Ojama Deck Breakdown
Cards Usage Statistic
Main Deck

x2 in 100%

x2 in 100%



D.D. Assailant
ATK:
1700
DEF:
1600
After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

x3 in 100%

x3 in 100%



D.D. Warrior
ATK:
1200
DEF:
1000
After damage calculation, when this card battles a monster: Banish that monster, also banish this card.

x3 in 100%

x3 in 100%



Des Wombat
ATK:
1600
DEF:
300
Any damage to you from a card effect becomes 0.

x1 in 100%

x1 in 100%



Exiled Force
ATK:
1000
DEF:
1000
You can Tribute this card to target 1 monster on the field; destroy that target.

x2 in 100%

x2 in 100%



Gandora the Dragon of Destruction
ATK:
0
DEF:
0
Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.

x3 in 100%

x3 in 100%



Gear Golem the Moving Fortress
ATK:
800
DEF:
2200
Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn.

x1 in 100%

x1 in 100%



Marshmallon
ATK:
300
DEF:
500
Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.

x1 in 100%

x1 in 100%



Sangan
ATK:
1000
DEF:
600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

x3 in 100%

x3 in 100%



Spirit Reaper
ATK:
300
DEF:
200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

x2 in 100%

x2 in 100%



Stealth Bird
ATK:
700
DEF:
1700
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.

x3 in 100%

x3 in 100%



Double Snare
Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.

x2 in 100%

x2 in 100%



Level Limit - Area B
Change all face-up Level 4 or higher monsters to Defense Position.

x3 in 100%

x3 in 100%



Messenger of Peace
Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.

x1 in 100%

x1 in 100%



Swords of Revealing Light
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

x3 in 100%

x3 in 100%



Wave-Motion Cannon
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.

x2 in 100%

x2 in 100%



Just Desserts
Inflict 500 damage to your opponent for each monster they control.

x3 in 100%

x3 in 100%



Nightmare Wheel
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.

x3 in 100%

x3 in 100%



Ojama Trio
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
Extra Deck

x1 in 100%

x1 in 100%



Blue-Eyes Ultimate Dragon
ATK:
4500
DEF:
3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

x2 in 100%

x2 in 100%



Cyber End Dragon
ATK:
4000
DEF:
2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

x1 in 100%

x1 in 100%



Cyber Twin Dragon
ATK:
2800
DEF:
2100
"Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

x1 in 100%

x1 in 100%



Dark Balter the Terrible
ATK:
2000
DEF:
1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

x1 in 100%

x1 in 100%



Dark Blade the Dragon Knight
ATK:
2200
DEF:
1500
"Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

x1 in 100%

x1 in 100%



Dragon Master Knight
ATK:
5000
DEF:
5000
"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.

x1 in 100%

x1 in 100%



Fiend Skull Dragon
ATK:
2000
DEF:
1200
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

x1 in 100%

x1 in 100%



Gatling Dragon
ATK:
2600
DEF:
1200
"Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.

x1 in 100%

x1 in 100%



King Dragun
ATK:
2400
DEF:
1100
"Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.

x1 in 100%

x1 in 100%



Ojama King
ATK:
0
DEF:
3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.

x1 in 100%

x1 in 100%



Ojama Knight
ATK:
0
DEF:
2500
1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.

x1 in 100%

x1 in 100%



Ryu Senshi
ATK:
2000
DEF:
1200
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

x1 in 100%

x1 in 100%



Thousand-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

x1 in 100%

x1 in 100%



Warrior of Tradition
ATK:
1900
DEF:
1700
"Sonic Maid" + "Beautiful Headhuntress"
Main: 55 Extra: 15







Gandora the Dragon of Destruction
ATK:
0
DEF:
0
Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.







Swords of Revealing Light
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.







Nightmare Wheel
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.







Dark Balter the Terrible
ATK:
2000
DEF:
1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.







Fiend Skull Dragon
ATK:
2000
DEF:
1200
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.







Ryu Senshi
ATK:
2000
DEF:
1200
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.







Thousand-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.