Windwitch Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Windwitch - Freeze Bell
SR Rarity
Windwitch - Freeze Bell
SR Rarity
Windwitch - Freeze Bell
WIND 3
Windwitch - Freeze Bell
  • ATK:

  • 1200

  • DEF:

  • 1200


If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.

UR Rarity
Windwitch - Ice Bell
UR Rarity
Windwitch - Ice Bell
UR Rarity
Windwitch - Ice Bell
WIND 3
Windwitch - Ice Bell
  • ATK:

  • 1000

  • DEF:

  • 1000


If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.

UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.

SR Rarity
Speedroid Fuki-Modoshi Piper
SR Rarity
Speedroid Fuki-Modoshi Piper
SR Rarity
Speedroid Fuki-Modoshi Piper
WIND 4
Speedroid Fuki-Modoshi Piper
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.

N Rarity
Windwitch - Blizzard Bell
N Rarity
Windwitch - Blizzard Bell
N Rarity
Windwitch - Blizzard Bell
WIND 5
Windwitch - Blizzard Bell
  • ATK:

  • 1800

  • DEF:

  • 1800


If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.

SR Rarity
Windwitch - Glass Bell
SR Rarity
Windwitch - Glass Bell
SR Rarity
Windwitch - Glass Bell
WIND 4
Windwitch - Glass Bell
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.

R Rarity
Windwitch - Snow Bell
R Rarity
Windwitch - Snow Bell
R Rarity
Windwitch - Snow Bell
WIND 1
Windwitch - Snow Bell
  • ATK:

  • 100

  • DEF:

  • 100


If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    UR Rarity
    Windwitch Chimes
    UR Rarity
    Windwitch Chimes
    UR Rarity
    Windwitch Chimes
    Spell Normal
    Windwitch Chimes

      Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.

      Extra Deck

      UR Rarity
      Clear Wing Synchro Dragon
      UR Rarity
      Clear Wing Synchro Dragon
      UR Rarity
      Clear Wing Synchro Dragon
      WIND 7
      Clear Wing Synchro Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

      UR Rarity
      Crystal Wing Synchro Dragon
      UR Rarity
      Crystal Wing Synchro Dragon
      UR Rarity
      Crystal Wing Synchro Dragon
      WIND 8
      Crystal Wing Synchro Dragon
      • ATK:

      • 3000

      • DEF:

      • 2500


      1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

      SR Rarity
      Hi-Speedroid Chanbara
      SR Rarity
      Hi-Speedroid Chanbara
      SR Rarity
      Hi-Speedroid Chanbara
      WIND 5
      Hi-Speedroid Chanbara
      • ATK:

      • 2000

      • DEF:

      • 1000


      1 Tuner + 1+ non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.

      UR Rarity
      Hi-Speedroid Clear Wing Rider
      UR Rarity
      Hi-Speedroid Clear Wing Rider
      UR Rarity
      Hi-Speedroid Clear Wing Rider
      WIND 11
      Hi-Speedroid Clear Wing Rider
      • ATK:

      • 3500

      • DEF:

      • 2000


      1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.

      UR Rarity
      Windwitch - Diamond Bell
      UR Rarity
      Windwitch - Diamond Bell
      UR Rarity
      Windwitch - Diamond Bell
      WIND 8
      Windwitch - Diamond Bell
      • ATK:

      • 2800

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.

      UR Rarity
      Windwitch - Winter Bell
      UR Rarity
      Windwitch - Winter Bell
      UR Rarity
      Windwitch - Winter Bell
      WIND 7
      Windwitch - Winter Bell
      • ATK:

      • 2400

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.

      Popular Skills

      Winter Bell Accel: 100%
      Winter Bell Accel

      Need 18 UR

      UR Rarity
      Windwitch - Ice Bell3 card
      UR Rarity
      Clear Wing Synchro Dragon1 card
      UR Rarity
      Crystal Wing Synchro Dragon1 card
      UR Rarity
      Cyber Slash Harpie Lady1 card
      UR Rarity
      Hi-Speedroid Clear Wing Rider1 card
      UR Rarity
      Windwitch - Diamond Bell1 card
      UR Rarity
      Windwitch - Winter Bell2 card
      UR Rarity
      Ghost Mourner & Moonlit Chill2 card
      UR Rarity
      Mystical Space Typhoon3 card
      UR Rarity
      Windwitch Chimes3 card

      Main: 24 Extra: 9

      SR Rarity
      Windwitch - Freeze Bell
      SR Rarity
      Windwitch - Freeze Bell
      Windwitch - Freeze Bell
      WIND 3
      Windwitch - Freeze Bell
      • ATK:

      • 1200

      • DEF:

      • 1200


      If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.


      SR Rarity
      Windwitch - Freeze Bell
      SR Rarity
      Windwitch - Freeze Bell
      Windwitch - Freeze Bell
      WIND 3
      Windwitch - Freeze Bell
      • ATK:

      • 1200

      • DEF:

      • 1200


      If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.


      UR Rarity
      Windwitch - Ice Bell
      UR Rarity
      Windwitch - Ice Bell
      Windwitch - Ice Bell
      WIND 3
      Windwitch - Ice Bell
      • ATK:

      • 1000

      • DEF:

      • 1000


      If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.


      UR Rarity
      Windwitch - Ice Bell
      UR Rarity
      Windwitch - Ice Bell
      Windwitch - Ice Bell
      WIND 3
      Windwitch - Ice Bell
      • ATK:

      • 1000

      • DEF:

      • 1000


      If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.


      UR Rarity
      Windwitch - Ice Bell
      UR Rarity
      Windwitch - Ice Bell
      Windwitch - Ice Bell
      WIND 3
      Windwitch - Ice Bell
      • ATK:

      • 1000

      • DEF:

      • 1000


      If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.


      UR Rarity
      Ghost Mourner & Moonlit Chill
      UR Rarity
      Ghost Mourner & Moonlit Chill
      Ghost Mourner & Moonlit Chill
      WIND 3
      Ghost Mourner & Moonlit Chill
      • ATK:

      • 0

      • DEF:

      • 1800


      If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


      UR Rarity
      Ghost Mourner & Moonlit Chill
      UR Rarity
      Ghost Mourner & Moonlit Chill
      Ghost Mourner & Moonlit Chill
      WIND 3
      Ghost Mourner & Moonlit Chill
      • ATK:

      • 0

      • DEF:

      • 1800


      If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


      SR Rarity
      Speedroid Fuki-Modoshi Piper
      SR Rarity
      Speedroid Fuki-Modoshi Piper
      Speedroid Fuki-Modoshi Piper
      WIND 4
      Speedroid Fuki-Modoshi Piper
      • ATK:

      • 1000

      • DEF:

      • 1000


      If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.


      SR Rarity
      Speedroid Fuki-Modoshi Piper
      SR Rarity
      Speedroid Fuki-Modoshi Piper
      Speedroid Fuki-Modoshi Piper
      WIND 4
      Speedroid Fuki-Modoshi Piper
      • ATK:

      • 1000

      • DEF:

      • 1000


      If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.


      N Rarity
      Windwitch - Blizzard Bell
      N Rarity
      Windwitch - Blizzard Bell
      Windwitch - Blizzard Bell
      WIND 5
      Windwitch - Blizzard Bell
      • ATK:

      • 1800

      • DEF:

      • 1800


      If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.


      SR Rarity
      Windwitch - Glass Bell
      SR Rarity
      Windwitch - Glass Bell
      Windwitch - Glass Bell
      WIND 4
      Windwitch - Glass Bell
      • ATK:

      • 1500

      • DEF:

      • 1500


      If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


      SR Rarity
      Windwitch - Glass Bell
      SR Rarity
      Windwitch - Glass Bell
      Windwitch - Glass Bell
      WIND 4
      Windwitch - Glass Bell
      • ATK:

      • 1500

      • DEF:

      • 1500


      If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


      SR Rarity
      Windwitch - Glass Bell
      SR Rarity
      Windwitch - Glass Bell
      Windwitch - Glass Bell
      WIND 4
      Windwitch - Glass Bell
      • ATK:

      • 1500

      • DEF:

      • 1500


      If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


      R Rarity
      Windwitch - Snow Bell
      R Rarity
      Windwitch - Snow Bell
      Windwitch - Snow Bell
      WIND 1
      Windwitch - Snow Bell
      • ATK:

      • 100

      • DEF:

      • 100


      If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.


      R Rarity
      Windwitch - Snow Bell
      R Rarity
      Windwitch - Snow Bell
      Windwitch - Snow Bell
      WIND 1
      Windwitch - Snow Bell
      • ATK:

      • 100

      • DEF:

      • 100


      If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.


      SR Rarity
      Book of Eclipse
      SR Rarity
      Book of Eclipse
      Book of Eclipse
      Spell Quick
      Book of Eclipse

        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


        SR Rarity
        Book of Eclipse
        SR Rarity
        Book of Eclipse
        Book of Eclipse
        Spell Quick
        Book of Eclipse

          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


          SR Rarity
          Book of Eclipse
          SR Rarity
          Book of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                UR Rarity
                Mystical Space Typhoon
                UR Rarity
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  UR Rarity
                  Windwitch Chimes
                  UR Rarity
                  Windwitch Chimes
                  Windwitch Chimes
                  Spell Normal
                  Windwitch Chimes

                    Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


                    UR Rarity
                    Windwitch Chimes
                    UR Rarity
                    Windwitch Chimes
                    Windwitch Chimes
                    Spell Normal
                    Windwitch Chimes

                      Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


                      UR Rarity
                      Windwitch Chimes
                      UR Rarity
                      Windwitch Chimes
                      Windwitch Chimes
                      Spell Normal
                      Windwitch Chimes

                        Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


                        UR Rarity
                        Clear Wing Synchro Dragon
                        UR Rarity
                        Clear Wing Synchro Dragon
                        Clear Wing Synchro Dragon
                        WIND 7
                        Clear Wing Synchro Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                        UR Rarity
                        Crystal Wing Synchro Dragon
                        UR Rarity
                        Crystal Wing Synchro Dragon
                        Crystal Wing Synchro Dragon
                        WIND 8
                        Crystal Wing Synchro Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                        UR Rarity
                        Cyber Slash Harpie Lady
                        UR Rarity
                        Cyber Slash Harpie Lady
                        Cyber Slash Harpie Lady
                        WIND 8
                        Cyber Slash Harpie Lady
                        • ATK:

                        • 2600

                        • DEF:

                        • 1400


                        1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                        SR Rarity
                        Hi-Speedroid Chanbara
                        SR Rarity
                        Hi-Speedroid Chanbara
                        Hi-Speedroid Chanbara
                        WIND 5
                        Hi-Speedroid Chanbara
                        • ATK:

                        • 2000

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.


                        UR Rarity
                        Hi-Speedroid Clear Wing Rider
                        UR Rarity
                        Hi-Speedroid Clear Wing Rider
                        Hi-Speedroid Clear Wing Rider
                        WIND 11
                        Hi-Speedroid Clear Wing Rider
                        • ATK:

                        • 3500

                        • DEF:

                        • 2000


                        1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.


                        R Rarity
                        Hi-Speedroid Hagoita
                        R Rarity
                        Hi-Speedroid Hagoita
                        Hi-Speedroid Hagoita
                        WIND 5
                        Hi-Speedroid Hagoita
                        • ATK:

                        • 2000

                        • DEF:

                        • 1000


                        1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.


                        UR Rarity
                        Windwitch - Diamond Bell
                        UR Rarity
                        Windwitch - Diamond Bell
                        Windwitch - Diamond Bell
                        WIND 8
                        Windwitch - Diamond Bell
                        • ATK:

                        • 2800

                        • DEF:

                        • 2400


                        1 Tuner + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.


                        UR Rarity
                        Windwitch - Winter Bell
                        UR Rarity
                        Windwitch - Winter Bell
                        Windwitch - Winter Bell
                        WIND 7
                        Windwitch - Winter Bell
                        • ATK:

                        • 2400

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.


                        UR Rarity
                        Windwitch - Winter Bell
                        UR Rarity
                        Windwitch - Winter Bell
                        Windwitch - Winter Bell
                        WIND 7
                        Windwitch - Winter Bell
                        • ATK:

                        • 2400

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.



                        WINDWITCH Decks in DUEL LINKS








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