Created by: YGO Mod (20517634)

Created On: 02/14/2026

Main: 54 Extra: 16

3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardPredaplant Byblisp 1 cardPredaplant Byblisp
Predaplant Byblisp
DARK 1
Predaplant Byblisp
  • ATK:

  • 0

  • DEF:

  • 1900


If this card is sent to the GY: You can add 1 "Predaplant" monster from your Deck to your hand, except "Predaplant Byblisp". If a monster with a Predator Counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Predaplant Byblisp" once per turn.


1 cardPredaplant Chlamydosundew 1 cardPredaplant Chlamydosundew
Predaplant Chlamydosundew
DARK 2
Predaplant Chlamydosundew
  • ATK:

  • 600

  • DEF:

  • 200


Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.


1 cardPredaplant Darlingtonia Cobra 1 cardPredaplant Darlingtonia Cobra
Predaplant Darlingtonia Cobra
DARK 3
Predaplant Darlingtonia Cobra
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.


1 cardPredaplant Lilizard 1 cardPredaplant Lilizard
Predaplant Lilizard
DARK 3
Predaplant Lilizard
  • ATK:

  • 1200

  • DEF:

  • 1200


If you control a "Predaplant" or "Starving Venom" monster: You can Special Summon this card from your hand, then you can add 1 "Polymerization" from your Deck to your hand. You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. If this card is Special Summoned from the GY: You can draw 1 card. You can only use each effect of "Predaplant Lilizard" once per turn.


3 cardPredaplant Ophrys Scorpio 3 cardPredaplant Ophrys Scorpio
Predaplant Ophrys Scorpio
DARK 3
Predaplant Ophrys Scorpio
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn.


1 cardPredaplant Bufolicula 1 cardPredaplant Bufolicula
Predaplant Bufolicula
DARK 1
Predaplant Bufolicula
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn. [ Monster Effect ] If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn.


2 cardAsh Blossom & Joyous Spring
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardDraselea the Blood Tree Dragon Princess 3 cardDraselea the Blood Tree Dragon Princess
Draselea the Blood Tree Dragon Princess
DARK 1
Draselea the Blood Tree Dragon Princess
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Level 4 or lower Plant monster from your Deck to the GY, except "Draselea the Blood Tree Dragon Princess"; Special Summon this card from your hand, and if you do, its Level becomes the sent monster's. You can banish this card and 1 Plant monster from your GY; Special Summon 1 Dragon monster from your hand or GY. You can only use each effect of "Draselea the Blood Tree Dragon Princess" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except Dragon or Plant monsters.


3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


3 cardPredaplant Longinephila 3 cardPredaplant Longinephila
Predaplant Longinephila
DARK 1
Predaplant Longinephila
  • ATK:

  • 600

  • DEF:

  • 100


If this card is Normal or Special Summoned: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Longinephila". You can banish this card from your GY, then activate 1 of these effects; ● Place 1 Predator Counter on 1 face-up monster on the field, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. ● Set 1 "Polymerization" from your GY or banishment. You can only use each effect of "Predaplant Longinephila" once per turn.


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardApex Polymerization 1 cardApex Polymerization
    Apex Polymerization
    Spell Normal
    Apex Polymerization

      Neither player can activate cards or effects in response to this card's activation. Pay 2000 LP, then target 1 Effect Monster on the field; Special Summon 1 monster from your Extra Deck with the same Type and Attribute, but a different Level (its effects are negated), then apply 1 of these effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using both the Summoned monster and the targeted monster. ● Send the Summoned monster to the GY. You can only activate 1 "Apex Polymerization" per turn.


      1 cardCalled by the Grave
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        1 cardCrossout Designator
        1 cardCrossout Designator
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




          Tag(s):

          1 cardDragon's Mirror 1 cardDragon's Mirror
          Dragon's Mirror
          Spell Normal
          Dragon's Mirror

            Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


            1 cardFusion Substitute 1 cardFusion Substitute
            Fusion Substitute
            Spell Normal
            Fusion Substitute

              (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


              1 cardHarmonic Synchro Fusion 1 cardHarmonic Synchro Fusion
              Harmonic Synchro Fusion
              Spell Normal
              Harmonic Synchro Fusion

                Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck. ● 1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material. ● 1 Fusion Monster that could be Fusion Summoned using just those 2 monsters in the GY as material. You cannot Special Summon from the Extra Deck the turn you activate this card, except Fusion or Synchro Monsters. You can only activate 1 "Harmonic Synchro Fusion" per turn.


                1 cardHarpie's Feather Duster
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  1 cardHeavy Storm
                  1 cardHeavy Storm
                  Heavy Storm
                  Spell Normal
                  Heavy Storm

                    Destroy all Spell and Trap Cards on the field.


                    1 cardIllusion Gate 1 cardIllusion Gate
                    Illusion Gate
                    Spell Normal
                    Illusion Gate

                      Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


                      1 cardInstant Fusion
                      1 cardInstant Fusion
                      Instant Fusion
                      Spell Normal
                      Instant Fusion

                        Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                        1 cardPolymerization 1 cardPolymerization
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                          1 cardPredaplast 1 cardPredaplast
                          Predaplast
                          Spell Quick
                          Predaplast

                            Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead.


                            3 cardPredaprimitive 3 cardPredaprimitive
                            Predaprimitive
                            Spell Normal
                            Predaprimitive

                              Send 1 "Predap" card from your Deck to the GY, except "Predaprimitive"; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand, also you cannot Special Summon for the rest of this turn after this card resolves, except Plant and Dragon monsters. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can banish this card from your GY, then target 1 Fusion Monster you control; destroy it. You can only activate 1 "Predaprimitive" per turn.


                              1 cardPredapruning 1 cardPredapruning
                              Predapruning
                              Spell Equip
                              Predapruning

                                Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.


                                1 cardRe-Fusion 1 cardRe-Fusion
                                Re-Fusion
                                Spell Equip
                                Re-Fusion

                                  Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.


                                  1 cardSuper Polymerization
                                  1 cardSuper Polymerization
                                  Super Polymerization
                                  Spell Quick
                                  Super Polymerization

                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                    Tag(s):

                                    1 cardTriple Tactics Talent
                                    1 cardTriple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                      Triple Tactics Thrust
                                      Spell Normal
                                      Triple Tactics Thrust

                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                        1 cardUltra Polymerization 1 cardUltra Polymerization
                                        Ultra Polymerization
                                        Spell Normal
                                        Ultra Polymerization

                                          Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated.


                                          1 cardDominus Impulse
                                          1 cardDominus Impulse
                                          Dominus Impulse
                                          Trap Normal
                                          Dominus Impulse

                                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                            3 cardDominus Spark 3 cardDominus Spark
                                            Dominus Spark
                                            Trap Normal
                                            Dominus Spark

                                              During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.


                                              2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                1 cardAlligator's Sword Dragon 1 cardAlligator's Sword Dragon
                                                Alligator's Sword Dragon
                                                WIND 5
                                                Alligator's Sword Dragon
                                                • ATK:

                                                • 1700

                                                • DEF:

                                                • 1500


                                                "Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.


                                                1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                Garura, Wings of Resonant Life
                                                DARK 6
                                                Garura, Wings of Resonant Life
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 2400


                                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                1 cardGuardian Chimera 1 cardGuardian Chimera
                                                Guardian Chimera
                                                DARK 9
                                                Guardian Chimera
                                                • ATK:

                                                • 3300

                                                • DEF:

                                                • 3300


                                                3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                Mudragon of the Swamp
                                                WATER 4
                                                Mudragon of the Swamp
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1600


                                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                1 cardPredaplant Ambulomelides 1 cardPredaplant Ambulomelides
                                                Predaplant Ambulomelides
                                                DARK 5
                                                Predaplant Ambulomelides
                                                • ATK:

                                                • 1000

                                                • DEF:

                                                • 2500


                                                2 "Predaplant" monsters If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn.


                                                1 cardPredaplant Chimerafflesia 1 cardPredaplant Chimerafflesia
                                                Predaplant Chimerafflesia
                                                DARK 7
                                                Predaplant Chimerafflesia
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 "Predaplant" monster + 1 DARK monster Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.


                                                1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                                Predaplant Dragostapelia
                                                DARK 8
                                                Predaplant Dragostapelia
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 1900


                                                1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                                Starving Venom Fusion Dragon
                                                DARK 8
                                                Starving Venom Fusion Dragon
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2000


                                                2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                1 cardStarving Venom Predapower Fusion Dragon 1 cardStarving Venom Predapower Fusion Dragon
                                                Starving Venom Predapower Fusion Dragon
                                                DARK 10
                                                Starving Venom Predapower Fusion Dragon
                                                • ATK:

                                                • 3600

                                                • DEF:

                                                • 2500


                                                1 DARK Fusion Monster + 1 Fusion Monster (This card is always treated as a "Predaplant" card.) Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Starving Venom Predapower Fusion Dragon" once per turn.


                                                1 cardStarving Venemy Dragon 1 cardStarving Venemy Dragon
                                                Starving Venemy Dragon
                                                DARK 71
                                                Starving Venemy Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                [ Pendulum Effect ] Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, you can reduce the battle damage you take to 0. [ Monster Effect ] 1 DARK monster + 1 Pendulum Monster You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of "Starving Venemy Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                1 cardStarving Venom Wing Dragon 1 cardStarving Venom Wing Dragon
                                                Starving Venom Wing Dragon
                                                DARK 1010
                                                Starving Venom Wing Dragon
                                                • ATK:

                                                • 3300

                                                • DEF:

                                                • 2500


                                                [ Pendulum Effect ] Each time a monster(s) is Special Summoned to your opponent's field, place 1 Predator Counter on each of them, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. [ Monster Effect ] 1 Fusion Monster + 1 "Clear Wing" monster Once per turn, if your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can target 1 of them; until the end of this turn, this card gains ATK equal to that monster's, and if you do, negate that monster's effects. Once per turn, when another card or effect is activated on the field (Quick Effect): You can destroy 1 card on the field. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                Black Rose Dragon
                                                FIRE 7
                                                Black Rose Dragon
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                1 cardBramble Rose Dragon 1 cardBramble Rose Dragon
                                                Bramble Rose Dragon
                                                FIRE 7
                                                Bramble Rose Dragon
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                1 Plant Tuner + 1+ non-Tuner monsters Each time your opponent activates a monster effect, inflict 600 damage to your opponent, and if you do, all monsters your opponent currently controls lose 600 ATK. You can only use each of the following effects of "Bramble Rose Dragon" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Black Rose Dragon" from your Extra Deck (this is treated as a Synchro Summon). You can banish this card from your GY; Special Summon 1 Level 4 or lower Plant Tuner from your GY.


                                                1 cardClear Wing Synchro Dragon 1 cardClear Wing Synchro Dragon
                                                Clear Wing Synchro Dragon
                                                WIND 7
                                                Clear Wing Synchro Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                                1 cardCrystal Wing Synchro Dragon
                                                1 cardCrystal Wing Synchro Dragon
                                                Crystal Wing Synchro Dragon
                                                WIND 8
                                                Crystal Wing Synchro Dragon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                1 cardPredaplant Baalthea 1 cardPredaplant Baalthea
                                                Predaplant Baalthea
                                                DARK 4
                                                Predaplant Baalthea
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1000


                                                1 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can Special Summon 1 "Predaplant" or "Starving Venom" monster from your face-up Extra Deck or GY. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can banish this card and 1 "Polymerization" from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Predaplant Baalthea" once per turn.




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