Created by: YGO Mod (20517634)

Created On: 03/31/2025

Need 40 UR

UR Rarity
Arias the Labrynth Butler3 card
UR Rarity
Lady Labrynth of the Silver Castle2 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Maxx "C"2 card
UR Rarity
Elder Entity N'tss1 card
UR Rarity
Hugin the Runick Wings1 card
 Rarity
Infernoid Evil1 card
UR Rarity
Munin the Runick Wings1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Adreus, Keeper of Armageddon1 card
UR Rarity
Evilswarm Exciton Knight1 card
UR Rarity
Gigantic Spright1 card
UR Rarity
Number 2: Ninja Shadow Mosquito1 card
UR Rarity
Number 3: Cicada King1 card
UR Rarity
Tiras, Keeper of Genesis1 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Destructive Daruma Karma Cannon2 card
 Rarity
Dominus Impulse3 card
UR Rarity
Infinite Impermanence2 card
 Rarity
Simultaneous Equation Cannons3 card
UR Rarity
Transaction Rollback2 card
UR Rarity
Welcome Labrynth3 card

Main: 49 Extra: 15

SR Rarity
1 cardAriane the Labrynth Servant
SR Rarity
1 cardAriane the Labrynth Servant
Ariane the Labrynth Servant
DARK 4
Ariane the Labrynth Servant
  • ATK:

  • 1800

  • DEF:

  • 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


SR Rarity
3 cardArianna the Labrynth Servant
SR Rarity
3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


UR Rarity
3 cardArias the Labrynth Butler
UR Rarity
3 cardArias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


N Rarity
2 cardLabrynth Chandraglier
N Rarity
2 cardLabrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


R Rarity
1 cardLabrynth Cooclock
R Rarity
1 cardLabrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


N Rarity
2 cardLabrynth Stovie Torbie
N Rarity
2 cardLabrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


UR Rarity
2 cardLady Labrynth of the Silver Castle
UR Rarity
2 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
1 cardLabrynth Labyrinth
SR Rarity
1 cardLabrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


    UR Rarity
    3 cardBig Welcome Labrynth
    UR Rarity
    3 cardBig Welcome Labrynth
    Big Welcome Labrynth
    Trap Normal
    Big Welcome Labrynth

      Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


      UR Rarity
      2 cardDestructive Daruma Karma Cannon
      UR Rarity
      2 cardDestructive Daruma Karma Cannon
      Destructive Daruma Karma Cannon
      Trap Normal
      Destructive Daruma Karma Cannon

        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


        SR Rarity
        3 cardDifferent Dimension Ground
        SR Rarity
        3 cardDifferent Dimension Ground
        Different Dimension Ground
        Trap Normal
        Different Dimension Ground

          This turn, any monster sent to the GY is banished instead.


          SR Rarity
          2 cardDimensional Barrier
          SR Rarity
          2 cardDimensional Barrier
          Dimensional Barrier
          Trap Normal
          Dimensional Barrier

            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


             Rarity
            3 cardDominus Impulse
             Rarity
            3 cardDominus Impulse
            Dominus Impulse
            Trap Normal
            Dominus Impulse

              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


              UR Rarity
              2 cardInfinite Impermanence
              UR Rarity
              2 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                SR Rarity
                1 cardRivalry of Warlords
                SR Rarity
                1 cardRivalry of Warlords
                Rivalry of Warlords
                Trap Continuous
                Rivalry of Warlords

                  Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                   Rarity
                  3 cardSimultaneous Equation Cannons
                   Rarity
                  3 cardSimultaneous Equation Cannons
                  Simultaneous Equation Cannons
                  Trap Normal
                  Simultaneous Equation Cannons

                    Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                    SR Rarity
                    1 cardSkill Drain
                    SR Rarity
                    1 cardSkill Drain
                    Skill Drain
                    Trap Continuous
                    Skill Drain

                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                      UR Rarity
                      2 cardTransaction Rollback
                      UR Rarity
                      2 cardTransaction Rollback
                      Transaction Rollback
                      Trap Normal
                      Transaction Rollback

                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                        SR Rarity
                        3 cardTrap Trick
                        SR Rarity
                        3 cardTrap Trick
                        Trap Trick
                        Trap Normal
                        Trap Trick

                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                          UR Rarity
                          3 cardWelcome Labrynth
                          UR Rarity
                          3 cardWelcome Labrynth
                          Welcome Labrynth
                          Trap Normal
                          Welcome Labrynth

                            Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                            SR Rarity
                            1 cardBerfomet the Mythical King of Phantom Beasts
                            SR Rarity
                            1 cardBerfomet the Mythical King of Phantom Beasts
                            Berfomet the Mythical King of Phantom Beasts
                            WIND 6
                            Berfomet the Mythical King of Phantom Beasts
                            • ATK:

                            • 2400

                            • DEF:

                            • 600


                            2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                            UR Rarity
                            1 cardElder Entity N'tss
                            UR Rarity
                            1 cardElder Entity N'tss
                            Elder Entity N'tss
                            LIGHT 4
                            Elder Entity N'tss
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                            UR Rarity
                            1 cardHugin the Runick Wings
                            UR Rarity
                            1 cardHugin the Runick Wings
                            Hugin the Runick Wings
                            LIGHT 2
                            Hugin the Runick Wings
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                             Rarity
                            1 cardInfernoid Evil
                             Rarity
                            1 cardInfernoid Evil
                            Infernoid Evil
                            FIRE 1
                            Infernoid Evil
                            • ATK:

                            • 1100

                            • DEF:

                            • 1100


                            2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.


                            UR Rarity
                            1 cardMunin the Runick Wings
                            UR Rarity
                            1 cardMunin the Runick Wings
                            Munin the Runick Wings
                            LIGHT 3
                            Munin the Runick Wings
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                            SR Rarity
                            1 cardTearlaments Kitkallos
                            SR Rarity
                            1 cardTearlaments Kitkallos
                            Tearlaments Kitkallos
                            DARK 5
                            Tearlaments Kitkallos
                            • ATK:

                            • 2300

                            • DEF:

                            • 1200


                            1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                            UR Rarity
                            1 cardChaos Angel
                            UR Rarity
                            1 cardChaos Angel
                            Chaos Angel
                            DARK 10
                            Chaos Angel
                            • ATK:

                            • 3500

                            • DEF:

                            • 2800


                            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                            UR Rarity
                            1 cardAdreus, Keeper of Armageddon
                            UR Rarity
                            1 cardAdreus, Keeper of Armageddon
                            Adreus, Keeper of Armageddon
                            DARK
                            Adreus, Keeper of Armageddon
                            • ATK:

                            • 2600

                            • DEF:

                            • 1700


                            2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                            UR Rarity
                            1 cardEvilswarm Exciton Knight
                            UR Rarity
                            1 cardEvilswarm Exciton Knight
                            Evilswarm Exciton Knight
                            LIGHT
                            Evilswarm Exciton Knight
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                            UR Rarity
                            1 cardGigantic Spright
                            UR Rarity
                            1 cardGigantic Spright
                            Gigantic Spright
                            DARK
                            Gigantic Spright
                            • ATK:

                            • 1600

                            • DEF:

                            • 1600


                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                            UR Rarity
                            1 cardNumber 2: Ninja Shadow Mosquito
                            UR Rarity
                            1 cardNumber 2: Ninja Shadow Mosquito
                            Number 2: Ninja Shadow Mosquito
                            WIND
                            Number 2: Ninja Shadow Mosquito
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                            UR Rarity
                            1 cardNumber 3: Cicada King
                            UR Rarity
                            1 cardNumber 3: Cicada King
                            Number 3: Cicada King
                            WIND
                            Number 3: Cicada King
                            • ATK:

                            • 1200

                            • DEF:

                            • 2500


                            2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


                            SR Rarity
                            1 cardNumber 41: Bagooska the Terribly Tired Tapir
                            SR Rarity
                            1 cardNumber 41: Bagooska the Terribly Tired Tapir
                            Number 41: Bagooska the Terribly Tired Tapir
                            EARTH
                            Number 41: Bagooska the Terribly Tired Tapir
                            • ATK:

                            • 2100

                            • DEF:

                            • 2000


                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                            UR Rarity
                            1 cardTiras, Keeper of Genesis
                            UR Rarity
                            1 cardTiras, Keeper of Genesis
                            Tiras, Keeper of Genesis
                            LIGHT
                            Tiras, Keeper of Genesis
                            • ATK:

                            • 2600

                            • DEF:

                            • 1700


                            2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.


                            R Rarity
                            1 cardXyz Armor Torpedo
                            R Rarity
                            1 cardXyz Armor Torpedo
                            Xyz Armor Torpedo
                            WATER
                            Xyz Armor Torpedo
                            • ATK:

                            • 2500

                            • DEF:

                            • 800


                            2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.




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