Ojama Deck Breakdown

Main Deck

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Injection Fairy Lily
Injection Fairy Lily
Injection Fairy Lily
EARTH 3
Injection Fairy Lily
  • ATK:

  • 400

  • DEF:

  • 1500


If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Stealth Bird
Stealth Bird
Stealth Bird
DARK 3
Stealth Bird
  • ATK:

  • 700

  • DEF:

  • 1700


Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.

Tribe-Infecting Virus
Tribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.

Cyber Jar
Cyber Jar
Cyber Jar
DARK 3
Cyber Jar
  • ATK:

  • 900

  • DEF:

  • 900


FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)

Des Koala
Des Koala
Des Koala
DARK 3
Des Koala
  • ATK:

  • 1100

  • DEF:

  • 1800


FLIP: Inflict 400 damage to your opponent for each card in their hand.

Morphing Jar
Morphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.

Delinquent Duo
Delinquent Duo
Delinquent Duo
Spell Normal
Delinquent Duo

    Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

    Giant Trunade
    Giant Trunade
    Giant Trunade
    Spell Normal
    Giant Trunade

      Return all Spell and Trap Cards on the field to the hand.

      Graceful Charity
      Graceful Charity
      Graceful Charity
      Spell Normal
      Graceful Charity

        Draw 3 cards, then discard 2 cards.

        Heavy Storm
        Heavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          Level Limit - Area B
          Level Limit - Area B
          Level Limit - Area B
          Spell Continuous
          Level Limit - Area B

            Change all face-up Level 4 or higher monsters to Defense Position.

            Messenger of Peace
            Messenger of Peace
            Messenger of Peace
            Spell Continuous
            Messenger of Peace

              Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.

              Mind Control
              Mind Control
              Mind Control
              Spell Normal
              Mind Control

                Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

                Mystical Space Typhoon
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.

                  Nobleman of Crossout
                  Nobleman of Crossout
                  Nobleman of Crossout
                  Spell Normal
                  Nobleman of Crossout

                    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                    Pot of Greed
                    Pot of Greed
                    Pot of Greed
                    Spell Normal
                    Pot of Greed

                      Draw 2 cards.



                      Tag(s):

                      Swords of Revealing Light
                      Swords of Revealing Light
                      Swords of Revealing Light
                      Spell Normal
                      Swords of Revealing Light

                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                        Wave-Motion Cannon
                        Wave-Motion Cannon
                        Wave-Motion Cannon
                        Spell Continuous
                        Wave-Motion Cannon

                          During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.

                          Ceasefire
                          Ceasefire
                          Ceasefire
                          Trap Normal
                          Ceasefire

                            If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.

                            Gravity Bind
                            Gravity Bind
                            Gravity Bind
                            Trap Continuous
                            Gravity Bind

                              Level 4 or higher monsters cannot attack.

                              Just Desserts
                              Just Desserts
                              Just Desserts
                              Trap Normal
                              Just Desserts

                                Inflict 500 damage to your opponent for each monster they control.

                                Magic Cylinder
                                Magic Cylinder
                                Magic Cylinder
                                Trap Normal
                                Magic Cylinder

                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                                  Mirror Force
                                  Mirror Force
                                  Mirror Force
                                  Trap Normal
                                  Mirror Force

                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                                    Nightmare Wheel
                                    Nightmare Wheel
                                    Nightmare Wheel
                                    Trap Continuous
                                    Nightmare Wheel

                                      Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.

                                      Ojama Trio
                                      Ojama Trio
                                      Ojama Trio
                                      Trap Normal
                                      Ojama Trio

                                        Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.

                                        Ring of Destruction
                                        Ring of Destruction
                                        Ring of Destruction
                                        Trap Normal
                                        Ring of Destruction

                                          During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                                          Secret Barrel
                                          Secret Barrel
                                          Secret Barrel
                                          Trap Normal
                                          Secret Barrel

                                            Inflict 200 damage to your opponent for each card in their hand and for each card they control.

                                            Solemn Judgment
                                            Solemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                              Tag(s):

                                              Torrential Tribute
                                              Torrential Tribute
                                              Torrential Tribute
                                              Trap Normal
                                              Torrential Tribute

                                                When a monster(s) is Summoned: Destroy all monsters on the field.

                                                Main: 55

                                                1 cardBreaker the Magical Warrior
                                                1 cardBreaker the Magical Warrior
                                                Breaker the Magical Warrior
                                                DARK 4
                                                Breaker the Magical Warrior
                                                • ATK:

                                                • 1600

                                                • DEF:

                                                • 1000


                                                If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                                                1 cardExiled Force
                                                1 cardExiled Force
                                                Exiled Force
                                                EARTH 4
                                                Exiled Force
                                                • ATK:

                                                • 1000

                                                • DEF:

                                                • 1000


                                                You can Tribute this card to target 1 monster on the field; destroy that target.


                                                1 cardInjection Fairy Lily
                                                1 cardInjection Fairy Lily
                                                Injection Fairy Lily
                                                EARTH 3
                                                Injection Fairy Lily
                                                • ATK:

                                                • 400

                                                • DEF:

                                                • 1500


                                                If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.


                                                1 cardLava Golem 1 cardLava Golem
                                                Lava Golem
                                                FIRE 8
                                                Lava Golem
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                1 cardSangan
                                                1 cardSangan
                                                Sangan
                                                DARK 3
                                                Sangan
                                                • ATK:

                                                • 1000

                                                • DEF:

                                                • 600


                                                If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                                                1 cardSpirit Reaper 1 cardSpirit Reaper
                                                Spirit Reaper
                                                DARK 3
                                                Spirit Reaper
                                                • ATK:

                                                • 300

                                                • DEF:

                                                • 200


                                                Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                                                3 cardStealth Bird 3 cardStealth Bird
                                                Stealth Bird
                                                DARK 3
                                                Stealth Bird
                                                • ATK:

                                                • 700

                                                • DEF:

                                                • 1700


                                                Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.


                                                1 cardTribe-Infecting Virus
                                                1 cardTribe-Infecting Virus
                                                Tribe-Infecting Virus
                                                WATER 4
                                                Tribe-Infecting Virus
                                                • ATK:

                                                • 1600

                                                • DEF:

                                                • 1000


                                                Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


                                                1 cardCyber Jar
                                                1 cardCyber Jar
                                                Cyber Jar
                                                DARK 3
                                                Cyber Jar
                                                • ATK:

                                                • 900

                                                • DEF:

                                                • 900


                                                FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


                                                2 cardDes Koala 2 cardDes Koala
                                                Des Koala
                                                DARK 3
                                                Des Koala
                                                • ATK:

                                                • 1100

                                                • DEF:

                                                • 1800


                                                FLIP: Inflict 400 damage to your opponent for each card in their hand.


                                                1 cardMorphing Jar
                                                1 cardMorphing Jar
                                                Morphing Jar
                                                EARTH 2
                                                Morphing Jar
                                                • ATK:

                                                • 700

                                                • DEF:

                                                • 600


                                                FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


                                                1 cardDelinquent Duo
                                                1 cardDelinquent Duo
                                                Delinquent Duo
                                                Spell Normal
                                                Delinquent Duo

                                                  Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                                  2 cardGiant Trunade
                                                  2 cardGiant Trunade
                                                  Giant Trunade
                                                  Spell Normal
                                                  Giant Trunade

                                                    Return all Spell and Trap Cards on the field to the hand.


                                                    1 cardGraceful Charity
                                                    1 cardGraceful Charity
                                                    Graceful Charity
                                                    Spell Normal
                                                    Graceful Charity

                                                      Draw 3 cards, then discard 2 cards.


                                                      1 cardHeavy Storm
                                                      1 cardHeavy Storm
                                                      Heavy Storm
                                                      Spell Normal
                                                      Heavy Storm

                                                        Destroy all Spell and Trap Cards on the field.


                                                        2 cardLevel Limit - Area B
                                                        2 cardLevel Limit - Area B
                                                        Level Limit - Area B
                                                        Spell Continuous
                                                        Level Limit - Area B

                                                          Change all face-up Level 4 or higher monsters to Defense Position.


                                                          3 cardMessenger of Peace 3 cardMessenger of Peace
                                                          Messenger of Peace
                                                          Spell Continuous
                                                          Messenger of Peace

                                                            Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                                                            1 cardMind Control
                                                            1 cardMind Control
                                                            Mind Control
                                                            Spell Normal
                                                            Mind Control

                                                              Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                                              1 cardMystical Space Typhoon
                                                              1 cardMystical Space Typhoon
                                                              Mystical Space Typhoon
                                                              Spell Quick
                                                              Mystical Space Typhoon

                                                                Target 1 Spell/Trap on the field; destroy that target.


                                                                2 cardNobleman of Crossout
                                                                2 cardNobleman of Crossout
                                                                Nobleman of Crossout
                                                                Spell Normal
                                                                Nobleman of Crossout

                                                                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                                                  1 cardPot of Greed
                                                                  1 cardPot of Greed
                                                                  Pot of Greed
                                                                  Spell Normal
                                                                  Pot of Greed

                                                                    Draw 2 cards.




                                                                    Tag(s):

                                                                    1 cardSwords of Revealing Light
                                                                    1 cardSwords of Revealing Light
                                                                    Swords of Revealing Light
                                                                    Spell Normal
                                                                    Swords of Revealing Light

                                                                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                                      3 cardWave-Motion Cannon 3 cardWave-Motion Cannon
                                                                      Wave-Motion Cannon
                                                                      Spell Continuous
                                                                      Wave-Motion Cannon

                                                                        During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.


                                                                        1 cardCeasefire
                                                                        1 cardCeasefire
                                                                        Ceasefire
                                                                        Trap Normal
                                                                        Ceasefire

                                                                          If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                                                                          2 cardGravity Bind
                                                                          2 cardGravity Bind
                                                                          Gravity Bind
                                                                          Trap Continuous
                                                                          Gravity Bind

                                                                            Level 4 or higher monsters cannot attack.


                                                                            3 cardJust Desserts 3 cardJust Desserts
                                                                            Just Desserts
                                                                            Trap Normal
                                                                            Just Desserts

                                                                              Inflict 500 damage to your opponent for each monster they control.


                                                                              1 cardMagic Cylinder
                                                                              1 cardMagic Cylinder
                                                                              Magic Cylinder
                                                                              Trap Normal
                                                                              Magic Cylinder

                                                                                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                                                1 cardMirror Force
                                                                                1 cardMirror Force
                                                                                Mirror Force
                                                                                Trap Normal
                                                                                Mirror Force

                                                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                                  3 cardNightmare Wheel 3 cardNightmare Wheel
                                                                                  Nightmare Wheel
                                                                                  Trap Continuous
                                                                                  Nightmare Wheel

                                                                                    Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.


                                                                                    3 cardOjama Trio 3 cardOjama Trio
                                                                                    Ojama Trio
                                                                                    Trap Normal
                                                                                    Ojama Trio

                                                                                      Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                                                                                      1 cardRing of Destruction
                                                                                      1 cardRing of Destruction
                                                                                      Ring of Destruction
                                                                                      Trap Normal
                                                                                      Ring of Destruction

                                                                                        During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                                                        3 cardSecret Barrel 3 cardSecret Barrel
                                                                                        Secret Barrel
                                                                                        Trap Normal
                                                                                        Secret Barrel

                                                                                          Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                                                                          3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                                          Solemn Judgment
                                                                                          Trap Counter
                                                                                          Solemn Judgment

                                                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                            Tag(s):

                                                                                            1 cardTorrential Tribute
                                                                                            1 cardTorrential Tribute
                                                                                            Torrential Tribute
                                                                                            Trap Normal
                                                                                            Torrential Tribute

                                                                                              When a monster(s) is Summoned: Destroy all monsters on the field.



                                                                                              OJAMA Decks in TCG








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