Chaos Chimera OTK Gameplay Guide

Chaos Chimera OTK Gameplay Guide

Although the Thumbnail + title makes it seem like this is an in-depth analysis and guide article about Chaos Chimera OTK, there is actually nothing advanced to write about this Deck =)))) I just want to write this article so that you guys know that this deck exists.




Skill

 

Barian Battlemorph! Strongest Barian (Skill Card) (100%)

UR Rarity
Barian Battlemorph! Strongest Barian (Skill Card)
UR Rarity
Barian Battlemorph! Strongest Barian (Skill Card)
Barian Battlemorph! Strongest Barian (Skill Card)
Barian Battlemorph! Strongest Barian (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's second and third effects once per Duel. 1: You cannot Normal or Special Summon any monsters, except "Umbral Horror" and "Number" monsters. 2: Reveal 1 "Glorious Numbers" or 1 "Rank-Up-Magic" Spell Card in your hand, and if you do, add up to 2 "Rank-Up-Magic" Spell Cards from your Deck to your hand. Then, send 1 "Number 104: Masquerade" and 3 Rank 5 "Number C" monsters with different names that has a number "101" or higher in their name from your Extra Deck to your Graveyard, and send 4 monsters with the same name as them from outside of the Deck to your opponent's Graveyard. (These 8 cards can be Special Summoned.) 3: Send 1 card from your field to the Graveyard. Barian Battlemorph! Regain your true form! Play 1 "Number" monster from the Graveyard to your field in face-down Defense Position. (Its battle position can be changed.)


Skill is what makes this deck work so of course we can't use other Skills. The limitation of this Skill is that we can only summon a few Numbers so there aren't many options.

The first ability of this Skill helps us search up to 2 Rank-up-magic spells, (usually 1 card to summon Number C5: Chaos Chimera Dragon , 1 is to Rank up Number 104: Masquerade ) and at the same time download to both sides' graves a total of 8 cards to use as summoning materials as well as to play (each side has 4 identical cards, in which 1 card is Number 104, the remaining 3 cards are Number C>101 with different names)

The final effect helps us turn into Super Saiyan like other Barian Battlemorphs and at the same time revive a number monster from the grave. Quite similar to Glorious Numbers but must be exchanged = 1 card on the field. Sometimes this effect is also quite important, when the opponent spreads out too many monsters, the ATK of Number C5: Chaos Chimera Dragon can drop to 3000 and not be enough to finish, then we will need 1 more body to finish.



Important XYZ cards

This deck only focuses on one monster, Number C5: Chaos Chimera Dragon . The other monsters are just for secondary damage/ occasional support on the field, but be careful with monsters on the Main Monster Zone. If there are monsters on there, we will not be able to combine with Sky Striker.

Number C5: Chaos Chimera Dragon (x1-2)

 Rarity
Number C5: Chaos Chimera Dragon
 Rarity
Number C5: Chaos Chimera Dragon
Number C5: Chaos Chimera Dragon
DARK
Number C5: Chaos Chimera Dragon
  • ATK:

  • 0

  • DEF:

  • 0


3 or more Level 6 monsters This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as an Xyz Material.


The main boss of the deck and the one that leads us to victory

Thanks to Skill, summoning Chaos Chimera Dragon will be extremely easy. If we go later, we just need to Click Activate Rank-up-magic and then summon this card to the field using the XYZ materials in the grave that Skill has prepared for us.

Thanks to the ability of this card, when we go to the field, we will automatically have 7000 ATK , and at the same time, we can discard 1 XYZ material to attack again. Each time we discard 1 material, it is equivalent to this card losing 1000 ATK , so to ensure our OTK strategy goes smoothly, we need to add a second monster on the field thanks to the second effect of the Skill, or the Spell Time Thief Hack card.

This card has a second effect, so you don't need to worry about it...

Number 104: Masquerade (x1-2)

 Rarity
Number 104: Masquerade
 Rarity
Number 104: Masquerade
Number 104: Masquerade
LIGHT
Number 104: Masquerade
  • ATK:

  • 2700

  • DEF:

  • 1200


3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


In Deck , Number 104: Masquerade is simply a card sent from the Extra Deck to the Graveyard to assist in the summoning of Number C5: Chaos Chimera Dragon . However, there is something to say about this card:

  • This card fits the conditions to summon through the 3rd effect of the Barian Battlemorph skill! Strongest Barian or Glorious Numbers . Because if we revive other Number Cs in the graveyard, they will not have XYZ materials and will be no different from a brick standing on the field (no effect), instead we will revive Number 104 then use Rank-up-magic spells and summon Number Cs from Extra so that they have Materials and then activate effects, put pressure,....

  • With ATK 2700, Masquerade can only put a little pressure on the opponent's field when temporary defense is needed.

Number C104: Umbral Horror Masquerade (x1-2)

 Rarity
Number C104: Umbral Horror Masquerade
 Rarity
Number C104: Umbral Horror Masquerade
Number C104: Umbral Horror Masquerade
DARK
Number C104: Umbral Horror Masquerade
  • ATK:

  • 3000

  • DEF:

  • 1500


4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


Also one of the materials sent from the Extra Deck to help summon Boss. Its effect is also quite useful but as mentioned above: We don't need to care too much because 80% of the time we just need to Summon Number C5 and then OTK

  • It helps us clear 1 Spell/Trap on the field to make it easier to OTK ( something that quick spells or Sky Striker do better ), and also has an additional effect if we have Number 104: Masquerade as XYZ material ( 100% like that ), which is Negate 1 of the opponent's activated monster effects, conveniently destroying 1 card in hand + reducing half of the base points.

Number C105: Battlin' Boxer Comet Cestus (x1)

UR Rarity
Number C105: Battlin' Boxer Comet Cestus
UR Rarity
Number C105: Battlin' Boxer Comet Cestus
Number C105: Battlin' Boxer Comet Cestus
FIRE
Number C105: Battlin' Boxer Comet Cestus
  • ATK:

  • 2800

  • DEF:

  • 2000


4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


Effect is almost 01 related to Deck, only put in to activate Skill + Summon Number C5: Chaos Chimera Dragon

Number C102: Archfiend Seraph (x1)

UR Rarity
Number C102: Archfiend Seraph
UR Rarity
Number C102: Archfiend Seraph
Number C102: Archfiend Seraph
LIGHT
Number C102: Archfiend Seraph
  • ATK:

  • 2900

  • DEF:

  • 2400


4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.


Effect is almost 01 related to Deck, only put in to activate Skill + Summon Number C5: Chaos Chimera Dragon

Number C106: Giant Red Hand (x0-1)

SR Rarity
Number C106: Giant Red Hand
SR Rarity
Number C106: Giant Red Hand
Number C106: Giant Red Hand
EARTH
Number C106: Giant Red Hand
  • ATK:

  • 2600

  • DEF:

  • 2000


3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.


Put it in to activate Skill + Summon Number C5: Chaos Chimera Dragon but its ability to negate a series of face-up cards on the field will sometimes prove to be effective. However, we only need 4 Number C>101 so many people when building decklist have omitted this card, instead people prioritize Utopia Leo more.

ZW - Leo Arms and Ultimate Leo Utopia Ray (x1)

UR Rarity
ZW - Leo Arms
UR Rarity
ZW - Leo Arms
ZW - Leo Arms
LIGHT
ZW - Leo Arms
  • ATK:

  • 3000

  • DEF:

  • 1200


2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.


UR Rarity
Ultimate Leo Utopia Ray
UR Rarity
Ultimate Leo Utopia Ray
Ultimate Leo Utopia Ray
LIGHT
Ultimate Leo Utopia Ray
  • ATK:

  • 2500

  • DEF:

  • 2000


3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.


This Ultimate Leo Utopia Ray package is like insurance in case our Chimera OTK plan goes awry. If we clear a fair amount of the enemy's field and no longer have Chimera, we can still Rank up Number 104: Masquerade to get this card and finish off the enemy.



Support Spells

 

Rank-Up-Magic Admiration of the Thousands (x1-2)

 Rarity
Rank-Up-Magic Admiration of the Thousands
 Rarity
Rank-Up-Magic Admiration of the Thousands
Rank-Up-Magic Admiration of the Thousands
Spell Normal
Rank-Up-Magic Admiration of the Thousands

    Target 1 or more Xyz Monsters in each Graveyard, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than those monsters, and attach those monsters to it as Xyz Materials. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn.


    The core card to summon Number C5: Chaos Chimera Dragon , if you are a careful person you can play x2 this card to prevent the case of eating Negate, otherwise just keep full Tech.

    Rank-Up-Magic Limited Barian's Force (x1-2)

    R Rarity
    Rank-Up-Magic Limited Barian's Force
    R Rarity
    Rank-Up-Magic Limited Barian's Force
    Rank-Up-Magic Limited Barian's Force
    Spell Normal
    Rank-Up-Magic Limited Barian's Force

      Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)


      Used to Rank-up Number 104 to other Number C Rank 5

      Glorious Numbers (x2-3)

       Rarity
      Glorious Numbers
       Rarity
      Glorious Numbers
      Glorious Numbers
      Spell Normal
      Glorious Numbers

        If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.


        The main effect of this card is to activate Skills and search for Rank-up-magic Spells. The effect of this card also helps us revive more Body to add attacks if we don't have enough Damage, and also draw 1 more card.
        If you want to overkill, you can use it to revive Number 104, then activate Rank-up-magic search through Skill to summon Number C.

        Rank-Up-Magic Numeron Force (x1)

         Rarity
        Rank-Up-Magic Numeron Force
         Rarity
        Rank-Up-Magic Numeron Force
        Rank-Up-Magic Numeron Force
        Spell Normal
        Rank-Up-Magic Numeron Force

          Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.


          This card is used to Rank-up Number 104 to Number C, but it also has a large-area Negate effect: Negate all face-up cards on the field except the newly summoned monster (Extremely good for turn 2, countering a bunch of enemy monster effects)

          Sky Striker Support Package

          R Rarity
          Sky Striker Maneuver - Afterburners!
          R Rarity
          Sky Striker Maneuver - Afterburners!
          Sky Striker Maneuver - Afterburners!
          Spell Normal
          Sky Striker Maneuver - Afterburners!

            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


            UR Rarity
            Sky Striker Mobilize - Engage!
            UR Rarity
            Sky Striker Mobilize - Engage!
            Sky Striker Mobilize - Engage!
            Spell Normal
            Sky Striker Mobilize - Engage!

              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


              SR Rarity
              Sky Striker Maneuver - Jamming Waves!
              SR Rarity
              Sky Striker Maneuver - Jamming Waves!
              Sky Striker Maneuver - Jamming Waves!
              Spell Normal
              Sky Striker Maneuver - Jamming Waves!

                If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                R Rarity
                Sky Striker Mecha - Eagle Booster
                R Rarity
                Sky Striker Mecha - Eagle Booster
                Sky Striker Mecha - Eagle Booster
                Spell Quick
                Sky Striker Mecha - Eagle Booster

                  If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                  R Rarity
                  Sky Striker Maneuver - Vector Blast
                  R Rarity
                  Sky Striker Maneuver - Vector Blast
                  Sky Striker Maneuver - Vector Blast
                  Spell Normal
                  Sky Striker Maneuver - Vector Blast

                    If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                    UR Rarity
                    Sky Striker Mecha - Widow Anchor
                    UR Rarity
                    Sky Striker Mecha - Widow Anchor
                    Sky Striker Mecha - Widow Anchor
                    Spell Quick
                    Sky Striker Mecha - Widow Anchor

                      If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                      Sky Striker package is 90% perfect support for this deck but not required. It gives us the ability to search, draw to thin the deck and also helps us clear the enemy's deck to OTK, defend if we go turn 1,...

                      However, the effects of Sky Striker require us to NOT have monsters in the Main Monster Zone, so after summoning Number C5 in the Extra Monster Zone, please consider when summoning additional monsters (summon via Glorious Number or Skill).

                      Clear the field when going after

                      UR Rarity
                      Mystical Space Typhoon
                      UR Rarity
                      Mystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        N Rarity
                        Blizzard
                        N Rarity
                        Blizzard
                        Blizzard
                        Spell Quick
                        Blizzard

                          Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.


                          SR Rarity
                          Dark Hole
                          SR Rarity
                          Dark Hole
                          Dark Hole
                          Spell Normal
                          Dark Hole

                            Destroy all monsters on the field.


                            UR Rarity
                            Cosmic Cyclone
                            UR Rarity
                            Cosmic Cyclone
                            Cosmic Cyclone
                            Spell Quick
                            Cosmic Cyclone

                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                              Depending on your preferences and the cards you have in your Acc, choose the Techs that help you Clear the enemy's field to easily OTK. These guys take up about 5-6 deck slots, more is OK depending on the cost and preferences.

                              Time Thief Hack (x3 )

                              N Rarity
                              Time Thief Hack
                              N Rarity
                              Time Thief Hack
                              Time Thief Hack
                              Spell Continuous
                              Time Thief Hack

                                During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn.


                                Many people forgot about this card until PlayMakerYugioh released the video. I really think this card is perfect for the Deck, even better than Sky Striker's Eagle Booster. Because Number C105: CCD has no protection effect, Eagle Booster and this card are needed to protect the Boss.

                                When summoned, CCD will be protected by this card, unable to be Destroyed, unable to be Targeted by the opponent's effects (counters a lot of decks, for example Resonators) but the good thing is behind: Increase 300 ATK (not significant) while also giving CCD the ability to directly attack the base point (because CCD has met the condition of having the opponent's monster material through Skill).

                                Make the opponent take 7000k DAME punch straight to the mouth in surprise without being able to do anything

                                Into the Void and Dark World Dealings (Fix hand)

                                UR Rarity
                                Into the Void
                                UR Rarity
                                Into the Void
                                Into the Void
                                Spell Normal
                                Into the Void

                                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                  UR Rarity
                                  Dark World Dealings
                                  UR Rarity
                                  Dark World Dealings
                                  Dark World Dealings
                                  Spell Normal
                                  Dark World Dealings

                                    Each player draws 1 card, then each player discards 1 card.


                                    Draw - change cards in hand but be careful of the side effects of both cards. 1 card will clear your hand if not careful, 1 card will help the enemy get the cards they need + Set up the whole grave as they want

                                    The "UNLUCKY" cards must go first.

                                     Rarity
                                    Numbers Protection
                                     Rarity
                                    Numbers Protection
                                    Numbers Protection
                                    Trap Counter
                                    Numbers Protection

                                      When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.


                                      UR Rarity
                                      Forbidden Droplet
                                      UR Rarity
                                      Forbidden Droplet
                                      Forbidden Droplet
                                      Spell Quick
                                      Forbidden Droplet

                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                        Tag(s):

                                        SR Rarity
                                        Book of Eclipse
                                        SR Rarity
                                        Book of Eclipse
                                        Book of Eclipse
                                        Spell Quick
                                        Book of Eclipse

                                          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                          SR Rarity
                                          Silent Graveyard
                                          SR Rarity
                                          Silent Graveyard
                                          Silent Graveyard
                                          Spell Quick
                                          Silent Graveyard

                                            Discard 1 card; effects that activate in the GY this turn are negated.


                                            If you are unlucky enough to go first due to Coin Toss, don't worry because this deck isn't that bad at going first. It can still set up 2 Negate + these staples face down on the field and prepare for the next Turn.

                                            You can also defend with Sky Striker but you won't be able to Set up 2 negates with Number C104. It should also be said that if you meet Utopia, you will lose no matter what if you go first, so you can leave them behind and let All in Tech fight in Turn 2 :V

                                            Some other leaves can be added.

                                             Rarity
                                            Number 24: Dragulas the Vampiric Dragon
                                             Rarity
                                            Number 24: Dragulas the Vampiric Dragon
                                            Number 24: Dragulas the Vampiric Dragon
                                            DARK
                                            Number 24: Dragulas the Vampiric Dragon
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 2800


                                            2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard.


                                            UR Rarity
                                            Autonomous Action Unit
                                            UR Rarity
                                            Autonomous Action Unit
                                            Autonomous Action Unit
                                            Spell Equip
                                            Autonomous Action Unit

                                              Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


                                              SR Rarity
                                              Rank-Up-Magic Barian's Force
                                              SR Rarity
                                              Rank-Up-Magic Barian's Force
                                              Rank-Up-Magic Barian's Force
                                              Spell Normal
                                              Rank-Up-Magic Barian's Force

                                                Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


                                                UR Rarity
                                                The Phantom Knights' Rank-Up-Magic Launch
                                                UR Rarity
                                                The Phantom Knights' Rank-Up-Magic Launch
                                                The Phantom Knights' Rank-Up-Magic Launch
                                                Spell Quick
                                                The Phantom Knights' Rank-Up-Magic Launch

                                                  During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


                                                  Rank-Up-Magic Barian's Force will help us Rank up Number 104 to Number C cards just like the card above.

                                                  Phantom Knight's Rank-Up-Magic will help us Rank-up Number C104 to Number 24, adding the ability to interrupt and destroy enemies.

                                                  Autonomou Action Unite helps revive Numbers that were originally ours in enemy graves.



                                                  Some things to say

                                                  This deck reminds me of a few years ago, there was also an OTK deck with full Spell like this, that is OTK with Archfiend Black Skull Dragon . But back then the tech and engines were quite primitive, I can say that this deck is much better.

                                                  And that's the whole Deck. As you can see, this deck has one major weakness: sometimes you don't draw the Rank-Up Spell card needed to activate your ability. Perhaps this can be solved by playing less Eagle Booster or Time Thief Hack   more, but I really like having these 2 cards because they can make a huge difference.

                                                  And here’s another weakness of this deck: it’s just a one trick deck, and skilled players with good decks will have no trouble against it. Luckily, I don’t bring this deck to tournaments. I only play in casual ranks. So there aren’t many opponents like that.

                                                  This deck can steal some wins from the weaker decks in the ladder. It might be a great deck to climb to Platinum, for example – when most players still don’t know what they’re playing. But if you’re playing against decks like Resonator, Predaplant, or the new Shaddoll decks… please, don’t play this deck. Don’t play this deck. Many people like to build all in on turn 2 because they know that even with 2 Negates + a pile of facedown cards on the field, they won’t win.

                                                  My advice to you is: don't overuse this deck. It's fine if you're just farming NPCs, but not good for playing against real players at Legend rank.




                                                  Companion unit:

                                                  - Yu-Gi-Oh! Guidance Vietnam





                                                  https://ygovietnam.com/
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