Created by: YGO Mod (20517634)

Created On: 07/28/2025

Need 11 UR

UR Rarity
Card of Fate
UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Magical Stone Excavation
UR Rarity
Magical Stone Excavation
UR Rarity
One Day of Peace
UR Rarity
Time-Tearing Morganite
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin

Main: 40

SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


N Rarity
3 cardRoyal Magical Library
N Rarity
3 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


R Rarity
1 cardAnchamoufrite
R Rarity
1 cardAnchamoufrite
Anchamoufrite
LIGHT 54
Anchamoufrite
  • ATK:

  • 1800

  • DEF:

  • 0


[ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.


R Rarity
1 cardBroken Bamboo Sword
R Rarity
1 cardBroken Bamboo Sword
Broken Bamboo Sword
Spell Equip
Broken Bamboo Sword

    The equipped monster gains 0 ATK.


    R Rarity
    1 cardBurning Bamboo Sword
    R Rarity
    1 cardBurning Bamboo Sword
    Burning Bamboo Sword
    Spell Continuous
    Burning Bamboo Sword

      If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1.


      UR Rarity
      1 cardCard of Fate
      UR Rarity
      1 cardCard of Fate
      Card of Fate
      Spell Normal
      Card of Fate

        Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.


        UR Rarity
        3 cardChicken Game
        UR Rarity
        3 cardChicken Game
        Chicken Game
        Spell Field
        Chicken Game

          The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


          SR Rarity
          3 cardCursed Bamboo Sword
          SR Rarity
          3 cardCursed Bamboo Sword
          Cursed Bamboo Sword
          Spell Equip
          Cursed Bamboo Sword

            The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


            R Rarity
            1 cardDark Factory of Mass Production
            R Rarity
            1 cardDark Factory of Mass Production
            Dark Factory of Mass Production
            Spell Normal
            Dark Factory of Mass Production

              Target 2 Normal Monsters in your GY; add them to your hand.


              SR Rarity
              1 cardFoolish Burial Goods
              SR Rarity
              1 cardFoolish Burial Goods
              Foolish Burial Goods
              Spell Normal
              Foolish Burial Goods

                Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                SR Rarity
                3 cardGolden Bamboo Sword
                SR Rarity
                3 cardGolden Bamboo Sword
                Golden Bamboo Sword
                Spell Normal
                Golden Bamboo Sword

                  If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                  SR Rarity
                  2 cardInto the Void
                  SR Rarity
                  2 cardInto the Void
                  Into the Void
                  Spell Normal
                  Into the Void

                    If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                    R Rarity
                    3 cardMagical Mallet
                    R Rarity
                    3 cardMagical Mallet
                    Magical Mallet
                    Spell Normal
                    Magical Mallet

                      Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                      UR Rarity
                      2 cardMagical Stone Excavation
                      UR Rarity
                      2 cardMagical Stone Excavation
                      Magical Stone Excavation
                      Spell Normal
                      Magical Stone Excavation

                        Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


                        UR Rarity
                        1 cardOne Day of Peace
                        UR Rarity
                        1 cardOne Day of Peace
                        One Day of Peace
                        Spell Normal
                        One Day of Peace

                          Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                          SR Rarity
                          3 cardPiri Reis Map
                          SR Rarity
                          3 cardPiri Reis Map
                          Piri Reis Map
                          Spell Normal
                          Piri Reis Map

                            At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                            SR Rarity
                            1 cardPot of Duality
                            SR Rarity
                            1 cardPot of Duality
                            Pot of Duality
                            Spell Normal
                            Pot of Duality

                              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                              Tag(s):

                              UR Rarity
                              1 cardTime-Tearing Morganite
                              UR Rarity
                              1 cardTime-Tearing Morganite
                              Time-Tearing Morganite
                              Spell Normal
                              Time-Tearing Morganite

                                For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                R Rarity
                                1 cardTop Share
                                R Rarity
                                1 cardTop Share
                                Top Share
                                Spell Normal
                                Top Share

                                  Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 "Top Share" per turn.


                                  UR Rarity
                                  3 cardUpstart Goblin
                                  UR Rarity
                                  3 cardUpstart Goblin
                                  Upstart Goblin
                                  Spell Normal
                                  Upstart Goblin

                                    Draw 1 card, then your opponent gains 1000 LP.




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