Instructions for Playing Lightning Voltcondor

Instructions for Playing Lightning Voltcondor

The Lightning Voltcondor deck has the ability to reduce the enemy's body quite powerfully, and if opp is subjective, you can deal tons of damage to the enemy, the deck mixes Spellcaster and Winged Beast to optimize the ability to draw and recover goods from the grave, however However, the defense is quite poor and easily bricked, in return this is a pretty F2P deck, with only 2 decks (1 with gems + 1 free game for)

Sections covered in this guide:




SKILL

 

Lightning Shift (Skill Card) (100%)

 Rarity
UR Rarity
Lightning Shift (Skill Card)
 Rarity
UR Rarity
Lightning Shift (Skill Card)
Lightning Shift (Skill Card)
Lightning Shift (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


This Skill can be used if the only monsters with 1400 or more ATK in your Deck are Spellcaster Type or Winged Beast Type. [REQUIREMENT] Can be activated during the turn you have Summoned a Level 7 or higher monster. [EFFECT] 1 face-up monster on your opponent's field becomes LIGHT Attribute until the end of the turn. If you have a face-up "Lightning Voltcondor" on your field, you can add 1 Level 4 or lower LIGHT Attribute Winged Beast Type monster from your Graveyard to your hand.


is the soul of the deck, the skill allows you to select 1 monster on the opponent's field and it becomes LIGHT attribute at the end of this turn, and if you have "Lightning Voltcondor" on the field, you can pick it up again. Add 1 Winged Beast LIGHT monster from the Graveyard to your hand (discard so your boss can trigger the effect)


This skill can only be used if the 1400 ATK or higher monsters in your deck are Winged Beasts or Spellcasters, and are used during your turn to summon a Level 7 or higher monster.



CORE

 

Lightning Voltcondor (x2-3)

 Rarity
UR Rarity
Lightning Voltcondor
 Rarity
UR Rarity
Lightning Voltcondor
Lightning Voltcondor
LIGHT 7
Lightning Voltcondor
  • ATK:

  • 2200

  • DEF:

  • 1000


[REQUIREMENT] Send 1 monster from your hand to the Graveyard. [EFFECT] All face-up monsters on your opponent's field with the same Attribute as the monster sent to the Graveyard to meet the requirement lose ATK/DEF equal to [the Level of that monster sent to the Graveyard] x 300 until the end of this turn.


is the boss of the deck, with the ability to reduce enemy ATK = number of monster levels sent from hand to grave to activate this monster's effect x300, usually you will reduce ATK by 1200, depending on the case you will reduce it more, but with 1200 ATK is more than enough for 3 of your monsters to attack and cause 2000-4000 damage to the enemy in 1 battle phase if the card is good, in return this monster is quite difficult to use effects, as well as the original ATK is not too high to be able to defend or kill. The enemy boss committed suicide

Luminous Parrot (x2-3)

 Rarity
SR Rarity
Luminous Parrot
 Rarity
SR Rarity
Luminous Parrot
Luminous Parrot
LIGHT 4
Luminous Parrot
  • ATK:

  • 1200

  • DEF:

  • 600


[REQUIREMENT] If your opponent has 2 or more face-up monsters on their field, send the top card of your Deck to the Graveyard. [EFFECT] The Attribute of 1 face-up monster on your opponent's field becomes LIGHT this turn.


is a Level 4 monster that Lightning Voltcondor uses as bait to reduce more ATK for the enemy, as well as being picked up by skills, this monster also allows you to turn opp monsters into LIGHT (because not all enemy monsters are always LIGHT).

Darkness Crested Hawk (x2-3)

 Rarity
UR Rarity
Darkness Crested Hawk
 Rarity
UR Rarity
Darkness Crested Hawk
Darkness Crested Hawk
DARK 7
Darkness Crested Hawk
  • ATK:

  • 2100

  • DEF:

  • 2300


[REQUIREMENT] If your opponent has a face-up LIGHT Attribute monster on their field, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Winged Beast Type monster on your field gains 1000 ATK until the end of this turn.


very easy to use, as long as the enemy has a face-up monster that is LIGHT, you can give one of your Winged Beast monsters 1000 more ATK until the end of this turn, this allows you to poke more health or simply defeat the enemy's boss

Trick Pigeon (x2-3)

 Rarity
R Rarity
Trick Pigeon
 Rarity
R Rarity
Trick Pigeon
Trick Pigeon
LIGHT 3
Trick Pigeon
  • ATK:

  • 1000

  • DEF:

  • 1000


[REQUIREMENT] Send 1 Spell/Trap Card from your hand to the Graveyard. [EFFECT] Add 1 Winged Beast Type monster with 1500 or more ATK from your Graveyard to your hand.


allows you to restore 1 Winged Beast with 1500 ATK or higher (boss) from the grave by sending 1 Spell/trap from hand to the grave

Sevens Road Magician (x1-2)

 Rarity
UR Rarity
Sevens Road Magician
 Rarity
UR Rarity
Sevens Road Magician
Sevens Road Magician
DARK 7
Sevens Road Magician
  • ATK:

  • 2100

  • DEF:

  • 1500


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.


Allows you to deal a large amount of damage whether using Lightning Voltcondor 's effect or not

Mystic Dealer (x3)

 Rarity
R Rarity
Mystic Dealer
 Rarity
R Rarity
Mystic Dealer
Mystic Dealer
WATER 3
Mystic Dealer
  • ATK:

  • 1000

  • DEF:

  • 0


[REQUIREMENT] Send 1 Spellcaster Type Monster from your hand to the Graveyard. [EFFECT] Draw 1 Card


both allows you to mill more goods in the grave to use Recovery Force , increase ATK for Sevens Road Magician , and draw 1 to avoid resource deduction.

Recovery Force (x1-3 )

 Rarity
R Rarity
Recovery Force
 Rarity
R Rarity
Recovery Force
Recovery Force
Spell Normal
Recovery Force

    [REQUIREMENT] Shuffle 3 Spellcaster Type monsters from your Graveyard into the Deck. [EFFECT] Draw 1 card.


    Picking up the Spellcaster from the grave not only helps avoid Phantom Bind , but also restores the boss monster, then draw 1 to avoid getting -1 resource when used.

    Ansler the Magical Swordsman (x0-1)

     Rarity
    SR Rarity
    Ansler the Magical Swordsman
     Rarity
    SR Rarity
    Ansler the Magical Swordsman
    Ansler the Magical Swordsman
    FIRE 6
    Ansler the Magical Swordsman
    • ATK:

    • 2000

    • DEF:

    • 500


    A magical sword that uses a flame spirit puppet to wield itself. It is said that the sword recognizes the one who can best the flame spirit as its true wielder.


    Although I don't appreciate this card very much, I mainly take FIRE for Lightning Voltcondor to trigger the eff

    and Dark Magician Girl and Dark Magician (x1)

     Rarity
    UR Rarity
    Dark Magician Girl
     Rarity
    UR Rarity
    Dark Magician Girl
    Dark Magician Girl
    DARK 6
    Dark Magician Girl
    • ATK:

    • 2000

    • DEF:

    • 1700


    [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of "Dark Magician" in both players' Graveyards] x 500.


     Rarity
    UR Rarity
    Dark Magician
     Rarity
    UR Rarity
    Dark Magician
    Dark Magician
    DARK 7
    Dark Magician
    • ATK:

    • 2500

    • DEF:

    • 2100


    The ultimate wizard in terms of attack and defense.


    Because the deck sends Dark Magician to the grave quite easily, you can use Dark Magician Girl in a state of 2500 ATK (and only costs 1 sacrifice very easily).

    other cards

     Rarity
    R Rarity
    Doriado
     Rarity
    R Rarity
    Doriado
    Doriado
    EARTH 4
    Doriado
    • ATK:

    • 1200

    • DEF:

    • 1400


    A spirit of the forest powered by the surrounding trees and wildlife.


     Rarity
    N Rarity
    Straynge Cat
     Rarity
    N Rarity
    Straynge Cat
    Straynge Cat
    EARTH 1
    Straynge Cat
    • ATK:

    • 0

    • DEF:

    • 1400


    A familiar said to hold great powers. It doesn't like being alone, and is very lonely now that it's been separated from its friends.


     Rarity
    SR Rarity
    Phantom Bind
     Rarity
    SR Rarity
    Phantom Bind
    Phantom Bind
    Trap Normal
    Phantom Bind

      [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] The attacking monster loses ATK equal to [the number of monsters with its same Type in your opponent's Graveyard] x 100 until the end of this turn.


       Rarity
      R Rarity
      Fire Golem
       Rarity
      R Rarity
      Fire Golem
      Fire Golem
      FIRE 3
      Fire Golem
      • ATK:

      • 1200

      • DEF:

      • 800


      [REQUIREMENT] Pay 600 LP. [EFFECT] 1 face-up monster on your opponent's field loses 600 DEF until the end of this turn.


       Rarity
      SR Rarity
      Thunder the Thunder
       Rarity
      SR Rarity
      Thunder the Thunder
      Thunder the Thunder
      LIGHT 3
      Thunder the Thunder
      • ATK:

      • 1300

      • DEF:

      • 300


      [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 300 ATK until the end of this turn.


       Rarity
      R Rarity
      Dark Sorcerer
       Rarity
      R Rarity
      Dark Sorcerer
      Dark Sorcerer
      DARK 4
      Dark Sorcerer
      • ATK:

      • 1500

      • DEF:

      • 0


      A sorcerer whose hands have been tainted by the forbidden arts. He does not yet know the price for the power he desired.


      Do whatever you like, but I recommend x3 Dark Sorcerer - a monster with quite strong ATK without needing to be sacrificed




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