Toon Deck Breakdown

Cards Usage Statistic

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

Cyber-Stein
Cyber-Stein
Cyber-Stein
DARK 2
Cyber-Stein
  • ATK:

  • 700

  • DEF:

  • 500


You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.

Dark Magician of Chaos
Dark Magician of Chaos
Dark Magician of Chaos
DARK 8
Dark Magician of Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.

Jowgen the Spiritualist
Jowgen the Spiritualist
Jowgen the Spiritualist
LIGHT 3
Jowgen the Spiritualist
  • ATK:

  • 200

  • DEF:

  • 1300


You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.

Sacred Crane
Sacred Crane
Sacred Crane
LIGHT 4
Sacred Crane
  • ATK:

  • 1600

  • DEF:

  • 400


If this card is Special Summoned: Draw 1 card.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Cyber Jar
Cyber Jar
Cyber Jar
DARK 3
Cyber Jar
  • ATK:

  • 900

  • DEF:

  • 900


FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)

Morphing Jar
Morphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.

Toon Cannon Soldier
Toon Cannon Soldier
Toon Cannon Soldier
DARK 4
Toon Cannon Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.

Card Destruction
Card Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    Dimension Fusion
    Dimension Fusion
    Dimension Fusion
    Spell Normal
    Dimension Fusion

      Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.

      Giant Trunade
      Giant Trunade
      Giant Trunade
      Spell Normal
      Giant Trunade

        Return all Spell and Trap Cards on the field to the hand.

        Graceful Charity
        Graceful Charity
        Graceful Charity
        Spell Normal
        Graceful Charity

          Draw 3 cards, then discard 2 cards.

          Last Will
          Last Will
          Last Will
          Spell Normal
          Last Will

            If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.

            Level Limit - Area B
            Level Limit - Area B
            Level Limit - Area B
            Spell Continuous
            Level Limit - Area B

              Change all face-up Level 4 or higher monsters to Defense Position.

              Megamorph
              Megamorph
              Megamorph
              Spell Equip
              Megamorph

                While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.

                Monster Gate
                Monster Gate
                Monster Gate
                Spell Normal
                Monster Gate

                  Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

                  Monster Reincarnation
                  Monster Reincarnation
                  Monster Reincarnation
                  Spell Normal
                  Monster Reincarnation

                    Discard 1 card, then target 1 monster in your GY; add it to your hand.

                    Nightmare's Steelcage
                    Nightmare's Steelcage
                    Nightmare's Steelcage
                    Spell Normal
                    Nightmare's Steelcage

                      This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.

                      Pot of Greed
                      Pot of Greed
                      Pot of Greed
                      Spell Normal
                      Pot of Greed

                        Draw 2 cards.



                        Tag(s):

                        Premature Burial
                        Premature Burial
                        Premature Burial
                        Spell Equip
                        Premature Burial

                          Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

                          Reasoning
                          Reasoning
                          Reasoning
                          Spell Normal
                          Reasoning

                            Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

                            Swords of Revealing Light
                            Swords of Revealing Light
                            Swords of Revealing Light
                            Spell Normal
                            Swords of Revealing Light

                              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                              Toon Table of Contents
                              Toon Table of Contents
                              Toon Table of Contents
                              Spell Normal
                              Toon Table of Contents

                                Add 1 "Toon" card from your Deck to your hand.

                                Upstart Goblin
                                Upstart Goblin
                                Upstart Goblin
                                Spell Normal
                                Upstart Goblin

                                  Draw 1 card, then your opponent gains 1000 LP.

                                  Last Turn
                                  Last Turn
                                  Last Turn
                                  Trap Normal
                                  Last Turn

                                    This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.

                                    Magic Jammer
                                    Magic Jammer
                                    Magic Jammer
                                    Trap Counter
                                    Magic Jammer

                                      When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.

                                      Self-Destruct Button
                                      Self-Destruct Button
                                      Self-Destruct Button
                                      Trap Normal
                                      Self-Destruct Button

                                        You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.

                                        Solemn Judgment
                                        Solemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                          Tag(s):

                                          Wall of Revealing Light
                                          Wall of Revealing Light
                                          Wall of Revealing Light
                                          Trap Continuous
                                          Wall of Revealing Light

                                            Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.

                                            Extra Deck

                                            Arcana Knight Joker
                                            Arcana Knight Joker
                                            Arcana Knight Joker
                                            LIGHT 9
                                            Arcana Knight Joker
                                            • ATK:

                                            • 3800

                                            • DEF:

                                            • 2500


                                            "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.

                                            Blue-Eyes Ultimate Dragon
                                            Blue-Eyes Ultimate Dragon
                                            Blue-Eyes Ultimate Dragon
                                            LIGHT 12
                                            Blue-Eyes Ultimate Dragon
                                            • ATK:

                                            • 4500

                                            • DEF:

                                            • 3800


                                            "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

                                            Dark Balter the Terrible
                                            Dark Balter the Terrible
                                            Dark Balter the Terrible
                                            DARK 5
                                            Dark Balter the Terrible
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

                                            Dark Flare Knight
                                            Dark Flare Knight
                                            Dark Flare Knight
                                            DARK 6
                                            Dark Flare Knight
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 800


                                            "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.

                                            Dragon Master Knight
                                            Dragon Master Knight
                                            Dragon Master Knight
                                            LIGHT 12
                                            Dragon Master Knight
                                            • ATK:

                                            • 5000

                                            • DEF:

                                            • 5000


                                            "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.

                                            Elemental HERO Thunder Giant
                                            Elemental HERO Thunder Giant
                                            Elemental HERO Thunder Giant
                                            LIGHT 6
                                            Elemental HERO Thunder Giant
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1500


                                            "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.

                                            Fiend Skull Dragon
                                            Fiend Skull Dragon
                                            Fiend Skull Dragon
                                            WIND 5
                                            Fiend Skull Dragon
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

                                            Five-Headed Dragon
                                            Five-Headed Dragon
                                            Five-Headed Dragon
                                            DARK 12
                                            Five-Headed Dragon
                                            • ATK:

                                            • 5000

                                            • DEF:

                                            • 5000


                                            5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.

                                            Gatling Dragon
                                            Gatling Dragon
                                            Gatling Dragon
                                            DARK 8
                                            Gatling Dragon
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1200


                                            "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.

                                            Meteor Black Dragon
                                            Meteor Black Dragon
                                            Meteor Black Dragon
                                            FIRE 8
                                            Meteor Black Dragon
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 2000


                                            "Red-Eyes Black Dragon" + "Meteor Dragon"

                                            Reaper on the Nightmare
                                            Reaper on the Nightmare
                                            Reaper on the Nightmare
                                            DARK 5
                                            Reaper on the Nightmare
                                            • ATK:

                                            • 800

                                            • DEF:

                                            • 600


                                            "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.

                                            Ryu Senshi
                                            Ryu Senshi
                                            Ryu Senshi
                                            EARTH 6
                                            Ryu Senshi
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

                                            The Last Warrior from Another Planet
                                            The Last Warrior from Another Planet
                                            The Last Warrior from Another Planet
                                            EARTH 7
                                            The Last Warrior from Another Planet
                                            • ATK:

                                            • 2350

                                            • DEF:

                                            • 2300


                                            "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

                                            Thousand-Eyes Restrict
                                            Thousand-Eyes Restrict
                                            Thousand-Eyes Restrict
                                            DARK 1
                                            Thousand-Eyes Restrict
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                                            Warrior of Tradition
                                            Warrior of Tradition
                                            Warrior of Tradition
                                            EARTH 6
                                            Warrior of Tradition
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 1700


                                            "Sonic Maid" + "Beautiful Headhuntress"

                                            Main: 55 Extra: 15

                                            1 cardBlack Luster Soldier - Envoy of the Beginning
                                            1 cardBlack Luster Soldier - Envoy of the Beginning
                                            Black Luster Soldier - Envoy of the Beginning
                                            LIGHT 8
                                            Black Luster Soldier - Envoy of the Beginning
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                                            1 cardChaos Sorcerer 1 cardChaos Sorcerer
                                            Chaos Sorcerer
                                            DARK 6
                                            Chaos Sorcerer
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 2000


                                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                                            3 cardCyber-Stein
                                            3 cardCyber-Stein
                                            Cyber-Stein
                                            DARK 2
                                            Cyber-Stein
                                            • ATK:

                                            • 700

                                            • DEF:

                                            • 500


                                            You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


                                            1 cardDark Magician of Chaos
                                            1 cardDark Magician of Chaos
                                            Dark Magician of Chaos
                                            DARK 8
                                            Dark Magician of Chaos
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2600


                                            During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


                                            2 cardJowgen the Spiritualist
                                            2 cardJowgen the Spiritualist
                                            Jowgen the Spiritualist
                                            LIGHT 3
                                            Jowgen the Spiritualist
                                            • ATK:

                                            • 200

                                            • DEF:

                                            • 1300


                                            You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                                            3 cardSacred Crane 3 cardSacred Crane
                                            Sacred Crane
                                            LIGHT 4
                                            Sacred Crane
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 400


                                            If this card is Special Summoned: Draw 1 card.


                                            1 cardSangan
                                            1 cardSangan
                                            Sangan
                                            DARK 3
                                            Sangan
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 600


                                            If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                                            1 cardCyber Jar
                                            1 cardCyber Jar
                                            Cyber Jar
                                            DARK 3
                                            Cyber Jar
                                            • ATK:

                                            • 900

                                            • DEF:

                                            • 900


                                            FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


                                            1 cardMorphing Jar
                                            1 cardMorphing Jar
                                            Morphing Jar
                                            EARTH 2
                                            Morphing Jar
                                            • ATK:

                                            • 700

                                            • DEF:

                                            • 600


                                            FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


                                            1 cardToon Cannon Soldier
                                            1 cardToon Cannon Soldier
                                            Toon Cannon Soldier
                                            DARK 4
                                            Toon Cannon Soldier
                                            • ATK:

                                            • 1400

                                            • DEF:

                                            • 1300


                                            This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.


                                            1 cardCard Destruction
                                            1 cardCard Destruction
                                            Card Destruction
                                            Spell Normal
                                            Card Destruction

                                              Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                              2 cardDimension Fusion
                                              2 cardDimension Fusion
                                              Dimension Fusion
                                              Spell Normal
                                              Dimension Fusion

                                                Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


                                                3 cardGiant Trunade
                                                3 cardGiant Trunade
                                                Giant Trunade
                                                Spell Normal
                                                Giant Trunade

                                                  Return all Spell and Trap Cards on the field to the hand.


                                                  1 cardGraceful Charity
                                                  1 cardGraceful Charity
                                                  Graceful Charity
                                                  Spell Normal
                                                  Graceful Charity

                                                    Draw 3 cards, then discard 2 cards.


                                                    3 cardLast Will
                                                    3 cardLast Will
                                                    Last Will
                                                    Spell Normal
                                                    Last Will

                                                      If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


                                                      1 cardLevel Limit - Area B
                                                      1 cardLevel Limit - Area B
                                                      Level Limit - Area B
                                                      Spell Continuous
                                                      Level Limit - Area B

                                                        Change all face-up Level 4 or higher monsters to Defense Position.


                                                        1 cardMegamorph 1 cardMegamorph
                                                        Megamorph
                                                        Spell Equip
                                                        Megamorph

                                                          While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                                                          2 cardMonster Gate
                                                          2 cardMonster Gate
                                                          Monster Gate
                                                          Spell Normal
                                                          Monster Gate

                                                            Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                                            1 cardMonster Reincarnation 1 cardMonster Reincarnation
                                                            Monster Reincarnation
                                                            Spell Normal
                                                            Monster Reincarnation

                                                              Discard 1 card, then target 1 monster in your GY; add it to your hand.


                                                              2 cardNightmare's Steelcage 2 cardNightmare's Steelcage
                                                              Nightmare's Steelcage
                                                              Spell Normal
                                                              Nightmare's Steelcage

                                                                This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.


                                                                1 cardPot of Greed
                                                                1 cardPot of Greed
                                                                Pot of Greed
                                                                Spell Normal
                                                                Pot of Greed

                                                                  Draw 2 cards.




                                                                  Tag(s):

                                                                  1 cardPremature Burial
                                                                  1 cardPremature Burial
                                                                  Premature Burial
                                                                  Spell Equip
                                                                  Premature Burial

                                                                    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                                                    3 cardReasoning
                                                                    3 cardReasoning
                                                                    Reasoning
                                                                    Spell Normal
                                                                    Reasoning

                                                                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                                      1 cardSwords of Revealing Light
                                                                      1 cardSwords of Revealing Light
                                                                      Swords of Revealing Light
                                                                      Spell Normal
                                                                      Swords of Revealing Light

                                                                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                                        3 cardToon Table of Contents 3 cardToon Table of Contents
                                                                        Toon Table of Contents
                                                                        Spell Normal
                                                                        Toon Table of Contents

                                                                          Add 1 "Toon" card from your Deck to your hand.


                                                                          2 cardUpstart Goblin
                                                                          2 cardUpstart Goblin
                                                                          Upstart Goblin
                                                                          Spell Normal
                                                                          Upstart Goblin

                                                                            Draw 1 card, then your opponent gains 1000 LP.


                                                                            2 cardLast Turn
                                                                            2 cardLast Turn
                                                                            Last Turn
                                                                            Trap Normal
                                                                            Last Turn

                                                                              This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.


                                                                              2 cardMagic Jammer 2 cardMagic Jammer
                                                                              Magic Jammer
                                                                              Trap Counter
                                                                              Magic Jammer

                                                                                When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                                                                2 cardSelf-Destruct Button
                                                                                2 cardSelf-Destruct Button
                                                                                Self-Destruct Button
                                                                                Trap Normal
                                                                                Self-Destruct Button

                                                                                  You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.


                                                                                  3 cardSolemn Judgment
                                                                                  3 cardSolemn Judgment
                                                                                  Solemn Judgment
                                                                                  Trap Counter
                                                                                  Solemn Judgment

                                                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                    Tag(s):

                                                                                    3 cardWall of Revealing Light 3 cardWall of Revealing Light
                                                                                    Wall of Revealing Light
                                                                                    Trap Continuous
                                                                                    Wall of Revealing Light

                                                                                      Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.


                                                                                      1 cardArcana Knight Joker 1 cardArcana Knight Joker
                                                                                      Arcana Knight Joker
                                                                                      LIGHT 9
                                                                                      Arcana Knight Joker
                                                                                      • ATK:

                                                                                      • 3800

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                                                                                      1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                                                      Blue-Eyes Ultimate Dragon
                                                                                      LIGHT 12
                                                                                      Blue-Eyes Ultimate Dragon
                                                                                      • ATK:

                                                                                      • 4500

                                                                                      • DEF:

                                                                                      • 3800


                                                                                      "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                                                      1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                                                      Dark Balter the Terrible
                                                                                      DARK 5
                                                                                      Dark Balter the Terrible
                                                                                      • ATK:

                                                                                      • 2000

                                                                                      • DEF:

                                                                                      • 1200


                                                                                      "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                                      1 cardDark Flare Knight 1 cardDark Flare Knight
                                                                                      Dark Flare Knight
                                                                                      DARK 6
                                                                                      Dark Flare Knight
                                                                                      • ATK:

                                                                                      • 2200

                                                                                      • DEF:

                                                                                      • 800


                                                                                      "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                                                                      1 cardDragon Master Knight 1 cardDragon Master Knight
                                                                                      Dragon Master Knight
                                                                                      LIGHT 12
                                                                                      Dragon Master Knight
                                                                                      • ATK:

                                                                                      • 5000

                                                                                      • DEF:

                                                                                      • 5000


                                                                                      "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                                                                      1 cardElemental HERO Thunder Giant 1 cardElemental HERO Thunder Giant
                                                                                      Elemental HERO Thunder Giant
                                                                                      LIGHT 6
                                                                                      Elemental HERO Thunder Giant
                                                                                      • ATK:

                                                                                      • 2400

                                                                                      • DEF:

                                                                                      • 1500


                                                                                      "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                                                                                      1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                                                      Fiend Skull Dragon
                                                                                      WIND 5
                                                                                      Fiend Skull Dragon
                                                                                      • ATK:

                                                                                      • 2000

                                                                                      • DEF:

                                                                                      • 1200


                                                                                      "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                                                      1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                                                                                      Five-Headed Dragon
                                                                                      DARK 12
                                                                                      Five-Headed Dragon
                                                                                      • ATK:

                                                                                      • 5000

                                                                                      • DEF:

                                                                                      • 5000


                                                                                      5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                                                                      1 cardGatling Dragon 1 cardGatling Dragon
                                                                                      Gatling Dragon
                                                                                      DARK 8
                                                                                      Gatling Dragon
                                                                                      • ATK:

                                                                                      • 2600

                                                                                      • DEF:

                                                                                      • 1200


                                                                                      "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                                                      1 cardMeteor Black Dragon 1 cardMeteor Black Dragon
                                                                                      Meteor Black Dragon
                                                                                      FIRE 8
                                                                                      Meteor Black Dragon
                                                                                      • ATK:

                                                                                      • 3500

                                                                                      • DEF:

                                                                                      • 2000


                                                                                      "Red-Eyes Black Dragon" + "Meteor Dragon"


                                                                                      1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                                                      Reaper on the Nightmare
                                                                                      DARK 5
                                                                                      Reaper on the Nightmare
                                                                                      • ATK:

                                                                                      • 800

                                                                                      • DEF:

                                                                                      • 600


                                                                                      "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                                                      1 cardRyu Senshi 1 cardRyu Senshi
                                                                                      Ryu Senshi
                                                                                      EARTH 6
                                                                                      Ryu Senshi
                                                                                      • ATK:

                                                                                      • 2000

                                                                                      • DEF:

                                                                                      • 1200


                                                                                      "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                                                      1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                                                      The Last Warrior from Another Planet
                                                                                      EARTH 7
                                                                                      The Last Warrior from Another Planet
                                                                                      • ATK:

                                                                                      • 2350

                                                                                      • DEF:

                                                                                      • 2300


                                                                                      "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                                                      1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                                                      Thousand-Eyes Restrict
                                                                                      DARK 1
                                                                                      Thousand-Eyes Restrict
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • DEF:

                                                                                      • 0


                                                                                      "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                                                      1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                                                                      Warrior of Tradition
                                                                                      EARTH 6
                                                                                      Warrior of Tradition
                                                                                      • ATK:

                                                                                      • 1900

                                                                                      • DEF:

                                                                                      • 1700


                                                                                      "Sonic Maid" + "Beautiful Headhuntress"


                                                                                      tcg
                                                                                      Toon
                                                                                      5







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