Windwitch Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Windwitch - Freeze Bell
SR Rarity
Windwitch - Freeze Bell
SR Rarity
Windwitch - Freeze Bell
WIND 3
Windwitch - Freeze Bell
  • ATK:

  • 1200

  • DEF:

  • 1200


If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.

UR Rarity
Windwitch - Ice Bell
UR Rarity
Windwitch - Ice Bell
UR Rarity
Windwitch - Ice Bell
WIND 3
Windwitch - Ice Bell
  • ATK:

  • 1000

  • DEF:

  • 1000


If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.

N Rarity
Windwitch - Blizzard Bell
N Rarity
Windwitch - Blizzard Bell
N Rarity
Windwitch - Blizzard Bell
WIND 5
Windwitch - Blizzard Bell
  • ATK:

  • 1800

  • DEF:

  • 1800


If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.

SR Rarity
Windwitch - Glass Bell
SR Rarity
Windwitch - Glass Bell
SR Rarity
Windwitch - Glass Bell
WIND 4
Windwitch - Glass Bell
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.

R Rarity
Windwitch - Snow Bell
R Rarity
Windwitch - Snow Bell
R Rarity
Windwitch - Snow Bell
WIND 1
Windwitch - Snow Bell
  • ATK:

  • 100

  • DEF:

  • 100


If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.

UR Rarity
Mystical Space Typhoon
UR Rarity
Mystical Space Typhoon
UR Rarity
Mystical Space Typhoon
Spell Quick
Mystical Space Typhoon

    Target 1 Spell/Trap on the field; destroy that target.

    UR Rarity
    Windwitch Chimes
    UR Rarity
    Windwitch Chimes
    UR Rarity
    Windwitch Chimes
    Spell Normal
    Windwitch Chimes

      Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.

      Extra Deck

      UR Rarity
      Clear Wing Synchro Dragon
      UR Rarity
      Clear Wing Synchro Dragon
      UR Rarity
      Clear Wing Synchro Dragon
      WIND 7
      Clear Wing Synchro Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

      UR Rarity
      Crystal Wing Synchro Dragon
      UR Rarity
      Crystal Wing Synchro Dragon
      UR Rarity
      Crystal Wing Synchro Dragon
      WIND 8
      Crystal Wing Synchro Dragon
      • ATK:

      • 3000

      • DEF:

      • 2500


      1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

      UR Rarity
      Hi-Speedroid Clear Wing Rider
      UR Rarity
      Hi-Speedroid Clear Wing Rider
      UR Rarity
      Hi-Speedroid Clear Wing Rider
      WIND 11
      Hi-Speedroid Clear Wing Rider
      • ATK:

      • 3500

      • DEF:

      • 2000


      1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.

      UR Rarity
      Windwitch - Diamond Bell
      UR Rarity
      Windwitch - Diamond Bell
      UR Rarity
      Windwitch - Diamond Bell
      WIND 8
      Windwitch - Diamond Bell
      • ATK:

      • 2800

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.

      UR Rarity
      Windwitch - Winter Bell
      UR Rarity
      Windwitch - Winter Bell
      UR Rarity
      Windwitch - Winter Bell
      WIND 7
      Windwitch - Winter Bell
      • ATK:

      • 2400

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.

      Popular Skills

      Winter Bell Accel: 100%
      Winter Bell Accel

      Need 19 UR

      UR Rarity
      Windwitch - Ice Bell2 card
      UR Rarity
      Wynn the Wind Channeler3 card
      UR Rarity
      Clear Wing Synchro Dragon1 card
      UR Rarity
      Crystal Wing Synchro Dragon1 card
      UR Rarity
      Hi-Speedroid Clear Wing Rider1 card
      UR Rarity
      Windwitch - Diamond Bell1 card
      UR Rarity
      Windwitch - Winter Bell2 card
       Rarity
      Clear Wing Fast Dragon1 card
      UR Rarity
      Forbidden Droplet2 card
      UR Rarity
      Mystical Space Typhoon2 card
      UR Rarity
      Windwitch Chimes3 card

      Main: 28 Extra: 8

      SR Rarity
      Windwitch - Freeze Bell
      SR Rarity
      Windwitch - Freeze Bell
      Windwitch - Freeze Bell
      WIND 3
      Windwitch - Freeze Bell
      • ATK:

      • 1200

      • DEF:

      • 1200


      If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.


      SR Rarity
      Windwitch - Freeze Bell
      SR Rarity
      Windwitch - Freeze Bell
      Windwitch - Freeze Bell
      WIND 3
      Windwitch - Freeze Bell
      • ATK:

      • 1200

      • DEF:

      • 1200


      If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.


      UR Rarity
      Windwitch - Ice Bell
      UR Rarity
      Windwitch - Ice Bell
      Windwitch - Ice Bell
      WIND 3
      Windwitch - Ice Bell
      • ATK:

      • 1000

      • DEF:

      • 1000


      If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.


      UR Rarity
      Windwitch - Ice Bell
      UR Rarity
      Windwitch - Ice Bell
      Windwitch - Ice Bell
      WIND 3
      Windwitch - Ice Bell
      • ATK:

      • 1000

      • DEF:

      • 1000


      If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.


      UR Rarity
      Wynn the Wind Channeler
      UR Rarity
      Wynn the Wind Channeler
      Wynn the Wind Channeler
      WIND 5
      Wynn the Wind Channeler
      • ATK:

      • 1850

      • DEF:

      • 1500


      (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


      UR Rarity
      Wynn the Wind Channeler
      UR Rarity
      Wynn the Wind Channeler
      Wynn the Wind Channeler
      WIND 5
      Wynn the Wind Channeler
      • ATK:

      • 1850

      • DEF:

      • 1500


      (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


      UR Rarity
      Wynn the Wind Channeler
      UR Rarity
      Wynn the Wind Channeler
      Wynn the Wind Channeler
      WIND 5
      Wynn the Wind Channeler
      • ATK:

      • 1850

      • DEF:

      • 1500


      (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


      SR Rarity
      Speedroid CarTurbo
      SR Rarity
      Speedroid CarTurbo
      Speedroid CarTurbo
      WIND 3
      Speedroid CarTurbo
      • ATK:

      • 800

      • DEF:

      • 1200


      If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.


      SR Rarity
      Speedroid CarTurbo
      SR Rarity
      Speedroid CarTurbo
      Speedroid CarTurbo
      WIND 3
      Speedroid CarTurbo
      • ATK:

      • 800

      • DEF:

      • 1200


      If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.


      SR Rarity
      Speedroid CarTurbo
      SR Rarity
      Speedroid CarTurbo
      Speedroid CarTurbo
      WIND 3
      Speedroid CarTurbo
      • ATK:

      • 800

      • DEF:

      • 1200


      If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.


      N Rarity
      Windwitch - Blizzard Bell
      N Rarity
      Windwitch - Blizzard Bell
      Windwitch - Blizzard Bell
      WIND 5
      Windwitch - Blizzard Bell
      • ATK:

      • 1800

      • DEF:

      • 1800


      If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.


      SR Rarity
      Windwitch - Glass Bell
      SR Rarity
      Windwitch - Glass Bell
      Windwitch - Glass Bell
      WIND 4
      Windwitch - Glass Bell
      • ATK:

      • 1500

      • DEF:

      • 1500


      If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


      SR Rarity
      Windwitch - Glass Bell
      SR Rarity
      Windwitch - Glass Bell
      Windwitch - Glass Bell
      WIND 4
      Windwitch - Glass Bell
      • ATK:

      • 1500

      • DEF:

      • 1500


      If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


      SR Rarity
      Windwitch - Glass Bell
      SR Rarity
      Windwitch - Glass Bell
      Windwitch - Glass Bell
      WIND 4
      Windwitch - Glass Bell
      • ATK:

      • 1500

      • DEF:

      • 1500


      If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


      R Rarity
      Windwitch - Snow Bell
      R Rarity
      Windwitch - Snow Bell
      Windwitch - Snow Bell
      WIND 1
      Windwitch - Snow Bell
      • ATK:

      • 100

      • DEF:

      • 100


      If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.


      R Rarity
      Windwitch - Snow Bell
      R Rarity
      Windwitch - Snow Bell
      Windwitch - Snow Bell
      WIND 1
      Windwitch - Snow Bell
      • ATK:

      • 100

      • DEF:

      • 100


      If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.


      R Rarity
      Windwitch - Snow Bell
      R Rarity
      Windwitch - Snow Bell
      Windwitch - Snow Bell
      WIND 1
      Windwitch - Snow Bell
      • ATK:

      • 100

      • DEF:

      • 100


      If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.


      SR Rarity
      Forbidden Chalice
      SR Rarity
      Forbidden Chalice
      Forbidden Chalice
      Spell Quick
      Forbidden Chalice

        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                UR Rarity
                Windwitch Chimes
                UR Rarity
                Windwitch Chimes
                Windwitch Chimes
                Spell Normal
                Windwitch Chimes

                  Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


                  UR Rarity
                  Windwitch Chimes
                  UR Rarity
                  Windwitch Chimes
                  Windwitch Chimes
                  Spell Normal
                  Windwitch Chimes

                    Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


                    UR Rarity
                    Windwitch Chimes
                    UR Rarity
                    Windwitch Chimes
                    Windwitch Chimes
                    Spell Normal
                    Windwitch Chimes

                      Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


                      SR Rarity
                      Necro Fusion
                      SR Rarity
                      Necro Fusion
                      Necro Fusion
                      Trap Normal
                      Necro Fusion

                        Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                        SR Rarity
                        Necro Fusion
                        SR Rarity
                        Necro Fusion
                        Necro Fusion
                        Trap Normal
                        Necro Fusion

                          Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                          SR Rarity
                          Necro Fusion
                          SR Rarity
                          Necro Fusion
                          Necro Fusion
                          Trap Normal
                          Necro Fusion

                            Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                            UR Rarity
                            Clear Wing Synchro Dragon
                            UR Rarity
                            Clear Wing Synchro Dragon
                            Clear Wing Synchro Dragon
                            WIND 7
                            Clear Wing Synchro Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                            UR Rarity
                            Crystal Wing Synchro Dragon
                            UR Rarity
                            Crystal Wing Synchro Dragon
                            Crystal Wing Synchro Dragon
                            WIND 8
                            Crystal Wing Synchro Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                            UR Rarity
                            Hi-Speedroid Clear Wing Rider
                            UR Rarity
                            Hi-Speedroid Clear Wing Rider
                            Hi-Speedroid Clear Wing Rider
                            WIND 11
                            Hi-Speedroid Clear Wing Rider
                            • ATK:

                            • 3500

                            • DEF:

                            • 2000


                            1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.


                            SR Rarity
                            Stardust Charge Warrior
                            SR Rarity
                            Stardust Charge Warrior
                            Stardust Charge Warrior
                            WIND 6
                            Stardust Charge Warrior
                            • ATK:

                            • 2000

                            • DEF:

                            • 1300


                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                            UR Rarity
                            Windwitch - Diamond Bell
                            UR Rarity
                            Windwitch - Diamond Bell
                            Windwitch - Diamond Bell
                            WIND 8
                            Windwitch - Diamond Bell
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.


                            UR Rarity
                            Windwitch - Winter Bell
                            UR Rarity
                            Windwitch - Winter Bell
                            Windwitch - Winter Bell
                            WIND 7
                            Windwitch - Winter Bell
                            • ATK:

                            • 2400

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.


                            UR Rarity
                            Windwitch - Winter Bell
                            UR Rarity
                            Windwitch - Winter Bell
                            Windwitch - Winter Bell
                            WIND 7
                            Windwitch - Winter Bell
                            • ATK:

                            • 2400

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.


                             Rarity
                            Clear Wing Fast Dragon
                             Rarity
                            Clear Wing Fast Dragon
                            Clear Wing Fast Dragon
                            WIND 74
                            Clear Wing Fast Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            [ Pendulum Effect ] You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner WIND monsters (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.



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