Created by: YGO Mod (20517634)

Created On: 05/15/2026

Main: 55

2 cardFire Trooper 2 cardFire Trooper
Fire Trooper
FIRE 3
Fire Trooper
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.


1 cardFox Fire 1 cardFox Fire
Fox Fire
FIRE 2
Fox Fire
  • ATK:

  • 300

  • DEF:

  • 200


During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.


1 cardInfernal Flame Emperor 1 cardInfernal Flame Emperor
Infernal Flame Emperor
FIRE 9
Infernal Flame Emperor
  • ATK:

  • 2700

  • DEF:

  • 1600


This card cannot be Special Summoned. When this card is Tribute Summoned, you can remove from play up to 5 FIRE monsters in your Graveyard. Destroy a number of Spell/Trap Cards on the field equal to the number of monsters removed from play for this effect.


3 cardInferno 3 cardInferno
Inferno
FIRE 4
Inferno
  • ATK:

  • 1100

  • DEF:

  • 1900


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.


1 cardInvasion of Flames 1 cardInvasion of Flames
Invasion of Flames
FIRE 3
Invasion of Flames
  • ATK:

  • 1300

  • DEF:

  • 1200


When this card is Normal Summoned successfully, no Trap Cards can be activated.


1 cardLittle Chimera 1 cardLittle Chimera
Little Chimera
FIRE 2
Little Chimera
  • ATK:

  • 600

  • DEF:

  • 550


All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.


1 cardMorphtronic Datatron 1 cardMorphtronic Datatron
Morphtronic Datatron
FIRE 3
Morphtronic Datatron
  • ATK:

  • 1200

  • DEF:

  • 600


● While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent. ● While in Defense Position: Once per turn, you can inflict 300 damage to your opponent.


1 cardRaging Flame Sprite 1 cardRaging Flame Sprite
Raging Flame Sprite
FIRE 3
Raging Flame Sprite
  • ATK:

  • 100

  • DEF:

  • 200


This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: This card gains 1000 ATK.


3 cardSolar Flare Dragon 3 cardSolar Flare Dragon
Solar Flare Dragon
FIRE 4
Solar Flare Dragon
  • ATK:

  • 1500

  • DEF:

  • 1000


While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.


1 cardSpirit of Flames 1 cardSpirit of Flames
Spirit of Flames
FIRE 4
Spirit of Flames
  • ATK:

  • 1700

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only.


1 cardThe Thing in the Crater 1 cardThe Thing in the Crater
The Thing in the Crater
FIRE 4
The Thing in the Crater
  • ATK:

  • 1000

  • DEF:

  • 1200


When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.


3 cardUFO Turtle 3 cardUFO Turtle
UFO Turtle
FIRE 4
UFO Turtle
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.


3 cardUltimate Baseball Kid 3 cardUltimate Baseball Kid
Ultimate Baseball Kid
FIRE 3
Ultimate Baseball Kid
  • ATK:

  • 500

  • DEF:

  • 1000


This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.


1 cardUria, Lord of Searing Flames 1 cardUria, Lord of Searing Flames
Uria, Lord of Searing Flames
FIRE 10
Uria, Lord of Searing Flames
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. Gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.


2 cardVolcanic Counter 2 cardVolcanic Counter
Volcanic Counter
FIRE 3
Volcanic Counter
  • ATK:

  • 300

  • DEF:

  • 1300


When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.


1 cardVolcanic Hammerer 1 cardVolcanic Hammerer
Volcanic Hammerer
FIRE 5
Volcanic Hammerer
  • ATK:

  • 2400

  • DEF:

  • 1500


Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn.


2 cardVolcanic Shell 2 cardVolcanic Shell
Volcanic Shell
FIRE 1
Volcanic Shell
  • ATK:

  • 100

  • DEF:

  • 0


Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.


1 cardCharcoal Inpachi 1 cardCharcoal Inpachi
Charcoal Inpachi
FIRE 1
Charcoal Inpachi
  • ATK:

  • 100

  • DEF:

  • 2100


A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.


1 cardMagna Drago 1 cardMagna Drago
Magna Drago
FIRE 2
Magna Drago
  • ATK:

  • 1400

  • DEF:

  • 600


If this card inflicts battle damage to your opponent: It gains 200 ATK.


1 cardBlaze Accelerator 1 cardBlaze Accelerator
Blaze Accelerator
Spell Continuous
Blaze Accelerator

    You can target 1 monster your opponent controls; send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard, and if you do, destroy that target. You cannot declare an attack during the turn you activate this effect.


    1 cardFighting Spirit 1 cardFighting Spirit
    Fighting Spirit
    Spell Equip
    Fighting Spirit

      The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.


      1 cardHand Destruction 1 cardHand Destruction
      Hand Destruction
      Spell Quick
      Hand Destruction

        Each player sends 2 cards from their hand to the GY, then draws 2 cards.


        3 cardMagic Planter 3 cardMagic Planter
        Magic Planter
        Spell Normal
        Magic Planter

          Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.


          1 cardMolten Destruction 1 cardMolten Destruction
          Molten Destruction
          Spell Field
          Molten Destruction

            All FIRE monsters gain 500 ATK and lose 400 DEF.


            2 cardBackfire 2 cardBackfire
            Backfire
            Trap Continuous
            Backfire

              If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.


              1 cardCemetary Bomb 1 cardCemetary Bomb
              Cemetary Bomb
              Trap Normal
              Cemetary Bomb

                Inflict 100 damage to your opponent for each card in their Graveyard.


                3 cardDNA Transplant 3 cardDNA Transplant
                DNA Transplant
                Trap Continuous
                DNA Transplant

                  Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute.


                  1 cardDust Tornado 1 cardDust Tornado
                  Dust Tornado
                  Trap Normal
                  Dust Tornado

                    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                    1 cardFiendish Chain 1 cardFiendish Chain
                    Fiendish Chain
                    Trap Continuous
                    Fiendish Chain

                      Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                      1 cardGravity Bind
                      1 cardGravity Bind
                      Gravity Bind
                      Trap Continuous
                      Gravity Bind

                        Level 4 or higher monsters cannot attack.


                        2 cardHalf or Nothing 2 cardHalf or Nothing
                        Half or Nothing
                        Trap Normal
                        Half or Nothing

                          During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. ● Halve the ATK of all monsters they currently control, until the end of the Battle Phase. ● End the Battle Phase.


                          1 cardKarma Cut 1 cardKarma Cut
                          Karma Cut
                          Trap Normal
                          Karma Cut

                            Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                            1 cardMirror Force
                            1 cardMirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                              1 cardSakuretsu Armor 1 cardSakuretsu Armor
                              Sakuretsu Armor
                              Trap Normal
                              Sakuretsu Armor

                                When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                2 cardSpellbinding Circle 2 cardSpellbinding Circle
                                Spellbinding Circle
                                Trap Continuous
                                Spellbinding Circle

                                  Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.


                                  1 cardThreatening Roar 1 cardThreatening Roar
                                  Threatening Roar
                                  Trap Normal
                                  Threatening Roar

                                    Your opponent cannot declare an attack this turn.


                                    1 cardZoma the Spirit 1 cardZoma the Spirit
                                    Zoma the Spirit
                                    Trap Continuous
                                    Zoma the Spirit

                                      Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.




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