Created by: YGO Mod (20517634)

Created On: 11/14/2025

Main: 60 Extra: 14

1 cardAlbion the Shrouded Dragon 1 cardAlbion the Shrouded Dragon
Albion the Shrouded Dragon
DARK 8
Albion the Shrouded Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from. ● Hand: Special Summon this card. ● Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card. You can only use this effect of "Albion the Shrouded Dragon" once per turn.


1 cardBlack Dragon Collapserpent
1 cardBlack Dragon Collapserpent
Black Dragon Collapserpent
DARK 4
Black Dragon Collapserpent
  • ATK:

  • 1800

  • DEF:

  • 1700


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


1 cardDivine Dragon Apocralyph 1 cardDivine Dragon Apocralyph
Divine Dragon Apocralyph
DARK 4
Divine Dragon Apocralyph
  • ATK:

  • 1000

  • DEF:

  • 1500


Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand.


1 cardGaia the Magical Knight 1 cardGaia the Magical Knight
Gaia the Magical Knight
LIGHT 7
Gaia the Magical Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


(This card is also always treated as a "Gaia The Fierce Knight" card.) If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.


1 cardGrandtusk Dragon 1 cardGrandtusk Dragon
Grandtusk Dragon
EARTH 8
Grandtusk Dragon
  • ATK:

  • 1400

  • DEF:

  • 2400


If this card is Normal or Special Summoned: You can target up to 2 other cards on the field; destroy them, and if you do, this card gains 600 ATK for each card destroyed. You can only use this effect of "Grandtusk Dragon" once per turn.


1 cardHardened Armed Dragon 1 cardHardened Armed Dragon
Hardened Armed Dragon
EARTH 4
Hardened Armed Dragon
  • ATK:

  • 1500

  • DEF:

  • 800


(This card is not treated as an "Armed Dragon" card.) You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the Graveyard. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects.


1 cardHeavenly Zephyr - Miradora 1 cardHeavenly Zephyr - Miradora
Heavenly Zephyr - Miradora
WIND 7
Heavenly Zephyr - Miradora
  • ATK:

  • 2000

  • DEF:

  • 2600


The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn.


1 cardHieratic Dragon of Tefnuit 1 cardHieratic Dragon of Tefnuit
Hieratic Dragon of Tefnuit
LIGHT 6
Hieratic Dragon of Tefnuit
  • ATK:

  • 2100

  • DEF:

  • 1400


If only your opponent controls a monster, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, but make its ATK/DEF 0.


1 cardMirage Dragon 1 cardMirage Dragon
Mirage Dragon
LIGHT 4
Mirage Dragon
  • ATK:

  • 1600

  • DEF:

  • 600


Your opponent cannot activate Trap Cards during the Battle Phase.


1 cardNemleria Dream Devourer - Reveil 1 cardNemleria Dream Devourer - Reveil
Nemleria Dream Devourer - Reveil
DARK 10
Nemleria Dream Devourer - Reveil
  • ATK:

  • 2500

  • DEF:

  • 2500


If this card is in your hand or GY: You can banish 3 cards from your Extra Deck face-down, except "Dreaming Nemleria"; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 "Nemleria" Trap directly from your Deck. You can only use each effect of "Nemleria Dream Devourer - Reveil" once per turn.


1 cardObelisk the Tormentor 1 cardObelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


1 cardOmni Dragon Brotaur 1 cardOmni Dragon Brotaur
Omni Dragon Brotaur
DARK 1
Omni Dragon Brotaur
  • ATK:

  • 0

  • DEF:

  • 0


If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn.


3 cardRa's Disciple 3 cardRa's Disciple
Ra's Disciple
LIGHT 4
Ra's Disciple
  • ATK:

  • 1100

  • DEF:

  • 600


When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".


1 cardRed-Eyes Black Meteor Dragon 1 cardRed-Eyes Black Meteor Dragon
Red-Eyes Black Meteor Dragon
DARK 6
Red-Eyes Black Meteor Dragon
  • ATK:

  • 2000

  • DEF:

  • 2000


You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.


1 cardRed-Eyes Darkness Metal Dragon
1 cardRed-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon
DARK 10
Red-Eyes Darkness Metal Dragon
  • ATK:

  • 2800

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.


1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


1 cardStarliege Seyfert 1 cardStarliege Seyfert
Starliege Seyfert
LIGHT 4
Starliege Seyfert
  • ATK:

  • 1800

  • DEF:

  • 0


You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.


1 cardTenyi Spirit - Vishuda 1 cardTenyi Spirit - Vishuda
Tenyi Spirit - Vishuda
DARK 7
Tenyi Spirit - Vishuda
  • ATK:

  • 1500

  • DEF:

  • 2500


If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.


1 cardTiger Dragon 1 cardTiger Dragon
Tiger Dragon
EARTH 6
Tiger Dragon
  • ATK:

  • 2400

  • DEF:

  • 1800


When this card is Tribute Summoned by Tributing a Dragon monster: You can target up to 2 Set cards in your opponent's Spell & Trap Zone; destroy those targets.


2 cardUnmasked Dragon 2 cardUnmasked Dragon
Unmasked Dragon
FIRE 3
Unmasked Dragon
  • ATK:

  • 1400

  • DEF:

  • 1100


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Wyrm-Type monster with 1500 or less DEF from your Deck.


1 cardBlue-Eyes White Dragon 1 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


1 cardLuster Dragon 1 cardLuster Dragon
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


1 cardRabidragon 1 cardRabidragon
Rabidragon
LIGHT 8
Rabidragon
  • ATK:

  • 2950

  • DEF:

  • 2900


It's a snowfield-dwelling, giant-ear-sporting, super-acoustic, snowball-shaped mutant dragon! There's no way anybody can escape.


1 cardShining Abyss 1 cardShining Abyss
Shining Abyss
LIGHT 4
Shining Abyss
  • ATK:

  • 1600

  • DEF:

  • 1800


This monster employs the powers of both Light and Darkness.


1 cardRider of the Storm Winds 1 cardRider of the Storm Winds
Rider of the Storm Winds
LIGHT 1
Rider of the Storm Winds
  • ATK:

  • 500

  • DEF:

  • 200


You can target 1 Dragon Normal Monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead.


1 cardThe White Stone of Legend 1 cardThe White Stone of Legend
The White Stone of Legend
LIGHT 1
The White Stone of Legend
  • ATK:

  • 300

  • DEF:

  • 250


If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


1 cardArchfiend's Staff of Despair 1 cardArchfiend's Staff of Despair
Archfiend's Staff of Despair
Spell Equip
Archfiend's Staff of Despair

    Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.


    1 cardBrain Control 1 cardBrain Control
    Brain Control
    Spell Normal
    Brain Control

      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


      1 cardBurst Stream of Destruction 1 cardBurst Stream of Destruction
      Burst Stream of Destruction
      Spell Normal
      Burst Stream of Destruction

        If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.


        1 cardCup of Ace
        1 cardCup of Ace
        Cup of Ace
        Spell Normal
        Cup of Ace

          Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


          1 cardDivine Evolution 1 cardDivine Evolution
          Divine Evolution
          Spell Normal
          Divine Evolution

            This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser", except a monster(s) already affected by "Divine Evolution", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect. ● When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice).


            1 cardDouble Summon 1 cardDouble Summon
            Double Summon
            Spell Normal
            Double Summon

              You can conduct 2 Normal Summons/Sets this turn, not just 1.


              1 cardDragon Shrine 1 cardDragon Shrine
              Dragon Shrine
              Spell Normal
              Dragon Shrine

                Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


                1 cardFist of Fate 1 cardFist of Fate
                Fist of Fate
                Spell Quick
                Fist of Fate

                  This card's activation and effect cannot be negated. If you control a monster whose original name is "Obelisk the Tormentor": Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, the effects of that monster are negated, as well as the activated effects and effects on the field of monsters with the same original name, then, if you activated this card during your Main Phase, you can apply this effect. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Fist of Fate" per turn.


                  1 cardFusion Substitute 1 cardFusion Substitute
                  Fusion Substitute
                  Spell Normal
                  Fusion Substitute

                    (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


                    1 cardGold Sarcophagus
                    1 cardGold Sarcophagus
                    Gold Sarcophagus
                    Spell Normal
                    Gold Sarcophagus

                      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                      1 cardGreater Polymerization 1 cardGreater Polymerization
                      Greater Polymerization
                      Spell Normal
                      Greater Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.


                        1 cardHarpie's Feather Duster
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          1 cardMonster Reborn
                          1 cardMonster Reborn
                          Monster Reborn
                          Spell Normal
                          Monster Reborn

                            Target 1 monster in either GY; Special Summon it.




                            Tag(s):

                            1 cardPot of Avarice 1 cardPot of Avarice
                            Pot of Avarice
                            Spell Normal
                            Pot of Avarice

                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                              Tag(s):

                              1 cardSoul Crossing 1 cardSoul Crossing
                              Soul Crossing
                              Spell Quick
                              Soul Crossing

                                During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters. You can only activate 1 "Soul Crossing" per turn.


                                1 cardSoul Exchange 1 cardSoul Exchange
                                Soul Exchange
                                Spell Normal
                                Soul Exchange

                                  Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                                  1 cardStamping Destruction 1 cardStamping Destruction
                                  Stamping Destruction
                                  Spell Normal
                                  Stamping Destruction

                                    If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.


                                    1 cardSwords of Revealing Light
                                    1 cardSwords of Revealing Light
                                    Swords of Revealing Light
                                    Spell Normal
                                    Swords of Revealing Light

                                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                      1 cardThe Breaking Ruin God 1 cardThe Breaking Ruin God
                                      The Breaking Ruin God
                                      Spell Quick
                                      The Breaking Ruin God

                                        The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn.


                                        1 cardBack to the Front 1 cardBack to the Front
                                        Back to the Front
                                        Trap Normal
                                        Back to the Front

                                          Target 1 monster in your GY; Special Summon it in Defense Position.


                                          1 cardCall of the Haunted
                                          1 cardCall of the Haunted
                                          Call of the Haunted
                                          Trap Continuous
                                          Call of the Haunted

                                            Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                            1 cardCloning 1 cardCloning
                                            Cloning
                                            Trap Normal
                                            Cloning

                                              When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token.


                                              1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                                              Compulsory Evacuation Device
                                              Trap Normal
                                              Compulsory Evacuation Device

                                                Target 1 monster on the field; return that target to the hand.


                                                1 cardDrowning Mirror Force 1 cardDrowning Mirror Force
                                                Drowning Mirror Force
                                                Trap Normal
                                                Drowning Mirror Force

                                                  When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                                  1 cardFake Trap 1 cardFake Trap
                                                  Fake Trap
                                                  Trap Normal
                                                  Fake Trap

                                                    Activate only when your opponent activates a Spell, Trap, or Effect Monster's effect that would destroy a Trap Card(s) you control. Destroy this card instead. (If the cards that would have been destroyed are face-down, you can look at them to confirm.)


                                                    1 cardLevel Resist Wall 1 cardLevel Resist Wall
                                                    Level Resist Wall
                                                    Trap Normal
                                                    Level Resist Wall

                                                      If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn.


                                                      1 cardMiniaturize 1 cardMiniaturize
                                                      Miniaturize
                                                      Trap Continuous
                                                      Miniaturize

                                                        Activate this card by targeting 1 face-up monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.


                                                        1 cardRainbow Life
                                                        1 cardRainbow Life
                                                        Rainbow Life
                                                        Trap Normal
                                                        Rainbow Life

                                                          Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                                                          1 cardReckless Greed
                                                          1 cardReckless Greed
                                                          Reckless Greed
                                                          Trap Normal
                                                          Reckless Greed

                                                            Draw 2 cards and skip your next 2 Draw Phases.


                                                            1 cardThreatening Roar 1 cardThreatening Roar
                                                            Threatening Roar
                                                            Trap Normal
                                                            Threatening Roar

                                                              Your opponent cannot declare an attack this turn.


                                                              1 cardWaking the Dragon 1 cardWaking the Dragon
                                                              Waking the Dragon
                                                              Trap Normal
                                                              Waking the Dragon

                                                                If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                                                1 cardCoordius the Triphasic Dealmon 1 cardCoordius the Triphasic Dealmon
                                                                Coordius the Triphasic Dealmon
                                                                DARK 9
                                                                Coordius the Triphasic Dealmon
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 3000


                                                                1 Synchro Monster + 1 Xyz Monster + 1 Link Monster Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and choose 1 effect for every 2000 LP paid (you can only apply each effect once, and you resolve them in the listed order, skipping any that were not chosen); ● Add 1 Spell/Trap from your GY to your hand. ● Destroy 3 cards your opponent controls. ● This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack. You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.


                                                                2 cardGuardian Chimera 2 cardGuardian Chimera
                                                                Guardian Chimera
                                                                DARK 9
                                                                Guardian Chimera
                                                                • ATK:

                                                                • 3300

                                                                • DEF:

                                                                • 3300


                                                                3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                                1 cardBorrelend Dragon 1 cardBorrelend Dragon
                                                                Borrelend Dragon
                                                                DARK
                                                                Borrelend Dragon
                                                                • ATK:

                                                                • 3500

                                                                • LINK-5

                                                                Link Arrow:

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                                                                3+ Effect Monsters Cannot be destroyed by battle or card effects, also neither player can target this card with monster effects. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 "Rokket" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Borrelend Dragon" once per turn.


                                                                1 cardBorrelguard Dragon 1 cardBorrelguard Dragon
                                                                Borrelguard Dragon
                                                                DARK
                                                                Borrelguard Dragon
                                                                • ATK:

                                                                • 3000

                                                                • LINK-4

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                                                                3+ Effect Monsters Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.


                                                                1 cardBorreload Dragon 1 cardBorreload Dragon
                                                                Borreload Dragon
                                                                DARK
                                                                Borreload Dragon
                                                                • ATK:

                                                                • 3000

                                                                • LINK-4

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                                                                3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                                                1 cardDragunity Knight - Romulus 1 cardDragunity Knight - Romulus
                                                                Dragunity Knight - Romulus
                                                                WIND
                                                                Dragunity Knight - Romulus
                                                                • ATK:

                                                                • 1200

                                                                • LINK-2

                                                                Link Arrow:

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                                                                2 Dragon and/or Winged Beast monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.


                                                                1 cardHieratic Seal of the Heavenly Spheres 1 cardHieratic Seal of the Heavenly Spheres
                                                                Hieratic Seal of the Heavenly Spheres
                                                                LIGHT
                                                                Hieratic Seal of the Heavenly Spheres
                                                                • ATK:

                                                                • 0

                                                                • LINK-2

                                                                Link Arrow:

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                                                                2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                                                1 cardAzure-Eyes Silver Dragon 1 cardAzure-Eyes Silver Dragon
                                                                Azure-Eyes Silver Dragon
                                                                LIGHT 9
                                                                Azure-Eyes Silver Dragon
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 3000


                                                                1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


                                                                1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                                Psychic End Punisher
                                                                LIGHT 11
                                                                Psychic End Punisher
                                                                • ATK:

                                                                • 3500

                                                                • DEF:

                                                                • 3500


                                                                1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                                                Trishula, Dragon of the Ice Barrier
                                                                WATER 9
                                                                Trishula, Dragon of the Ice Barrier
                                                                • ATK:

                                                                • 2700

                                                                • DEF:

                                                                • 2000


                                                                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                                1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                                                Wind Pegasus @Ignister
                                                                WIND 7
                                                                Wind Pegasus @Ignister
                                                                • ATK:

                                                                • 2300

                                                                • DEF:

                                                                • 1500


                                                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                                1 cardGaia Dragon, the Thunder Charger 1 cardGaia Dragon, the Thunder Charger
                                                                Gaia Dragon, the Thunder Charger
                                                                WIND
                                                                Gaia Dragon, the Thunder Charger
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 2100


                                                                2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                1 cardPrimathmech Laplacian 1 cardPrimathmech Laplacian
                                                                Primathmech Laplacian
                                                                EARTH
                                                                Primathmech Laplacian
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 0


                                                                3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.




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