Created by: YGO Mod (20517634)
Created On: 02/13/2026
Main: 40 Extra: 15






EARTH
4Mimighoul Master
ATK:
1800
DEF:
1200
Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a "Mimighoul" monster other than "Mimighoul Master". You can only use each of the following effects of "Mimighoul Master" once per turn. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" monster from your Deck to your hand, except "Mimighoul Master". During your opponent's Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position.






EARTH
1Mimighoul Archfiend
ATK:
0
DEF:
1900
FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent draws 1 card. ● Send 1 card from your hand to the GY. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of "Mimighoul Archfiend" once per turn.






EARTH
1Mimighoul Dragon
ATK:
500
DEF:
2000
FLIP: If it is the Main Phase: Apply these effects in sequence. ● Destroy all face-up monsters you control, except "Mimighoul" monsters. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" Spell/Trap from your Deck to your hand. You can only use each effect of "Mimighoul Dragon" once per turn.






EARTH
1Mimighoul Fairy
ATK:
100
DEF:
100
FLIP: If it is the Main Phase: Apply these effects in sequence. ● This turn, you cannot activate the effects of monsters Special Summoned from your hand. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if you control a "Mimighoul" monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Fairy" once per turn.






EARTH
1Mimighoul Slime
ATK:
400
DEF:
500
FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent can Special Summon 1 "Mimighoul" monster from their Deck to their field. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Slime" once per turn.






FIRE
3Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.






EARTH
3Ghost Belle & Haunted Mansion
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.






Spell
FieldMimighoul Dungeon
"Mimighoul" monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 "Mimighoul" monster from your Deck or GY to your hand. You can only use this effect of "Mimighoul Dungeon" once per turn.






Spell
NormalMimighoul Maker
Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 "Mimighoul" monster from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack or Defense Position. You can only use 1 "Mimighoul Maker" effect per turn, and only once that turn.






Spell
NormalRed-Eyes Fusion
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.






Spell
NormalTriple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.






Trap
ContinuousAngel Statue - Azurune
Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.






Trap
NormalInfinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.






Trap
NormalMimighoul Room
Special Summon 1 "Mimighoul" monster from your hand or Deck to your field, or in face-down Defense Position to your opponent's field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of "Mimighoul" cards you control; return them to the hand. You can only use 1 "Mimighoul Room" effect per turn, and only once that turn.






DARK
6Garura, Wings of Resonant Life
ATK:
1500
DEF:
2400
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.






WATER
4Mudragon of the Swamp
ATK:
1900
DEF:
1600
2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.






DARK
8Predaplant Dragostapelia
ATK:
2700
DEF:
1900
1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.






DARK
9Predaplant Triphyoverutum
ATK:
3000
DEF:
3000
3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.






DARK
8Red-Eyes Dark Dragoon
ATK:
3000
DEF:
2500
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.






DARK
8Starving Venom Fusion Dragon
ATK:
2800
DEF:
2000
2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.






DARKAccesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Right
Bottom
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".






DARKI:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.






DARKKnightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Right
Bottom
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.






DARKLinkuriboh
ATK:
300
LINK-1
Link Arrow:
Bottom
1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.






LIGHTMekk-Knight Crusadia Avramax
ATK:
3000
LINK-4
Link Arrow:
Left
Right
Bottom-Left
Bottom-Right
2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.






DARKPredaplant Verte Anaconda
ATK:
500
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.






DARKS:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.






LIGHTSilhouhatte Rabbit
ATK:
1500
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
















