Created by: YGO Mod (20517634)

Created On: 12/03/2024

Need 51 UR

UR Rarity
Artifact Scythe1 card
UR Rarity
Bystial Magnamhut1 card
UR Rarity
Diabellstar the Black Witch3 card
UR Rarity
Fire King High Avatar Garunix1 card
UR Rarity
Fire King High Avatar Kirin2 card
UR Rarity
Legendary Fire King Ponix1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Sacred Fire King Garunix1 card
 Rarity
Snake-Eyes Diabellstar1 card
UR Rarity
Snake-Eyes Flamberge Dragon1 card
UR Rarity
Snake-Eyes Poplar1 card
UR Rarity
Phantom of Yubel2 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
I:P Masquerena1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Spright Elf1 card
UR Rarity
Unchained Soul Lord of Yama1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler2 card
UR Rarity
Ghost Belle & Haunted Mansion1 card
UR Rarity
Ghost Mourner & Moonlit Chill2 card
UR Rarity
Ghost Ogre & Snow Rabbit1 card
UR Rarity
Gigantic Spright1 card
UR Rarity
The Zombie Vampire1 card
UR Rarity
Bonfire2 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Heavy Storm1 card
UR Rarity
One for One1 card
UR Rarity
Original Sinful Spoils - Snake-Eye1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust1 card
UR Rarity
WANTED: Seeker of Sinful Spoils1 card
UR Rarity
Infinite Impermanence2 card

Main: 40 Extra: 15 Side: 15

UR Rarity
3 cardDiabellstar the Black Witch
UR Rarity
3 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


R Rarity
1 cardFire King Avatar Arvata
R Rarity
1 cardFire King Avatar Arvata
Fire King Avatar Arvata
FIRE 4
Fire King Avatar Arvata
  • ATK:

  • 1800

  • DEF:

  • 200


When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.


SR Rarity
2 cardFire King Courtier Ulcanix
SR Rarity
2 cardFire King Courtier Ulcanix
Fire King Courtier Ulcanix
FIRE 4
Fire King Courtier Ulcanix
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, except "Fire King Courtier Ulcanix", then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King High Avatar Garunix" from your Deck in Defense Position. You can only use each effect of "Fire King Courtier Ulcanix" once per turn.


UR Rarity
1 cardFire King High Avatar Garunix
UR Rarity
1 cardFire King High Avatar Garunix
Fire King High Avatar Garunix
FIRE 8
Fire King High Avatar Garunix
  • ATK:

  • 2700

  • DEF:

  • 1700


During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".


UR Rarity
2 cardFire King High Avatar Kirin
UR Rarity
2 cardFire King High Avatar Kirin
Fire King High Avatar Kirin
FIRE 8
Fire King High Avatar Kirin
  • ATK:

  • 2400

  • DEF:

  • 200


During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn.


UR Rarity
1 cardLegendary Fire King Ponix
UR Rarity
1 cardLegendary Fire King Ponix
Legendary Fire King Ponix
FIRE 1
Legendary Fire King Ponix
  • ATK:

  • 500

  • DEF:

  • 200


If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
1 cardSacred Fire King Garunix
UR Rarity
1 cardSacred Fire King Garunix
Sacred Fire King Garunix
FIRE 8
Sacred Fire King Garunix
  • ATK:

  • 2700

  • DEF:

  • 1700


If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn.


SR Rarity
1 cardSnake-Eye Ash
SR Rarity
1 cardSnake-Eye Ash
Snake-Eye Ash
FIRE 1
Snake-Eye Ash
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


N Rarity
1 cardSnake-Eye Oak
N Rarity
1 cardSnake-Eye Oak
Snake-Eye Oak
FIRE 1
Snake-Eye Oak
  • ATK:

  • 900

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


 Rarity
1 cardSnake-Eyes Diabellstar
 Rarity
1 cardSnake-Eyes Diabellstar
Snake-Eyes Diabellstar
FIRE 8
Snake-Eyes Diabellstar
  • ATK:

  • 2800

  • DEF:

  • 2600


When an attack is declared involving this card and an opponent's monster: You can place this card from the field, and that opponent's monster, face-up in their owners' Spell & Trap Zones as Continuous Spells. While this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except "Snake-Eyes Diabellstar"; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card. You can only use each effect of "Snake-Eyes Diabellstar" once per turn.


UR Rarity
1 cardSnake-Eyes Flamberge Dragon
UR Rarity
1 cardSnake-Eyes Flamberge Dragon
Snake-Eyes Flamberge Dragon
FIRE 8
Snake-Eyes Flamberge Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


UR Rarity
1 cardSnake-Eyes Poplar
UR Rarity
1 cardSnake-Eyes Poplar
Snake-Eyes Poplar
FIRE 1
Snake-Eyes Poplar
  • ATK:

  • 700

  • DEF:

  • 200


If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardGhost Belle & Haunted Mansion
UR Rarity
1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


UR Rarity
1 cardGhost Ogre & Snow Rabbit
UR Rarity
1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


UR Rarity
2 cardBonfire
UR Rarity
2 cardBonfire
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      UR Rarity
      1 cardCrossout Designator
      UR Rarity
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        SR Rarity
        1 cardDivine Temple of the Snake-Eye
        SR Rarity
        1 cardDivine Temple of the Snake-Eye
        Divine Temple of the Snake-Eye
        Spell Field
        Divine Temple of the Snake-Eye

          When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.


          R Rarity
          1 cardFire King Island
          R Rarity
          1 cardFire King Island
          Fire King Island
          Spell Field
          Fire King Island

            If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.


            SR Rarity
            1 cardFire King Sanctuary
            SR Rarity
            1 cardFire King Sanctuary
            Fire King Sanctuary
            Spell Continuous
            Fire King Sanctuary

              When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn.


              SR Rarity
              1 cardFire King Sky Burn
              SR Rarity
              1 cardFire King Sky Burn
              Fire King Sky Burn
              Spell Quick
              Fire King Sky Burn

                Target an equal number of "Fire King" monsters you control and cards your opponent controls; destroy them. If a "Fire King" card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 "Fire King Sky Burn" effect per turn, and only once that turn.


                UR Rarity
                1 cardOne for One
                UR Rarity
                1 cardOne for One
                One for One
                Spell Normal
                One for One

                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                  UR Rarity
                  1 cardOriginal Sinful Spoils - Snake-Eye
                  UR Rarity
                  1 cardOriginal Sinful Spoils - Snake-Eye
                  Original Sinful Spoils - Snake-Eye
                  Spell Normal
                  Original Sinful Spoils - Snake-Eye

                    Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                    UR Rarity
                    1 cardTriple Tactics Talent
                    UR Rarity
                    1 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      UR Rarity
                      1 cardWANTED: Seeker of Sinful Spoils
                      UR Rarity
                      1 cardWANTED: Seeker of Sinful Spoils
                      WANTED: Seeker of Sinful Spoils
                      Spell Quick
                      WANTED: Seeker of Sinful Spoils

                        Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                        UR Rarity
                        2 cardInfinite Impermanence
                        UR Rarity
                        2 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          UR Rarity
                          2 cardPhantom of Yubel
                          UR Rarity
                          2 cardPhantom of Yubel
                          Phantom of Yubel
                          DARK 9
                          Phantom of Yubel
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn.


                          UR Rarity
                          1 cardAccesscode Talker
                          UR Rarity
                          1 cardAccesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                          Tag(s):

                          UR Rarity
                          1 cardApollousa, Bow of the Goddess
                          UR Rarity
                          1 cardApollousa, Bow of the Goddess
                          Apollousa, Bow of the Goddess
                          WIND
                          Apollousa, Bow of the Goddess
                          • ATK:

                          • -1

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                          SR Rarity
                          1 cardArtifact Dagda
                          SR Rarity
                          1 cardArtifact Dagda
                          Artifact Dagda
                          LIGHT
                          Artifact Dagda
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


                          UR Rarity
                          1 cardI:P Masquerena
                          UR Rarity
                          1 cardI:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          SR Rarity
                          1 cardMuckraker From the Underworld
                          SR Rarity
                          1 cardMuckraker From the Underworld
                          Muckraker From the Underworld
                          DARK
                          Muckraker From the Underworld
                          • ATK:

                          • 1000

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                          UR Rarity
                          1 cardS:P Little Knight
                          UR Rarity
                          1 cardS:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                          UR Rarity
                          1 cardSpright Elf
                          UR Rarity
                          1 cardSpright Elf
                          Spright Elf
                          FIRE
                          Spright Elf
                          • ATK:

                          • 1400

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                          UR Rarity
                          1 cardUnchained Soul Lord of Yama
                          UR Rarity
                          1 cardUnchained Soul Lord of Yama
                          Unchained Soul Lord of Yama
                          DARK
                          Unchained Soul Lord of Yama
                          • ATK:

                          • 2000

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                          SR Rarity
                          1 cardUnchained Soul of Anguish
                          SR Rarity
                          1 cardUnchained Soul of Anguish
                          Unchained Soul of Anguish
                          DARK
                          Unchained Soul of Anguish
                          • ATK:

                          • 2400

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.


                          SR Rarity
                          1 cardUnchained Soul of Rage
                          SR Rarity
                          1 cardUnchained Soul of Rage
                          Unchained Soul of Rage
                          DARK
                          Unchained Soul of Rage
                          • ATK:

                          • 1800

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                          UR Rarity
                          1 cardChaos Angel
                          UR Rarity
                          1 cardChaos Angel
                          Chaos Angel
                          DARK 10
                          Chaos Angel
                          • ATK:

                          • 3500

                          • DEF:

                          • 2800


                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                          UR Rarity
                          1 cardGigantic Spright
                          UR Rarity
                          1 cardGigantic Spright
                          Gigantic Spright
                          DARK
                          Gigantic Spright
                          • ATK:

                          • 1600

                          • DEF:

                          • 1600


                          2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                          UR Rarity
                          1 cardThe Zombie Vampire
                          UR Rarity
                          1 cardThe Zombie Vampire
                          The Zombie Vampire
                          DARK
                          The Zombie Vampire
                          • ATK:

                          • 3000

                          • DEF:

                          • 2800


                          2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                          UR Rarity
                          1 cardArtifact Scythe
                          UR Rarity
                          1 cardArtifact Scythe
                          Artifact Scythe
                          LIGHT 5
                          Artifact Scythe
                          • ATK:

                          • 2200

                          • DEF:

                          • 900


                          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                          SR Rarity
                          1 cardBystial Druiswurm
                          SR Rarity
                          1 cardBystial Druiswurm
                          Bystial Druiswurm
                          DARK 6
                          Bystial Druiswurm
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                          UR Rarity
                          1 cardBystial Magnamhut
                          UR Rarity
                          1 cardBystial Magnamhut
                          Bystial Magnamhut
                          DARK 6
                          Bystial Magnamhut
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                          SR Rarity
                          2 cardFantastical Dragon Phantazmay
                          SR Rarity
                          2 cardFantastical Dragon Phantazmay
                          Fantastical Dragon Phantazmay
                          DARK 7
                          Fantastical Dragon Phantazmay
                          • ATK:

                          • 2400

                          • DEF:

                          • 1800


                          If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                          SR Rarity
                          1 cardArtifact Dagda
                          SR Rarity
                          1 cardArtifact Dagda
                          Artifact Dagda
                          LIGHT
                          Artifact Dagda
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


                          UR Rarity
                          2 cardEffect Veiler
                          UR Rarity
                          2 cardEffect Veiler
                          Effect Veiler
                          LIGHT 1
                          Effect Veiler
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                          UR Rarity
                          2 cardGhost Mourner & Moonlit Chill
                          UR Rarity
                          2 cardGhost Mourner & Moonlit Chill
                          Ghost Mourner & Moonlit Chill
                          WIND 3
                          Ghost Mourner & Moonlit Chill
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                          R Rarity
                          1 cardKikinagashi Fucho
                          R Rarity
                          1 cardKikinagashi Fucho
                          Kikinagashi Fucho
                          WIND
                          Kikinagashi Fucho
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.


                          UR Rarity
                          1 cardHarpie's Feather Duster
                          UR Rarity
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            UR Rarity
                            1 cardHeavy Storm
                            UR Rarity
                            1 cardHeavy Storm
                            Heavy Storm
                            Spell Normal
                            Heavy Storm

                              Destroy all Spell and Trap Cards on the field.


                              UR Rarity
                              1 cardTriple Tactics Thrust
                              UR Rarity
                              1 cardTriple Tactics Thrust
                              Triple Tactics Thrust
                              Spell Normal
                              Triple Tactics Thrust

                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                SR Rarity
                                1 cardDimensional Barrier
                                SR Rarity
                                1 cardDimensional Barrier
                                Dimensional Barrier
                                Trap Normal
                                Dimensional Barrier

                                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.




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