
Chaos Chimera OTK Gameplay Guide
Sections covered in this guide:
Skill
Barian Battlemorph! Strongest Barian (Skill Card) (100%)






Barian Battlemorph! Strongest Barian (Skill Card)
ATK:
0
DEF:
0
You can only use this Skill's second and third effects once per Duel. 1: You cannot Normal or Special Summon any monsters, except "Umbral Horror" and "Number" monsters. 2: Reveal 1 "Glorious Numbers" or 1 "Rank-Up-Magic" Spell Card in your hand, and if you do, add up to 2 "Rank-Up-Magic" Spell Cards from your Deck to your hand. Then, send 1 "Number 104: Masquerade" and 3 Rank 5 "Number C" monsters with different names that has a number "101" or higher in their name from your Extra Deck to your Graveyard, and send 4 monsters with the same name as them from outside of the Deck to your opponent's Graveyard. (These 8 cards can be Special Summoned.) 3: Send 1 card from your field to the Graveyard. Barian Battlemorph! Regain your true form! Play 1 "Number" monster from the Graveyard to your field in face-down Defense Position. (Its battle position can be changed.)
Important XYZ cards
Number C5: Chaos Chimera Dragon (x1-2)








Number C5: Chaos Chimera Dragon
ATK:
0
DEF:
0
3 or more Level 6 monsters This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as an Xyz Material.
Number 104: Masquerade (x1-2)








Number 104: Masquerade
ATK:
2700
DEF:
1200
3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.
This card fits the conditions to summon through the 3rd effect of the Barian Battlemorph skill! Strongest Barian or Glorious Numbers . Because if we revive other Number Cs in the graveyard, they will not have XYZ materials and will be no different from a brick standing on the field (no effect), instead we will revive Number 104 then use Rank-up-magic spells and summon Number Cs from Extra so that they have Materials and then activate effects, put pressure,....
With ATK 2700, Masquerade can only put a little pressure on the opponent's field when temporary defense is needed.
Number C104: Umbral Horror Masquerade (x1-2)








Number C104: Umbral Horror Masquerade
ATK:
3000
DEF:
1500
4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.
- It helps us clear 1 Spell/Trap on the field to make it easier to OTK ( something that quick spells or Sky Striker do better ), and also has an additional effect if we have Number 104: Masquerade as XYZ material ( 100% like that ), which is Negate 1 of the opponent's activated monster effects, conveniently destroying 1 card in hand + reducing half of the base points.
Number C105: Battlin' Boxer Comet Cestus (x1)








Number C105: Battlin' Boxer Comet Cestus
ATK:
2800
DEF:
2000
4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
Number C102: Archfiend Seraph (x1)








Number C102: Archfiend Seraph
ATK:
2900
DEF:
2400
4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
Effect is almost 01 related to Deck, only put in to activate Skill + Summon Number C5: Chaos Chimera Dragon
Number C106: Giant Red Hand (x0-1)








Number C106: Giant Red Hand
ATK:
2600
DEF:
2000
3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.
Put it in to activate Skill + Summon Number C5: Chaos Chimera Dragon but its ability to negate a series of face-up cards on the field will sometimes prove to be effective. However, we only need 4 Number C>101 so many people when building decklist have omitted this card, instead people prioritize Utopia Leo more.
ZW - Leo Arms and Ultimate Leo Utopia Ray (x1)








ZW - Leo Arms
ATK:
3000
DEF:
1200
2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.








Ultimate Leo Utopia Ray
ATK:
2500
DEF:
2000
3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.
Support Spells
Rank-Up-Magic Admiration of the Thousands (x1-2)








Rank-Up-Magic Admiration of the Thousands
Target 1 or more Xyz Monsters in each Graveyard, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than those monsters, and attach those monsters to it as Xyz Materials. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn.
Rank-Up-Magic Limited Barian's Force (x1-2)








Rank-Up-Magic Limited Barian's Force
Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)
Glorious Numbers (x2-3)








Glorious Numbers
If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.
Rank-Up-Magic Numeron Force (x1)








Rank-Up-Magic Numeron Force
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.
Sky Striker Support Package








Sky Striker Maneuver - Vector Blast
If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.








Sky Striker Mecha - Widow Anchor
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
Clear the field when going after








Blizzard
Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.
Time Thief Hack (x3 )








Time Thief Hack
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn.
Into the Void and Dark World Dealings (Fix hand)
The "UNLUCKY" cards must go first.








Numbers Protection
When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.








Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.








Book of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
Some other leaves can be added.








Number 24: Dragulas the Vampiric Dragon
ATK:
2400
DEF:
2800
2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard.








Rank-Up-Magic Barian's Force
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.








The Phantom Knights' Rank-Up-Magic Launch
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.
Some things to say
And that's the whole Deck. As you can see, this deck has one major weakness: sometimes you don't draw the Rank-Up Spell card needed to activate your ability. Perhaps this can be solved by playing less Eagle Booster or Time Thief Hack more, but I really like having these 2 cards because they can make a huge difference.
And here’s another weakness of this deck: it’s just a one trick deck, and skilled players with good decks will have no trouble against it. Luckily, I don’t bring this deck to tournaments. I only play in casual ranks. So there aren’t many opponents like that.
This deck can steal some wins from the weaker decks in the ladder. It might be a great deck to climb to Platinum, for example – when most players still don’t know what they’re playing. But if you’re playing against decks like Resonator, Predaplant, or the new Shaddoll decks… please, don’t play this deck. Don’t play this deck. Many people like to build all in on turn 2 because they know that even with 2 Negates + a pile of facedown cards on the field, they won’t win.
My advice to you is: don't overuse this deck. It's fine if you're just farming NPCs, but not good for playing against real players at Legend rank.