Created by: YGO Mod (20517634)

Created On: 02/14/2026

Main: 55 Extra: 15

2 cardArtmage Finmel 2 cardArtmage Finmel
Artmage Finmel
LIGHT 7
Artmage Finmel
  • ATK:

  • 2400

  • DEF:

  • 1500


Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.


2 cardArtmage Graflare 2 cardArtmage Graflare
Artmage Graflare
LIGHT 5
Artmage Graflare
  • ATK:

  • 2100

  • DEF:

  • 1500


The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Artmage Graflare" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can Set 1 "Artmage" Spell from your Deck. You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you have 3 or more different Monster Types on your field.


2 cardArtmage Litera 2 cardArtmage Litera
Artmage Litera
LIGHT 3
Artmage Litera
  • ATK:

  • 400

  • DEF:

  • 1800


You take no damage from battles involving this card. You can only use each of the following effects of "Artmage Litera" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can add 1 "Artmage" card from your GY to your hand. During your opponent's Main Phase (Quick Effect): You can Special Summon 1 "Artmage" monster from your hand or GY, except "Artmage Litera", then return this card from the field to the hand.


2 cardArtmage Power Patron 2 cardArtmage Power Patron
Artmage Power Patron
EARTH 1
Artmage Power Patron
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Artmage Power Patron" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmage" Fusion Monster or 1 "Nerva the Power Patron of Creation" from your Extra Deck, using this card you control and monsters from your hand or field. If this card is sent from the hand or field to the GY: You can add 1 "Artmage" Spell/Trap from your Deck to your hand, with a different name from the cards in your GY.


2 cardDroll & Lock Bird
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardGem-Knight Hollowcore 3 cardGem-Knight Hollowcore
Gem-Knight Hollowcore
DARK 7
Gem-Knight Hollowcore
  • ATK:

  • 1950

  • DEF:

  • 2450


You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.


3 cardGem-Knight Nepyrim 3 cardGem-Knight Nepyrim
Gem-Knight Nepyrim
LIGHT 4
Gem-Knight Nepyrim
  • ATK:

  • 1550

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.


3 cardGem-Knight Quartz 3 cardGem-Knight Quartz
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


2 cardMedius the Pure 2 cardMedius the Pure
Medius the Pure
DARK 4
Medius the Pure
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


2 cardAsh Blossom & Joyous Spring
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


2 cardArtmage Academic Arcane Arts Acropolis 2 cardArtmage Academic Arcane Arts Acropolis
Artmage Academic Arcane Arts Acropolis
Spell Field
Artmage Academic Arcane Arts Acropolis

    During your Main Phase, you can Normal Summon 1 "Medius the Pure", in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can discard 1 Spell/Trap, and declare 1 "Artmage" Monster Card name that is not among the monsters you control and has not been declared for "Artmage Academic Arcane Arts Acropolis" this turn; add that monster from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Artmage" monsters, "Medius the Pure", or from the Extra Deck.


    1 cardArtmage Masterwork -Succession- 1 cardArtmage Masterwork -Succession-
    Artmage Masterwork -Succession-
    Spell Quick
    Artmage Masterwork -Succession-

      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an "Artmage" monster, and if a card is in the Field Zone, that monster gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 3 "Artmage" cards with different names in your GY; shuffle them into the Deck. You can only use each effect of "Artmage Masterwork -Succession-" once per turn.


      1 cardArtmage Movement -Pedigree- 1 cardArtmage Movement -Pedigree-
      Artmage Movement -Pedigree-
      Spell Normal
      Artmage Movement -Pedigree-

        If your opponent controls more monsters than you do: Special Summon 1 "Artmage" monster from your Deck in Defense Position, with a different name than the cards you control. If this card is sent to the GY to activate the effect of "Artmage Academic Arcane Arts Acropolis": You can add 1 "Artmage" Trap from your GY or banishment to your hand. You can only use each effect of "Artmage Movement -Pedigree-" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except Fusion Monsters.


        1 cardArtmage Vandalism -Assault- 1 cardArtmage Vandalism -Assault-
        Artmage Vandalism -Assault-
        Spell Continuous
        Artmage Vandalism -Assault-

          When this card is activated: You can add 1 "Medius the Pure" from your Deck to your hand. You can target 1 face-up monster you control; if that face-up monster would be used as Fusion Material this turn, it can be treated as an "Artmage" monster. You can only use this effect of "Artmage Vandalism -Assault-" once per turn. If "Artmage Academic Arcane Arts Acropolis" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmage Vandalism -Assault-" per turn.


          2 cardBook of Moon 2 cardBook of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            1 cardBrilliant Fusion
            1 cardBrilliant Fusion
            Brilliant Fusion
            Spell Continuous
            Brilliant Fusion

              When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


              1 cardCalled by the Grave
              1 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                1 cardChange of Heart
                1 cardChange of Heart
                Change of Heart
                Spell Normal
                Change of Heart

                  Target 1 monster your opponent controls; take control of it until the End Phase.


                  1 cardCrossout Designator
                  1 cardCrossout Designator
                  Crossout Designator
                  Spell Quick
                  Crossout Designator

                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                    Tag(s):

                    3 cardGem-Knight Dispersion 3 cardGem-Knight Dispersion
                    Gem-Knight Dispersion
                    Spell Normal
                    Gem-Knight Dispersion

                      Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.


                      1 cardGem-Knight Fusion 1 cardGem-Knight Fusion
                      Gem-Knight Fusion
                      Spell Normal
                      Gem-Knight Fusion

                        Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


                        3 cardScatter Fusion 3 cardScatter Fusion
                        Scatter Fusion
                        Spell Continuous
                        Scatter Fusion

                          During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                          1 cardTriple Tactics Talent
                          1 cardTriple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                            Tag(s):

                            2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                              1 cardAnti-Spell Fragrance
                              1 cardAnti-Spell Fragrance
                              Anti-Spell Fragrance
                              Trap Continuous
                              Anti-Spell Fragrance

                                Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                1 cardArtmage Pact -Awakening- 1 cardArtmage Pact -Awakening-
                                Artmage Pact -Awakening-
                                Trap Normal
                                Artmage Pact -Awakening-

                                  Special Summon 1 "Artmage" monster or 1 "Medius the Pure" from your Deck, also for the rest of this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 "Artmage" monster you control; return that monster to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 "Artmage Pact -Awakening-" effect per turn, and only once that turn.


                                  1 cardArtmage Peripeteia -Turmoil- 1 cardArtmage Peripeteia -Turmoil-
                                  Artmage Peripeteia -Turmoil-
                                  Trap Normal
                                  Artmage Peripeteia -Turmoil-

                                    Target 1 monster in your opponent's GY; return 1 "Artmage" monster you control to the hand/Extra Deck, and if you do, Special Summon that target to your field, but negate its effects. If this card is sent to the GY to activate the effect of "Artmage Academic Arcane Arts Acropolis": You can add 1 "Artmage" Spell from your GY or banishment to your hand. You can only use each effect of "Artmage Peripeteia -Turmoil-" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except Fusion Monsters.


                                    1 cardBye Bye Damage 1 cardBye Bye Damage
                                    Bye Bye Damage
                                    Trap Normal
                                    Bye Bye Damage

                                      During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of "Bye Bye Damage" once per turn.


                                      1 cardSolemn Judgment
                                      1 cardSolemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        2 cardSolemn Strike 2 cardSolemn Strike
                                        Solemn Strike
                                        Trap Counter
                                        Solemn Strike

                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          1 cardSolemn Warning 1 cardSolemn Warning
                                          Solemn Warning
                                          Trap Counter
                                          Solemn Warning

                                            When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                            Tag(s):

                                            1 cardThere Can Be Only One
                                            1 cardThere Can Be Only One
                                            There Can Be Only One
                                            Trap Continuous
                                            There Can Be Only One

                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                              1 cardArtmage Diactorus 1 cardArtmage Diactorus
                                              Artmage Diactorus
                                              LIGHT 8
                                              Artmage Diactorus
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2500


                                              "Medius the Pure" + 1 "Artmage" monster You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Pure" from your hand, Deck, or banishment. You can only use each effect of "Artmage Diactorus" once per turn.


                                              1 cardArtmage Non-Finito 1 cardArtmage Non-Finito
                                              Artmage Non-Finito
                                              EARTH 7
                                              Artmage Non-Finito
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1500


                                              2 "Artmage" monsters Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by discarding 1 Spell/Trap and Tributing 1 Level 7 or higher "Artmage" monster from your hand or field. You can only Special Summon "Artmage Non-Finito" once per turn this way, no matter which method you use. If this card is Special Summoned: You can Set 1 "Artmage" Spell/Trap from your Deck. Once per opponent's turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control.


                                              1 cardGem-Knight Lady Brilliant Diamond 1 cardGem-Knight Lady Brilliant Diamond
                                              Gem-Knight Lady Brilliant Diamond
                                              EARTH 10
                                              Gem-Knight Lady Brilliant Diamond
                                              • ATK:

                                              • 3400

                                              • DEF:

                                              • 2000


                                              3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                              1 cardGem-Knight Lady Lapis Lazuli
                                              1 cardGem-Knight Lady Lapis Lazuli
                                              Gem-Knight Lady Lapis Lazuli
                                              EARTH 5
                                              Gem-Knight Lady Lapis Lazuli
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1000


                                              "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.


                                              1 cardGem-Knight Lady Rose Diamond 1 cardGem-Knight Lady Rose Diamond
                                              Gem-Knight Lady Rose Diamond
                                              EARTH 8
                                              Gem-Knight Lady Rose Diamond
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 2400


                                              1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                                              1 cardGem-Knight Master Diamond
                                              1 cardGem-Knight Master Diamond
                                              Gem-Knight Master Diamond
                                              EARTH 9
                                              Gem-Knight Master Diamond
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2500


                                              3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                                              1 cardGem-Knight Master Diamond Dispersion 1 cardGem-Knight Master Diamond Dispersion
                                              Gem-Knight Master Diamond Dispersion
                                              EARTH 9
                                              Gem-Knight Master Diamond Dispersion
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2600


                                              3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.


                                              1 cardGem-Knight Prismaura 1 cardGem-Knight Prismaura
                                              Gem-Knight Prismaura
                                              EARTH 7
                                              Gem-Knight Prismaura
                                              • ATK:

                                              • 2450

                                              • DEF:

                                              • 1400


                                              1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.


                                              1 cardGem-Knight Seraphinite 1 cardGem-Knight Seraphinite
                                              Gem-Knight Seraphinite
                                              EARTH 5
                                              Gem-Knight Seraphinite
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1400


                                              1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                              1 cardGem-Knight Topaz 1 cardGem-Knight Topaz
                                              Gem-Knight Topaz
                                              EARTH 6
                                              Gem-Knight Topaz
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 1800


                                              "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                              1 cardNerva the Power Patron of Creation 1 cardNerva the Power Patron of Creation
                                              Nerva the Power Patron of Creation
                                              EARTH 10
                                              Nerva the Power Patron of Creation
                                              • ATK:

                                              • 3300

                                              • DEF:

                                              • 3300


                                              3 "Artmage" monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Power Patron of Creation(s)" once per turn. While a card is in the Field Zone, this card cannot be destroyed by card effects. Once per turn, when you activate an "Artmage" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".


                                              1 cardSecreterion Dragon 1 cardSecreterion Dragon
                                              Secreterion Dragon
                                              LIGHT 8
                                              Secreterion Dragon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 1500


                                              1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                                              1 cardDecode Talker 1 cardDecode Talker
                                              Decode Talker
                                              DARK
                                              Decode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                              1 cardGem-Knight Phantom Quartz 1 cardGem-Knight Phantom Quartz
                                              Gem-Knight Phantom Quartz
                                              EARTH
                                              Gem-Knight Phantom Quartz
                                              • ATK:

                                              • 1450

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.


                                              1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                              Mekk-Knight Crusadia Avramax
                                              LIGHT
                                              Mekk-Knight Crusadia Avramax
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom-Left

                                              Bottom-Right


                                              2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.




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