Kuriboh Deck Breakdown

Cards Usage Statistic

Main Deck

Astral Kuriboh
Astral Kuriboh
Astral Kuriboh
LIGHT 1
Astral Kuriboh
  • ATK:

  • 100

  • DEF:

  • 100


You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Cannot be destroyed by battle or your opponent's card effects.

Detonating Kuriboh
Detonating Kuriboh
Detonating Kuriboh
DARK 1
Detonating Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If a "Kuriboh" Monster Card is on the field: You can Special Summon this card from your hand. When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent's monster as an Equip Spell with the following effect. ● The equipped monster's effects are negated. You can only use each effect of "Detonating Kuriboh" once per turn.

Dystopia the Despondent
Dystopia the Despondent
Dystopia the Despondent
DARK 12
Dystopia the Despondent
  • ATK:

  • 5000

  • DEF:

  • 5000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 face-up Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle.

Kuribabylon
Kuribabylon
Kuribabylon
DARK 5
Kuribabylon
  • ATK:

  • 1500

  • DEF:

  • 1000


Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn. ● If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand. ● During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position.

Kuribah
Kuribah
Kuribah
DARK 1
Kuribah
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY.

Kuribee
Kuribee
Kuribee
DARK 1
Kuribee
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack.

Kuribeh
Kuribeh
Kuribeh
DARK 1
Kuribeh
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) (Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.

Kuriboh
Kuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

Kuribohrn
Kuribohrn
Kuribohrn
LIGHT 1
Kuribohrn
  • ATK:

  • 300

  • DEF:

  • 200


At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them.

Kuriboo
Kuriboo
Kuriboo
DARK 1
Kuriboo
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn.

Linkslayer
Linkslayer
Linkslayer
EARTH 5
Linkslayer
  • ATK:

  • 2000

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.

Skilled Brown Magician
Skilled Brown Magician
Skilled Brown Magician
DARK 4
Skilled Brown Magician
  • ATK:

  • 300

  • DEF:

  • 200


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects; ● This card gains 1500 ATK, and its Level is increased by 1. ● Add 1 "Kuriboh" monster or 1 "Multiply" from your Deck or GY to your hand. You can only use this effect of "Skilled Brown Magician" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Five Star Twilight
    Five Star Twilight
    Five Star Twilight
    Spell Normal
    Five Star Twilight

      If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon. You can only activate 1 "Five Star Twilight" per turn.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Instant Fusion
        Instant Fusion
        Instant Fusion
        Spell Normal
        Instant Fusion

          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

          Multiply
          Multiply
          Multiply
          Spell Quick
          Multiply

            Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.

            Mutiny in the Sky
            Mutiny in the Sky
            Mutiny in the Sky
            Spell Normal
            Mutiny in the Sky

              Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.

              Ready Fusion
              Ready Fusion
              Ready Fusion
              Spell Normal
              Ready Fusion

                Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.

                The Flute of Summoning Kuriboh
                The Flute of Summoning Kuriboh
                The Flute of Summoning Kuriboh
                Spell Quick
                The Flute of Summoning Kuriboh

                  Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.

                  Triple Tactics Thrust
                  Triple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                    Evenly Matched
                    Evenly Matched
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                      Extra Deck

                      Invoked Raidjin
                      Invoked Raidjin
                      Invoked Raidjin
                      WIND 5
                      Invoked Raidjin
                      • ATK:

                      • 2200

                      • DEF:

                      • 2400


                      "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

                      Luce the Dusk's Dark
                      Luce the Dusk's Dark
                      Luce the Dusk's Dark
                      DARK 8
                      Luce the Dusk's Dark
                      • ATK:

                      • 3500

                      • DEF:

                      • 3000


                      3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.

                      Sea Monster of Theseus
                      Sea Monster of Theseus
                      Sea Monster of Theseus
                      WATER 5
                      Sea Monster of Theseus
                      • ATK:

                      • 2200

                      • DEF:

                      • 1800


                      2 Tuners

                      Five-Headed Link Dragon
                      Five-Headed Link Dragon
                      Five-Headed Link Dragon
                      DARK
                      Five-Headed Link Dragon
                      • ATK:

                      • 5000

                      • LINK-5

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      5 monsters Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.

                      Linkuriboh
                      Linkuriboh
                      Linkuriboh
                      DARK
                      Linkuriboh
                      • ATK:

                      • 300

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                      Mekk-Knight Crusadia Avramax
                      Mekk-Knight Crusadia Avramax
                      Mekk-Knight Crusadia Avramax
                      LIGHT
                      Mekk-Knight Crusadia Avramax
                      • ATK:

                      • 3000

                      • LINK-4

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom-Right


                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

                      Underworld Goddess of the Closed World
                      Underworld Goddess of the Closed World
                      Underworld Goddess of the Closed World
                      LIGHT
                      Underworld Goddess of the Closed World
                      • ATK:

                      • 3000

                      • LINK-5

                      Link Arrow:

                      Top

                      Top-Right

                      Right

                      Bottom

                      Bottom-Right


                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                      Ravenous Crocodragon Archethys
                      Ravenous Crocodragon Archethys
                      Ravenous Crocodragon Archethys
                      WATER 9
                      Ravenous Crocodragon Archethys
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                      Divine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                      Tag(s):

                      Lyrilusc - Assembled Nightingale
                      Lyrilusc - Assembled Nightingale
                      Lyrilusc - Assembled Nightingale
                      WIND
                      Lyrilusc - Assembled Nightingale
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.

                      Lyrilusc - Ensemblue Robin
                      Lyrilusc - Ensemblue Robin
                      Lyrilusc - Ensemblue Robin
                      WIND
                      Lyrilusc - Ensemblue Robin
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.

                      Lyrilusc - Promenade Thrush
                      Lyrilusc - Promenade Thrush
                      Lyrilusc - Promenade Thrush
                      WIND
                      Lyrilusc - Promenade Thrush
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2+ Level 1 monsters Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn.

                      Number 13: Embodiment of Crime
                      Number 13: Embodiment of Crime
                      Number 13: Embodiment of Crime
                      DARK
                      Number 13: Embodiment of Crime
                      • ATK:

                      • 500

                      • DEF:

                      • 500


                      2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.

                      Number 31: Embodiment of Punishment
                      Number 31: Embodiment of Punishment
                      Number 31: Embodiment of Punishment
                      DARK
                      Number 31: Embodiment of Punishment
                      • ATK:

                      • 500

                      • DEF:

                      • 500


                      2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 13: Embodiment of Crime", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.

                      Number 61: Volcasaurus
                      Number 61: Volcasaurus
                      Number 61: Volcasaurus
                      FIRE
                      Number 61: Volcasaurus
                      • ATK:

                      • 2500

                      • DEF:

                      • 1000


                      2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.

                      Main: 40 Extra: 15

                      3 cardAstral Kuriboh 3 cardAstral Kuriboh
                      Astral Kuriboh
                      LIGHT 1
                      Astral Kuriboh
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Cannot be destroyed by battle or your opponent's card effects.


                      3 cardDetonating Kuriboh 3 cardDetonating Kuriboh
                      Detonating Kuriboh
                      DARK 1
                      Detonating Kuriboh
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      If a "Kuriboh" Monster Card is on the field: You can Special Summon this card from your hand. When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent's monster as an Equip Spell with the following effect. ● The equipped monster's effects are negated. You can only use each effect of "Detonating Kuriboh" once per turn.


                      1 cardDystopia the Despondent 1 cardDystopia the Despondent
                      Dystopia the Despondent
                      DARK 12
                      Dystopia the Despondent
                      • ATK:

                      • 5000

                      • DEF:

                      • 5000


                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 face-up Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle.


                      2 cardKuribabylon 2 cardKuribabylon
                      Kuribabylon
                      DARK 5
                      Kuribabylon
                      • ATK:

                      • 1500

                      • DEF:

                      • 1000


                      Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn. ● If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand. ● During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position.


                      1 cardKuribah 1 cardKuribah
                      Kuribah
                      DARK 1
                      Kuribah
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      (This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY.


                      1 cardKuribee 1 cardKuribee
                      Kuribee
                      DARK 1
                      Kuribee
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      (This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack.


                      1 cardKuribeh 1 cardKuribeh
                      Kuribeh
                      DARK 1
                      Kuribeh
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      (This card is always treated as a "Kuriboh" card.) (Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.


                      3 cardKuriboh 3 cardKuriboh
                      Kuriboh
                      DARK 1
                      Kuriboh
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                      1 cardKuribohrn 1 cardKuribohrn
                      Kuribohrn
                      LIGHT 1
                      Kuribohrn
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them.


                      1 cardKuriboo 1 cardKuriboo
                      Kuriboo
                      DARK 1
                      Kuriboo
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      (This card is always treated as a "Kuriboh" card.) When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn.


                      1 cardLinkslayer 1 cardLinkslayer
                      Linkslayer
                      EARTH 5
                      Linkslayer
                      • ATK:

                      • 2000

                      • DEF:

                      • 600


                      If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


                      2 cardSkilled Brown Magician 2 cardSkilled Brown Magician
                      Skilled Brown Magician
                      DARK 4
                      Skilled Brown Magician
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects; ● This card gains 1500 ATK, and its Level is increased by 1. ● Add 1 "Kuriboh" monster or 1 "Multiply" from your Deck or GY to your hand. You can only use this effect of "Skilled Brown Magician" once per turn.


                      1 cardCalled by the Grave
                      1 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        3 cardFive Star Twilight 3 cardFive Star Twilight
                        Five Star Twilight
                        Spell Normal
                        Five Star Twilight

                          If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon. You can only activate 1 "Five Star Twilight" per turn.


                          1 cardHarpie's Feather Duster
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            1 cardInstant Fusion
                            1 cardInstant Fusion
                            Instant Fusion
                            Spell Normal
                            Instant Fusion

                              Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                              3 cardMultiply 3 cardMultiply
                              Multiply
                              Spell Quick
                              Multiply

                                Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.


                                1 cardMutiny in the Sky 1 cardMutiny in the Sky
                                Mutiny in the Sky
                                Spell Normal
                                Mutiny in the Sky

                                  Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.


                                  1 cardReady Fusion 1 cardReady Fusion
                                  Ready Fusion
                                  Spell Normal
                                  Ready Fusion

                                    Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


                                    3 cardThe Flute of Summoning Kuriboh 3 cardThe Flute of Summoning Kuriboh
                                    The Flute of Summoning Kuriboh
                                    Spell Quick
                                    The Flute of Summoning Kuriboh

                                      Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.


                                      3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                      Triple Tactics Thrust
                                      Spell Normal
                                      Triple Tactics Thrust

                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                        3 cardEvenly Matched 3 cardEvenly Matched
                                        Evenly Matched
                                        Trap Normal
                                        Evenly Matched

                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                          1 cardInvoked Raidjin 1 cardInvoked Raidjin
                                          Invoked Raidjin
                                          WIND 5
                                          Invoked Raidjin
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 2400


                                          "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                                          1 cardLuce the Dusk's Dark 1 cardLuce the Dusk's Dark
                                          Luce the Dusk's Dark
                                          DARK 8
                                          Luce the Dusk's Dark
                                          • ATK:

                                          • 3500

                                          • DEF:

                                          • 3000


                                          3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.


                                          1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                                          Sea Monster of Theseus
                                          WATER 5
                                          Sea Monster of Theseus
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1800


                                          2 Tuners


                                          1 cardFive-Headed Link Dragon 1 cardFive-Headed Link Dragon
                                          Five-Headed Link Dragon
                                          DARK
                                          Five-Headed Link Dragon
                                          • ATK:

                                          • 5000

                                          • LINK-5

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          5 monsters Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.


                                          1 cardLinkuriboh
                                          1 cardLinkuriboh
                                          Linkuriboh
                                          DARK
                                          Linkuriboh
                                          • ATK:

                                          • 300

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                          1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                          Mekk-Knight Crusadia Avramax
                                          LIGHT
                                          Mekk-Knight Crusadia Avramax
                                          • ATK:

                                          • 3000

                                          • LINK-4

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom-Left

                                          Bottom-Right


                                          2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                          1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                          Underworld Goddess of the Closed World
                                          LIGHT
                                          Underworld Goddess of the Closed World
                                          • ATK:

                                          • 3000

                                          • LINK-5

                                          Link Arrow:

                                          Top

                                          Top-Right

                                          Right

                                          Bottom

                                          Bottom-Right


                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                          1 cardRavenous Crocodragon Archethys 1 cardRavenous Crocodragon Archethys
                                          Ravenous Crocodragon Archethys
                                          WATER 9
                                          Ravenous Crocodragon Archethys
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          LIGHT
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                          Tag(s):

                                          1 cardLyrilusc - Assembled Nightingale
                                          1 cardLyrilusc - Assembled Nightingale
                                          Lyrilusc - Assembled Nightingale
                                          WIND
                                          Lyrilusc - Assembled Nightingale
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                                          1 cardLyrilusc - Ensemblue Robin 1 cardLyrilusc - Ensemblue Robin
                                          Lyrilusc - Ensemblue Robin
                                          WIND
                                          Lyrilusc - Ensemblue Robin
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.


                                          1 cardLyrilusc - Promenade Thrush 1 cardLyrilusc - Promenade Thrush
                                          Lyrilusc - Promenade Thrush
                                          WIND
                                          Lyrilusc - Promenade Thrush
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2+ Level 1 monsters Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn.


                                          1 cardNumber 13: Embodiment of Crime 1 cardNumber 13: Embodiment of Crime
                                          Number 13: Embodiment of Crime
                                          DARK
                                          Number 13: Embodiment of Crime
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 500


                                          2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.


                                          1 cardNumber 31: Embodiment of Punishment 1 cardNumber 31: Embodiment of Punishment
                                          Number 31: Embodiment of Punishment
                                          DARK
                                          Number 31: Embodiment of Punishment
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 500


                                          2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 13: Embodiment of Crime", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.


                                          1 cardNumber 61: Volcasaurus 1 cardNumber 61: Volcasaurus
                                          Number 61: Volcasaurus
                                          FIRE
                                          Number 61: Volcasaurus
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1000


                                          2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                                          tcg
                                          Kuriboh
                                          5







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