Created by: YGO Mod (20517634)

Created On: 11/14/2025

Main: 55 Extra: 15

2 cardDinomorphia Diplos 2 cardDinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


3 cardDinomorphia Therizia 3 cardDinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


2 cardLord of the Heavenly Prison 2 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


3 cardThe Winged Dragon of Ra - Sphere Mode 3 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


3 cardWannabee! 3 cardWannabee!
Wannabee!
LIGHT 2
Wannabee!
  • ATK:

  • 0

  • DEF:

  • 0


During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


3 cardGravekeeper's Inscription 3 cardGravekeeper's Inscription
Gravekeeper's Inscription
Spell Normal
Gravekeeper's Inscription

    At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn. ● Neither player can activate card effects in the GY. ● Neither player can banish cards from the GY. ● Neither player can Special Summon monsters from the GYs.


    3 cardPot of Duality
    3 cardPot of Duality
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




      Tag(s):

      3 cardUltimate Slayer 3 cardUltimate Slayer
      Ultimate Slayer
      Spell Normal
      Ultimate Slayer

        Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


        3 cardDark Bribe 3 cardDark Bribe
        Dark Bribe
        Trap Counter
        Dark Bribe

          When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


          2 cardDinomorphia Alert 2 cardDinomorphia Alert
          Dinomorphia Alert
          Trap Normal
          Dinomorphia Alert

            Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


            2 cardDinomorphia Brute 2 cardDinomorphia Brute
            Dinomorphia Brute
            Trap Normal
            Dinomorphia Brute

              Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


              3 cardDinomorphia Domain 3 cardDinomorphia Domain
              Dinomorphia Domain
              Trap Normal
              Dinomorphia Domain

                During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                3 cardDinomorphia Frenzy 3 cardDinomorphia Frenzy
                Dinomorphia Frenzy
                Trap Normal
                Dinomorphia Frenzy

                  During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                  3 cardDinomorphia Intact 3 cardDinomorphia Intact
                  Dinomorphia Intact
                  Trap Counter
                  Dinomorphia Intact

                    When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                    1 cardDinomorphia Sonic 1 cardDinomorphia Sonic
                    Dinomorphia Sonic
                    Trap Counter
                    Dinomorphia Sonic

                      When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                      1 cardEradicator Epidemic Virus 1 cardEradicator Epidemic Virus
                      Eradicator Epidemic Virus
                      Trap Normal
                      Eradicator Epidemic Virus

                        Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                        3 cardFerret Flames 3 cardFerret Flames
                        Ferret Flames
                        Trap Normal
                        Ferret Flames

                          If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                          2 cardGravedigger's Trap Hole 2 cardGravedigger's Trap Hole
                          Gravedigger's Trap Hole
                          Trap Normal
                          Gravedigger's Trap Hole

                            When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                            2 cardIce Dragon's Prison
                            2 cardIce Dragon's Prison
                            Ice Dragon's Prison
                            Trap Normal
                            Ice Dragon's Prison

                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                              2 cardImprudent Intrusion 2 cardImprudent Intrusion
                              Imprudent Intrusion
                              Trap Normal
                              Imprudent Intrusion

                                Your LP must be lower than your opponent's to activate and to resolve this effect. Activate 1 of these effects; ● Destroy 1 monster your opponent controls with ATK less than or equal to the difference in LP. ● Special Summon 1 monster from your GY with ATK less than or equal to the difference in LP.


                                3 cardTorrential Tribute
                                3 cardTorrential Tribute
                                Torrential Tribute
                                Trap Normal
                                Torrential Tribute

                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                  3 cardTrap Tracks 3 cardTrap Tracks
                                  Trap Tracks
                                  Trap Normal
                                  Trap Tracks

                                    Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.


                                    3 cardDinomorphia Kentregina 3 cardDinomorphia Kentregina
                                    Dinomorphia Kentregina
                                    DARK 6
                                    Dinomorphia Kentregina
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 0


                                    2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                    1 cardDinomorphia Rexterm 1 cardDinomorphia Rexterm
                                    Dinomorphia Rexterm
                                    DARK 8
                                    Dinomorphia Rexterm
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 0


                                    1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                    3 cardDinomorphia Stealthbergia 3 cardDinomorphia Stealthbergia
                                    Dinomorphia Stealthbergia
                                    DARK 6
                                    Dinomorphia Stealthbergia
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2500


                                    2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                    1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                                    Fossil Warrior Skull Knight
                                    EARTH 6
                                    Fossil Warrior Skull Knight
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1100


                                    1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                    1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                    Wind Pegasus @Ignister
                                    WIND 7
                                    Wind Pegasus @Ignister
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                    1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                    Golden Cloud Beast - Malong
                                    LIGHT 6
                                    Golden Cloud Beast - Malong
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                    1 cardArc Rebellion Xyz Dragon 1 cardArc Rebellion Xyz Dragon
                                    Arc Rebellion Xyz Dragon
                                    DARK
                                    Arc Rebellion Xyz Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                    1 cardEvolzar Dolkka 1 cardEvolzar Dolkka
                                    Evolzar Dolkka
                                    FIRE
                                    Evolzar Dolkka
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1700


                                    2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                    1 cardEvolzar Laggia 1 cardEvolzar Laggia
                                    Evolzar Laggia
                                    FIRE
                                    Evolzar Laggia
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2000


                                    2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                    1 cardRaider's Knight 1 cardRaider's Knight
                                    Raider's Knight
                                    DARK
                                    Raider's Knight
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 0


                                    2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                                    1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                                    Vallon, the Super Psy Skyblaster
                                    DARK
                                    Vallon, the Super Psy Skyblaster
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2200


                                    2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.




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