal effect does not target. It does not destroy. It is really powerful and you can even remove anything from the grave if needed. So this is one of the best forms of removal in the entire Yu-Gi-Oh game.
                         

                        Note : You can only control one of this card, just like all other Generaiders . Also, you can't have multiple Marc el on the field. So if you're wondering why you can't special summon this card, it's usually because you already have one copy on the field.

                        Jormungandr Generaider Boss of Eternity (x3)

                         Rarity
                        Jormungandr, Generaider Boss of Eternity
                         Rarity
                        Jormungandr, Generaider Boss of Eternity
                        Jormungandr, Generaider Boss of Eternity
                        EARTH
                        Jormungandr, Generaider Boss of Eternity
                        • ATK:

                        • -1

                        • DEF:

                        • -1


                        2+ Level 9 monsters You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.


                        This card basically has an effect that increases ATK depending on the number of materials it has and also has a Quick Effect to discard a material so that both players draw a card, then both players attach a card from their hand to this card.


                        It's like a handrip, but it's not really that good because the opponent gets to choose what card they attach to it and they get a free draw, but in return it activates the Field Spell, which is the key part of this card.

                        Number 9: Dyson Sphere (x1)

                        UR Rarity
                        Number 9: Dyson Sphere
                        UR Rarity
                        Number 9: Dyson Sphere
                        Number 9: Dyson Sphere
                        LIGHT
                        Number 9: Dyson Sphere
                        • ATK:

                        • 2800

                        • DEF:

                        • 3000


                        2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


                        Dyson Sphere is needed to play with its ability. If you go later, you immediately summon this card because the ability can only be used if only your opponent controls a monster.

                        We summon this card by shuffling two cards you don't need back into the deck. Then we add Xyz Burst , which is basically Heavy Storm . It destroys all of your opponent's face-down cards, including monsters. If they play Subterror , you can destroy their monsters too, which is pretty fun. And you can also play other Spell Xyz cards. It doesn't have to be Xyz Burst . You can play Xyz Import , which puts an opponent's monster under your Xyz monster as material. But this deck is a little lacking in backrow removal. So that's why we play Xyz Burst . But depending on the meta or your preferences, you can play other Spell cards.

                        Infinitrack Earth Slicer, Number C107: Neo Galaxy-Eyes Tachyon Dragon and Number 92: Heart-eartH Dragon (Other XYZ rank 9)

                        UR Rarity
                        Infinitrack Earth Slicer
                        UR Rarity
                        Infinitrack Earth Slicer
                        Infinitrack Earth Slicer
                        EARTH
                        Infinitrack Earth Slicer
                        • ATK:

                        • 3100

                        • DEF:

                        • 2100


                        2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                        UR Rarity
                        Number C107: Neo Galaxy-Eyes Tachyon Dragon
                        UR Rarity
                        Number C107: Neo Galaxy-Eyes Tachyon Dragon
                        Number C107: Neo Galaxy-Eyes Tachyon Dragon
                        LIGHT
                        Number C107: Neo Galaxy-Eyes Tachyon Dragon
                        • ATK:

                        • 4500

                        • DEF:

                        • 3000


                        3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                        UR Rarity
                        Number 92: Heart-eartH Dragon
                        UR Rarity
                        Number 92: Heart-eartH Dragon
                        Number 92: Heart-eartH Dragon
                        DARK
                        Number 92: Heart-eartH Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


                        We'll never summon these, but we'll still put them in the deck because at least we can summon them easily with 9-star bodies, and in case we need them in some crazy situation.

                        Random Link Monster

                        N Rarity
                        Pentestag
                        N Rarity
                        Pentestag
                        Pentestag
                        DARK
                        Pentestag
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                        SR Rarity
                        World Gears of Theurlogical Demiurgy
                        SR Rarity
                        World Gears of Theurlogical Demiurgy
                        World Gears of Theurlogical Demiurgy
                        DARK
                        World Gears of Theurlogical Demiurgy
                        • ATK:

                        • 3500

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn. ● During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field. ● If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "World Legacy" monster from your Deck.


                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                        SR Rarity
                        Gravity Controller
                        SR Rarity
                        Gravity Controller
                        Gravity Controller
                        DARK
                        Gravity Controller
                        • ATK:

                        • 1000

                        • LINK-1

                        Link Arrow:

                        Bottom-Left


                        1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                        Any leaf can be put in... just to fill the slot, rarely used




                        Companion unit:

                        - Yu-Gi-Oh! Guidance Vietnam

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